[quote name='Oh Vanity' timestamp='1349718902' post='2003034']
it is suppose to be difficult to obtain, and expensive as price goes up as everyone is trying to get their legendary
I agree that a Legendary should be time consuming, difficult, expensive and of course - rare. Acquiring a Legendary inspite of this represents the dedication, tenacity, and mastery of the player. I'll even agree that 300 gold is acceptable.
But when does it become unacceptable? How about 900 gold? How about 2000 gold? I know it sounds ridiculous right now but unless there is a hard cap on Trading Post sell prices that I'm unaware of, this is quite possible. There's nothing to stop the wealthy few from continually buying up every valuable precursor and driving the price higher and higher. It's already been happening every day for weeks.
Eventually the "difficulty" of the Legendary quest becomes one of several paths:[list=1]
[*]Players just accept the enormous price on the TP and spend months grinding the most efficient gold locations. They do this to buy it outright or to gamble away exotics/rares in the forge.
[*]Players try to learn how to play the market.
[*]Players buy gems.
To me, 1 just seems like a monotonous time sink. When most players have exhausted the content and really just want a Legendary more than anything else, most of them are going to take the most efficient gold making route and grind it. But hey, we're already doing that with karma, right?
2 is something everyone tries. My guess is that most learn enough to supplement their grinding income, while the minority is either turned off by the seeming complexity, or, with a little bit of luck and talent, strikes it rich.
3. If you've got the disposable income, why not?
I'm sure there are other options I'm failing to consider right now, these are just the first three that jump out at me. Frankly, none of them seem very Legendary. I think that ArenaNet has otherwise crafted a cute little quest with fair parts grind and fair parts exploration and mastery. Something seems wrong about leaving the longest part of the quest to be directly controlled by the potential greed of the extreme minority of players, doesn't it? Can't we do better?
Edited by Clarial, 08 October 2012 - 06:30 PM.