#1
Posted 05 October 2012 - 06:02 AM
Now today after the maintenance, which i can only assume is intended to repair the broken parts of the game, they managed to break the forward>forward path of TA. Upon completion we received nothing, no money no reward no acknowledgement that the dungeon had been completed.
I know this is just one example and I get that there are bugs when a game launches, but why the hell do new ones keep popping up all over the place. This is a rampant problem with this game so far. Is the code so sensitive that if you change anything its going to break something else?
I dont know how they are ever doing to get around to adding content if they keep adding new bugs into the game. I mean they are just making little changes that are causing a whole mess of bugs imagine what happens when they actually try to add new content! Man, its going to be rough. Im really loosing my confidence in the anet coders atm.
I mean i can deal with little bugs, but why is this one dungeon just a big cock block now? I mean seriously wtf are they doing that is constantly *ing up other areas of the game.
#2
Posted 05 October 2012 - 06:06 AM
#3
Posted 05 October 2012 - 06:16 AM
Arewn, on 05 October 2012 - 06:06 AM, said:
What isnt fairly common is that if you change something in one dungeon it breaks another. In most games once they get something working, especially something that is instanced off from the rest of the world, it stays working unless a major patch tweaks some things. I mean this type of stuff really detracts from the "fun" we are supposed to be having. My group was all ready to run dungeons all *ing night and then this happens and suddenly nobody is very enthusiastic about playing GW2 at all.
Everybody logged, I mean i know ill log back in tomorrow, but will they? When you do the hardest path in the dungeon and then get 0 for it people will feel burned no matter what.
#4
Posted 05 October 2012 - 06:17 AM
For the record, I'm not complaining and this is something I accept will happen, although all of us would wish things to be perfect. Also, all of us should know...when people are burning in the stress of a firey crucible, things *will* go wrong. And, it's hard to keep everyone 100% happy all of the time.
Edited by Xekk, 05 October 2012 - 06:17 AM.
#5
Posted 05 October 2012 - 06:23 AM
#6
Posted 05 October 2012 - 06:27 AM
Takato, on 05 October 2012 - 06:23 AM, said:
sorry didnt mean to offend all the anet devotees out there...
#7
Posted 05 October 2012 - 06:30 AM
Dreamwalk888, on 05 October 2012 - 06:16 AM, said:
Everybody logged, I mean i know ill log back in tomorrow, but will they? When you do the hardest path in the dungeon and then get 0 for it people will feel burned no matter what.
I don't know how familiar you are with game development or programming in general, but I've recently started school for it and have quickly discovered how far reaching even a simple syntax error can go, you can't keep track of it all and a mistake can affect the most unlikely of things.
#9
Posted 05 October 2012 - 07:07 AM
#10
Posted 05 October 2012 - 07:33 AM
#11
Posted 05 October 2012 - 07:37 AM
#12
Posted 05 October 2012 - 08:55 AM
When the NPC I'm escorting for a dynamic event decided to stop moving and just stood there, I waited for a couple of minutes. I hoped he would start to move again and the time I just spent escorting him was not entirely wasted. Then I decided I've had enough and logged.
You can only be patient and understanding for so long until you say "To heck with this, I didn't pay money to go through this"
#14
Posted 05 October 2012 - 10:29 AM
Bugs will happen. On the plus side if the most we can complain about a month after launch is some events not working, a few bugged traits and the odd graphical glitch i'd consider that a success. The servers aren't crashing, we don't have 8 hour down times for patches and the game is playable and fun.
Nothing is bug free.
#15
Posted 05 October 2012 - 10:34 AM
It isn't as simple as adding a line of code to fix something, when you try to fix, as has been said above, other stuff can break.
#16
Posted 05 October 2012 - 10:35 AM
#17
Posted 05 October 2012 - 10:40 AM
Dreamwalk888, on 05 October 2012 - 06:27 AM, said:
sorry didnt mean to offend all the anet devotees out there...
Edited by Sevens, 05 October 2012 - 10:41 AM.
#18
Posted 05 October 2012 - 10:51 AM
HederaHelix, on 05 October 2012 - 07:33 AM, said:
Edited by Soylent, 05 October 2012 - 10:53 AM.
#19
Posted 05 October 2012 - 11:03 AM
#20
Posted 05 October 2012 - 12:57 PM
Linfang, on 05 October 2012 - 10:35 AM, said:
Chuckled over this. Humorous, but oh so true and applicable to software development. Complexity is a breeding ground for bugs, but even the simplest of code can contain errors like the BASIC one line program print "hello wrold" which will function correctly, i.e. not crash, and display hello wrold on your monitor. How many people had to look at that two or more times to spot the error? Now imagine slogging through thousands of lines of code to spot a similar error.
#21
Posted 05 October 2012 - 01:01 PM
Both have advantages but I like the Guild Wars 2 style more since things get put out quicker. Since this happens thought there is more room for bugs. Most of those bugs get fixed within the next development cycle which comes out quickly thought.
#22
Posted 05 October 2012 - 01:04 PM
#23
Posted 05 October 2012 - 03:30 PM
HederaHelix, on 05 October 2012 - 07:33 AM, said:
Which is why most companies tend to test their patches first.
Judging by the amount of bugs each patch adds, a-net lets the consumers do the testing.
#24
Posted 05 October 2012 - 06:12 PM
Devious, on 05 October 2012 - 10:34 AM, said:
It isn't as simple as adding a line of code to fix something, when you try to fix, as has been said above, other stuff can break.
I agree that nothing is perfect but you should see how much work and effort I put into making that 60 bucks to buy the game. Another side of the coin, just saying. Tbh, you can be understanding to a point that you are just like well its kinda their job and they get paid doing it. I'm actually fine right now but I don't know how long I can hold it í ½í¸„
#25
Posted 05 October 2012 - 07:54 PM
deitiesforce, on 05 October 2012 - 06:12 PM, said:
#26
Posted 05 October 2012 - 08:05 PM
Devious, on 05 October 2012 - 07:54 PM, said:
As far as I know, you don't pay them, you should be happy Arenanet is still doing effort other than some other B2P games.
Edited by deitiesforce, 06 October 2012 - 02:04 AM.
#27
Posted 05 October 2012 - 08:09 PM
Soylent, on 05 October 2012 - 10:51 AM, said:
When you become an expert programmer with years of experience in working with MMO software, then you can make claims like this. Until then, you're just covering your ignorance by asserting your arrogance.
Edited by Alaroxr, 05 October 2012 - 08:10 PM.
#28
Posted 05 October 2012 - 08:12 PM
Alaroxr, on 05 October 2012 - 08:09 PM, said:
http://en.wikipedia....ression_testing
Quote
They're doing it wrong.
#29
Posted 05 October 2012 - 08:22 PM
Arewn, on 05 October 2012 - 06:06 AM, said:
#30
Posted 05 October 2012 - 08:45 PM
Naginto, on 05 October 2012 - 08:22 PM, said:
Also tagged with one or more of these keywords: bug
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