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ArenaNet: Guild Wars 2: Necromancer Questions Answered


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#1 Alessi_9

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Posted 31 August 2010 - 07:51 PM

Haven't seen this posted yet.

New blog by ArenaNet. Eric and Izzy Answer Your Necromancer Questions.

http://www.arena.net...ancer-questions

This was reassuring.

Quote

Q: Fear sounds like an unbalanced crowd control mechanic. Could you explain this mechanic in more detail? How often can you use it and can you remove it? Are there certain types of enemies that are immune to fear?
Eric: Fear is a condition and is therefore removable by anything that removes conditions. How often fear can be used depends entirely on the skill that inflicts it, so it will vary from skill to skill. Boss monsters are currently immune to fear, but this is something that we are constantly balancing.
Izzy: Currently, fear lasts 2 to 5 seconds in PvE and 2 seconds in PvP, but these are just the current numbers and we’ll continue to refine and balance them as we keep playing.

Q: How will fear work in PvP? I don’t like losing control of my character, and it seems like fear may make my play experience frustrating and unenjoyable.
Eric: As Izzy alluded to, we’ll have different balance for skills in PvE and PvP, so it’s very likely that skills that cause fear will function slightly differently in the two game types. Fear is similar to a knockdown or stun in the way it disables your character for a short period of time. In some ways, fear is less powerful than knockdown, since it’s a condition, and it can be effected by anything that affects conditions. Knockdowns, on the other hand, can only be affected by things that specifically affect knockdowns.


#2 Matthew Browne

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Posted 31 August 2010 - 07:52 PM

woo, awesome, reading it now, thanks :)

#3 Andlát

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Posted 31 August 2010 - 07:59 PM

Little minions screaming on the top of their lungs are unlikely to be in the actual game :(

#4 Superman

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Posted 31 August 2010 - 07:59 PM

Wow, you're fast. Thanks!

#5 IDarko

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Posted 31 August 2010 - 07:59 PM

oh that's pretty awesome!

#6 Morhilane

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Posted 31 August 2010 - 08:00 PM

Interesting Q&A.

Thanks

#7 Arduin

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Posted 31 August 2010 - 08:00 PM

That being said, we do have items that act differently at night versus during the day.:eek:

#8 Tall

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Posted 31 August 2010 - 08:01 PM

So will people hopefully stop QQing over fear now? :P

#9 Duran

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Posted 31 August 2010 - 08:03 PM

I can't wait to find out what the other minions will be!

#10 Thalador

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Posted 31 August 2010 - 08:05 PM

Yeah! :cool:

Thanks for the link! :)

#11 the butcher

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Posted 31 August 2010 - 08:05 PM

Thanks for the post... :)

#12 IDarko

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Posted 31 August 2010 - 08:11 PM

Arduin said:

That being said, we do have items that act differently at night versus during the day.:eek:

Yeh they alrdy talked about this. You can even see it in a video. Weapons that are ghostly at night but normal at day. It's very cool!

#13 Thalador

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Posted 31 August 2010 - 08:12 PM

Quote

Q: The necromancer article seems to imply that you can only have one minion of each type active, since summoning it swaps the skill out for a minion bomber skill. Is that true?

Izzy: Some skills such a Bone Minions can give you three minions, plus an additional two using traits. You can also have a Blood Fiend and a Bone Fiend. Keep in mind we haven’t revealed all the necro minions yet!

I wonder what are the remaining ones? Bone Golem? Human-shaped minion? Drake/smaller dragon corpse? Can't wait to see them...

Arduin said:

That being said, we do have items that act differently at night versus during the day.:eek:

But that's a short term effect. They said that choosing race and profession are long term effects, and they didn't want to force players to choose a prof or a race over the others, because those had special tweaks...

#14 Jackopeng

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Posted 31 August 2010 - 08:13 PM

Sooo Glad there are more minion times than the 3 :D

#15 Grimm

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Posted 31 August 2010 - 08:14 PM

Arduin said:

That being said, we do have items that act differently at night versus during the day.:eek:

ghastly weapons that all the charr were using had this effect. They have also given examples of other things that they can do with the weapons, such as having weapons made of ice shatter and do AoE damage before quickly reforming. I'm just surprised that people aren't already talking more about this stuff as I doubt its been explored much in other games (making weapons actually behave in dynamic ways)

#16 Kahnei

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Posted 31 August 2010 - 08:20 PM

Thalador Doomspeaker said:

I wonder what are the remaining ones? Bone Golem? Human-shaped minion? Drake/smaller dragon corpse? Can't wait to see them...
I'm expecting the return of Animate Flesh Golem, possibly still elite. :zip:

#17 Dratyan

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Posted 31 August 2010 - 08:24 PM

I loved those armies of minions in GW1, hope there's something like that in GW2, even if it's a bunch of weaklings. Also hoping that Flesh Golems are present.

#18 Meowhead

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Posted 31 August 2010 - 08:25 PM

So this puts the minion possible total up to... 5 from animate bone minions (With trait), 1 for heal, 1 for another utility, 1 for another utility... and maybe 1 for elite?

Ha, still a hard limit of 10 minions. Still, they're a lot more interesting and functional now.

Makes me wonder if there's an elite minion ability, what the elite would change into for the second key press.

#19 critical_eros343

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Posted 31 August 2010 - 08:32 PM

Quote

Izzy: Some skills such a Bone Minions can give you three minions, plus an additional two using traits. You can also have a Blood Fiend and a Bone Fiend. Keep in mind we haven’t revealed all the necro minions yet!

There shall be more! :eek:
*crosses fingers for Bladed Aataxe for some cool demonic looking thing* !

#20 Kahnei

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Posted 31 August 2010 - 08:35 PM

Meowhead said:

So this puts the minion possible total up to... 5 from animate bone minions (With trait), 1 for heal, 1 for another utility, 1 for another utility... and maybe 1 for elite?

Ha, still a hard limit of 10 minions. Still, they're a lot more interesting and functional now.

True, this certainly is an upgrade to the GW1 minion master if this is the case, imo.

At least you have to decide what you want to do with each type of minion while in combat now, instead of just pumping them out like a mindless minion machine.

#21 jazilla

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Posted 31 August 2010 - 08:41 PM

i am just stoked that the opportunity for using minions in PvP is a more viable option across the board assuming there are multiple forms of PvP.

#22 Clobimon

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Posted 31 August 2010 - 08:45 PM

all sounds super :)

"boss monsters are currently immune to fear" - You sure as heck know that they'll be using it on us like crazy though. /mutterscheatin'bas*ards :p

huh, didn't think "ba$tards" would star out. I've never thought of that as a naughty word. :)

#23 Amannelle

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Posted 31 August 2010 - 08:45 PM

I just found it odd how people were reacting to the idea of fear. It's obviously less powerful than knockdown or knockback, but people spazz about it anyway... :P Afraid of WoW, much?

#24 Mordakai

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Posted 31 August 2010 - 08:46 PM

Mr.Freakmaster said:

Little minions screaming on the top of their lungs are unlikely to be in the actual game :(

Where did you read that?

"We tend to use the videos as sound concept tests though, so it is very likely that you’ll hear many of those sounds while playing the game."

#25 Clobimon

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Posted 31 August 2010 - 08:48 PM

Amannelle said:

I just found it odd how people were reacting to the idea of fear. It's obviously less powerful than knockdown or knockback, but people spazz about it anyway... :P Afraid of WoW, much?

Not WoW for me... AoC. I personally suffered once from five chained fears in a raid in that game and three wasn't uncommon at all.

#26 Mordakai

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Posted 31 August 2010 - 08:49 PM

Chained knockdowns sound more scary to me....

#27 Clobimon

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Posted 31 August 2010 - 08:50 PM

Mordakai said:

Chained knockdowns sound more scary to me....

they had that too. It was infuriating :mad:

#28 Alessi_9

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Posted 31 August 2010 - 08:50 PM

Your welcome for the quick post about this new blog.

I'm glad to see that the developers realize people have concerns over 'fear' being overpowered and spammable in PvP.

Good to see in PvP it's a 2 sec condition that's on a 20 sec cooldown. I think thats a good balance but honestly would rather see how it plays out.

And... Did anyone notice. Condition removal... Possible reference to what the Mesmer has turned into. Removal of bad conditions to heal allies. Applying conditions to enemies and removing them to deal more damage.

#29 raminus

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Posted 31 August 2010 - 08:53 PM

Great read!

Now, we wait for PAX...

#30 Somnipherum

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Posted 31 August 2010 - 09:02 PM

Quote

Keep in mind we haven’t revealed all the necro minions yet!


;__; thank you anet, thank you.. I can see now, a colossal flesh golem





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