AOE/Support build
#1
Posted 03 October 2012 - 05:21 PM
Currently I use scepter and torch and then flip to GS when the stuff hits the fan. My build is probably bad (Valor primary), so I won't even put it out there. In PVE, I seem to do really well and can handle veterans a level or 2 above me. When the crap hits the fan, I can set myself on fire and use number 5 to flame groups down. All in all, it seems to work for me, but it is a little boring and it feels like I am not good at anything (support, DPS etc.) but I am also not the jack of all trades either.
So- I am interested in staff (support)/ ? builds. I would like to be able to use the staff and make it so that me and my party are hard to kill (+healing, +boon duration?) and I bring a lot of support to the table. I understand then that my DPS is never going to be stellar, so the ? is what I am not sure on. I would like to do something that focuses on AOE damage and helping take down large groups of mobs with fire (+condition?).
Either way, yes I am new to GW2, so it sounds really noob'ish. That said; I am throwing out what I would "like" and understand that it probably isn't reality, but that maybe someone could enlighten me with their experience!
Lastly-
I chose scepter and staff because I am not a twitch player. My PC isn't the greatest and it makes timing combos and melee'ing as a primary offensive skill really tough. I find myself swinging in the air a lot of times because I am not in range. Sigh. Anyways, any help (with examples of builds, gear, runes etc.) would be greatly appreciated!
#2
Posted 04 October 2012 - 12:04 AM
As for the staff, make sure you put 30 points in valor for your traits for Altruistic Healing so when you use Empower you'll get a self heal for each pulse (since you're applying boons to allies, if there are some around) + the non-traited heal at the end.
pre-80 gear isn't very important for a guardian, just find whatever loots you can get from enemies and personal story and you'll be fine (or do crafting, though I always just sold mats for gold). at 80 you should get either cleric gear if you're going a more support-ish route, or mix it up between cleric and knight if you are taking the middle road in terms of support/damage.
Edited by Paux8uwin, 04 October 2012 - 12:05 AM.
#3
Posted 04 October 2012 - 12:25 AM
WIth Staff/Sceptre+Torch, you'll be able to stay long ranged for single targets and mid-range for AOE with the Staff. With that in mind, I would go for Symbolic Power (increased Symbol damage) and Writ of Exaltation (Increased Symbol size), augment my damage with the Sword of Justice, which is also buffed by a Fire Inside (Spirit Weapons cause Burning) and Eternal Spirit (Spirit Weapons are not destroyed when commanded). This allows me to use the Sword of Justice to apply AOE Burn with its Command function, hence, with other sources of Burn, increase my Guardian's personal damage with Fiery Wrath (increased damage on Burning targets) and Radiant Power (increased damage on targets afflicted with Conditions).
When using the Staff in combat, never underestimate the damage output of Orb of Light and Symbol of Swiftness. The former I tend to send through packs of mobs and not detonate it. Without detonation, the recharge of Orb of Light is actually very fast for its damage, i.e. 2x Staff auto-attack, a 3s recharge and hits unlimited enemies in a straight line of 1200 range.
#4
Posted 04 October 2012 - 05:17 AM
Symbols are larger. How much larger? Greatsword attacks heal you. How much? Sigils passive effects are increased. How much? Summoned weapons can now be on fire. How much does the fire do? Etc.
There is a trait that gives 15% critical by using 1 hand weapons. Then a skill that gives peeps might for critical hits. Would a scepter qualify for the crits and still give might? Is there anything (skills) that improve the #2 scepter skill? Anything besides the 5% increase for the #1?
Also, is the whole summoned sword thing worth the investment to add fire damage (which makes sense), extend the duration, lower the re-cast time and increase the damage?
If I stayed scepter/torch, what type of skills/traits should I use for good damage and better support? I thought I could work in the summoned sword thing as additional DPS, but again don't know if it worth it.
Any other suggestions?
Paux8uwin, on 04 October 2012 - 12:04 AM, said:
As for the staff, make sure you put 30 points in valor for your traits for Altruistic Healing so when you use Empower you'll get a self heal for each pulse (since you're applying boons to allies, if there are some around) + the non-traited heal at the end.
This is interesting, what all qualifies as a boon? If I crit and give might to nearby allies, will it heal me then? Sorry, like I said; I am a total noob.
#5
Posted 04 October 2012 - 11:35 PM
Rhoellan Alts, on 04 October 2012 - 05:17 AM, said:
yes, you'll heal yourself with crits with that trait, but the trait has a hidden cooldown of about 1 second so if you make 2 crits in one second it will only heal once. using Empower on your staff will proc each heal though i believe, which is why that trait + that skill go hand in hand if you're looking for a self healing build like that.
#6
Posted 04 October 2012 - 11:41 PM
Rhoellan Alts, on 04 October 2012 - 05:17 AM, said:
Rhoellan Alts, on 04 October 2012 - 05:17 AM, said:
Rhoellan Alts, on 04 October 2012 - 05:17 AM, said:
Rhoellan Alts, on 04 October 2012 - 05:17 AM, said:
Rhoellan Alts, on 04 October 2012 - 05:17 AM, said:
Rhoellan Alts, on 04 October 2012 - 05:17 AM, said:
Rhoellan Alts, on 04 October 2012 - 05:17 AM, said:
Rhoellan Alts, on 04 October 2012 - 05:17 AM, said:
#7
Posted 09 October 2012 - 08:01 PM
So do you have a ranged DPS build already or even a ranged support build? I keep hearing staff, but it seems like it doesn't do any DPS...
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