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Patch Notes for October 7th

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#31 Ramei Arashi

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Posted 08 October 2012 - 01:42 AM

WTH. The only ele elite that works in water gets nerfed.

#32 Kryxsis

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Posted 08 October 2012 - 01:44 AM

What was the point in swapping the abilities around on the Guardian's Greatsword? Putting them in ascending order according to cool downs isn't making it any easier for those of us who've been used to the rotation of #4 (Leap of Faith), #3 (Whirling Wrath) & #2 (Symbol of Wrath). So why change it up now after 2 months? Couldn't the abilities be left alone on the hotkeys and only changed the timers/cool downs so players can keep hitting the same rotation according to hotkey placement?

#33 Ethurian

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Posted 08 October 2012 - 01:45 AM

View PostKryxsis, on 08 October 2012 - 01:44 AM, said:

What was the point in swapping the abilities around on the Guardian's Greatsword? Putting them in ascending order according to cool downs isn't making it any easier for those of us who've been used to the rotation of #4 (Leap of Faith), #3 (Whirling Wrath) & #2 (Symbol of Wrath). So why change it up now after 2 months? Couldn't the abilities be left alone on the hotkeys and only changed the timers/cool downs so players can keep hitting the same rotation according to hotkey placement?

It just a stupid design decision. Absolute garbage. I can't wait if they do this EVERYTIME they adjust a weapon skill. It's very irritating. I hope Anet blesses everyone with such thoughtful game design. I don't even give a damn about the change to the symbol, but this jumbling of skills is stupid.

Edited by Ethurian, 08 October 2012 - 01:48 AM.


#34 Red Intensity

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Posted 08 October 2012 - 01:46 AM

View PostPichuxlenger, on 08 October 2012 - 01:22 AM, said:

Guardians and Mesmers tears are delicious, they deserve this nerf

Thank You A-Net
Not the people playing PvE with these classes. It only makes the tedious combat and dungeons even worse, and you enjoy this?

Not like you give a crap.

#35 SilentPolaris

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Posted 08 October 2012 - 01:47 AM

View Postszthesquid, on 08 October 2012 - 01:33 AM, said:

Hidden armour is still showing up on my character select screen :(

I was noticing that too, but once you log in on that character, run around for a moment or two, and then log back out, the hidden armor should no longer be there.

#36 Shadowrose

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Posted 08 October 2012 - 01:50 AM

View PostKhalija, on 08 October 2012 - 12:55 AM, said:

Glyph of Renewal: This skill will now revive downed allies only, not dead ones.
WOW, JUST WOW ANET.

I can't believe this shit. Why do they keep nerfing elementalist?

I'm so upset right now. Useless skill is useless and nobody will be taking it anymore.

Edit: they could have even made it so that only earth attunement (revives 3 people) is affected by this change, but I guess eles are so brokenly OP that they deserve it.

Worst balancing I've ever seen.

Edited by Shadowrose, 08 October 2012 - 01:54 AM.


#37 Albione

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Posted 08 October 2012 - 01:55 AM

View PostShadowrose, on 08 October 2012 - 01:50 AM, said:

WOW, JUST WOW ANET.

I can't believe this shit. Why do they keep nerfing elementalist?

I'm so upset right now. Useless skill is useless and nobody will be taking it anymore.

I thought the same for warrior's Battle Standard banner. Half the time it might be useful when roaming through the world is when I see a lot of already defeated state players during an event. I mean can't they make abilities different depending on where or what you're doing? So much for wanting a more social experience.

#38 Iatrogenic

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Posted 08 October 2012 - 01:58 AM

What I don't get is why make up a lame excuse about nerfing Rangers to fix their animation?  It is obvious that crossfire was nerfed to reduce damage so why call it something else.

I do much better when people are straight with me.  Anet could say "we adjusted the speed of this skill to bring it in line with intended damage output for this weapon."  Then I would not have to wonder whether they might be total retards and not realize that adjusting the firing rate would significantly lower the dps (both white and condition).

#39 Ezra

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Posted 08 October 2012 - 02:01 AM

Defeated players were never supposed to be rallied by any skill, only downed.

This isn't a nerf, just a fix of something not working as intended. Like the Guardian Staff Skill #5 giving 8s of duration instead of the 5s on the tooltip, it wasn't nerfed, just fixed.

Why do people react to fixes like they are nerfs, seriously, do you read the tooltips or use any common sense to think that something wasn't working as intended before and perhaps it was a bug?

#40 kalian

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Posted 08 October 2012 - 02:04 AM

View PostIatrogenic, on 08 October 2012 - 01:58 AM, said:

What I don't get is why make up a lame excuse about nerfing Rangers to fix their animation?  It is obvious that crossfire was nerfed to reduce damage so why call it something else.

I do much better when people are straight with me.  Anet could say "we adjusted the speed of this skill to bring it in line with intended damage output for this weapon."  Then I would not have to wonder whether they might be total retards and not realize that adjusting the firing rate would significantly lower the dps (both white and condition).

40ms... that is nothing. less than 1/20 of a second.,

#41 Psikerlord

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Posted 08 October 2012 - 02:07 AM

WAs guardian nerfed, doesn't really seem like it to me, but i don't play guard?

#42 Al Shamari

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Posted 08 October 2012 - 02:07 AM

Oh gosh... this community is unreal.

*complain about lack up updates*
*update*
*complain about update*

Rolling my eyes...

#43 Asteria Rose

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Posted 08 October 2012 - 02:09 AM

Thanks for the notes, I was just reviewing them. So if they've fixed some events, I think that should ease some players' nerves; however, I sure hope they're working on lowering dungeon difficulty and raising reward.

#44 Xandmanxx

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Posted 08 October 2012 - 02:10 AM

"The character select screen now reflects hidden armor choices." What is this? Never had any problems hidding armor in character creation.

#45 Al Shamari

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Posted 08 October 2012 - 02:11 AM

Also, I love how absolutely no one has commented on this:
  • We’ve relaxed our anti-exploiting system for loot and events.
Seeing as how I see everyone complaining about this one thing, day in and day out.

#46 Shenrei

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Posted 08 October 2012 - 02:13 AM

View Postkalian, on 08 October 2012 - 02:04 AM, said:

40ms... that is nothing. less than 1/20 of a second.,

Wrong.  That is absolutely huge.  After 3 shots, that accumulates to 120ms, 5 shots = 200ms, and so on.  The speed decrease is extremely noticeable.

And changing the skill order of Guardian GS is just plain absolute garbage.  No one wants to relearn this into their muscle memory again this far past release.  Doubling the cooldown on #2 because of retaliation sounds like a cheap band aid on a non sterilized wound.   If they want to fix retaliation (which is honestly not that great in PvE), then change the boon to something else.  A lot of traits and builds now have less synergy than it already had before.

Edited by Shenrei, 08 October 2012 - 02:14 AM.


#47 Auenwing

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Posted 08 October 2012 - 02:13 AM

Ok, where is the note that says they removed the ability to change head size in the Asura character creation screen?

Because it's missing now. Unless I am seriously bugged.


Edit/update:


Have had a couple of guildmates check this as well.

Asura male and female character creation :  slider for ability to change head size on Asura is missing.


/logs on to file bug report

Edited by Auenwing, 08 October 2012 - 02:42 AM.


#48 Alberel

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Posted 08 October 2012 - 02:15 AM

View PostAlShamari, on 08 October 2012 - 02:07 AM, said:

Oh gosh... this community is unreal.

*complain about lack up updates*
*update*
*complain about update*

Rolling my eyes...

To be fair none of the updates since launch have really addressed any of the major concerns within the community. A lot of the balancing changes have left people scratching their heads, and ANet still refuse to split skills for PvE and PvP (despite already confirming that they can if they want to).

That mesmer nerf for example... it's all well and good nerfing phantasms for PvP, but ANet seems blind to the knock-on effects of this in PvE where they simply need those shorter cooldowns to be anything less than tedious. They also don't compensate in any way. Phantasms should be made more durable if they're going to make it harder to cast them.

#49 Al Shamari

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Posted 08 October 2012 - 02:20 AM

View PostAlberel, on 08 October 2012 - 02:15 AM, said:

To be fair none of the updates since launch have really addressed any of the major concerns within the community. A lot of the balancing changes have left people scratching their heads, and ANet still refuse to split skills for PvE and PvP (despite already confirming that they can if they want to).

That mesmer nerf for example... it's all well and good nerfing phantasms for PvP, but ANet seems blind to the knock-on effects of this in PvE where they simply need those shorter cooldowns to be anything less than tedious. They also don't compensate in any way. Phantasms should be made more durable if they're going to make it harder to cast them.
The bugs pertaining to skill challenges, etc weren't major issues people were complaining about? The harsh reality of anti-exploit system for loot and events wasn't a major issue that people have been complaining about?

Yes, some of the balancing has people scratching their head, but I think our views on balancing are far too jaded by our own gaming experience to make proper calls there, ever. If it were up to us to make balancing choices, the game would be a wreck. Let's be real, the balancing state of Guild Wars 2 is far better than Guild Wars ever was... ever.

I however do agree with the fact that they should split skills, but I'm going to trust that there is a reason they haven't yet... why, I'm not sure. I wonder if it has been addressed.

Edit: Also, to be fair... a lot of the larger impending issues at hand that are receiving complaints take more time to properly fix than the given month Areanet has had. I keep saying this, a lot of this relies on data supplied by algorithms, of which Arenanet still has very little. Seriously... it will take awhile. That may also very well be the reason some of the balances may be iffy. We've had two patches within a little over a month. That's quite a lot by standards of any MMO. I really think this community as a whole is extremely picky and unrealistic in their expectations... they complain about not receiving enough updates, then when updates are handed out they complain about the lack of content in those updates. The old saying "You can't have you cake and eat it too." applies very much so here.

Edited by AlShamari, 08 October 2012 - 02:24 AM.


#50 Shadowrose

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Posted 08 October 2012 - 02:24 AM

View PostEzra, on 08 October 2012 - 02:01 AM, said:

Defeated players were never supposed to be rallied by any skill, only downed.

This isn't a nerf, just a fix of something not working as intended. Like the Guardian Staff Skill #5 giving 8s of duration instead of the 5s on the tooltip, it wasn't nerfed, just fixed.

Why do people react to fixes like they are nerfs, seriously, do you read the tooltips or use any common sense to think that something wasn't working as intended before and perhaps it was a bug?
Please kindly shut up if you have no idea what you're talking about.

The tooltip doesn't say anything about downed players, only in the fire status and that's concerning the guy using the glyph (you).

Reviving = bringing something back from death. This is me using common sense and letting you know that you should think twice before making yourself look dumb.

#51 Al Shamari

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Posted 08 October 2012 - 02:28 AM

View PostShadowrose, on 08 October 2012 - 02:24 AM, said:

Please kindly shut up if you have no idea what you're talking about.

The tooltip doesn't say anything about downed players, only in the fire status and that's concerning the guy using the glyph (you).

Reviving = bringing something back from death. This is me using common sense and letting you know that you should think twice before making yourself look dumb.
That still doesn't defeat the fact that no skill was supposed to revive players from a "dead" status, that is why we have a revive function...

#52 kalian

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Posted 08 October 2012 - 02:29 AM

View PostShenrei, on 08 October 2012 - 02:13 AM, said:

Wrong.  That is absolutely huge.  After 3 shots, that accumulates to 120ms, 5 shots = 200ms, and so on.  The speed decrease is extremely noticeable.


So 25 attacks now takes 1 second longer. You're right, WHAT A HUGE NERF! You can't be serious.

#53 phani_kaushik

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Posted 08 October 2012 - 02:30 AM

Gotta hit on dragons later and see how my rewards turn out to be :D.

And... another shot at forging Dawn...**** my luck! Got some Carrion Maul of Rage earlier (wish it were Dawn or Rage) and nobody yet bought it :(. Lot of limited gold lost there xD

#54 Kamui

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Posted 08 October 2012 - 02:32 AM

Camera is so much better now. :wub:

#55 Green

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Posted 08 October 2012 - 02:34 AM

View PostKhalija, on 08 October 2012 - 12:55 AM, said:

General
  • Fixed a bug in targeting that was causing left-dragging to deselect/select targets incorrectly.
  • Fixed a bug in targeting that was allowing users to deselect all targets using the select next target functionality.

Thank freaking god! Its been soo frustrating being the primary target caller in my groups to see that after I had called a target, was hitting (obviously), then to all of a sudden auto attack was hitting something else.

Edited by Green, 08 October 2012 - 02:35 AM.


#56 Elcee

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Posted 08 October 2012 - 02:35 AM

View PostAlShamari, on 08 October 2012 - 02:28 AM, said:

That still doesn't defeat the fact that no skill was supposed to revive players from a "dead" status, that is why we have a revive function...

Revive on skills is supposed to only affect downed targets, but...the "Revive" function is also used for bringing back dead players, and given what "revive" has meant in video games for ages, it's not a stretch to think reviving brings back dead people :P

#57 Ezra

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Posted 08 October 2012 - 02:35 AM

View PostShadowrose, on 08 October 2012 - 02:24 AM, said:

Please kindly shut up if you have no idea what you're talking about.

The tooltip doesn't say anything about downed players, only in the fire status and that's concerning the guy using the glyph (you).

Reviving = bringing something back from death. This is me using common sense and letting you know that you should think twice before making yourself look dumb.

Common sense would be realising no skill in the game is meant to revive defeated allies. Only very slow player reviving or the slow channel item from the market.


All you've done is act rude on the forums and embarrass yourself with your 'common sense'.

Edited by Ezra, 08 October 2012 - 02:36 AM.


#58 BeatrixND

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Posted 08 October 2012 - 02:36 AM

Seriously i loose my will to geared my ranger anymore...

#59 Lucid Euphoria

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Posted 08 October 2012 - 02:37 AM

View PostXandmanxx, on 08 October 2012 - 02:10 AM, said:

"The character select screen now reflects hidden armor choices." What is this? Never had any problems hidding armor in character creation.

All of my characters showed the helm even though I wanted it hidden. Glad that fixed. Maybe you were one of the lucky ones?

#60 Al Shamari

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Posted 08 October 2012 - 02:38 AM

View PostElcee, on 08 October 2012 - 02:35 AM, said:

Revive on skills is supposed to only affect downed targets, but...the "Revive" function is also used for bringing back dead players, and given what "revive" has meant in video games for ages, it's not a stretch to think reviving brings back dead people :P
I'm not saying it was a stretch to think that. But, players can also be "revived" from a "downed" status. So, it is a stretch to think that Elementalists that would be the only professions to have a skill that would allow them to quickly and easily "revive" multiple allies from a "dead" status.





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