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After 100s of hours, my final Guardian Build

altrusitic healing shouts guardian tank dps

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#181 earthcry

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Posted 18 December 2012 - 01:25 PM

View Postblinkxzero, on 18 December 2012 - 12:15 AM, said:

It sounds like Power/Toughness/Vitality for my main gear (5/6 from Karma, 1/6 from AC tokens), with 6/6 solider runes?

Soldier armor is overkill imo, AND you need precision to proc vigor/might for heals. Try Knight first, with beryl gems for vitality. Weapon can be berserker.

#182 maxwolfie

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Posted 19 December 2012 - 06:07 AM

Thanks, so in that case it may me better to level with a different build and respec into this build when I'm at 80? As AH is such an integral part of the build and is not available until at least level 60, this is the best thing to do.

I'm new to Guardians so I'm hoping that someone can point me in the right direction. I am only level 36 so I'm still a fair way off.

#183 KaptainO

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Posted 19 December 2012 - 08:44 PM

Get to 40, respec to a build with 15 radiance (-20% Signet Cooldown), I like to combine it with10 Zeal (+10% damage to burning targets) and 5 virtues.

Marvel at how much better your Guardian got at 40.

15 radiance will cause your VoJ to refresh every time you kill a mob, 5 radiance means you aoe blind whenever you use VoJ, 5 Virtues grants you might whenever you use VoJ.

Sword 2 is our best gap closer and it AoE blinds, Focus 4 is a ranged Blind that bounces and hit's multiple targets.  Greatsword 2 is another gap closer, it also AoE Blinds.

Between all your blinds you should be able to kill things with very little fear of them damaging you back.  Ranged mobs can be a little annoying if you get multiples (3+), if you only get 1 just pull the melee mobs to it, if you get 2, do the same, kill it then gap close to the other.  Sword 3 will block (or does it reflect? I forget...) projectiles and has a ranged component.  Focus 5 will block 3 attacks (your aegis blocks 1 also and you can F3 to block a 5th).

So group up all the dudes, use VoJ, one of them will start burning, all of them will miss their next attack on you, start killing the burning one, after a couple seconds if he isn't dead use either sword or gs2, all the mobs will be blind again, after another couple seconds the first mob should be dead, in which case VoJ is up again, use it on the lowest health guy, he will be burning, the others will all be blind and miss their next attack.  Lather, rinse, repeat until they're all dead, most of their attacks should have missed due to blind, some got blocked by your aegis/focus5/F3 and if any got through your passive healing should have kept you from the worst of it.

#184 Nimade

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Posted 20 December 2012 - 03:41 AM

I've been running the original AH build using a full set of Soldiers that Strife posted to good effect but have yet to really explore Fractals due to the lack of a regular party (up to Lvl 4). However, having seen the updated build and gear suggestions, I am keen to explore switching to something with greater DPS. As I run a fair bit of COE/COF and don't have much luck with SE/Arah, getting power/prec/crit dam gear as opposed to power/prec/toughness via tokens is alot easier. I would therefore like to seek advice on how running the build with a full power/prec/crit dam set of armour would work. Or perhaps the trinkets have to be swapped out to balance out the stats?

#185 itsonlikejon

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Posted 21 December 2012 - 07:41 AM

Hi, I'm just curious, Strife, you mentioned that part of the reason you made the adjustments to your spec was that surviving wasn't an issue making the extra health unnecessary. Do you still find that to be the case with the nerf to Vigorous Precision?

#186 Strife025

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Posted 21 December 2012 - 05:59 PM

View Postitsonlikejon, on 21 December 2012 - 07:41 AM, said:

Hi, I'm just curious, Strife, you mentioned that part of the reason you made the adjustments to your spec was that surviving wasn't an issue making the extra health unnecessary. Do you still find that to be the case with the nerf to Vigorous Precision?

Yes, it's still not a "make or break". I did all 4 paths of Arah, and am finishing up the videos on the last few paths I haven't recorded yet that we don't normally do, like SE2 and CoE2/3 without any issues. Obviously the nerf hurts a bit, maybe cutting your AH heals by ~5-10% overall, but it's still manageable.

View PostNimade, on 20 December 2012 - 03:41 AM, said:

I've been running the original AH build using a full set of Soldiers that Strife posted to good effect but have yet to really explore Fractals due to the lack of a regular party (up to Lvl 4). However, having seen the updated build and gear suggestions, I am keen to explore switching to something with greater DPS. As I run a fair bit of COE/COF and don't have much luck with SE/Arah, getting power/prec/crit dam gear as opposed to power/prec/toughness via tokens is alot easier. I would therefore like to seek advice on how running the build with a full power/prec/crit dam set of armour would work. Or perhaps the trinkets have to be swapped out to balance out the stats?

If you can survive then it's okay, but toughness does help you draw some agro to relieve pressure off dps classes that have more dps and less survivability then a guardian. It's also harder to tank mobs without any toughness. You could always spend gold for knights gear since it's crafted, you could swap trinkets as well although you won't be fully min-maxing since you lose less stats per crit % on earrings and amulet then some of the armor pieces. Plus you would at least want to replace the jewel with an exquisite ruby since they offer by far the best % crit for the stats you lose.

#187 itsonlikejon

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Posted 21 December 2012 - 06:34 PM

Thanks :) Just wanted to say I'm currently running the original build and that it's helped my game tremendously, hoping to move towards the better gearing of the updated build as I go. This guide's been a huge help!

#188 Iphriam

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Posted 22 December 2012 - 12:58 AM

Excuse me Mister Strife, but could this build work with the Asura Defensive Golem Elite?

#189 dmidmidmi

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Posted 22 December 2012 - 04:52 PM

First of all: awesome guide Strife, it has proven to be really usefull for me!

But i got some last questions regarding the equipment:
Why are you using knights earrings rather than berserkers and a berserker weapon rather than a knights weapon?
According to the chart in your warrior guide the tradeoff for 1% of crit damage is equal to:
  • 5 stat points - upgrade slot of trinkets and backpack
  • 10 stat points- traits (not an equipment, but listed for comparison)
  • 12 stat points - glove, shoulder and boots
  • 12.8 stat points - 1H weapons and amulet
  • 13.33 stat points - Earring
  • 14 stat points - Backpack (rare version from guild armorsmith)
  • 14.22 stat points - 2H weapons
  • 14.4 stat points - Coat
  • 16 stat points - Ring, helm and legging
Also : Why do you draw the line between the 2H weapon and the coat, as a coat only needs 0.18 stat per critdmg more than the 2H?

#190 Playboy

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Posted 22 December 2012 - 05:36 PM

View Postdmidmidmi, on 22 December 2012 - 04:52 PM, said:

First of all: awesome guide Strife, it has proven to be really usefull for me!

But i got some last questions regarding the equipment:
Why are you using knights earrings rather than berserkers and a berserker weapon rather than a knights weapon?
According to the chart in your warrior guide the tradeoff for 1% of crit damage is equal to:
  • 5 stat points - upgrade slot of trinkets and backpack
  • 10 stat points- traits (not an equipment, but listed for comparison)
  • 12 stat points - glove, shoulder and boots
  • 12.8 stat points - 1H weapons and amulet
  • 13.33 stat points - Earring
  • 14 stat points - Backpack (rare version from guild armorsmith)
  • 14.22 stat points - 2H weapons
  • 14.4 stat points - Coat
  • 16 stat points - Ring, helm and legging
Also : Why do you draw the line between the 2H weapon and the coat, as a coat only needs 0.18 stat per critdmg more than the 2H?
You lose a lot of possible attribute points using berserker trinkets. He uses it on the upgrade components of the trinkets because he loses very little possible points for the 3% crit damage. Losing ~50 points of toughness is not worth gaining 3% crit damage, while losing 15 points of toughness most likely is.

#191 Puandro

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Posted 22 December 2012 - 05:50 PM

View PostPlayboy, on 22 December 2012 - 05:36 PM, said:

You lose a lot of possible attribute points using berserker trinkets. He uses it on the upgrade components of the trinkets because he loses very little possible points for the 3% crit damage. Losing ~50 points of toughness is not worth gaining 3% crit damage, while losing 15 points of toughness most likely is.

This is true, i personally draw the line at 12 points atm. Gloves/shoulder/boots berserker and anything below that.

BTW here is the math for the ascended items

5 (upgrade slot of trinkets and backpack)
10 (traits)
7 (Ascended Backpiece)
8.5 (Ascended Ring)
12 (glove, shoulder and boots)
12.8 (1H weapons and amulet)
13.33 (Earring)
14 (guild backpack)
14.22 (2H weapons)
14.4 (Coat)
16 (Ring, helm and legging)

Edited by Puandro, 22 December 2012 - 05:50 PM.


#192 dmidmidmi

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Posted 22 December 2012 - 07:02 PM

View PostPlayboy, on 22 December 2012 - 05:36 PM, said:

You lose a lot of possible attribute points using berserker trinkets. He uses it on the upgrade components of the trinkets because he loses very little possible points for the 3% crit damage. Losing ~50 points of toughness is not worth gaining 3% crit damage, while losing 15 points of toughness most likely is.

Thats why i was specifically talking about his knights Earrings and his berserker 2Hand.
He is willing to give up 128 statpoints for 9% critdmg on his greatsword.
(14.22 statpoints lost per 1% crit)
But on the other hand he wears earrings with 40 statpoints instead of 3 % critdmg.
(only 13.33 statpoints gained per 1% crit)
So my question was: why is he willing to take the worse ratio?

View PostPuandro, on 22 December 2012 - 05:50 PM, said:

This is true, i personally draw the line at 12 points atm. Gloves/shoulder/boots berserker and anything below that.

BTW here is the math for the ascended items

5 (upgrade slot of trinkets and backpack)
10 (traits)
7 (Ascended Backpiece)
8.5 (Ascended Ring)
12 (glove, shoulder and boots)
12.8 (1H weapons and amulet)
13.33 (Earring)
14 (guild backpack)
14.22 (2H weapons)
14.4 (Coat)
16 (Ring, helm and legging)

That was very helpfull and exactly what i meant, thanks for your reply!

I'am also curious what Strifes opinion regarding this topic is...
One  could possibly argue that its not offensive enough ( then again: why not the critdmg on the earrings), but on paper it seems to be the better deal.

#193 Strife025

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Posted 22 December 2012 - 07:43 PM

View Postdmidmidmi, on 22 December 2012 - 04:52 PM, said:

First of all: awesome guide Strife, it has proven to be really usefull for me!

But i got some last questions regarding the equipment:
Why are you using knights earrings rather than berserkers and a berserker weapon rather than a knights weapon?
According to the chart in your warrior guide the tradeoff for 1% of crit damage is equal to:
  • 5 stat points - upgrade slot of trinkets and backpack
  • 10 stat points- traits (not an equipment, but listed for comparison)
  • 12 stat points - glove, shoulder and boots
  • 12.8 stat points - 1H weapons and amulet
  • 13.33 stat points - Earring
  • 14 stat points - Backpack (rare version from guild armorsmith)
  • 14.22 stat points - 2H weapons
  • 14.4 stat points - Coat
  • 16 stat points - Ring, helm and legging
Also : Why do you draw the line between the 2H weapon and the coat, as a coat only needs 0.18 stat per critdmg more than the 2H?

Main reason is because I've had my berserker GS forever and didn't feel like swapping weapons and jewelery since early on I just picked weapon stats for each weapon type based on the role I use them in.

If you did switch you would be getting less crit damage though since GS has more total stats then the 2 earrings which are 6% crit vs GS at 9% crit. But yes, you can do that, I've just always had a habit of leaving my dps weapons as berserker stats while balancing my armor with knights/berserker.

View PostIphriam, on 22 December 2012 - 12:58 AM, said:

Excuse me Mister Strife, but could this build work with the Asura Defensive Golem Elite?

I mean I guess you could, I don't see why you would need it in most cases since I think the main benefit is projectile reflection which you can get other places.

Edited by Strife025, 22 December 2012 - 07:49 PM.


#194 dmidmidmi

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Posted 30 December 2012 - 03:14 AM

Hey, Strife!

I was wonderin why you prefer focus over shield in high level fractals and if you could see a shield as a possible alternative.
Moreover i would like to ask you what sigils i could use instead of the extra dodge on swap.
I'am pretty sure another 5% critchance sigil won't stack with the one i already have in my scepter and moreover a Sigil of Perception ( 10 precision each kill; max 25 stacks and ends on down) is probably not the best idea in highlevel fractals (correct me if i'am wrong).
Perhaps Sigil of Frailty ( 30% chance to cause vulnerability for 10 seconds on critical hit. 1 sec cooldown) or Sigil of Strength ( 30% chance to apply might for 10 seconds on critical. 1 sec cooldown) - btw, do you know if this might stack only affects me or the whole party? Do you perhaps know any other Sigil which could make sense?

Thanks in advance

#195 Playboy

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Posted 30 December 2012 - 05:33 AM

View Postdmidmidmi, on 30 December 2012 - 03:14 AM, said:

Hey, Strife!

I was wonderin why you prefer focus over shield in high level fractals and if you could see a shield as a possible alternative.
Moreover i would like to ask you what sigils i could use instead of the extra dodge on swap.
I'am pretty sure another 5% critchance sigil won't stack with the one i already have in my scepter and moreover a Sigil of Perception ( 10 precision each kill; max 25 stacks and ends on down) is probably not the best idea in highlevel fractals (correct me if i'am wrong).
Perhaps Sigil of Frailty ( 30% chance to cause vulnerability for 10 seconds on critical hit. 1 sec cooldown) or Sigil of Strength ( 30% chance to apply might for 10 seconds on critical. 1 sec cooldown) - btw, do you know if this might stack only affects me or the whole party? Do you perhaps know any other Sigil which could make sense?

Thanks in advance

The blind/boon from focus 4 can actually be useful, while the shield 4 may require the user to turn his character to affect more allies. Both 5's are pretty good.

#196 Strife025

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Posted 31 December 2012 - 07:51 AM

View Postdmidmidmi, on 30 December 2012 - 03:14 AM, said:

Hey, Strife!

I was wonderin why you prefer focus over shield in high level fractals and if you could see a shield as a possible alternative.
Moreover i would like to ask you what sigils i could use instead of the extra dodge on swap.
I'am pretty sure another 5% critchance sigil won't stack with the one i already have in my scepter and moreover a Sigil of Perception ( 10 precision each kill; max 25 stacks and ends on down) is probably not the best idea in highlevel fractals (correct me if i'am wrong).
Perhaps Sigil of Frailty ( 30% chance to cause vulnerability for 10 seconds on critical hit. 1 sec cooldown) or Sigil of Strength ( 30% chance to apply might for 10 seconds on critical. 1 sec cooldown) - btw, do you know if this might stack only affects me or the whole party? Do you perhaps know any other Sigil which could make sense?

Thanks in advance

You could use it, the main reason I use focus is I like the shield and blind from focus better then the protection and bubble since most of the time when I'm using focus it means I'm spread out and ranging for some reason. Most of the time I try and stay melee. If you don't want to use energy for whatever reason then you could use force or something. Frailty isn't really that good and Strength could be decent if you crit enough I suppose. Might stacks only affect you. Some people also use Fire that I know.

#197 Feandro

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Posted 31 December 2012 - 08:49 PM

I've been using a variant of this build pretty much since release (or as close to release as I could use exotics).  I got to Fractal level 10 a while ago and got a Cavalier's ascended ring, but felt that it actually made we weaker due to the loss of precision/crit chance from my Knight's ring.  So I figured I'd ask for advice even if your current build deviates from what I'm using/currently like.

Now, since I've felt the most comfortable in soldier's gear due to it mainly being my friend, 3 pugs, and myself for dungeons/fractals/you name it, I like having the base defense.  I'm gravitating swapping my chest and legs from Soldier's stats to Knights and from (originally planned) Cavaliers Rings to Soldier's for a net gain of 34 power, 120 precision, 4 vitality at the cost of 34 toughness and 16% crit damage.  The change from Knight's Exotic Rings to Cavalier's Ascended got me 10 power, 64 toughness and 16% crit damage at the cost of 148 precision.

Without Rings, Chest, and Legs I have 30% crit chance, 40% crit damage, 1652(916+736) toughness, and 1279(916+379) vitality.  I just can't figure out which of the two options would make more effective, and since RNG hates me getting both rings/armor sets to test the minute differences doesn't seem like the smartest choice.

#198 Bantay

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Posted 01 January 2013 - 05:43 PM

What  about 4 superior Rune of the eagle + 1 super rune of lyssa?

#199 Vagrant

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Posted 01 January 2013 - 08:06 PM

Should I be using sharpening stones for power or maintenance oils for precision?  I currently have 2957 attack and 42% crit chance (probably 45% if I used exotic trinkets instead of rare).

#200 Elysen

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Posted 01 January 2013 - 10:19 PM

View PostVagrant, on 01 January 2013 - 08:06 PM, said:

Should I be using sharpening stones for power or maintenance oils for precision?  I currently have 2957 attack and 42% crit chance (probably 45% if I used exotic trinkets instead of rare).

Precision is probably a better bet, unless you have 2 warriors in your group. Even then, maybe still Precision.

#201 Strife025

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Posted 02 January 2013 - 07:20 PM

View PostFeandro, on 31 December 2012 - 08:49 PM, said:

I've been using a variant of this build pretty much since release (or as close to release as I could use exotics).  I got to Fractal level 10 a while ago and got a Cavalier's ascended ring, but felt that it actually made we weaker due to the loss of precision/crit chance from my Knight's ring.  So I figured I'd ask for advice even if your current build deviates from what I'm using/currently like.

Now, since I've felt the most comfortable in soldier's gear due to it mainly being my friend, 3 pugs, and myself for dungeons/fractals/you name it, I like having the base defense.  I'm gravitating swapping my chest and legs from Soldier's stats to Knights and from (originally planned) Cavaliers Rings to Soldier's for a net gain of 34 power, 120 precision, 4 vitality at the cost of 34 toughness and 16% crit damage.  The change from Knight's Exotic Rings to Cavalier's Ascended got me 10 power, 64 toughness and 16% crit damage at the cost of 148 precision.

Without Rings, Chest, and Legs I have 30% crit chance, 40% crit damage, 1652(916+736) toughness, and 1279(916+379) vitality.  I just can't figure out which of the two options would make more effective, and since RNG hates me getting both rings/armor sets to test the minute differences doesn't seem like the smartest choice.
Precision is better. I'm actually thinking of switching my power/tough/crit damage ascended rings to berserker once I get another infused one since I'm done with my berkerser rings for my warrior and mesmer now. Precision gives you tons of survivability with AH build + Omnomberry Pies/Ghosts.

View PostVagrant, on 01 January 2013 - 08:06 PM, said:

Should I be using sharpening stones for power or maintenance oils for precision?  I currently have 2957 attack and 42% crit chance (probably 45% if I used exotic trinkets instead of rare).

Would go for precision.

View Postflipfly2004, on 01 January 2013 - 05:43 PM, said:

What  about 4 superior Rune of the eagle + 1 super rune of lyssa?

Condition removal on all 3 shouts is way more valuable then an extra 5% crit. With food, oils, fury from warriors, and knights/berserker gear, you have more then enough crit for an AH build and survivability. You should be able to reach ~70% fully buffed, no need to waste valuable rune slots for 5% more.

Edited by Strife025, 02 January 2013 - 07:21 PM.


#202 numark

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Posted 02 January 2013 - 10:07 PM

hey, quick question if you go 0/0/30/30/10; what's the adept trait you're getting in Virtues? It looked like Master of Consecrations but I wasn't sure, also didn't see why that would make sense for a build that ran with shouts =P

-peace

#203 Strife025

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Posted 02 January 2013 - 10:26 PM

View Postnumark, on 02 January 2013 - 10:07 PM, said:

hey, quick question if you go 0/0/30/30/10; what's the adept trait you're getting in Virtues? It looked like Master of Consecrations but I wasn't sure, also didn't see why that would make sense for a build that ran with shouts =P

-peace

Depends what I'm doing, consecrations, spirit weapon duration for spirit shield, or just retaliation duration if I'm doing a general dungeon where I don't need wall of reflection or spirit shield.

#204 Elysen

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Posted 02 January 2013 - 10:27 PM

View Postnumark, on 02 January 2013 - 10:07 PM, said:

hey, quick question if you go 0/0/30/30/10; what's the adept trait you're getting in Virtues? It looked like Master of Consecrations but I wasn't sure, also didn't see why that would make sense for a build that ran with shouts =P

-peace

You swap utility skills a LOT depending on the situations. You'll be using Shouts, Consecrations & Spirit Weapons, so you change the 10 point in Virtue to whatever fits the situation. You don't know which Fractals you'll be coming across so you will need to be able to support regardless.

#205 Geminus

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Posted 03 January 2013 - 04:53 AM

i'm new to gw2 and i'm using this build in pvp
http://en.gw2skills....wkgtqYUxpi9CvKA

not sure this is still good since i cant choose between condition dmg and power ( this build i choose condition).
any suggestion will be useful thx :)

#206 Beezarre

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Posted 03 January 2013 - 08:53 AM

hello strife, something is bothering me regarding your sigil selection on off-hand weapon,

I read somewhere during the first month of gw2 release and convinced, (and my apologize for unable to provide the source) the reason why the sigil of accuracy's crit chance is not added in our stats sheet because it is a soft crit chance. Which means it only affect the critical chance of skills of the weapon the sigil is slotted in.

e.g: your base crit chance is 45%
off-hand weapon: Torch with superior sigil of accuracy (5% crit chance)
main-hand weapon: sword (any random sigil)
- in this case, the crit chance for your torch's skills are increased to 50% while skills for your sword are remain 45%.

Same goes with sigil on proc effect. Only the weapon you slotted in have the chance to proc the effect when the weapon's skills are used. So it is best to slot in Sigil of Accuracy to your main hand weapons and of course two handed weapons.

But unless you already aware of this and you intentionally want to increase the critical chance of your off-hand weapon, this comment is unnecessary.

If you have any source that says sigil of accuracy on off-hand weapon affects main hand weapon's skill too, I hope you can link it. Maybe my info is out of date, or Anet made changes that I am not aware of. Thanks

-Beezarre Rollalot, Isle of Janthir-

Edited by Beezarre, 03 January 2013 - 08:59 AM.


#207 Elysen

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Posted 03 January 2013 - 09:31 AM

View PostGeminus, on 03 January 2013 - 04:53 AM, said:

i'm new to gw2 and i'm using this build in pvp
http://en.gw2skills....wkgtqYUxpi9CvKA

not sure this is still good since i cant choose between condition dmg and power ( this build i choose condition).
any suggestion will be useful thx :)

You're asking in the wrong forums - this is PvE. Try looking HERE.

View PostBeezarre, on 03 January 2013 - 08:53 AM, said:

...Same goes with sigil on proc effect. Only the weapon you slotted in have the chance to proc the effect when the weapon's skills are used. So it is best to slot in Sigil of Accuracy to your main hand weapons and of course two handed weapons...

While I can't confirm if this is true, I'm pretty sure that Strife does only use Sigil of Superior Accuracy on his MH weapons & GS, so I can't see why it concerns you. He'll correct me if I'm wrong.

#208 Beezarre

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Posted 03 January 2013 - 09:48 AM

View PostXephenon, on 03 January 2013 - 09:31 AM, said:

While I can't confirm if this is true, I'm pretty sure that Strife does only use Sigil of Superior Accuracy on his MH weapons & GS, so I can't see why it concerns you. He'll correct me if I'm wrong.

check again



View PostStrife025, on 08 October 2012 - 11:42 PM, said:

The following list are the weapons I use which are statted based on the situation/combination I use them in:
Greatsword with Power/Prec/Crit and 5% crit chance sigil
Hammer with Power/Tough/Vit and 5% crit chance
Staff with Prec/Vit/Healing and 50% energy on swap
Scepter with Power/Prec/Tough and 50% energy on swap
Focus with Power/Prec/Crit and 5% crit chance
Shield with Power/Tough/Vit and 5% crit chance

Sword with Power/Prec/Crit and Bloodlust +10 power stacks
Mace with Power/Tough/Vit and 30% chance to heal

I was not bashing or anything, this is just from a guardian to a guardian discussion. In fact I personally approved all his builds and reasons for both guardian and warrior. I just need to know if I was misled or did I miss something regarding the sigil of accuracy mechanics on off-hand weapon.

#209 Tom_Briarfell

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Posted 03 January 2013 - 11:13 AM

I use a similar themed build with my Guardian but with Meditations instead:

Skills:

Skill 1-5: Sword & Shield
Skill 6 : Signet of Resolve (biggest heal and condition removal)
Skill 7: Judge's Intervention (aoe Burn + Keep you ontop of the enemy)
Skill 8: Smite Condition (removes one condition and does aoe damage for the amount of conditions you have)
Skill 9: Contemplation of Purity (removes all conditions and replaces them for 3 buffs)
Elite :  Renewed Focus (use immediately after Virtues in emergencies to maintain passive effects)

Traits:

Zeal - 10: Zealot's Speed, Fiery Wrath (Increases damage to burning foes, useful in conjunction with Judge's Intervention and Virtue of Justice)

Radiance - 30: Justice is blind (blid with every virtue use), Blind Exposure (vuln added with blind), Renewed Justice (so you can pop Virtue of Justice just before you land a kill to deal more damage and refresh the virtue), Powerful Blades (Increase sword damage), Radiant Power (even MORE damages during conditions), Right Hand Strength (increased crit chance).

Valour - 30: Valorous Defense, Meditation Mastery (Increase meditation recharge), Courageous Return, Honourable Shield (+90 tough with shield), Might of the Proector, Monk's Focus (Meditations heal you)

Item Stats:

Armour: I use full exotic precision, toughness & condition damage gear with Superior runes of Divinity to balance my tankiness & DPS.

Weapons:

Exotic Sword - Power, Toughness, Vitality, Superior Sigil of Bloodlust (stack power per kill)
Exotic Shield - Power, Precision, Critical Damage, Superior Sigil of Rage (10% chance of quickness on crit)

off hand (to increase & build up healing power)

Exotic Scepter: Power, Toughness, Healing Power, Superior Sigil of Water (30% chance to heal others)
Exotic Focus: Vitality, Healng Power, Conditon Damage, Superior Sigil of Life (stack healing power per kill)

Accesories:

Ascended Backpiece - Pricision, Toughness, Condition Damage, +5 Vitality, +5 Agony Resistance
Exotic Earing - Power, Vitality, Condition Damage
Exotic Necklace - Power, Vitality, Condition Damage
Exotic Ring x 2 - Power, Vitality, Condition Damage
Exotic Accessory - Ancient Karka Shell (affectively like Sup Rune of Divinity, + to all stats).

Total Stats:
When not in combat this gives me the following stats -

Power: 1,541   Attack: 2,495 (Condition damage: 1,136)
Precision: 1,624 Critical Chance: 38% (Critical Damage: 50)
Toughness: 1,714   Armour: 2,986
Vitality: 1,330 Health: 16,141 (Sword & Shield)


Outcome:
A build that lets you do huge damage in conjuction with constant applied burning and some aoe damage, whilst being really tough and having effective healing capability. Although the Healing capability isn't fantastic, the rate of which you will be using the Meditations is easily enough for you to hold out against regular incoming damage and the heal skill gives the larges heal of the buch and brings you right back up after severe burst damage. Use of the Virutes means you have constant regeneration & aegis being applied and your elite allows you to pop your virtues to give yourself (and your allies) a lifeline - though it's not a huge heal it gives you enough of an opportunity to get out of harms way and recouperate - and still maintain those passive buffs from the virtues. In practice youll find the elite recharges a lot quicker than you'll actually need which is nice; it's less awesome looking, but flipping usefull. The Sword and shield give you good outging damage whilst buffing and healing yourself and others (skill 4&5) and skill 2 (flashing blade) combined with Judge's intervention means its hard for your target to outrun you. Also Scepter & Focus (with above stats) make you a more effective healer, give you really effective protection (skill 5), a really usefull and regulary cc (skill 3), an applied blind which again with teh above traits leads to added vulnerability, and quick recharge small aoe damage. I have found this build extremely satisfying and useful. I swear by it!

#210 Strife025

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Posted 03 January 2013 - 04:12 PM

View PostBeezarre, on 03 January 2013 - 09:48 AM, said:

I was not bashing or anything, this is just from a guardian to a guardian discussion. In fact I personally approved all his builds and reasons for both guardian and warrior. I just need to know if I was misled or did I miss something regarding the sigil of accuracy mechanics on off-hand weapon.

From everything I've read it works for all skills whether it's in offhand or not. Easiest way to test is on Golems in PvP zone though I suppose.




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