Knights vs Invaders for WvWvW
#1
Posted 08 October 2012 - 10:26 PM
#2
Posted 09 October 2012 - 10:03 AM
#3
Posted 09 October 2012 - 12:59 PM
#4
Posted 09 October 2012 - 01:19 PM
Currently, I'm using the Invader's Armor statistics (got identical stats from karma armor pieces) in combination to Berserker's Greatsword and Beryl Accessories, however i was considering giving a try on full Knight's Armor Set/Accessories and Berserker's Hammer
#5
Posted 16 October 2012 - 09:03 PM
#6
Posted 17 October 2012 - 02:28 PM
If I had it to do all over again I think I would do Knight's armor and Beryl jewelry/accessories with critical damage runes. What I have now is pretty close to that statistically but I came to my preferences organically so I did not know to gear that way from the offset.
Invader gear could work well if you had all your runes and jewelry support your damage type.
#7
Posted 19 October 2012 - 12:14 AM
#8
Posted 21 October 2012 - 04:05 AM
Item mix also depends on the build in use.
#9
Posted 21 October 2012 - 02:32 PM
Knight + Berserker + sword/warhorn if you want to actually kill backline support.
#10
Posted 21 October 2012 - 04:56 PM
#11
Posted 22 October 2012 - 06:25 PM
For my "im going to screw with you" build, Knights armor + Pack runes + Zerkers Jewels
#12
Posted 02 February 2013 - 02:47 AM
#13
Posted 03 February 2013 - 07:41 PM
1 Tough = 1 vita when HP = armor*10
- if you have HP > 10 times your armor,every supplementary toughness give you more HP effectiveness than vitality
- if you have HP < 10 times your armure,every supplementary vitality give you more HP effectiveness than toughness
Base ratio.(stuff 80 exotic without stats except armor) :
Warrior 2127 Armor / 18372 HP : 0.116 You will always need a base of 289.8 more Vitality
All this means if you manage your stuff in a way HP= armor*10, anywhere from 2200 armor/22000 HP to 3200 armor/32000 HP, you will maximise on one hand your HP effectiveness and on the other hand the total of stuff points available for power/precision/crit damage
This means Knight stuff is the worst crap possible for defense/precision you can find since you need 289.8 more Vitality before even wearing a knight piece.
A full knight stuff is a total joke since its only mean you are losing hp effectiveness but also precision/power/crit damage points looking at all the points spent in toughness for a defense with lot less effectiveness than a theorycraft one
So what to do?
-First decide of the defense and hp effectiveness you need from 2127 armor/21270 vitaliy to 3200 armor/32000 vitality (roughly full invader)
-Then choose the stats you are looking first. For you it ll be precision then power then crit damge if i ve read well your OP
-Finally mix at least 3 different stuff ( Invader/berserker/ valkyrie and also Fractal which offer some new distribution of stats )to find the best offensive stats possible for the hp effectiveness you have choose in point 1
you will earn some offensive points this way for your choosen and perfect ( no stats points lost) hp effectiveness
Edited by Exee, 03 February 2013 - 07:49 PM.
#14
Posted 04 February 2013 - 01:57 AM
But when I solo roam on my warrior I use Knight's armor (but still keep the Berserker's accessories)
Exee, on 03 February 2013 - 07:41 PM, said:
1 Tough = 1 vita when HP = armor*10
- if you have HP > 10 times your armor,every supplementary toughness give you more HP effectiveness than vitality
- if you have HP < 10 times your armure,every supplementary vitality give you more HP effectiveness than toughness
where'd you get this?
Edited by lmaonade, 04 February 2013 - 02:01 AM.
#15
Posted 06 February 2013 - 05:05 PM
While from this post and my last post, I learned how to play better.
Berserker gear is all you need. Warriors suck at getting hit. Knight gear will only last you two to three more hits more than Berserker while Berserker gear will shred your enemies to death before they can take you down.
I.E, Warrior's survivability is take the other person down before he can take you down.
#16
Posted 07 February 2013 - 12:14 PM
Edited by Thanatar, 07 February 2013 - 12:17 PM.
#17
Posted 07 February 2013 - 05:13 PM
#18
Posted 08 February 2013 - 05:53 AM
#19
Posted 08 February 2013 - 10:58 AM
Kokobloko, on 09 October 2012 - 01:19 PM, said:
Try viewing these, both players are using full zerks.
http://www.guildwars...-balance-build/
#20
Posted 19 February 2013 - 10:14 AM
heatrr, on 08 February 2013 - 10:58 AM, said:
Yeap, I've watched those vids before. I go on full zerker gear/build too but this doesn't make it less painful vs more than 2 people compared to tankier builds...
captured some footage some days ago in berserker build for rendering settings/testing purposes only. Audio was removed by youtube too due to copyright issues.
Edited by Kokobloko, 19 February 2013 - 10:15 AM.
#21
Posted 19 February 2013 - 01:24 PM
Kokobloko, on 19 February 2013 - 10:14 AM, said:
Having looked at your video, does not look that you are doing that bad, in fact, looks like you have a strong build in that depending upon circumstances, situations, and what player types you are up against, 1v2 and 1v3 can be exhilarating and fun, as well as doable.
I largely watch Second to God and the other European player is to study their fluidity because they got there crap down pat, so to speak.
#22
#24
Posted 29 March 2013 - 10:42 AM
Knights is a good compromise. Knights with axe-shield is even better. I'm currently running knights armor with ranger runes x5 and all zerker trinkets (distinguished circle of logic-ring of red death-rest all zerker).
Damage is very good. Survivability means I get to throw down some dps for longer. It also helps I run with a guardian.
Invaders is probably better for zerg on zerg action, but I feel knights is a good compromise between invaders and zerker.
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