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Patch Notes for October 7th

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#151 KrakenAZ

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Posted 08 October 2012 - 06:25 PM

Deleted.  Misunderstood the note.

Edited by KrakenAZ, 08 October 2012 - 06:31 PM.


#152 prince vingador

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Posted 08 October 2012 - 07:01 PM

they take time to realize ,but they do realize that something is wrong with some professions.i knew a ranger nerf was coming'like i said that was a freaking machine gun' the same about thieves ,its not funny when u get 14 k damage in 2 seconds.im surprise they didnt nerf moa morph,i guess its just a matter of time. To me as a necro its an op skill and gimps all my MM game play.

#153 King Potato

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Posted 08 October 2012 - 07:23 PM

Why did they nerf Rune Of The Adventurer? I used it because of the earth trait with my ele, now it's become a bad rune set, meaning I have to go get another rune set which is just really annoying.

Also, I get that they chose to change GOR to only revive downed players from dead, but they didn't rework the skill. It now isn't a bad skill it's a worthless skill. There's one thing to design a bad skill to to create a worthless skill, that's just bad game design.

Also, why nerf the only elite skill that worked underwater for Ele's. We don't have a choice underwater, so why annoy us even more ?

I'm seeing bad game design from Anet, which I think is sad =(

#154 Alaroxr

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Posted 08 October 2012 - 07:57 PM

View PostShenrei, on 08 October 2012 - 04:51 PM, said:

When I wrote this, my numbers were a guesstimate.  I'm not here to do math.   People are already posting videos about the loss in overall damage.  And for specific builds, this can exceed 25 percent.

Since you love math, here are the specific numbers:

10 arrows fired in 5 seconds pre-patch
11 arrows fired in 5 seconds post-patch.

That doesn't sound like much but that's a 9 percent decrease in damage.

QZ Pre-patch: 16 arrows
QZ Post-patch: 12 arrows

This is obviously broken.

Have you even read what people are saying on the Ranger forums here and on the official forums?  No?   Then shut up and strut your math prowress elsewhere.

lul math nazi gtfo

Math = Evidence

Claims you made before = lacking math

Clams you made before = lacking evidence

I'm not a math nazi, I'm an average guy who saw you insulting someone else as if you were right, when you weren't; I'm sorry if you hate math. My post wasn't even very mathematical, it was just pointing out obvious fallacies in your post.

As for your final remarks, what does me reading the Ranger forums have to do with me pointing out the errors in your post? I'm not talking about the change, I'm talking about your claims on the change.

BTW: Insulting the person you're talking to in every post doesn't make you seem more correct; it makes you look like an immature idiot. I'll have a conversation with you, but you randomly insulting me (and that other guy) is just pointless.

Edited by Alaroxr, 08 October 2012 - 08:02 PM.


#155 Yinero

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Posted 08 October 2012 - 08:11 PM

OMG! When are they going to fix the "On weapon switch" Sigils so that they actually work! It's been like 5 patches and no fixes for them yet! I've reported the bug so many times I've lost count :mellow:

#156 BuzWeaver

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Posted 08 October 2012 - 08:19 PM

View Postprince vingador, on 08 October 2012 - 07:01 PM, said:

they take time to realize ,but they do realize that something is wrong with some professions.i knew a ranger nerf was coming'like i said that was a freaking machine gun' the same about thieves ,its not funny when u get 14 k damage in 2 seconds.im surprise they didnt nerf moa morph,i guess its just a matter of time. To me as a necro its an op skill and gimps all my MM game play.

It was even more challenging when I'd play with three other guild mates and they were all Rangers. My somewhat lumber-some Engineer was constantly trying to keep up and if I didn't Tab, Tap, Target (or AOE) like a mad man they'd mow stuff down so fast I'd be lucking if I got any experience much less loot. Rangers are a lot of fun, but you're right they are fast killing machines.

#157 Little Bird

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Posted 08 October 2012 - 08:25 PM

Since these updates I've been experiencing rampant lag and disconnections. I visited the official forums and discovered I was not the only one. What on Earth did they do?!

#158 Maal

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Posted 08 October 2012 - 11:51 PM

View PostPacmanyo, on 08 October 2012 - 01:46 PM, said:

I don't see any engineers qq'ing..
The engineers are only happy about these changes as they buffed us once more. Who cares about underwater combat..
Don't ruin it for me, i needed an engineer one to complete the set. I did see some underwater QQ in the official forum tho.

#159 SuperNova

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Posted 09 October 2012 - 12:19 AM

View PostKing Potato, on 08 October 2012 - 07:23 PM, said:

Why did they nerf Rune Of The Adventurer?

Because it was laughably overpowered.

#160 justf0rnow

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Posted 09 October 2012 - 10:01 AM

Does anybody know the new karma cap?

#161 MrForz

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Posted 09 October 2012 - 10:17 AM

View PostPacmanyo, on 08 October 2012 - 01:46 PM, said:

I don't see any engineers qq'ing..
The engineers are only happy about these changes as they buffed us once more. Who cares about underwater combat..

I'm pretty much indifferent to this, it's still going to be a grenade rain, if I, indeed, ever cared about underwater combat.

#162 Symbiont

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Posted 09 October 2012 - 02:23 PM

new bug on this new patch? i'm getting perma-hangups on loading screens very often. especially respawning/autobalance or any transition with a loading for that matter. anyone else got this?
i have to hit alt-f4 just to get out of it.

Edited by Symbiont, 09 October 2012 - 02:25 PM.


#163 ilr

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Posted 09 October 2012 - 04:28 PM

View PostKing Potato, on 08 October 2012 - 07:23 PM, said:

Also, I get that they chose to change GOR to only revive downed players from dead, but they didn't rework the skill. It now isn't a bad skill it's a worthless skill. There's one thing to design a bad skill to to create a worthless skill, that's just bad game design.


ALL of those Revive Sigs with really long cooldowns were a retarded idea from the start and need a PvE split.  There's no point in "Reviving" anyone with those because it usually takes longer to activate the skill (and they bug out half the time anyway) than it does to just press 'F' while standing there.  Yeah we get it... it'd be broken in sPvP but it's already been completely worthless to only "Revive" people with these skills in PvE & WvW where you're facing massive risk from huge amounts of Focused Fire & multiple foes nomatter how you approach it.  In GW1... things like Ural's Hammer & Unyielding Aura were somehow dubbed perfectly balanced for 8-man End-game yet these skills with like 4 second activation are somehow dubbed completely overpowered by Anet when they actually allow you to get 1 single defeated player up once every 3-5 minutes.

I
DONT
GET
IT

Edited by ilr, 09 October 2012 - 04:30 PM.


#164 BlaineTog

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Posted 10 October 2012 - 04:07 PM

Elementalist nerfs?  Why?

Whirlpool is already a desperation move considering it grants you absolutely no defensive stats.  It's also the only Elite Ele's can use underwater, so it's not like they needed to nerf it so other choices would be competitive.

Glyph of Renewal went from being situational to pretty much useless.





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