Necromancer dagger/dagger pve single target build.
#1
Posted 08 October 2012 - 08:33 AM
http://www.gw2builds...0-6.7.3.12.2.11
I think you should have enough life steal for surviving and atm im doing pretty high damage with spamming Necrotic slash(1) and life siphon, blood is power. When they are off cooldown(if you master the cd timing it could improve awesome your dps!!!). The heal "consume conditions" is pretty nice comb with "blood is power" because the side effect of "blood is power" will be a profit for you.
Please rate my build and tell me how i can improve it!
Already thx i hope u liked it :3
#2
Posted 08 October 2012 - 09:20 AM
#3
Posted 08 October 2012 - 10:21 AM
#4
Posted 08 October 2012 - 10:39 AM
Edited by Ubie, 08 October 2012 - 10:45 AM.
#5
Posted 08 October 2012 - 11:33 AM
Link. You'll be hitting hard consistently and keep gaining might. Staff helps with range and can really hit enemies hard before they get to you.You CAN go for a precision build with D/D instead but you would have to go 30 curses instead and probably use different utilities but this is the build I use and I think for a necro you can either go conditions or power like this as we have skills that grant us might
oh and remember D/S isn't a panic button for when you are about to die. Use it often as life transfer is amazing but basically you can chill and it hits pretty hard and your HP isnt falling AT ALL while your dealing damage.
Edited by spritepac, 08 October 2012 - 11:36 AM.
#6
Posted 08 October 2012 - 12:01 PM
spritepac, on 08 October 2012 - 11:33 AM, said:
Link. You'll be hitting hard consistently and keep gaining might. Staff helps with range and can really hit enemies hard before they get to you.You CAN go for a precision build with D/D instead but you would have to go 30 curses instead and probably use different utilities but this is the build I use and I think for a necro you can either go conditions or power like this as we have skills that grant us might
oh and remember D/S isn't a panic button for when you are about to die. Use it often as life transfer is amazing but basically you can chill and it hits pretty hard and your HP isnt falling AT ALL while your dealing damage.
Wow thank you for this build, I've been trying to figure out an effective way to use D/D + Staff. I have a question though, which traits would you suggest going into first?
#7
Posted 08 October 2012 - 12:54 PM
spritepac, on 08 October 2012 - 11:33 AM, said:
Link. You'll be hitting hard consistently and keep gaining might. Staff helps with range and can really hit enemies hard before they get to you.You CAN go for a precision build with D/D instead but you would have to go 30 curses instead and probably use different utilities but this is the build I use and I think for a necro you can either go conditions or power like this as we have skills that grant us might
oh and remember D/S isn't a panic button for when you are about to die. Use it often as life transfer is amazing but basically you can chill and it hits pretty hard and your HP isnt falling AT ALL while your dealing damage.
How about the "plague" elite skill part why plague above golem?
I think golem would be betther for constant damage and got lower cooldown.
And what about the soul reaping?
#8
Posted 08 October 2012 - 01:21 PM
http://www.gw2build.....0.30.30.0.0.10
Max DPS build for random PuGs with 100% self fury uptime. More effective in higher level dungeons as crit damage from traits is hit hard by scaling.
http://www.gw2build....72.10.30.0.0.30
To answer another question, Plague is pretty much the best elite choice in nearly all situations except boss fights a golem won't die in until 80. Lich form attack bonus is capped hard in lower level dungeons USUALLY only netting you +100 or so attack vs the +1000 or more at 80. Even at 80 Lich form DPS is only marginally higher than dagger MH. Plague suffers a similar problem with your armor and HP being capped, but even so, blind spam is just too good to pass up. It's pretty much your best defensive cooldown.
#9
Posted 08 October 2012 - 03:05 PM
spritepac, on 08 October 2012 - 11:33 AM, said:
Link. You'll be hitting hard consistently and keep gaining might. Staff helps with range and can really hit enemies hard before they get to you.You CAN go for a precision build with D/D instead but you would have to go 30 curses instead and probably use different utilities but this is the build I use and I think for a necro you can either go conditions or power like this as we have skills that grant us might
oh and remember D/S isn't a panic button for when you are about to die. Use it often as life transfer is amazing but basically you can chill and it hits pretty hard and your HP isnt falling AT ALL while your dealing damage.
Signet of Power isn't all that amazing... at 80 you only gain 90 power which is good, but you gain more damage from using another well. D/D is the closest we have to a hybrid build since you get some bleeds going from Enfeebling Blood and BiP. Instead of the Signet, maybe use Epidemic instead. You have bleeds from BiP, EB, and from transferring the self-inflicted bleed with Dagger#4. I understand this is a single target build, but as you level up higher and get in to end-game zones you will find single target situations are not very common. Orr is mostly a massive "oh god oh god... why so many?!"... having SOME AOE is going to be a benefit to you. If you do not want to go Epidemic then pick up a defensive well like Darkness or an offensive well like Corruption.
I would not put points in to Soul Reaping. Since you are only going in and out of DS for Life Transfer, the rate of life force decay doesn't matter. Those 10 points could go in to Death Magic for more toughness and pick up some of the defensive abilities from T2 or Blood Magic and go full 30 in to that and pick up Vampiric Rituals since you are using wells anyways and it's more healing for you since you are in melee.
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#10
Posted 08 October 2012 - 03:34 PM
takarazuka, on 08 October 2012 - 03:05 PM, said:
Signet of Power isn't all that amazing... at 80 you only gain 90 power which is good, but you gain more damage from using another well. D/D is the closest we have to a hybrid build since you get some bleeds going from Enfeebling Blood and BiP. Instead of the Signet, maybe use Epidemic instead. You have bleeds from BiP, EB, and from transferring the self-inflicted bleed with Dagger#4. I understand this is a single target build, but as you level up higher and get in to end-game zones you will find single target situations are not very common. Orr is mostly a massive "oh god oh god... why so many?!"... having SOME AOE is going to be a benefit to you. If you do not want to go Epidemic then pick up a defensive well like Darkness or an offensive well like Corruption.
I would not put points in to Soul Reaping. Since you are only going in and out of DS for Life Transfer, the rate of life force decay doesn't matter. Those 10 points could go in to Death Magic for more toughness and pick up some of the defensive abilities from T2 or Blood Magic and go full 30 in to that and pick up Vampiric Rituals since you are using wells anyways and it's more healing for you since you are in melee.
Well> signet? Signet is passive bonus?
#11
Posted 08 October 2012 - 03:45 PM
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#12
Posted 08 October 2012 - 04:11 PM
#13
Posted 08 October 2012 - 04:27 PM
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#14
Posted 08 October 2012 - 05:10 PM
I but im stuck with 1 problem with what runes to use because how to maximize dps with 70 points?
#15
Posted 08 October 2012 - 05:42 PM
takarazuka, on 08 October 2012 - 03:05 PM, said:
I would not put points in to Soul Reaping. Since you are only going in and out of DS for Life Transfer, the rate of life force decay doesn't matter. Those 10 points could go in to Death Magic for more toughness and pick up some of the defensive abilities from T2 or Blood Magic and go full 30 in to that and pick up Vampiric Rituals since you are using wells anyways and it's more healing for you since you are in melee.
The signet is good for lower levels and its active is actually pretty dam good but im not 80 yet so the signet works decently well for me. The reason for the soul reaping is that you want the extra life force pool and the 25% slower trait for life force. Your not in D/S solely for life transfer I completely use up my life force and then proceed other wise your not using D/S to its maximum potential. Vampiric rituals isn't bad for general PvE but for dungeons I don't think it is that useful as your in D/S a lot more. Either the 25% slower drain or life blast causing vulnerability.
#16
Posted 08 October 2012 - 06:18 PM
The Life Blast attack is slower and does less damage than the chain auto attack on dagger at 80... so like above. Possibly at lower levels, but not as useful at 80. Currently my dagger will crit on its third chain for ~3200 and the first two attacks. do ~1000-1500. DS #1 just doesn't have the damage to it at higher levels and you are wasting a lot of time in DS when you have higher hitting abilities. Life Transfer is your best use of DS at that point and does some serious hurt.... beyond that DS is good for soaking up big hits and extending your health bar. I would never use 100% of my Life Force... at most 50%. You need to keep enough to go in and out of DS as often as possible for survivability.
As you said... you're not 80 yet so some things that work at lower level don't work AS well at 80.
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#17
Posted 08 October 2012 - 06:46 PM
#18
Posted 08 October 2012 - 06:51 PM
Ubie, on 08 October 2012 - 06:46 PM, said:
This is the discussion thread on my powermancer build - http://www.guildwars...ocus-and-wells/
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#19
Posted 08 October 2012 - 08:00 PM
takarazuka, on 08 October 2012 - 06:51 PM, said:
Did you change from death magic to curse ?
because its changed
Edited by Ubie, 08 October 2012 - 08:09 PM.
#20
Posted 08 October 2012 - 08:02 PM
Ubie, on 08 October 2012 - 08:00 PM, said:
because its changed
My primary build on there has never had any points in death magic, but there is a secondary build at the bottom under "alternatives" that does. It is a defensive approach to the build that gives more survivability while sacrificing some damage and cooldown reduction.
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#21
Posted 08 October 2012 - 08:10 PM
And if i got D/D isnt it betther to change "Banshee's Wail" into "Hemophilia" in curses traits tree?
#22
Posted 08 October 2012 - 08:14 PM
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#23
Posted 08 October 2012 - 08:22 PM
and since im not condition that increase damage on conditions i dont see why i should have it
Edited by Ubie, 08 October 2012 - 08:23 PM.
#24
Posted 08 October 2012 - 08:27 PM
Ubie, on 08 October 2012 - 08:22 PM, said:
and since im not condition that increase damage on conditions i dont see why i should have it
Chill of Death is bugged at the moment anyways... you don't gain the damage from Spinal Shivers, just the condition.
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#25
Posted 09 October 2012 - 05:29 AM
takarazuka, on 08 October 2012 - 08:27 PM, said:
Chill of Death is bugged at the moment anyways... you don't gain the damage from Spinal Shivers, just the condition.
Still i think "training of the master" is betther because "Chill of Death" Deals only once damage and thats on 25% of enemies health and you can use golem at when u want so i think golem is more effective then
Btw Build looks like this http://www.gw2db.com...necromancer-pve
#26
Posted 09 October 2012 - 02:19 PM
Ubie, on 09 October 2012 - 05:29 AM, said:
Btw Build looks like this http://www.gw2db.com...necromancer-pve
Training of the Master or Spiteful Marks would be beneficial really... I wonder if the 30% damage increase effects Bone Minion explosion? Anyone know? If so that's not too bad at ALL. Since Chill of Death is bugged, it's useless anyways.
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#27
Posted 09 October 2012 - 03:03 PM
takarazuka, on 09 October 2012 - 02:19 PM, said:
I think it does because its saying "minion damage" and its a minion skills soo should be or else we found another bug
#28
Posted 09 October 2012 - 03:12 PM
Ubie, on 09 October 2012 - 03:03 PM, said:
I haven't seen it in the bug list, but people might not have looked for it. Maybe I will test it tonight when I get home from work.... stupid work. >_>
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#29
Posted 09 October 2012 - 04:06 PM
takarazuka, on 09 October 2012 - 03:12 PM, said:
ok gl im done already today, i study atm every day till 17:00 and then homework T.T
#30
Posted 10 October 2012 - 11:57 AM
takarazuka, on 08 October 2012 - 03:05 PM, said:
I would not put points in to Soul Reaping. Since you are only going in and out of DS for Life Transfer, the rate of life force decay doesn't matter. Those 10 points could go in to Death Magic for more toughness and pick up some of the defensive abilities from T2 or Blood Magic and go full 30 in to that and pick up Vampiric Rituals since you are using wells anyways and it's more healing for you since you are in melee.
I've decided to use the build he posted but took in to consideration what you had said, I'm wondering if this is a viable build?
http://gw2skills.net...ciqGTNias14qRWD
I took the 10 extra skill points into Blood Magic and picked up Vampiric Rituals but I was curious about it, the only Well I see myself using in this build would be Well of Suffering, so is Vampiric Rituals really that useful? Would Mark of Evasion be useful as an alternative to Vampiric Rituals? It leaves Mark of blood whenever I dodge.
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