Edited by KrakenAZ, 08 October 2012 - 06:31 PM.
#151
Posted 08 October 2012 - 06:25 PM
#152
Posted 08 October 2012 - 07:01 PM
#153
Posted 08 October 2012 - 07:23 PM
Also, I get that they chose to change GOR to only revive downed players from dead, but they didn't rework the skill. It now isn't a bad skill it's a worthless skill. There's one thing to design a bad skill to to create a worthless skill, that's just bad game design.
Also, why nerf the only elite skill that worked underwater for Ele's. We don't have a choice underwater, so why annoy us even more ?
I'm seeing bad game design from Anet, which I think is sad =(
#154
Posted 08 October 2012 - 07:57 PM
Shenrei, on 08 October 2012 - 04:51 PM, said:
Since you love math, here are the specific numbers:
10 arrows fired in 5 seconds pre-patch
11 arrows fired in 5 seconds post-patch.
That doesn't sound like much but that's a 9 percent decrease in damage.
QZ Pre-patch: 16 arrows
QZ Post-patch: 12 arrows
This is obviously broken.
Have you even read what people are saying on the Ranger forums here and on the official forums? No? Then shut up and strut your math prowress elsewhere.
lul math nazi gtfo
Math = Evidence
Claims you made before = lacking math
Clams you made before = lacking evidence
I'm not a math nazi, I'm an average guy who saw you insulting someone else as if you were right, when you weren't; I'm sorry if you hate math. My post wasn't even very mathematical, it was just pointing out obvious fallacies in your post.
As for your final remarks, what does me reading the Ranger forums have to do with me pointing out the errors in your post? I'm not talking about the change, I'm talking about your claims on the change.
BTW: Insulting the person you're talking to in every post doesn't make you seem more correct; it makes you look like an immature idiot. I'll have a conversation with you, but you randomly insulting me (and that other guy) is just pointless.
Edited by Alaroxr, 08 October 2012 - 08:02 PM.
#155
Posted 08 October 2012 - 08:11 PM
#156
Posted 08 October 2012 - 08:19 PM
prince vingador, on 08 October 2012 - 07:01 PM, said:
It was even more challenging when I'd play with three other guild mates and they were all Rangers. My somewhat lumber-some Engineer was constantly trying to keep up and if I didn't Tab, Tap, Target (or AOE) like a mad man they'd mow stuff down so fast I'd be lucking if I got any experience much less loot. Rangers are a lot of fun, but you're right they are fast killing machines.
#157
Posted 08 October 2012 - 08:25 PM
#158
Posted 08 October 2012 - 11:51 PM
Pacmanyo, on 08 October 2012 - 01:46 PM, said:
The engineers are only happy about these changes as they buffed us once more. Who cares about underwater combat..
#160
Posted 09 October 2012 - 10:01 AM
#161
Posted 09 October 2012 - 10:17 AM
Pacmanyo, on 08 October 2012 - 01:46 PM, said:
The engineers are only happy about these changes as they buffed us once more. Who cares about underwater combat..
I'm pretty much indifferent to this, it's still going to be a grenade rain, if I, indeed, ever cared about underwater combat.
#162
Posted 09 October 2012 - 02:23 PM
i have to hit alt-f4 just to get out of it.
Edited by Symbiont, 09 October 2012 - 02:25 PM.
#163
Posted 09 October 2012 - 04:28 PM
King Potato, on 08 October 2012 - 07:23 PM, said:
ALL of those Revive Sigs with really long cooldowns were a retarded idea from the start and need a PvE split. There's no point in "Reviving" anyone with those because it usually takes longer to activate the skill (and they bug out half the time anyway) than it does to just press 'F' while standing there. Yeah we get it... it'd be broken in sPvP but it's already been completely worthless to only "Revive" people with these skills in PvE & WvW where you're facing massive risk from huge amounts of Focused Fire & multiple foes nomatter how you approach it. In GW1... things like Ural's Hammer & Unyielding Aura were somehow dubbed perfectly balanced for 8-man End-game yet these skills with like 4 second activation are somehow dubbed completely overpowered by Anet when they actually allow you to get 1 single defeated player up once every 3-5 minutes.
I
DONT
GET
IT
Edited by ilr, 09 October 2012 - 04:30 PM.
#164
Posted 10 October 2012 - 04:07 PM
Whirlpool is already a desperation move considering it grants you absolutely no defensive stats. It's also the only Elite Ele's can use underwater, so it's not like they needed to nerf it so other choices would be competitive.
Glyph of Renewal went from being situational to pretty much useless.
Also tagged with one or more of these keywords: arenanet
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