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zerg breaker [wvwvw]

guardian wvwvw tank

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#1 Merril

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Posted 03 October 2012 - 04:19 AM

My guild runs small 5-10 man raiding parties in wvwvw, grabbing points and running pincers.

They are looking at me to be a tanky zerg buster.  I don't see it happening with my understanding of the class.  I need some help.

I'm running a triple meditation 10/30/30/0/0 build with sword/shield & scepter/torch.
I'm not providing enough disruption to an area and I'm no where near tough enough.

Would a Zealous Blade + Triple Meditation provide some survivability and damage?
Is it possible to run with Wall of Reflection without gimping my healing or a cripple/knockdown.

If Zealous Blade is not worth it, is there a Hammer build that doesn't rely on symbols.  I can't ask people to stand still in wvwvw.

-Merril

#2 fredrik77

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Posted 03 October 2012 - 06:58 AM

There are people with far greater understanding than me of the class. But i wouldent say a triple-meditationbuild as a tanky zerge breaker.

For me a Zerge-breaker are someone going in first who will take alot of dmg, supporting the push offensivly. etc...
I would go with Sword/Shield + GS

And more like a 0/0/30/30/10 Build.

I would get:
Valor - Purity - Retributive armor - Altrustic Healing
Honor - Wrathful spirit - Superior Aria - Pure of Voice
Virtue - Vengeful

Signet of resolve - Stand your ground - Hold the line - Save your self - Tome of courage

Edited by fredrik77, 03 October 2012 - 07:00 AM.


#3 Thoran23

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Posted 03 October 2012 - 01:19 PM

Youre doing it wrong. No im not sharing my wisdom, i want to exploit it myself until people start to realise it. After that you will see the nerfbat.

#4 Mako482

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Posted 04 October 2012 - 02:28 AM

View PostThoran23, on 03 October 2012 - 01:19 PM, said:

Youre doing it wrong. No im not sharing my wisdom, i want to exploit it myself until people start to realise it. After that you will see the nerfbat.

And your point in posting this is what? Did your epeen get soft and you had to get it pumped up again? Wow.

OP, my main tools for being a pain in a zerg's arse are wall of reflection, staff, and the heal yourself when booning allies trait, and whatever with a shield on swap for the last shield skill.

Wall of reflection speaks for itself and staff gives you a few things. First of all you get the line of warding or whatever it's called, just got nerfed but still a good deal. Second for awesome survivability when you do staff #3 skill (terrible with names) you accomplish 2 things, you give your team 12 stacks of might, and it also heals you with every tick for each person you are giving it to. I have gotten near a full heal on this before, with this and some shouts and other heals I can easily stay up in some nasty fights. Staff is also actually a pretty nice aoe weapon, even with short range. You can also swap to the shield and pop that big bubble to bust up a zerg. Obviously every situation is different but those are some of the tools you can think about.

I am by no means an expert like epeen guy but I don't mind sharing what has worked for me to give you some ideas.

#5 Amins

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Posted 04 October 2012 - 02:53 AM

Zerg Breaker is all about control.

What are the 3 biggest controlling points we have?

Line of Warding (staff)
Sanctuary (Concecration)
Wall of Reflection (Concecration)

I would then say GS over Hammer because of Leaping into thier front lines -> lay down control -> dps w/ the war/thief (who should have followed you!!!).

#6 Ovi Bell

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Posted 04 October 2012 - 07:30 PM

View PostAmins, on 04 October 2012 - 02:53 AM, said:

Zerg Breaker is all about control.

What are the 3 biggest controlling points we have?

Line of Warding (staff)
Sanctuary (Concecration)
Wall of Reflection (Concecration)

I would then say GS over Hammer because of Leaping into thier front lines -> lay down control -> dps w/ the war/thief (who should have followed you!!!).

Staff/GS ftw.

#7 Merril

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Posted 05 October 2012 - 02:55 AM

What I'm running right now

I"m not a huge fan of stand your ground, but I need a second shout for my rotation.
Not sure about empowering might, it helps a ton while soloing, but retaliation may be a better choice.

#8 Itharius

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Posted 05 October 2012 - 04:40 AM

I use the following build now in WvW, which I posted in another thread:

http://www.gw2db.com...upport-guardian

It's certainly capable of doing what you want it to do, which is to charge headlong into an enemy zerg and support a group of 5 to 10 guildmates. However, if you just want to scare them and CC, you may want to substitute hammer instead of greatsword and change around the valor traits a little. Whatever you do, use the shout build rather than a meditation build. Although meditation builds can heal for a truckload, what they lack is protection, and having 100% protection upkeep is essential to surviving huge amounts of incoming damage. 33% damage reduction will block way more than 6000 damage, and your shouts will also help your teammates.

Don't use a sword if you plan on bumrushing zergs. You need AoE, and sword is mostly a single target weapon. If you're really intent on using a one hander, I'd use mace for added protection and aoe damage. And make sure you have Wall of Reflection with any build, because that spell is absolutely nuts.

Edited by Itharius, 05 October 2012 - 04:43 AM.


#9 Luxiom

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Posted 05 October 2012 - 08:36 AM

I main a Guardian and also focus on WvW and sPvP exclusively :)

In WvW I roll a support focused healing Guardian, and out hole team (10-20) plays Zerg breaking :D

Even tough I haven't tried this build myself (but I want to in hot join sPvP now) I think this might be what you are looking for and the right playstyle:
http://www.guildhead...nrRM0fxGVozVbcs

I agree with post above that the biggest part of Zerg breaking is threefold. In order of priority:
* Control and disruption, CC makes people panic and also makes the Zerg spread out and break apart
* Surviving, to increase the feeling of "oh shit" it needs to be "oh shit this guy isn't going away" and for that you need to be alive
* Enough damage so that you can't be ignored, don't have to be over the top glass canon Ele damage, just enough so it hurts

The build above has all that. I would argue that Hammer is the best control weapon in-game and it pairs nicely with GS for WvW. Imagine using leap/teleport into the zerg, the GS 5 pull adn finish with either the GS 3 Whirl or a switch to Hammer for Hammer 5 ring of awesome trap. All this while your team AoE the clumped up invaders.

I think the main argument would be between Meditations or shouts. Meditation gives more self healing while shouts gives more retaliation and prodection that are also good in that scenario. I would try out meditation first because it gives better condition removal (unless you go 30 in Honor too but that means a loss of a lot of offensive utility) and mobility that you need to chase and close the gap.

Renewed Justice with the associated recharge, boon and vulnerability traits is a real abuse as stuff will die fast and you can spam it constantly.

As mentioned above protection is a real lifesaver. And that is one of the reasons shouts build are suggested. But I would go for Rune of the Earth or Forge instead which gives great access to protection, probably enough for the scenario.

Elite could be all three actually, but Wrath would really kick some as with this build and after your initial charge is a great way to keep the AoE going on a busted up Zerg.

I simply love Shleter in WvW.

For Gear, my spreadsheet tells me if that you go with full Exotics in WvW with Pow/Precision/CritD Jewels Pow/Tough/Vit Armor and Trinkets and Tough/Pow/Precision Weapons you would get 3249 Armor, 17585 HP (armor is more important with that amount of healing), 1865 Pow, 22% Crit, 48% additional crit damage.

Edited by Luxiom, 05 October 2012 - 08:40 AM.


#10 Drekor

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Posted 07 October 2012 - 11:30 PM

To be honest guardians are not particularly good zerg breakers. You'd be much better off on a Hammer + Stomp/"Fear Me" Warrior. I've tried building a guardian to do it but you just don't have the disruption or the shock and awe factor to really cause a zerg to break. Compared to a warrior who can, on his own, wander into a zerg send 15 people flying away and stun another 5(technically could do 5 more on top of that if using rampage) then walk out without a care in the world or stick around and be effectively invulnerable.

Edited by Drekor, 07 October 2012 - 11:39 PM.


#11 RamzaBehoulve

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Posted 10 October 2012 - 10:34 PM

View PostThoran23, on 03 October 2012 - 01:19 PM, said:

Youre doing it wrong. No im not sharing my wisdom, i want to exploit it myself until people start to realise it. After that you will see the nerfbat.

Wall of Reflection and Line of Warding are such a big secret....

Basically, run GS or Hammer and Staff with Wall of Reflection and Sanctuary. You'll be able to do a lot of shenanigans before you are killed. You can also use the Hammer with a boon duration build to keep Protection up 100% of the time at a door for example.

Edited by RamzaBehoulve, 10 October 2012 - 10:36 PM.


#12 Thoran23

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Posted 11 October 2012 - 11:13 AM

pheeew im glad no one of you little zerglings got it. You were close but you didnt got it.




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