Jump to content

  • Curse Sites
Help
* * - - - 6 votes

WTF with Mesmer nerfbat


  • Please log in to reply
51 replies to this topic

#1 ntblowz

ntblowz

    Fahrar Cub

  • Members
  • 21 posts

Posted 08 October 2012 - 01:08 AM

  • Signet of Domination can no longer be cast on targets behind the mesmer.
  • Added a much faster breakout for mesmer underwater mantras.
  • Phantasmal Warlock: Increased recharge to 20 seconds.
  • Chaos Armor: Decreased recharge to 35 seconds.
  • Chaos Storm: Increased recharge to 35 seconds.
  • Phantasmal Duelist: Increased recharge to 20 seconds.
  • Phantasmal Swordsman: Increased recharge to 18 seconds.
Mesmer;s summon is quite weak, so doe AOE, now it is probably the crappiest AOE out of all profession with this nerfbat

#2 Cofaen

Cofaen

    Pale Tree Seedling

  • New Members
  • 7 posts

Posted 08 October 2012 - 02:46 AM

I'm surprised there was so much to adjust for the profession, and almost all for the worse. Not sure how much effect it will have in-game, but I feel the focus of the fixes are in the wrong place.

#3 XenoIncognito

XenoIncognito

    Fahrar Cub

  • Members
  • 18 posts
  • Server:Darkhaven

Posted 08 October 2012 - 02:59 AM

Really? People are not surprised that one of the two most broken professions in PvP finally got nerfed?

#4 Playpad

Playpad

    Fahrar Cub

  • Members
  • 19 posts
  • Guild Tag:[PRE]
  • Server:Riverside

Posted 08 October 2012 - 05:37 AM

who cares? if you love your profession it wont bother you much.

#5 Dank

Dank

    Vanguard Scout

  • Members
  • 254 posts
  • Location:Devonas Rest
  • Guild Tag:[TRx]

Posted 08 October 2012 - 05:54 AM

As a GS/Staff user, this patch hasn't bothered me in the least. I can still use Chaos storm as often as I normally would (wvw only player) and now I can use chaos armor a bit more often. Warden being a 14 1/2 second CD with celerity is hardly terrible.. And @OP  Mesmer summon is weak? lol wtf u smokin bro..

#6 osicat

osicat

    Asuran Acolyte

  • Members
  • 149 posts

Posted 08 October 2012 - 06:02 AM

I have hard to undertsand how anyone can be suppriced that the phantasm build been nerfed. It been allowing Mesmers to keep 15 points in toughtness and 25 in vitality + do dmg of most professions glascannon builds. It had a extremly low skill cap, worked (working its not gone for good cause of this. Sky IS NOT FALLING) like a hellfire missile, release and forget, collect loot.

I kinda impressed with arena net, they reached the problem at same time as they accualy DID NOT nerf our owerall dmg for other builds. They could as easy just added 10% less dmg to al phantasms and forgoet about us again. Only change i dont realy understand is chaos field but i guess it has a reason, as chaos armour got lesser cd the defensive side of our profession dint take a to bad hit by this anway.

The shatter builds dont get affected at al realy but they demand higher skill to use ofc.

Edited by osicat, 08 October 2012 - 06:04 AM.


#7 Dirame

Dirame

    Golem Rider

  • Community Contributors
  • 2248 posts
  • Server:Vabbi

Posted 08 October 2012 - 06:42 AM

I think they should increase the recharge of blurred frenzy. It's quite a defensive skill but has a really short recharge. It's the one other skill that saves a lot of mesmers arses apart from chaos field. The only reason I ask for this nerf is bcos all other defensive skills have a long recharge but just because this one does damage, it doesn't have a long recharge... I find that weird.

#8 Skyro

Skyro

    Vanguard Scout

  • Members
  • 276 posts

Posted 08 October 2012 - 07:01 AM

Good change from a game design perspective I think. Having super low cooldown phantasms kinda defeated the purpose of the counter to phantasms, which were to kill them. Now burning down phantasms will be more effective. I just wish they fixed our bugged traits though, they certainly seem to be taking their time on that front.

#9 Veltoss

Veltoss

    Asuran Acolyte

  • Members
  • 129 posts
  • Location:United States
  • Server:Blackgate

Posted 08 October 2012 - 07:20 AM

View PostXenoIncognito, on 08 October 2012 - 02:59 AM, said:

Really? People are not surprised that one of the two most broken professions in PvP finally got nerfed?
It was only "broken" to people who didn't know how to fight them.

#10 Kyris

Kyris

    Vanguard Scout

  • Members
  • 162 posts
  • Location:United Kingdom
  • Guild Tag:[GG]
  • Server:Desolation

Posted 08 October 2012 - 08:32 AM

Why are you crying? Mesmers were already too strong...

#11 Kurzaiken

Kurzaiken

    Asuran Acolyte

  • Members
  • 59 posts

Posted 08 October 2012 - 09:24 AM

The thing is that most mesmers were using illusionary duelist and berserker, or other phantasms with for example duelists discipline (20% faster recharge on gun skills, including duelist summoning) and illusionists celerity (20% faster illusion summoning recharge). If they would have nerfed only the duelists base-recharge it would have gone from 15 to 20, and thus from 9 to 12, this would be completely acceptable. However since the patch celerity and duelists discipline no longer work together so the cooldown becomes 16 seconds instead of 9. Which is a huge nerf considering that the duelist is where pretty much all the damage comes from almost, for phantasm builds.

*edit* ok, it was only the cooldown on the tooltip that changed to 16, it still works so you get 12.

Edited by Kurzaiken, 08 October 2012 - 09:44 AM.


#12 Winterfell

Winterfell

    Asuran Acolyte

  • Members
  • 131 posts
  • Server:Far Shiverpeaks

Posted 08 October 2012 - 10:46 AM

View Postosicat, on 08 October 2012 - 06:02 AM, said:

I have hard to undertsand how anyone can be suppriced that the phantasm build been nerfed. It been allowing Mesmers to keep 15 points in toughtness and 25 in vitality + do dmg of most professions glascannon builds. It had a extremly low skill cap, worked (working its not gone for good cause of this. Sky IS NOT FALLING) like a hellfire missile, release and forget, collect loot.

I kinda impressed with arena net, they reached the problem at same time as they accualy DID NOT nerf our owerall dmg for other builds. They could as easy just added 10% less dmg to al phantasms and forgoet about us again. Only change i dont realy understand is chaos field but i guess it has a reason, as chaos armour got lesser cd the defensive side of our profession dint take a to bad hit by this anway.

The shatter builds dont get affected at al realy but they demand higher skill to use ofc.

Edit: I agreed with you ^^

Im actually glad they did this, I really dont liked those Phantasm Defenders, Pop Phantasm, kite, survive, Most Phantasm user do pop them, decoy wait.. kite etc etc.. ^^ In small place, its doable, but in a open place, and its a mesmer who knows his proff its hard.. You cant get close to use BL (shatterbuild) When you use shatter phantasm are on diff places soo hard to shatter them all.. if you do managed he just pop another you wanna get close with sword n3 he just dodge it.. he know the proff.. things like that.. Im happy with those patches.. Only not for the staff tho.. normal was chaos storm 30 right?

Edited by Winterfell, 08 October 2012 - 10:48 AM.


#13 AetherMcLoud

AetherMcLoud

    Sylvari Specialist

  • Members
  • 914 posts
  • Location:127.0.0.1
  • Guild Tag:[DGN]
  • Server:Elona Reach

Posted 08 October 2012 - 11:41 AM

As if 3-4 seconds longer cooldowns on phantasms suddenly make mesmers not be the best profession in pvp...

#14 Mekkakat

Mekkakat

    Vanguard Scout

  • Moderators
  • 371 posts
  • Location:Pittsburgh
  • Server:Borlis Pass

Posted 08 October 2012 - 12:21 PM

All I'm hearing is that Thieves and Mesmers - the two strongest classes in PvP - are upset about not being drastically stronger than everyone else.

It's called balance people.

- I want that purple stuff.


#15 timmyf

timmyf

    Vanguard Scout

  • Members
  • 247 posts
  • Location:Atlanta, GA
  • Guild Tag:[MEGA]
  • Server:Sanctum of Rall

Posted 08 October 2012 - 12:39 PM

Chaos Storm's increased CD hurts this PvE-focused Mesmer. :-( I've also taken a liking to offhand sword, so iS got it too.

Mostly, it just means I won't be able to be as lazy. Prior to the patch, I could easily sit in staff and play without switching weapons. With Chaos Storm taking so much longer to come off CD, now I have to weapon-switch.

It's not terrible, but it does make the game a little more challenging.

#16 Winterfell

Winterfell

    Asuran Acolyte

  • Members
  • 131 posts
  • Server:Far Shiverpeaks

Posted 08 October 2012 - 12:50 PM

Odd, Phantasm Duelist is still 12 secs for me, and Warlock, 14 sec cd?! Anyone else have the same cds?

EDIT:

NVm Forgot Im traited in Illionist Celerity, whahaha

Edited by Winterfell, 08 October 2012 - 01:33 PM.


#17 Rhasis

Rhasis

    Pale Tree Seedling

  • New Members
  • 7 posts

Posted 08 October 2012 - 01:36 PM

View Postntblowz, on 08 October 2012 - 01:08 AM, said:

Mesmer;s summon is quite weak

Dude... wtf

#18 Offski

Offski

    Fahrar Cub

  • Members
  • 23 posts
  • Location:London
  • Server:Desolation

Posted 08 October 2012 - 01:38 PM

What frustrates me about these changes.  Is it will have limited impact in pvp.  I think the nerfs could of waited, let people learn how to combat certain classes before nerfing them.

The majority of players have not got a clue how to play mesmer's, I doubt they even know the difference between clones and phantasms.  The average player expects to walk into spvp and defeat all other professions, with no research or understanding about how that profession works or how to beat it with your profession.  Mesmer is about confusion and this seems to be working too well against the majority of players (who love beating up my clones).

Whats frustrating is that with SPvP it is so easy to learn how a profession plays, by creating it and playing it.  But no one does this, they just complain.  It will take less than a day for the average community players to start asking for yet another nerf to Mesmers.

#19 Winterfell

Winterfell

    Asuran Acolyte

  • Members
  • 131 posts
  • Server:Far Shiverpeaks

Posted 08 October 2012 - 02:04 PM

I think Warlock isnt recharged like it should be:


I got points in Illionist Celerity so thats 20% of 20 is 4

CD for warlock should be 16 but its still 14?! Im not traited in chaotic damping


For PvP, I dont see this as a nerf, only 3/4 secs more CD


#20 AndrewSX

AndrewSX

    Sylvari Specialist

  • Members
  • 690 posts

Posted 08 October 2012 - 02:10 PM

View PostXenoIncognito, on 08 October 2012 - 02:59 AM, said:

Really? People are not surprised that one of the two most broken professions in PvP finally got nerfed?

PvP/PvE split skills: it's time for Anetto use it.


Cause Mes was already a pain in the youknowwhat to use on par with other classes in pve, now i just say "Screw it, i'll park mes in HotM forever", and switch to my Guardian.

#21 BlueTooth

BlueTooth

    Vanguard Scout

  • Members
  • 367 posts

Posted 08 October 2012 - 02:17 PM

View Postntblowz, on 08 October 2012 - 01:08 AM, said:

  • Signet of Domination can no longer be cast on targets behind the mesmer.
  • Added a much faster breakout for mesmer underwater mantras.
  • Phantasmal Warlock: Increased recharge to 20 seconds.
  • Chaos Armor: Decreased recharge to 35 seconds.
  • Chaos Storm: Increased recharge to 35 seconds.
  • Phantasmal Duelist: Increased recharge to 20 seconds.
  • Phantasmal Swordsman: Increased recharge to 18 seconds.
Mesmer;s summon is quite weak, so doe AOE, now it is probably the crappiest AOE out of all profession with this nerfbat
Its because of the "poke of death". With certain specs, in sPvP you can get 1 skill that deals 8k to 10k damage with only a 5 second cool down. This will help bring the balance back to sPvP in my opinion and not run into a group of full mesmers that both target you with the same skill at the same time for 20k+ damage and if you do live through that, they have the rest of their skill bar to finish you off.

#22 Symbiont

Symbiont

    Golem Rider

  • Members
  • 2710 posts
  • Guild Tag:[NULL]

Posted 08 October 2012 - 03:43 PM

it was to be expected, probably more mesmer nerf will follow.

#23 styken

styken

    Sylvari Specialist

  • Members
  • 657 posts

Posted 08 October 2012 - 04:08 PM

View PostAetherMcLoud, on 08 October 2012 - 11:41 AM, said:

As if 3-4 seconds longer cooldowns on phantasms suddenly make mesmers not be the best profession in pvp...

they are the best 1vs1 on spvp and still complain.....

#24 Bullylol

Bullylol

    Pale Tree Seedling

  • New Members
  • 4 posts

Posted 08 October 2012 - 06:43 PM

It had to happen, and sooner rather than later.

I am sure there will be some other tweaks and changes coming, but they will let this ride out for a little bit and see how it goes. End of the day arenanet do not want X Y and Z dominating class choices, they want viablity across the board (and probably across weapon choices as well).

I am fine with it.

#25 Lemuux

Lemuux

    Asuran Acolyte

  • Members
  • 83 posts

Posted 08 October 2012 - 09:09 PM

and mesmers continue to be the WEAKEST class in PVE yay! :D

#26 Norseman

Norseman

    Asuran Acolyte

  • Members
  • 150 posts
  • Guild Tag:[NORD]
  • Server:Jade Quarry

Posted 09 October 2012 - 03:52 AM

View PostMekkakat, on 08 October 2012 - 12:21 PM, said:

All I'm hearing is that Thieves and Mesmers - the two strongest classes in PvP - are upset about not being drastically stronger than everyone else.

It's called balance people.

Only if you're considering PvP. Other people do, in fact, play WvW and PvE but they tend to not be as myopic.

View Poststyken, on 08 October 2012 - 04:08 PM, said:

they are the best 1vs1 on spvp and still complain.....

Yes but 1v1 and PvP are not the only thing in the game.....

#27 styken

styken

    Sylvari Specialist

  • Members
  • 657 posts

Posted 09 October 2012 - 10:10 AM

balanced is mostly important on tournaments, the rest have lot of was and be serious PvE is easy no matter class/build you play and WvW mesmer with is portal is one os most important classes

Edited by styken, 09 October 2012 - 10:10 AM.


#28 zlipus

zlipus

    Asuran Acolyte

  • Members
  • 59 posts

Posted 09 October 2012 - 03:00 PM

There was only ONE senseless and actually harmful nerf this patch. Increasing chaos storm's CD just makes no sense to me, its a good ability to be sure but the kit itself is already less than stellar unless you spec heavily into conditions. Bleh, just seems like a really outta left field nerf, the ability wasn't op and didn't make or break the staff it was just nice to have.

The rest though is really just not worth mentioning in terms of effect on the class.

#29 Eliyahu

Eliyahu

    Asuran Acolyte

  • Members
  • 121 posts
  • Guild Tag:[LaZy]

Posted 09 October 2012 - 05:05 PM

View PostLemuux, on 08 October 2012 - 09:09 PM, said:

and mesmers continue to be the WEAKEST class in PVE yay! :D

"If you're having mob problems, I feel bad for you, son.  I got 99 problems but PvE ain't one."

#30 zeizhi

zeizhi

    Fahrar Cub

  • Members
  • 15 posts

Posted 10 October 2012 - 06:43 AM

The phantasm cd nerfs...
Mesmer has traits that allow them to decrease the CDs of Phantasms by 40%.
This took these from generally 15s cd to 9s cd.
With this change from 20s cd to 12s cd. Swordsman despite the log has a 20 cd.

The relative power of these traits increased by 33%. They went from decreasing cd by 3 seconds to decreasing them by 4. They made Phantasms builds more reliant on these traits rather than addressing the issue of having two traits that reduce cds by 20%.

Their trait system in general display an entire lack of understanding of what passive abilities should be, but this change specifically displays a failure in identifying problems and making the correct decisions on how to fix them.

Edited by zeizhi, 10 October 2012 - 06:45 AM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users