Posted 03 January 2013 - 11:13 AM
I use a similar themed build with my Guardian but with Meditations instead:
Skill 1-5: Sword & Shield
Skill 6 : Signet of Resolve (biggest heal and condition removal)
Skill 7: Judge's Intervention (aoe Burn + Keep you ontop of the enemy)
Skill 8: Smite Condition (removes one condition and does aoe damage for the amount of conditions you have)
Skill 9: Contemplation of Purity (removes all conditions and replaces them for 3 buffs)
Elite : Renewed Focus (use immediately after Virtues in emergencies to maintain passive effects)
Zeal - 10: Zealot's Speed, Fiery Wrath (Increases damage to burning foes, useful in conjunction with Judge's Intervention and Virtue of Justice)
Radiance - 30: Justice is blind (blid with every virtue use), Blind Exposure (vuln added with blind), Renewed Justice (so you can pop Virtue of Justice just before you land a kill to deal more damage and refresh the virtue), Powerful Blades (Increase sword damage), Radiant Power (even MORE damages during conditions), Right Hand Strength (increased crit chance).
Valour - 30: Valorous Defense, Meditation Mastery (Increase meditation recharge), Courageous Return, Honourable Shield (+90 tough with shield), Might of the Proector, Monk's Focus (Meditations heal you)
Armour: I use full exotic precision, toughness & condition damage gear with Superior runes of Divinity to balance my tankiness & DPS.
Exotic Sword - Power, Toughness, Vitality, Superior Sigil of Bloodlust (stack power per kill)
Exotic Shield - Power, Precision, Critical Damage, Superior Sigil of Rage (10% chance of quickness on crit)
off hand (to increase & build up healing power)
Exotic Scepter: Power, Toughness, Healing Power, Superior Sigil of Water (30% chance to heal others)
Exotic Focus: Vitality, Healng Power, Conditon Damage, Superior Sigil of Life (stack healing power per kill)
Ascended Backpiece - Pricision, Toughness, Condition Damage, +5 Vitality, +5 Agony Resistance
Exotic Earing - Power, Vitality, Condition Damage
Exotic Necklace - Power, Vitality, Condition Damage
Exotic Ring x 2 - Power, Vitality, Condition Damage
Exotic Accessory - Ancient Karka Shell (affectively like Sup Rune of Divinity, + to all stats).
When not in combat this gives me the following stats -
Power: 1,541 Attack: 2,495 (Condition damage: 1,136)
Precision: 1,624 Critical Chance: 38% (Critical Damage: 50)
Toughness: 1,714 Armour: 2,986
Vitality: 1,330 Health: 16,141 (Sword & Shield)
A build that lets you do huge damage in conjuction with constant applied burning and some aoe damage, whilst being really tough and having effective healing capability. Although the Healing capability isn't fantastic, the rate of which you will be using the Meditations is easily enough for you to hold out against regular incoming damage and the heal skill gives the larges heal of the buch and brings you right back up after severe burst damage. Use of the Virutes means you have constant regeneration & aegis being applied and your elite allows you to pop your virtues to give yourself (and your allies) a lifeline - though it's not a huge heal it gives you enough of an opportunity to get out of harms way and recouperate - and still maintain those passive buffs from the virtues. In practice youll find the elite recharges a lot quicker than you'll actually need which is nice; it's less awesome looking, but flipping usefull. The Sword and shield give you good outging damage whilst buffing and healing yourself and others (skill 4&5) and skill 2 (flashing blade) combined with Judge's intervention means its hard for your target to outrun you. Also Scepter & Focus (with above stats) make you a more effective healer, give you really effective protection (skill 5), a really usefull and regulary cc (skill 3), an applied blind which again with teh above traits leads to added vulnerability, and quick recharge small aoe damage. I have found this build extremely satisfying and useful. I swear by it!