funkybudda, on 28 November 2012 - 03:24 PM, said:
Story Mode - no one does it anymore
#61
Posted 28 November 2012 - 06:35 PM
#62
Posted 28 November 2012 - 07:00 PM
#63
Posted 28 November 2012 - 07:35 PM
chrisbdrake, on 28 November 2012 - 07:00 PM, said:
Yeah, it's the people who bitch about insanely moronic design choices that are the problem, not the insanely moronic design choices themselves.
#64
Posted 28 November 2012 - 07:44 PM
#65
Posted 28 November 2012 - 08:12 PM
#66
Posted 28 November 2012 - 08:58 PM
Protoss, on 28 November 2012 - 07:35 PM, said:
Thanks for proving my point. Do you really think that complaining about it here does any good? It doesn't, all it does is kill the game, which seems to be the goal of this community.
Edited by chrisbdrake, 28 November 2012 - 09:00 PM.
#67
Posted 28 November 2012 - 09:08 PM
chrisbdrake, on 28 November 2012 - 08:58 PM, said:
Some people who are passionate about things they like are still critical of certain things that frustrate them. They express that frustration as criticism because they would enjoy them more. Criticism can be healthy feedback, and can improve games. See potions and their absence from this game as an example. Granted, not all of that negative feedback was useful.
Edited by MisterB, 28 November 2012 - 09:09 PM.
#68
Posted 28 November 2012 - 09:30 PM
#69
Posted 28 November 2012 - 09:38 PM
MisterB, on 28 November 2012 - 09:08 PM, said:
There is a point where the criticism is no longer healthy. Explain to me how it's healthy to drive away new players. Explain how it's healthy to write post after post after post after post after post after post about how you think that story mode is poorly written. Eventually it becomes time to put your big boy pants on and move on. This community is stuck in complaint mode. It's sick.
#70
Posted 28 November 2012 - 09:53 PM
And all they gotta do is buff the rewards but they aren't doing it. Just give the tokens similar to Exp. mode..
#71
Posted 28 November 2012 - 09:54 PM
#72
Posted 28 November 2012 - 09:55 PM
#73
Posted 28 November 2012 - 09:59 PM
chrisbdrake, on 28 November 2012 - 07:00 PM, said:
Tobad because dungeons are one of the parts I enjoy the most in the game..
You shouldn't be afraid of trying them, just go to LA and look for a group.
#74
Posted 29 November 2012 - 12:12 AM
Personally, I think story mode should offer some worthwhile reward for people repeating it (possibly tokens) as long as there's at least one person in the party for which this counts as the first time
(And I'd have to say that the bird attack on the final boss on HotW was pretty cheap - no way to dodge it and it caused enough damage over time that on a low-to-medium health profession, you basically needed to be at or near full health with your heal ready in order to have a hope of surviving. And that's with mostly level 80 gear, albeit mostly blue and green.)
The Josip, on 07 October 2012 - 02:29 PM, said:
#75
Posted 29 November 2012 - 12:41 AM
#76
Posted 29 November 2012 - 12:44 AM
(Contains the same kind of rant on why I didn't enjoy story mode that much that's been posted everywhere)
Could it be worse?
Of course.
Am I actually interested in finishing the story?
Not at all, and I'm fairly certain this disinterest explains a lot of why it's hard to find groups for storymode dungeons.
Edited by Steadfast Gao Shun, 29 November 2012 - 12:48 AM.
#77
Posted 29 November 2012 - 01:18 AM
#78
Posted 29 November 2012 - 01:35 AM
geulsae, on 28 November 2012 - 09:53 PM, said:
And all they gotta do is buff the rewards but they aren't doing it. Just give the tokens similar to Exp. mode..
I know, its stupid
And if they are afraid of people farming story they can just make it a one time/story/character reward 150 tokens. Sweet now if you do all of the story modes you get one free pair of exotics. now that exotics will become worthless with acended gear anyway
Edit:
Gli, on 29 November 2012 - 01:18 AM, said:
The only reason I even kill Zaithan is because the stupid green text occludes my screen
Edited by Briar, 29 November 2012 - 01:37 AM.
#79
Posted 29 November 2012 - 07:38 AM
Well, it was hard as hell! Cant remember dying in a dungeon so often!
Is this really supposed to be the "easy mode", or was it due to the fact that no-one really knew where to go and what to do?
Edited by Arquenya, 29 November 2012 - 07:39 AM.
#80
Posted 29 November 2012 - 08:08 AM
Protoss, on 07 October 2012 - 03:47 PM, said:
If things go the same way with GW2 as did GW1, then yes they'll definitely have to.
People always shun heroes and henchmen for segregating the GW1 community, but the fact of the matter is that there was no better alternative. Every single area calls for a full party, with a majority of the entire game asking for a party of eight. Everyone needs to see how much finding people sucks in GW2 now, imagine how much it sucked in GW1 then. If they could've developed a LFG tool we would've seen it because it's clearly better and more fun than AI, but they couldn't.
"Just find friends or a guild" I consider irrelevant, since friends and guildees would still play together in spite of a LFG tool. It would, however, help fill in empty party spots when not everyone wants to do the same thing.
#81
Posted 29 November 2012 - 08:11 AM
If anything, I'd like the dungeon story mode requirement be something account based instead of character based. This can easily be done with the achievement system.
Arquenya, on 29 November 2012 - 07:38 AM, said:
Well, it was hard as hell! Cant remember dying in a dungeon so often!
Is this really supposed to be the "easy mode", or was it due to the fact that no-one really knew where to go and what to do?
I recall HotW being one of the harder dungeons yes, especially when doing it the first time (and you'll not be doing it many times anyway). It's Lani Winterfist and his ice AoE of death that's the biggest problem and if you're not prepared for it you're going to die, a lot! On top of that he seems to reset often making the fight even worse.
Edited by Evans, 29 November 2012 - 08:16 AM.
#82
Posted 29 November 2012 - 09:47 AM
chrisbdrake, on 28 November 2012 - 07:00 PM, said:
Dungeons aren’t that bad. Most are quite an easy way to get exotics and gold. It’s for a reason that people extensively farm them (especially some, like AC and CoF).
They do, however, require a different mindset than leveling and other forms of PvE. You generally need more hp against the high damage output and since bosses have a lot of hp, a few % of dps isn’t as important as survivability.
I’d definitely give it a try, I think I did like 8 runs myself yesterday for the hotw heavy leggings (they dye horribly though, major disappointment) and CM weapons.
Some people are a bit hesitant to play with pugs but there’s a lot of experienced players around (that know all the tactics and shortcuts) that take you quickly through a dungeon without any problems. And since the least you get are an extra 26 silver + bags full of worthless blues you really have to die dozens of times before it's not profitable to do anymore.
#83
Posted 29 November 2012 - 01:50 PM
Arquenya, on 29 November 2012 - 09:47 AM, said:
I'll do those dungeons once guesting has been implemented. That is, never.
#84
Posted 29 November 2012 - 02:10 PM
chrisbdrake, on 28 November 2012 - 08:58 PM, said:
And that would be a problem because ...?
Bring on GW3! Maybe they will get it right then.
Edited by Protoss, 29 November 2012 - 02:26 PM.
#85
Posted 29 November 2012 - 10:55 PM
If anything, I want to get all the story modes done for the fun of it, and also to have the convenience of being able to enter the explorable mode of any dungeon. There are quite a lot of us who have actually played the explorable mode of dungeons for which we have yet to finish the story mode.
Occasionally we get an odd moment where we form a group of 5, then realize nobody can trigger explorable mode because nobody has done the story mode! The additional issue is that story mode dungeons are somewhat linked to the personal storyline, which means that for those who have changed their 'main' toon, or those deciding to run dungeons on their alts need to do the story mode on the dungeon again in order to gain access to the explorable mode (unless you join a group where at least one in the party has already done the story mode).
In my case, I did the story mode for two dungeons, then changed 'main' and re-ran one of them but have yet to do the others. That explains why there are quite a few toons running around looking to run explorable mode, yet haven't done story mode yet.
#86
Posted 29 November 2012 - 11:40 PM
i mean, time stamp this, 6:39 PM EST 11.29.2012
i was just in story mode.
so i dont get it, this thread is called, "Story Mode - no one does it anymore", and yet, i just did one. anyone else seeing the fallacy here?
#87
Posted 29 November 2012 - 11:47 PM
#88
Posted 30 November 2012 - 01:58 AM
this entire thread was started off of a fallacy.
the OP states story modes arent done anymore when they simply still are.
#89
Posted 30 November 2012 - 02:24 AM
im all for allowing players to maximise their playtime so let dungeon runners do this, but anets philosophy of allowing people to play as they like is kinda limited when u can't play a central part of the game when there's huge wait times or just noone around.
anyway it won't get fixed with the impending gear tiering and eventual level cap increase...
#90
Posted 30 November 2012 - 03:45 PM
I believe Anet should put in token rewards for people that finished story mode. At least once a day per account.
That way it will entice them into helping others doing story mode. As of now, why would anyone spend 45 minutes running a dungeon and not get tokens at the end.
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