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Patch Notes for October 7th

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#1 Khalija

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Posted 08 October 2012 - 12:55 AM

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Here are the patch notes for tonight's patch:

General
  • Fixed a bug in targeting that was causing left-dragging to deselect/select targets incorrectly.
  • Fixed a bug in targeting that was allowing users to deselect all targets using the select next target functionality.
  • Fixed a bug with human female sword and pistol animations.
  • Fixed a bug that was causing quickness to get stuck on players and enemies indefinitely.
  • Fixed the Mystic Forge recipe for Melandru’s Gaze that was rewarding the Mystic Staff instead.
  • Fixed a potential bug with skill challenge conversations not closing for all parties speaking with the NPC.
  • Fixed a bug in weaponsmith Destroyer recipes being swapped for Valkyrie and Berserker weapons.
  • Fixed the Mystic Forge recipes for platinum and mithril ingot conversion taking cloth bolts instead of the appropriate ingots. This also fixes the issue with linen and silk bolt conversion recipes sometimes rewarding ingots.
  • Fixed the Mystic Forge recipe for Immobulus requiring a defunct item. It now requires giant eyes instead.
  • Fixed a bug with Rune of Divinity that was causing it to do 50% more critical damage than listed.
  • Removed laughing audio from crafting stations in Divinity’s Reach.
  • Raised the maximum karma limit.
  • Superior Rune of the Adventurer is now set to give 50% of endurance on heal.
  • The character select screen now reflects hidden armor choices.
  • Updated Rune of Earth and Rune of the Grove to have a 25% chance to grant 4 seconds of protection and 30-second recharge for superior runes, with 45-second recharge for major runes.
  • We’ve relaxed our anti-exploiting system for loot and events.
Camera
  • We’ve updated the camera to reduce the amount of camera smoothing currently in the game in order to lower the frequency of related bugs. We’re still looking into other camera issues, but we decided to make this quick change because it greatly improves the gameplay experience.
    Events
  • Fixed a bug that could block “Escort Order of Whispers agents to Jormabakke Stead” in Snowden Drifts from restarting.
  • Fixed a bug that could cause duplicate versions of Agent Briathell to spawn in Snowden Drifts.
  • Fixed a bug that could prevent the repair event for “Cascade Bridge” in Lornar’s Pass from triggering.
Dungeons
Caudecus’s Manor
  • Closed map exploits.
  • Updated the reward vendor for Caudecus’s Manor to include the missing exotic light helmet.
Citadel of Flame
  • Closed map exploits.
Twilight Arbor
  • Upper Spider Path: Increased the attack range of the Nightmare Tree. The area attack and its effect now take place at the same location.
  • Nightmare Tree Spider Path: The area attack now correctly does damage at the point of the effect.
  • Forward Upper Husk Path: Added damage to the Nightmare Tree’s immobilize skill. Also added damage to the Nightmare Tree egg launch skill.
Story
  • Reduced the health of the final boss in “The Source of Orr.”
  • Forging the Pact: Implemented changes to ensure that the cave section completes reliably.
  • Pets and Walls Make Stronger Kraals: Fix for possible stall during the taming step.
  • Battle of Fort Trinity:
    • You cannot pick up the water orb until you defeat all of the saboteurs.
    • It’s no longer possible to trap players by closing the fortress doors on them.
    • Fixed a stall during “Retake the docks” objective.
    • Fixed a stall if players did not choose a greatest fear earlier in Chapter 7.
  • Lines of Communication: Batanga will now help you fight the Arcane Eye.
  • Fixing Blame: Warmaster Gurnn should now kick off his cutscene correctly.
  • Fixed a rare bug in “Shards of Orr” where Herboza would not become visible.
World versus World
  • The northernmost keep in all homelands has had its collision adjusted on the inner western gate.
  • Numerous items have been disabled for use in World versus World to prevent exploits and imbalances. This includes the Experimental Teleportation Gun, ettin gunk, drake eggs, seed turrets, and more.
  • Fixed WvW Orb of Power duplication on player disconnect.
Profession
  • Attributes gained from traits now apply to the downed state.
Elementalist
  • Glyph of Renewal: This skill will now revive downed allies only, not dead ones.
  • Signets of Earth, Fire, and Water: These signest have been updated to not fire at targets behind the player.
  • Signet of Fire: This skill is now able to hit targets at its indicated range.
  • Signet of Air: This skill now displays a hovering signet effect over the user when activated.
  • Whirlpool: This skill’s damage has been decreased by 33%.
Engineer
  • Grenade Kit: Grenade skills now have the same cast time underwater as they do on land.
  • Explosives Trait Grenadier: This trait now gives a bonus to underwater grenade skills.
  • Big Ol’ Bomb: This skill has been updated to be a blast finisher.
Guardian
  • We are moving towards retaliation being more of a counter to taking many hits rather than a general boon to keep up all the time. We also wanted to improve the combo finisher of the guardian, so we reorganized guardian greatsword skills to the following:
    • Skill 2: Whirling Wrath (10 second recharge)
    • Skill 3: Leap of Faith (15 second recharge)
    • Skill 4: Symbol of Wrath (20 second recharge)
  • Updated Bane Signet and Signet of Wrath so they can’t be fired at targets behind the player.
  • Signet of Spite can now be cast while on the move.
  • Updated Signet of Judgment to apply three seconds of retaliation upon activation with or without traits.
  • Decreased the activation time of Signet of Judgment.
Mesmer
  • Signet of Domination can no longer be cast on targets behind the mesmer.
  • Added a much faster breakout for mesmer underwater mantras.
  • Phantasmal Warlock: Increased recharge to 20 seconds.
  • Chaos Armor: Decreased recharge to 35 seconds.
  • Chaos Storm: Increased recharge to 35 seconds.
  • Phantasmal Duelist: Increased recharge to 20 seconds.
  • Phantasmal Swordsman: Increased recharge to 18 seconds.
Necromancer
  • Updated Chillblains to properly function with the Greater Marks trait.
Ranger
  • Crossfire: Increased casting time by 40 milliseconds. This was done to fix some glitches in the animation that caused problems with this skill.
  • Removed the broken audio that played with Natural Healing whenever pets were in combat.
Thief
  • Pistol Whip: Reduced damage by 15%.
  • Basilisk Venom: Increased stun duration to 1.5 seconds. Stun breakers now work


#2 Robsy128

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Posted 08 October 2012 - 12:57 AM

I was literally just wondering when these would turn up. Thanks for posting :D

#3 Athletic

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Posted 08 October 2012 - 12:59 AM

Yes phantasm nerf

inb4 i get 20 stacks of confusion with every1 going to shatter

Edited by Athletic, 08 October 2012 - 12:59 AM.


#4 Shayne Hawke

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Posted 08 October 2012 - 01:00 AM

View PostKhalija, on 08 October 2012 - 12:55 AM, said:

General
  • Raised the maximum karma limit.
What?  There was a limit?

#5 OnePunkArmy

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Posted 08 October 2012 - 01:00 AM

Did they really need to update this in the middle of the day? And also, I can't log on - I get stuck on the loading screen of the map I'm in.

#6 Xynth22

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Posted 08 October 2012 - 01:01 AM

Lots of good fixes and changes.

#7 Stumi

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Posted 08 October 2012 - 01:02 AM

Oh suck it thieves,  Pistol whip nerfed!  Now we just need the same to happen to heartseeker,

#8 ropihl

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Posted 08 October 2012 - 01:04 AM

Wow, way to nerf the thief..

#9 Athletic

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Posted 08 October 2012 - 01:05 AM

camera is amazing btw!!

#10 Lokheit

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Posted 08 October 2012 - 01:06 AM

Just when I was thinking about changing my S/P Thief build, a nerf to it's main damage source... and by 15% O.o

#11 chaosdude

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Posted 08 October 2012 - 01:07 AM

What am I suppose to do now as a thief? Dungeons were already a pain with our lack of support, S/P pistol whip spam made me useful.  I guess LDB spam is left.  Basilisk venom lasting for 1.5 sec still makes it useless in dungeons, even with venom share.

#12 ensoriki

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Posted 08 October 2012 - 01:08 AM

Mesmer nerf's oh lawd, but nice. Killing the phantasm's will be more appealing now, as well as not getting swarmed by them.
Basilisk Venom buff :) . May still be unappealing because of the activation time, a lockdown S/D thief is more appealing now, if only Flanking strike...
Lol @ PW nerf. Didn't use it anyways no biggie, but the PVE thieves lost out on this one.
Guardian nerfs? Nice.

Good update.

Edited by ensoriki, 08 October 2012 - 01:11 AM.


#13 Hypernucleus

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Posted 08 October 2012 - 01:09 AM

So pretty big nerf to mesmar, guardian, and pw thiefs.  Besides that's lots of good things in here.

#14 Essence Snow

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Posted 08 October 2012 - 01:12 AM

Giants eyes went from 1s25c to 20s in blink of an eye..will stabilize sometime but yeah...also y make eles worse?

#15 Asomal

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Posted 08 October 2012 - 01:13 AM

Big deals with this 15% nerf. If you could drop someone with it,you can do the same without it.

#16 Ethurian

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Posted 08 October 2012 - 01:14 AM

What the hell was the point of moving the Guardians Greatsword skills around? Spend 100s of hours using the same buttons for skills and they move them around for lawls, a little annoying.

*Edit* And yes I understand they moved them in order of CD duration

Edited by Ethurian, 08 October 2012 - 01:19 AM.


#17 OcRaM

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Posted 08 October 2012 - 01:19 AM

Come on!! Stop nerfing the damage of the thief, Change some skills instead.

#18 malevolence

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Posted 08 October 2012 - 01:19 AM

anything about all the stuck events blocking progress or blocking access to dungeons?

#19 Monarch

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Posted 08 October 2012 - 01:19 AM

Mesmer nerfs...?  <_<

#20 Yelenajane

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Posted 08 October 2012 - 01:19 AM

View PostEthurian, on 08 October 2012 - 01:14 AM, said:

What the hell was the point of moving the Guardians Greatsword skills around? Spend 100s of hours using the same buttons for skills and they move them around for lawls, a little annoying.

*Edit* And yes I understand they moved them in order of CD duration

Agreed, this is just annoying in general. Inc loads of "oops wrong button"

#21 yahikodrg

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Posted 08 October 2012 - 01:21 AM

so anyone now unable to target a monster by clicking? I'm glad when i right click to move my camera I no longer deselect. However I can no longer click a target to select it I have to tab target.

#22 Pichuxlenger

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Posted 08 October 2012 - 01:22 AM

Guardians and Mesmers tears are delicious, they deserve this nerf

Thank You A-Net

#23 Kurosov

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Posted 08 October 2012 - 01:25 AM

View PostOnePunkArmy, on 08 October 2012 - 01:00 AM, said:

Did they really need to update this in the middle of the day?

That's relative.

#24 szthesquid

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Posted 08 October 2012 - 01:26 AM

I'm not sure I'm totally clear on what's happening with retaliation. Did they change the boon, or do they plan on changing it later? What are they changing it to?

#25 snograt

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Posted 08 October 2012 - 01:29 AM

The last line of the patch notes actually reads Basilisk Venom: Increased stun duration to 1.5 seconds. Stun breakers now wor - which gives me slight hope that the notes were truncated and there actually WAS some love for warriors ;)

#26 Russet

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Posted 08 October 2012 - 01:30 AM

Nothing done to warriors again?
Then again, nerfing mesmers and thieves is enough of a buff for me.

#27 Ezra

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Posted 08 October 2012 - 01:30 AM

Guardian has no Signet of Spite, that's a Necromancer utility skill.

So can a different Signet be cast on the move now, or was that a Necromancer change.

#28 Raani

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Posted 08 October 2012 - 01:31 AM

View PostEthurian, on 08 October 2012 - 01:14 AM, said:

What the hell was the point of moving the Guardians Greatsword skills around? Spend 100s of hours using the same buttons for skills and they move them around for lawls, a little annoying.

*Edit* And yes I understand they moved them in order of CD duration
They really need to let us reorder weapon skills.

#29 szthesquid

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Posted 08 October 2012 - 01:33 AM

Hidden armour is still showing up on my character select screen :(

#30 Maal

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Posted 08 October 2012 - 01:35 AM

Lol i just love patch days:

Ele: Signet/glyph nerf, QQ
Necro: Fixed a bug nobody knew about, left all the others unfixed.
Mesmer: Phantasm nerfed, QQ
Engineer: Underwater nerfed, QQ
Thief: S/P nerfed, QQ
Ranger: Shortbow nerfed, QQ
Guardian: Greatsword nerfed, QQ
Warrior: Why no fix QQ

They all act as they were the only one being nerf. Half of the changes are bug fixes, the others are nerf to the overpowered weapons sets.





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