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Story Mode - no one does it anymore


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#61 Limbo

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Posted 28 November 2012 - 06:35 PM

View Postfunkybudda, on 28 November 2012 - 03:24 PM, said:

sorry to resurrect this post, but anyone know if someone that hasnt done story mode can join a group that all have done it already?
Yeaaah, you can.

#62 chrisbdrake

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Posted 28 November 2012 - 07:00 PM

I've not done any dungeons.  I have 2 characters that are level 80 and I have avoided the dungeons.  I've done this because of the posts on this forum.  I can't find many positive posts about the dungeon experiences.  GW2 Guru seems to be engaged in campaign to discourage people from even attempting the dungeons.  A campaign that sadly enough, seems to be working. Congratulations are in order for this accomplishment, although it seems an odd one for a site that I thought was a fan site.

#63 Ritualist

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Posted 28 November 2012 - 07:35 PM

View Postchrisbdrake, on 28 November 2012 - 07:00 PM, said:

I've not done any dungeons.  I have 2 characters that are level 80 and I have avoided the dungeons.  I've done this because of the posts on this forum.  I can't find many positive posts about the dungeon experiences.  GW2 Guru seems to be engaged in campaign to discourage people from even attempting the dungeons.  A campaign that sadly enough, seems to be working. Congratulations are in order for this accomplishment, although it seems an odd one for a site that I thought was a fan site.

Yeah, it's the people who bitch about insanely moronic design choices that are the problem, not the insanely moronic design choices themselves.

#64 Zheo

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Posted 28 November 2012 - 07:44 PM

I was fine with completing my story until the final mission where I have to do Arah...no one runs it anymore, and why should I have to complete MY story with a group? Doesnt make sense, really...I can play through 79 levels of story, but the final mission is not complete-able because no one runs Arah anymore?

#65 BrettM

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Posted 28 November 2012 - 08:12 PM

The thing is, the dungeon story is not YOUR story. It is the story of Destiny's Edge and how the iconics got over their differences. Arah is both the end of your story and the end of theirs, as well as the end of the story for other player heroes and NPCs who got involved along the way. All the stories merge into one grand fight, which is apparently supposed to be a fittingly-epic conclusion. (I can't say from personal experience, since I've only taken one character through one dungeon story so far (AC), despite having three at level 80 and one more almost there. I'm having a hard time mustering up the gumption to move on to CM story or to take other alts through AC story.)

#66 chrisbdrake

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Posted 28 November 2012 - 08:58 PM

View PostProtoss, on 28 November 2012 - 07:35 PM, said:

Yeah, it's the people who bitch about insanely moronic design choices that are the problem, not the insanely moronic design choices themselves.

Thanks for proving my point.  Do you really think that complaining about it here does any good?  It doesn't, all it does is kill the game, which seems to be the goal of this community.

Edited by chrisbdrake, 28 November 2012 - 09:00 PM.


#67 MisterB

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Posted 28 November 2012 - 09:08 PM

View Postchrisbdrake, on 28 November 2012 - 08:58 PM, said:

Thanks for proving my point.  Do you really think that complaining about it here does any good?  It doesn't, all it does is kill the game, which seems to be the goal of this community.

Some people who are passionate about things they like are still critical of certain things that frustrate them. They express that frustration as criticism because they would enjoy them more. Criticism can be healthy feedback, and can improve games. See potions and their absence from this game as an example. Granted, not all of that negative feedback was useful.

Edited by MisterB, 28 November 2012 - 09:09 PM.


#68 Danael

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Posted 28 November 2012 - 09:30 PM

I have done CM storymode before and after the change to it and it was a huge difference. Looking back the first run it seemed to be at the right difficulty for a storymode. I thought storymode should be playable in pugs in green/blues for the story so that you understand why everybody is there for Arah. In the second run I died more often that in CoE explo and it was not fun. It felt like a explo when you get oneshot by invisible attacks. In explo mode at least I can SEE what kills me.

#69 chrisbdrake

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Posted 28 November 2012 - 09:38 PM

View PostMisterB, on 28 November 2012 - 09:08 PM, said:

Some people who are passionate about things they like are still critical of certain things that frustrate them. They express that frustration as criticism because they would enjoy them more. Criticism can be healthy feedback, and can improve games. See potions and their absence from this game as an example. Granted, not all of that negative feedback was useful.

There is a point where the criticism is no longer healthy.  Explain to me how it's healthy to drive away new players. Explain how it's healthy to write post after post after post after post after post after post about how you think that story mode is poorly written.  Eventually it becomes time to put your big boy pants on and move on.  This community is stuck in complaint mode.  It's sick.

#70 geulsae

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Posted 28 November 2012 - 09:53 PM

ANet really dropped the ball on this one. And the fact that it was so obvious makes it even more of a fail.
And all they gotta do is buff the rewards but they aren't doing it. Just give the tokens similar to Exp. mode..

#71 Lafiele

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Posted 28 November 2012 - 09:54 PM

Yeah, they really screwed up with the GW2 story and it's sad because you can't go back and fix it.

#72 Nox_Aeterna

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Posted 28 November 2012 - 09:55 PM

Well i did the other day the ones i had need , HotW and AC. I dont want items from the other dungeons anyway.

#73 Gilles VI

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Posted 28 November 2012 - 09:59 PM

View Postchrisbdrake, on 28 November 2012 - 07:00 PM, said:

I've not done any dungeons.  I have 2 characters that are level 80 and I have avoided the dungeons.  I've done this because of the posts on this forum.  I can't find many positive posts about the dungeon experiences.  GW2 Guru seems to be engaged in campaign to discourage people from even attempting the dungeons.  A campaign that sadly enough, seems to be working. Congratulations are in order for this accomplishment, although it seems an odd one for a site that I thought was a fan site.

Tobad because dungeons are one of the parts I enjoy the most in the game..
You shouldn't be afraid of trying them, just go to LA and look for a group. :)

#74 draxynnic

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Posted 29 November 2012 - 12:12 AM

In my experience, TA and SE are the hard ones to get groups for. After getting those, I was able to get CoF on the first try and HotW pretty easily.

Personally, I think story mode should offer some worthwhile reward for people repeating it (possibly tokens) as long as there's at least one person in the party for which this counts as the first time

(And I'd have to say that the bird attack on the final boss on HotW was pretty cheap - no way to dodge it and it caused enough damage over time that on a low-to-medium health profession, you basically needed to be at or near full health with your heal ready in order to have a hope of surviving. And that's with mostly level 80 gear, albeit mostly blue and green.)

View PostThe Josip, on 07 October 2012 - 02:29 PM, said:

I even stopped with personal story somewhere in the middle because I just couldn't take it anymore how bad it was. It started good, first few quests, and then I dunno what happened, it's like story designer went full retard. I play that Lion's Arch fort mission and design consists of.. nicely fortified fort but no wait, it's all pointless because enemies spawn out of thin air right next to me inside the fort tower?! This silliness never happened in GW1. The entire time I was wondering why all this charade, they could just spawn out of thin air in the champer of the Queen and be done with it.
Story-wise, the Risen are spawning from 'thin air' because they're actually being launched from the Bone Ships with what are effectively catapults (that's why it was so important to sink the first, until it turned out there was a whole fleet in reserve - sink it and the Risen would have to assault the walls fairly rather than just be flung over them). Problem is that the GW2 engine doesn't really have a good way of representing catapulting a creature apart from simply spawning it at the destination (consider how the cattlepult in Diessa is treated, for instance)
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#75 ThiaTheMuse

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Posted 29 November 2012 - 12:41 AM

I REALLY wish they gave tokens for story mode, even if it was only a few. Whenever I'm in a zone with a dungeon and see people trying to get a group together for story mode, I always volunteer, cause I've been there, ya know. But, if they gave tokens for story mode, more folks would be willing to help out.

#76 Steadfast Gao Shun

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Posted 29 November 2012 - 12:44 AM

While I prefer the story/lore of GW1, I admit that GW2 story can have hilarious moments. Logan's voice acting, for instance, flips between heartthrob awesome <3 to cringworthy to so-awful-it's-hilarious (Caudecus manor and his JENNEH! DEY KEELED HER! comes to mind).

(Contains the same kind of rant on why I didn't enjoy story mode that much that's been posted everywhere)

Spoiler

Could it be worse?

Of course.

Am I actually interested in finishing the story?

Not at all, and I'm fairly certain this disinterest explains a lot of why it's hard to find groups for storymode dungeons.

Edited by Steadfast Gao Shun, 29 November 2012 - 12:48 AM.


#77 Gli

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Posted 29 November 2012 - 01:18 AM

I have 4 level 80s running around with the "Kill Zaithan" objective. I have no intention to follow up on it. Dungeons bore me to death and aren't worth the bother.

#78 Briar

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Posted 29 November 2012 - 01:35 AM

View Postgeulsae, on 28 November 2012 - 09:53 PM, said:

ANet really dropped the ball on this one. And the fact that it was so obvious makes it even more of a fail.
And all they gotta do is buff the rewards but they aren't doing it. Just give the tokens similar to Exp. mode..

I know, its stupid

And if they are afraid of people farming story they can just make it a one time/story/character reward 150 tokens. Sweet now if you do all of the story modes you get one free pair of exotics. now that exotics will become worthless with acended gear anyway

Edit:


View PostGli, on 29 November 2012 - 01:18 AM, said:

I have 4 level 80s running around with the "Kill Zaithan" objective. I have no intention to follow up on it. Dungeons bore me to death and aren't worth the bother.

The only reason I even kill Zaithan is because the stupid green text occludes my screen

Edited by Briar, 29 November 2012 - 01:37 AM.


#79 Arquenya

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Posted 29 November 2012 - 07:38 AM

Yesterday I was in a group for HotW. To our surprise it appeared none of our characters had completed storymode (why does it have to be per character and not per account anyway) so we decided to do it to be done with it once and for all.

Well, it was hard as hell! Cant remember dying in a dungeon so often!
Is this really supposed to be the "easy mode", or was it due to the fact that no-one really knew where to go and what to do?

:mellow:

Edited by Arquenya, 29 November 2012 - 07:39 AM.


#80 Bryant Again

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Posted 29 November 2012 - 08:08 AM

View PostProtoss, on 07 October 2012 - 03:47 PM, said:

Taking away the initiative to replay story mode dungeons was ALWAYS going to lead to this situation, so it's now up to A.net to address this problem - best by making them completable solo or giving us h/h.

If things go the same way with GW2 as did GW1, then yes they'll definitely have to.

People always shun heroes and henchmen for segregating the GW1 community, but the fact of the matter is that there was no better alternative. Every single area calls for a full party, with a majority of the entire game asking for a party of eight. Everyone needs to see how much finding people sucks in GW2 now, imagine how much it sucked in GW1 then. If they could've developed a LFG tool we would've seen it because it's clearly better and more fun than AI, but they couldn't.

"Just find friends or a guild" I consider irrelevant, since friends and guildees would still play together in spite of a LFG tool. It would, however, help fill in empty party spots when not everyone wants to do the same thing.

#81 Evans

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Posted 29 November 2012 - 08:11 AM

I've seen groups for story all around, but I have to say that I dislike having to do the story again on my alts.
If anything, I'd like the dungeon story mode requirement be something account based instead of character based. This can easily be done with the achievement system.

View PostArquenya, on 29 November 2012 - 07:38 AM, said:

Yesterday I was in a group for HotW. To our surprise it appeared none of our characters had completed storymode (why does it have to be per character and not per account anyway) so we decided to do it to be done with it once and for all.

Well, it was hard as hell! Cant remember dying in a dungeon so often!
Is this really supposed to be the "easy mode", or was it due to the fact that no-one really knew where to go and what to do?

:mellow:

I recall HotW being one of the harder dungeons yes, especially when doing it the first time (and you'll not be doing it many times anyway). It's Lani Winterfist and his ice AoE of death that's the biggest problem and if you're not prepared for it you're going to die, a lot! On top of that he seems to reset often making the fight even worse.

Edited by Evans, 29 November 2012 - 08:16 AM.


#82 Arquenya

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Posted 29 November 2012 - 09:47 AM

View Postchrisbdrake, on 28 November 2012 - 07:00 PM, said:

I've not done any dungeons.  I have 2 characters that are level 80 and I have avoided the dungeons.  I've done this because of the posts on this forum.  I can't find many positive posts about the dungeon experiences.  GW2 Guru seems to be engaged in campaign to discourage people from even attempting the dungeons.  A campaign that sadly enough, seems to be working. Congratulations are in order for this accomplishment, although it seems an odd one for a site that I thought was a fan site.
Really, discouraged because of what we wrote?? :)

Dungeons aren’t that bad. Most are quite an easy way to get exotics and gold. It’s for a reason that people extensively farm them (especially some, like AC and CoF).
They do, however, require a different mindset than leveling and other forms of PvE. You generally need more hp against the high damage output and since bosses have a lot of hp, a few % of dps isn’t as important as survivability.

I’d definitely give it a try, I think I did like 8 runs myself yesterday for the hotw heavy leggings (they dye horribly though, major disappointment) and CM weapons.

Some people are a bit hesitant to play with pugs but there’s a lot of experienced players around (that know all the tactics and shortcuts) that take you quickly through a dungeon without any problems. And since the least you get are an extra 26 silver + bags full of worthless blues you really have to die dozens of times before it's not profitable to do anymore.

#83 Lady Rhonwyn

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Posted 29 November 2012 - 01:50 PM

View PostArquenya, on 29 November 2012 - 09:47 AM, said:

Some people are a bit hesitant to play with pugs but there’s a lot of experienced players around (that know all the tactics and shortcuts) that take you quickly through a dungeon without any problems. And since the least you get are an extra 26 silver + bags full of worthless blues you really have to die dozens of times before it's not profitable to do anymore.
Yes, and I've seen those "experienced" pugs asking for other experienced players as well...

I'll do those dungeons once guesting has been implemented.  That is, never.

#84 Ritualist

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Posted 29 November 2012 - 02:10 PM

View Postchrisbdrake, on 28 November 2012 - 08:58 PM, said:

Thanks for proving my point.  Do you really think that complaining about it here does any good?  It doesn't, all it does is kill the game, which seems to be the goal of this community.

And that would be a problem because ...?
Bring on GW3! Maybe they will get it right then.

Edited by Protoss, 29 November 2012 - 02:26 PM.


#85 Bloggi

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Posted 29 November 2012 - 10:55 PM

Story mode...I'm up for it. Looking to get them completed over the Christmas/ New Year break. Anyone wanna join me? :D

If anything, I want to get all the story modes done for the fun of it, and also to have the convenience of being able to enter the explorable mode of any dungeon. There are quite a lot of us who have actually played the explorable mode of dungeons for which we have yet to finish the story mode.

Occasionally we get an odd moment where we form a group of 5, then realize nobody can trigger explorable mode because nobody has done the story mode! The additional issue is that story mode dungeons are somewhat linked to the personal storyline, which means that for those who have changed their 'main' toon, or those deciding to run dungeons on their alts need to do the story mode on the dungeon again in order to gain access to the explorable mode (unless you join a group where at least one in the party has already done the story mode).

In my case, I did the story mode for two dungeons, then changed 'main' and re-ran one of them but have yet to do the others. That explains why there are quite a few toons running around looking to run explorable mode, yet haven't done story mode yet.

#86 Dasryn

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Posted 29 November 2012 - 11:40 PM

i was just now, like on the other monitor in a story mode dungeon.  

i mean, time stamp this, 6:39 PM EST 11.29.2012

i was just in story mode.

so i dont get it, this thread is called, "Story Mode - no one does it anymore", and yet, i just did one.  anyone else seeing the fallacy here?

#87 Flaming_Foxx

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Posted 29 November 2012 - 11:47 PM

^-- Just because you managed to get a group for story mode doesn't mean it's still easy to do. Obviously it's server dependant as well, but it is becoming increasingly difficult to find people to do Story Mode dungeons with. A lot of people have either already done them and only want to do explorable (no tokens in story mode...), haven't bothered mapping to half the dungeons because they're already reached 'end-game' (lmfao at those ridiculous people but there are so soooooo many of them) or just don't bother with dungeons at all.

#88 Dasryn

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Posted 30 November 2012 - 01:58 AM

we're not talking about how hard it is to get a group together, we're talking about whether people do them or not.  and the simple truth is that people do still do story mode dungeons.

this entire thread was started off of a fallacy.

the OP states story modes arent done anymore when they simply still are.

#89 caballo_oscuro

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Posted 30 November 2012 - 02:24 AM

initially gw2was going to have a system like heroes but since much of the content is face-roll easy they abandoned that option. i think they should bring in something like customisable heroes for story mode/personal story just to fill the numbers but again this would probably turn into the 7 hero/lone ranger type game that gw1 became.

im all for allowing players to maximise their playtime so let dungeon runners do this, but anets philosophy of allowing people to play as they like is kinda limited when u can't play a central part of the game when there's huge wait times or just noone around.

anyway it won't get fixed with the impending gear tiering and eventual level cap increase...

#90 boxterduke

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Posted 30 November 2012 - 03:45 PM

No one is doing story mode because you don't get tokens from it.

I believe Anet should put in token rewards for people that finished story mode. At least once a day per account.

That way it will entice them into helping others doing story mode. As of now, why would anyone spend 45 minutes running a dungeon and not get tokens at the end.




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