Having now tried the Ranger out with the new Crossfire, I can say that the change in firing speed really doesn't make much difference. I sort of notice it if I'm paying attention, but my effectiveness is unchanged. Took my Trap build out for a game and it played pretty much exactly like it did pre-nerf, and I still managed to finish with 16 kills, so I'm not really concerned about whatever marginal DPS drop this means for Rangers.
Guardian GS changes are...odd. I'm not going to complain about the nerf (even though I'm not sure it's the best way to go about fixing Retaliation), but re-arranging skills at this point for the sake of consistency seems like a poor decision. Is this going to happen every time a weapon skill's recharge is adjusted above or below that of another skill on the same weapon? Seems like the precedent will cause some headaches down the road.
Also, bad luck for Eles, though some of Anet's past comments make me think they feel like the Ele is in as good of a place as it needs to be already. I'm not going to comment on whether I think they're right or wrong, but I wonder what they're basing their decisions on, especially since they said they're keeping an eye on the tank/healing Ele as a possible candidate for nerfs. If they think that Eles are viable competitively without that spec in its current form, what builds do they have in mind, and has the community at large found them yet? All I've heard from Eles recently are complaints, so I'm genuinely curious.
Finally, no comments on the changes to Rune of the Earth/Grove? Looks like a global blow dealt to Bunker specs to me, cutting down the 18 possible seconds of Protection to what, 7 or so? That's big, and I'm looking forward to seeing where the meta will go from here.
Edited by Soryuju, 08 October 2012 - 02:49 AM.