Therion, on 22 October 2012 - 01:34 PM, said:
I maintain that anyone getting hit with dragon tooth/phoenix isn't even trying. They need some combination of:
Cast time reduction
Activation time reduction
And/or they need to lock onto a target intead of being GT or whatever the hell Dragons Tooth is.
The fact is that we have to bounce through multiple attunements while locking people down with CC just to do even close to the damage other classes can pull off while chasing you around mashing 1 - 5 on their keyboard, and on top of that our surviveability is terrible.
I think a damage increase on our burst skills is out of the question - It would just go back to oneshot-combos if the combo lands.
The problem is that every player that isnt afk can dodge it, which is one of the two problems:
a ) you need to burn an insane amount of skills, including one-to-two utility skills to be able to burst
b )if you do not take signet of earth, the enemy can just walk or dodge out (depending on whether 40sec cd updraft was ready...which is already broken to have to rely on that...and even more so that the enemy only needs to dodge if you do).
IF you take signet of earth the enemy can still use one of the following skills (and it only needs one):
II) Condi cleanse
III) Any evade/invul skill
to nullify like 6 of your skills you have to use.
The same is true for Churning Earth - it is a great skill, but it locks you down for an insane amount of time, is easy to interrupt and easy to avoid (dodge, walk out, other evade/invul skills or simply stun/daze/kd).
TL;DR: We telegraph all our skills so damn much, and they all happen so slowly, even the worst afker can evade them. If it was hard to recognize or as hard to dodge as an eviscerate, for example (due to animating so fast) it would be ok. But atm we use the most resources to do it, and the enemy spends next to none to dodge it.
Edit: Also, buff autoattacks, I cannot stress this enough. Autoattacks are so damn important in this game, and most ele autos suck hard.
Edited by DaPala, 22 October 2012 - 01:49 PM.