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After 100s of hours, my final Guardian Build

altrusitic healing shouts guardian tank dps

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#31 Rydells

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Posted 10 October 2012 - 03:01 AM

Thanks for the clarification Strife - that makes perfect sense. I'd overlooked things like staff Empower and Soldier runes, but more importantly, many of the build threads you read focus on one trait vs another trait. The real value is in discussing the synergy, the tradeoffs and opportunity cost of taking a particular trait line over another.

Throw in a lot of real world experience/testing and it's of real value to the community.

#32 cheezewiz

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Posted 10 October 2012 - 05:52 AM

tried this build in cof expore mode and it works awesome!

#33 Strife025

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Posted 10 October 2012 - 06:01 AM

I recorded a short fight that demonstrates the heals from AH and the survivability of this build, probably easier to see with full screen and changing to 480p.

Also note, I am in full mf gear, meaning I am already extremely squishy since all of my gear is power/precision yet I can still stay tank in the fight, pump out good damage, and still get good drops for easier stuff :P. Using my normal armor and jewelery I would be much more tanky... which I probably should have done, but I'll try and make a more indepth video later with multiple bosses from various dungeons, etc. This was just a quick fraps on the fly and mainly wanted to show the heals. Also note I am capped at level 76 for CoF which is why the heals aren't the full amount compared to 80 content.


Edited by Strife025, 10 October 2012 - 06:42 AM.


#34 conebone69

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Posted 10 October 2012 - 06:32 AM

strife have you experimented with 1 handed sword for main melee weapon for the fast crits that combine with altruistic healing + EM? with the recent long cooldown nerf to wrath, i'm thinking that might get more constant heals

Edited by conebone69, 10 October 2012 - 06:34 AM.


#35 zeella

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Posted 10 October 2012 - 06:33 AM

Strife thanks for the build. Been playing with this and liking it alot thus far for general Pve.

Regarding WvW where you also spend time on, what tweaks do you in the major traits and utility skills.
Also would you change your weapons from your normal GS/hammer / staff to maybe something with little more range?

#36 Strife025

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Posted 10 October 2012 - 06:54 AM

View Postconebone69, on 10 October 2012 - 06:32 AM, said:

strife have you experimented with 1 handed sword for main melee weapon for the fast crits that combine with altruistic healing + EM? with the recent long cooldown nerf to wrath, i'm thinking that might get more constant heals
EM has a 1 sec cooldown. WW can stack just as much vigor and EM stacks though, it's just a preference and I like the AoE damage and mobility of GS.

View Postzeella, on 10 October 2012 - 06:33 AM, said:

Strife thanks for the build. Been playing with this and liking it alot thus far for general Pve.

Regarding WvW where you also spend time on, what tweaks do you in the major traits and utility skills.
Also would you change your weapons from your normal GS/hammer / staff to maybe something with little more range?

For WvW I take shelter for my heal and sometimes JI instead of either stability or save yourself depending on the situation. If I take JI I would take the 20% meditation cooldown instead of purity, and I also change out EM for resolute healer mainly because of how important resing is compared to might stacks in a WvW setting. I will occassionaly take scepter/shield instead of staff for both the root and ability to knockback, but it really depends if I switch it out in time since I have staff equipped for the mobility moving around the map and support when siegeing.

#37 Desert Rose

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Posted 10 October 2012 - 07:26 AM

Unequip and then requip the Signet when entering a new map, then they should remove one condition at a different time each 10 seconds instead of removing 2 conditions at the same time every 10 seconds.

#38 Ritz

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Posted 10 October 2012 - 07:54 AM

View PostStrife025, on 09 October 2012 - 05:37 PM, said:

I debated this forever as well, and in the future I may buy a second dungeon set with different stats/looks and socket protection and boon duration into it. Basically, it came down to conditions. I felt Soldier was more flexible because it frees up a tier 3 major trait which is huge, but still gives you the flexibility to take that tier 3 trait with soldier rune for heavy condition fights. Granted, an extra 50% protection and 30% all other boons is huge (I was looking at earth rune for 20% prot + 2x 15% all duration), but I figured if I wanted to go a buff build I would have gone into Virtues a bit more instead.

By not going Soldier, you basically need to take more active condition reducing skills, because the condition removal every 10 seconds isn't going to cut it without an active way to remove conditions or use your major trait and give up either 20% cooldown or might on crits. The easiest way would basically be through meditations (or Prayer of Kormar since I'm human), meaning I would have to give up a skill slot or trait solely for conditions.

It really just comes down to play style, because both are viable, it just depends if you want to take more of a supportive role or not. I like to think I'm fairly good at most dungeons now and have been playing MMOs for ever, so I like to take control, especially in PUGs. Support boon runes/build with shouts is great, but for my playstyle I just prefer Soldier and a free major trait and more flexible skillsets compared to longer boon times. It just lets me do alot more of what I like to do with my playstyle, which is really what it comes down to.

If you are running in a dedicated 5-man all the time I could see the boon duration being huge though.
If u dont mind me asking.Do u think its possible to make a build with +50% protection duaration runes and without using a hammer that can still keep protection up most of the time?
Or u have to wield a hammer for that?

#39 Zarffa

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Posted 10 October 2012 - 11:13 AM

View PostStrife025, on 08 October 2012 - 11:42 PM, said:

-snip-

This is my variation of your build, using the weapons I am more comfortable with and some minor tweaks.

I prefer my mace/shield to really up my survival which means I no longer need Two-handed Mastery or probably Empowering Might (since I won't be swinging nearly as fast as a Greatsword). Also I believe Renewed Justice, Inspiried Virtue and Altrustic Healing are a good combination.
However, I am still a ways away from level 80 so unfortunately (in my case) this is all theory crafting.

*EDIT* As to whether or not the 15 Radiance is "mandatory" I am not certain. My build will be primarily focused on completeing Dungeons while being effective enough for PvE. Further experimentation on my part is required.

Edited by iToasterHD, 10 October 2012 - 11:19 AM.


#40 Strife025

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Posted 10 October 2012 - 02:07 PM

View PostRitz, on 10 October 2012 - 07:54 AM, said:

If u dont mind me asking.Do u think its possible to make a build with +50% protection duaration runes and without using a hammer that can still keep protection up most of the time?
Or u have to wield a hammer for that?

You could get pretty close with shield and 20% cooldowns and 30 in virtues.

#41 GrayGardner

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Posted 10 October 2012 - 04:27 PM

View PostStrife025, on 10 October 2012 - 01:42 AM, said:

Only thing missing is my hotw boots because I wasted 330 on my other guardian ~_~, although I'm wearing exotic pwr/prec right now, full runes are in so stats are accurate for everything but 24 vit basically. Also note that the 5% crit from accuracy sigil doesn't show up on the character page, but devs said it is working. So actual crit is 43%.

Posted Image



Rune of Soldier

Thanks for that, you look great by the way ^^

#42 Kotaff

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Posted 11 October 2012 - 04:20 AM

Hey man, love your build. My recent guardian has just gone to lv 80, and I am still not so sure how I want to build (her). I have 1 or 2 questions though, cause I just don't wanna copy that build (what I almost did with the last build I saw). And since I will be mostly using my guardian for WvW, and (maybe) for dungeons, it looks like you could have some nice info :P

A bit of backgroung (disregard this if you want, it is not needed at all), I was intending to run 0/15/5/20/30, valkyrie armor, emerald trinkets, +30% boon duration +20% might duration runes, and stuff like stacking precision and crit chance sigils, not yet set on weapons (but still liked a bit of all combos). Some of this seems to be not as usefull ( 15 points in radiance, for example), now that I like my thief a lot for DE farming.

First, what do you think about valkyrie armor instead of pow/vit/tough? I find your build (a bit) lacking in critical damage, but that might just be because I'm not set on having 30 valor points, I guess 30% crit damage is pretty good too, hehe. The 2 reliable ways of getting power + vit + toughness is kodan armor and invaders (bade of honor option), which both kinda look hard to get ( I wouldnt mind the 1200 tokens/ 20 dungeons runs), if only I wanted the skin too ^^

Second, I have still some hard times deciding not to take any virtue traits, but at the same time most of your trait points seem very important (mostly the last major trait slots?). Like at first, I was thinking of getting +60% boon duration (from virtues and 2 diff + boons duration runes), with the possibility of a +20% duration to might/prot/regen, but maybe thats just because I liked the idea of 100% swiftness through retreat and save yourself too appealing.

Another thing that bothers me is that I have a dilemma between the stats which the trait offers and the trait slots tha are link to their respective lines. I am keeping at least 20 points in honor, the slots are great, the stats very good too. Radiance and virtue both give very nice stats :

you want a solid precision base for the honor traits that trigger on crit, and radiance helps with that, and the virtue recharge rate + boons duration are very very good imo, but their trait slots are a bit *disappointing, you could say [ not going to spend more than 10-15 in radiance, and virtues is 20, for trait slots, but 30 could still be doable for the sheer stats.

  , sadly the build editor doesn't have many options with the gear (its set to the PvP format), so it's harder to do the comparison... but anyways, if you could give me any advice on these matters I'd be really happy!

#43 Wspc

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Posted 11 October 2012 - 08:20 AM

Sorry if this seems to be a little off topic but I'm totally lost with the traits and can't find any help which make things clear to me.
I am lvl 41, mainly do PVE (just tried AC story yesterday with some hard fights :-) ) , found lot of informations about how and what when I get to 80 but found limited amount (and bit confusing) info about which traits are important through leveling. There is a greatsword guide in the forums for leveling but I don't know still viable after the changes, but my main question would be what traits get 1st while leveling, what are most important for PVE (only PVE)?
Thanks for any answers!
Have a nice day!

#44 Epedimek

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Posted 11 October 2012 - 09:52 AM

I am actually wearing Cleric Draconic slowing trying to rune  for soldier and now after seeing this I wanna swap over to gear such as yours. considering im broke now, this video and the detailed description of the build seems more like me. should I just craft a full set of MF gear and farm money for the weapons/trinkets or just hit up Hotw hard to grab this gear.

Edited by Epedimek, 11 October 2012 - 09:53 AM.


#45 Spiky729

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Posted 11 October 2012 - 10:27 AM

Hi Strife, I have problems with loading builder gw2skills, may I ask you to post here your trait list, please?

#46 Konfuzfanten

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Posted 11 October 2012 - 12:36 PM

Not a bad build, especially if we are talking pure dungeon runs. For pure dungeon runs 10 points in Virtues isnt mandatory, although i wont leave home without 10 points in Virtues, i understand that its situational.

But in WvW? The trait "Master of consecrations" is as close to mandatory as you get, running around in WvW without wall of reflections just gimps your groups survivability and dps. Thats 10 secs of no range to very little range dmg, while you can pewpew all you like.

Next thing: i wouldnt do WvW without "retreat", our best mobility skill and one of our best WvW skills. Ofc if you are running around in a small group fight other small groups then "stand your ground" might be better. bBt from my point of view mobility always wins in WvW. Same thing with 2H-sword in WvW, not a very effective weapon in +10 ppl group fighting. If your group is build for melee rush/teleport and are fighting ppl that have no clue about how to kite, then 2h sword is great, if you are fighting ppl that know how to kite and use range weapons you will die before you get close enough to use your 2h-sword.

But for pure dungeon runs its a good solid build, even though im not a fan of altruistic healing/staff :)

Edited by Konfuzfanten, 11 October 2012 - 12:36 PM.


#47 Afyael

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Posted 11 October 2012 - 12:46 PM

Staff has more than enough swiftness imo, but i agree on wall of reflection. When it comes to using a greatsword in WvWvW I save it mainly for small groups, or when someone is trying to escape and then I pull it out for 5.

#48 Konfuzfanten

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Posted 11 October 2012 - 12:51 PM

Ohh, sorry. was going to say that in WvW i always use staff. In dungeons i run 70-80% hammer/2h sword and the rest of the time i mix hammer, 1handed sword, mace, scepter+focus/shield depending on what we are fighting. The only place i run with staff is in TA, so i can handle the deadly blossoms. Its my experience that the overall dps is just to low with the staff(even with empower always on CD), and if i can stand still and use empower i dont need the healing.

EDIT:
is using the standard gear:
mainly knight(power, prec and tgh) with a few pieces of dungeon gear(power, vita and tgh)
15-6000 HPs depending on weapon.
2600+ armour, again depends on the waepon.
trait: 0/20/10/30/10 - not optimal, but it works in all dungeons exp modes.

Edited by Konfuzfanten, 11 October 2012 - 12:56 PM.


#49 Strife025

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Posted 11 October 2012 - 05:34 PM

View PostKotaff, on 11 October 2012 - 04:20 AM, said:

Hey man, love your build. My recent guardian has just gone to lv 80, and I am still not so sure how I want to build (her). I have 1 or 2 questions though, cause I just don't wanna copy that build (what I almost did with the last build I saw). And since I will be mostly using my guardian for WvW, and (maybe) for dungeons, it looks like you could have some nice info :P

A bit of backgroung (disregard this if you want, it is not needed at all), I was intending to run 0/15/5/20/30, valkyrie armor, emerald trinkets, +30% boon duration +20% might duration runes, and stuff like stacking precision and crit chance sigils, not yet set on weapons (but still liked a bit of all combos). Some of this seems to be not as usefull ( 15 points in radiance, for example), now that I like my thief a lot for DE farming.

First, what do you think about valkyrie armor instead of pow/vit/tough? I find your build (a bit) lacking in critical damage, but that might just be because I'm not set on having 30 valor points, I guess 30% crit damage is pretty good too, hehe. The 2 reliable ways of getting power + vit + toughness is kodan armor and invaders (bade of honor option), which both kinda look hard to get ( I wouldnt mind the 1200 tokens/ 20 dungeons runs), if only I wanted the skin too ^^

Second, I have still some hard times deciding not to take any virtue traits, but at the same time most of your trait points seem very important (mostly the last major trait slots?). Like at first, I was thinking of getting +60% boon duration (from virtues and 2 diff + boons duration runes), with the possibility of a +20% duration to might/prot/regen, but maybe thats just because I liked the idea of 100% swiftness through retreat and save yourself too appealing.

Another thing that bothers me is that I have a dilemma between the stats which the trait offers and the trait slots tha are link to their respective lines. I am keeping at least 20 points in honor, the slots are great, the stats very good too. Radiance and virtue both give very nice stats :

you want a solid precision base for the honor traits that trigger on crit, and radiance helps with that, and the virtue recharge rate + boons duration are very very good imo, but their trait slots are a bit *disappointing, you could say [ not going to spend more than 10-15 in radiance, and virtues is 20, for trait slots, but 30 could still be doable for the sheer stats.

  , sadly the build editor doesn't have many options with the gear (its set to the PvP format), so it's harder to do the comparison... but anyways, if you could give me any advice on these matters I'd be really happy!
Main issue with full power/prec/tough gear is the guardian's low base health pool, which is obviously linked to their huge number of heals/boons/virtues. With 20 in honor and no other vit, you're sitting around 13k health. I find a 38% base (43% with 5% in weapon) a very respectable number for a non-burst build while still having a large amount of survivability. I've always preferred around the 17k area to help protect against some of the harder hitting things in dungeons and WvW. There is the side where too much vit is bad, especially for guardian and specifically this build, but there's also the flip side where your e-hp is just too low by only stacking toughness. Even with toughness on all your gear there are times where you are going to still get hit hard, where you are going to get hit with more conditions then you can shout off, and where that extra 4k health will be very useful, especially with how much resolve heals for. Sure in the perfect world you may be able to dodge every big hit or make perfect plays, but reality usually doesn't always happen like that, and being downed as a melee build who is constantly targeted does alot more harm to party dps then 10% more crit or whatever you could get instead of 4k health.

You should be focusing on traits for your build, not lines just to fill in stats. There are so many ways to gear to fill in stat combos you want, there is only 1 way to get a trait that will define your build. Pwr/Prec/Tough/Vit/boon duration are all useful for this build in varying levels, if you need more of something do it through gear, not by wasting traits. There are many viable builds, a boon duration shout build is great and a huge help for your party, but when deciding on your build I would avoid certain things just because they give you more stat points while limiting your build (i.e. 15 radiance instead of 10 for dungeon running). Really just decide what you want to contribute in a group, if you want to focus on boon duration stacking and melee damage, then go for that. If you want to focus on an AH sustained healing build like mine, then go for that. You can always respec for 3s50c if down the road you stop running dungeons and just farm karma everyday.

Also AC and SE also offer power/vit/toughness gear.

I got my Hotw set from running path 1 once a day because it's insanely easy and takes 20 minutes, but if you are rushing for gear, AC is probably the easiest (even though I think it's ugly, but you can always transmute in the future). I run each path once a day (180 tokens total) with friends/guildies still because each run takes 15-20 minutes and you get 41s + drops + tokens for alts, etc. It will only take 1 week of running AC to pretty much get all your armor. I believe AC is the only dungeon left where the last boss still drops 15s (+26s for normal complete) and pretty sure they are going to eventually nerf it.

View PostWspc, on 11 October 2012 - 08:20 AM, said:

Sorry if this seems to be a little off topic but I'm totally lost with the traits and can't find any help which make things clear to me.
I am lvl 41, mainly do PVE (just tried AC story yesterday with some hard fights :-) ) , found lot of informations about how and what when I get to 80 but found limited amount (and bit confusing) info about which traits are important through leveling. There is a greatsword guide in the forums for leveling but I don't know still viable after the changes, but my main question would be what traits get 1st while leveling, what are most important for PVE (only PVE)?
Thanks for any answers!
Have a nice day!
I can tell you what I personally did but it may not be ideal for everyone. Mainly because I already had 100% world completion on my 80 Necro before making my 2nd guardian, so I wasn't exactly trying to do dungeons and what not.

Basically, at least in my view, PvE outside of dungeons is extremely easy. All that matters is killing fast, and tagging things in DE. I also did most of my leveling solo after my first character since guildmates were already 80 and weren't focusing on alts.

For the first 30 levels I went 10 honor with meditations, 10 valor with symbol size, and 10 radiance with 20% signet reduction for heal. I mainly ran meditations leveling up, because smite conditions and JI are amazing. When buying the tier 2 book, I took out the 10 in honor for symbol size and went straight 15 radiance, 5 virtues which is obviously amazing for PvE and leveling. Then started going for 20% cooldown on 2-hand weapons. Then just took 10 in zeal as I neared 80.

I don't have much advice for exact dungeon builds <80 because I didn't do them. But shouts are always good, so maybe 20% shout cooldown, 2 hand mastery, and 10 in radiance for heal cooldown would be good for where you're at.

View PostEpedimek, on 11 October 2012 - 09:52 AM, said:

I am actually wearing Cleric Draconic slowing trying to rune  for soldier and now after seeing this I wanna swap over to gear such as yours. considering im broke now, this video and the detailed description of the build seems more like me. should I just craft a full set of MF gear and farm money for the weapons/trinkets or just hit up Hotw hard to grab this gear.
It's really easy to gear up through dungeons running AC all, Hotw 1, and CoF 1/2. I have a full draconic mf set + rare jewelery for farming, but I'm not sure if you should do that if you have no gold right now. Easiest way to get gold is hit your orichalcum/ancient wood nodes once a reset for basically 1.25g with 15 minutes of work. Don't be afraid to use waypoints for various nodes across the zone, because the 10 minutes you may save from running all over the zone is worth the 2s cost when you're farming 1g+ in 15 minutes and want to go do other stuff. Also running AC for tokens will also get you 1.5g per hour in a good group. I don't even actually farm anymore. I have 3x level 80s so I take 45 min a day to hit all my Orich/Wood nodes (which have awesome placement this week on HoD) for 4g a day with hardly any work. Then I just do dungeons or WvW and get whatever silver that comes from that. Just give it a week and you should have more then enough gold, unless you are going for legendaries it's extremely easy to gear up and get gold in this game at a decent rate per day without actively farming.

View PostSpiky729, on 11 October 2012 - 10:27 AM, said:

Hi Strife, I have problems with loading builder gw2skills, may I ask you to post here your trait list, please?
0-10-30-30-0

Radiance: Signet cooldown
Valor: AH, Purity, 5% toughness to crit
Honor: 20% shout cooldown, 2-hand mastery, Crit gives might for 5s

View PostKonfuzfanten, on 11 October 2012 - 12:36 PM, said:

Not a bad build, especially if we are talking pure dungeon runs. For pure dungeon runs 10 points in Virtues isnt mandatory, although i wont leave home without 10 points in Virtues, i understand that its situational.

But in WvW? The trait "Master of consecrations" is as close to mandatory as you get, running around in WvW without wall of reflections just gimps your groups survivability and dps. Thats 10 secs of no range to very little range dmg, while you can pewpew all you like.

Next thing: i wouldnt do WvW without "retreat", our best mobility skill and one of our best WvW skills. Ofc if you are running around in a small group fight other small groups then "stand your ground" might be better. bBt from my point of view mobility always wins in WvW. Same thing with 2H-sword in WvW, not a very effective weapon in +10 ppl group fighting. If your group is build for melee rush/teleport and are fighting ppl that have no clue about how to kite, then 2h sword is great, if you are fighting ppl that know how to kite and use range weapons you will die before you get close enough to use your 2h-sword.

But for pure dungeon runs its a good solid build, even though im not a fan of altruistic healing/staff :)

Completely understand what you're saying for WvW. I'll give you a little history on why I play what I play now, which does not apply to a large portion of people most likely. Since this guide is in the PvE section I was more focused on dungeons, although I will attempt to explain why I personally use it for WvW as well.

I was in a TA guild before release, meaning I joined HoD 1 minute after the servers came up. The first month of WvW was crazy, I used my 80 necro and didn't even roll a guardian until like 2.5 weeks after release, and didn't start using him in WvW until week 3 or 4.

Originally I had a full consecration/support guardian on my charr with a 0-10-10-30-20 build. At this point, we were still in the larger organized group mindset before people started dropping off, so I did alot more siege then open world WvW because we could field more people. You are right, reflect wall (especially with staff 4) and sanctuary are amazing, and I would run both of those and JI with GS/Staff and generally support and get on rams in WvW.

By the time I had leveled my second guardian to 80, people started leaving the game. Then my original TA guild had alot of people leave for stupid WoW, and the remaining people merged with another TA guild which is where I am now. Shortly after that CND left, and then TA broke up. For about the past 2 weeks (actually I haven't WvW'd since Monday's patch though because of how broken people rendering is now which was made even worse with that patch and they are trying to fix supposedly based on dev response on official forums), I have been running in smaller 10-15 guild groups and letting the zergs focus more on big sieges and taking camps and off-towers. Granted sometimes we join the zergs, but many other times we split off. We have both support/consecration guardians, and a couple initiators that work very well for organized guild groups. I switched to a more mobile small skirmish build which went well with my dungeon build.

This means I usually take Shelter and JI instead of resolve and save yourself. I don't need retreat because I've never found myself without swiftness running around in guild groups. With all the shout swiftness from various classes, symbols from guardian, mesmer swiftness, etc. from all the classes it's just a wasted slot for me. This is one reason why I leave on staff, the other for offensive or defensive wall, and using staff 4 when appropriate. I take GS for the leap and pull. I have people backing up who are in mumble which is significantly different then if you were in WvW without a guild. I never go into WvW without a guild, I'd rather do PvE stuff outside of normal WvW times then run around with a zerg. There is also food (one in particular in the pepper line, look it up) which gives 20% chance to chill on crit during night time which is amazing.

Whew that was long, but basically that is my thought process on why I use the build I do. Again it's very easy to switch traits for WvW because there is a re-trainer for 3s50c (which is nothing at 80) and is what I did for a while on my first guardian when I wanted to farm vs going into WvW. Now I just leave my current traits the way they are on my current guardian.

Edited by Strife025, 11 October 2012 - 06:34 PM.


#50 Aaron The Guardian

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Posted 11 October 2012 - 05:50 PM

Hello Strife, I was wondering if you could give me some tips on a guardian build. Right now I am using Cleric Draconic armor with a hammer and staff. My stats are 0 15 5 30 20. I don't know what build to go with and what weapons to use. I think I want to switch to a scepter/focus and mace/shield. I have came to the conclusion that I want to use the dungeon armor with power/toughness/vitality. If you could give me any tips that would be much appreciated. Thanks man!

#51 Strife025

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Posted 11 October 2012 - 05:54 PM

Also I can't believe anyone saying staff 4 is bad with this build if you've actually tried it. Go to ~27 seconds in the video I posted above and watch it. I do have regen buff on which helps some, but notice my hp going from ~1400 to 9k (again it's lvl 75 dungeon so not the full amount you would get at 80) without using my actual heal spell and the number of heals when I switch to staff and dodge out when I'm near death.

At level 80, over the course of staff 4 channel you will receive 12 stacks of might for you and your party, which is 4320 self healing with AH from might stacks, plus another ~1600 AoE heal, that is better then most heals and isn't even your heal skill. With Sigil of Energy the idea is to dodge out for an initial 429 AoE heal, immediately cast empowering, then using swiftness symbol to do damage + give more healing through boons and possibly explode your staff 2 skill. You also have to consider you are giving your group 420 power for a few seconds as well. Staff is not a dps weapon, yes the dps is terrible. I don't see the point of taking two dps weapons, weapon slots are situational and staff is an excellent situational swap, especially with sigil of energy. As you can see in the video, I swap out to staff defensively to recover in instances where it is required. It lets you use your staff cooldown, get your health back up, and then switch back to GS for a majority of time. And GS synergizes with this build because of cleave, might on 3rd hit, the fact that WW stacks vigor like crazy and pretty much throws out AoE might every second which means lots of healing, and then of course the symbol which gives retaliation per second for heals + can crit for more heals.

I have run dungeons and bosses without ever needing to use my actual heal skill while staying in melee range because of the number of boon heals, while other people are dying and I'm still at 75%+ health. There is no way people have tried this build and think staff or AH is bad.

I'll work on making on getting footage of various dungeons over the next week or so and eventually make a video.

Edited by Strife025, 11 October 2012 - 06:39 PM.


#52 Strife025

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Posted 11 October 2012 - 06:27 PM

View PostAaron The Guardian, on 11 October 2012 - 05:50 PM, said:

Hello Strife, I was wondering if you could give me some tips on a guardian build. Right now I am using Cleric Draconic armor with a hammer and staff. My stats are 0 15 5 30 20. I don't know what build to go with and what weapons to use. I think I want to switch to a scepter/focus and mace/shield. I have came to the conclusion that I want to use the dungeon armor with power/toughness/vitality. If you could give me any tips that would be much appreciated. Thanks man!

Honestly, I can't really just start making builds for everyone, I can answer questions and try to give advice based on my experience, but you need to figure out what type of role or build you want at least. I just know alot about my specific build and wrote a guide for it, I have general guardian knowledge obviously since I have spent hundreds of hours on the class, but I don't claim to be an expert or even know every single build. I mean the game is like 6 weeks old, I'm sure other smart people will come up with stuff I haven't thought of.

Mace/shield means you basically want to be a support/tanky build, with swap to root + range + focus shield when you need to back-off, so you're probably wanting to go for boon duration shout build which works with mace regen symbol and shield protection buff, or possibly some spirit weapons. Crit and 2 hand mastery are obviously pointless in that build, and AH isn't really good for that build either. Obviously shouts or spirit weapon duration depending on what you do, 10 in radiance for signet cooldown, 20 in Valor for shield trait, then 20 in honor because reckless daring is amazing for heal/support builds and you could either take some res or symbol traits and 20% shouts if you go shouts. Battle Presence could be okay with 30 but I would really only think about it if you took Absolute Resolution, and even then it would have to be very specific to a support build for healing which I think would be better with staff instead of scepter.

Really it's all theory crafting and you need to test and figure out some stuff yourself, because I haven't done any real testing on a mace/shield build that supports and increases boon duration or uses spirit weapons.

#53 Kotaff

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Posted 11 October 2012 - 07:50 PM

View PostStrife025, on 11 October 2012 - 05:34 PM, said:


*Clip*


Thanks for the answer, but you might have understood one thing or two wrong (then again, I wasn't very clear). First off, I was never intending to go full toughness, that'd be terrible, you'd lack the vitality (as you said, bad against high condition situations), and also on other stats (in my case, most likely crit dmg). And I guess you're right on traits and stats, but I don't agree with the virtue trait, as boon duration and virtue recharge is rather unique, stat wise. Here's what I've come up with.

WvW wise, I think I'm sold on your gear, I'm gonna get pretty much that, though in PvE I might go for another setup. As you said, I'll be going for shouts and boon duration, but I did like the idea of having a staff and AH. as I said, I'm going for Valkyrie armor, and emerald trinkets (so pretty much the same precision, but more crit dmg at the cost of some toughness), because I played my thief a lot, so dungeons = dodging damage, not outhealing it... that might change ^^

Trait wise, I'ma go 0/0/30/20/20, sacrificing the blind, signet recharge, 2H recharge OR might on crit (I'll have to test), to still get the virtues I like (the last 2 slots are disappoiting, so 20 points only). I chose 20 also to get an extra conditiong remover (instead of the soldier rune).

Anyways, I guess I,d be a bit more offensive, have less instants heals, but longer boons. But that will most likely be my "casual gear", with a more defensive one for harder stuff like organized WvW or the hardest dungeons. But thanks for the build you've posted, it's really great!

#54 Strife025

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Posted 11 October 2012 - 09:09 PM

View PostKotaff, on 11 October 2012 - 07:50 PM, said:

Thanks for the answer, but you might have understood one thing or two wrong (then again, I wasn't very clear). First off, I was never intending to go full toughness, that'd be terrible, you'd lack the vitality (as you said, bad against high condition situations), and also on other stats (in my case, most likely crit dmg). And I guess you're right on traits and stats, but I don't agree with the virtue trait, as boon duration and virtue recharge is rather unique, stat wise. Here's what I've come up with.

WvW wise, I think I'm sold on your gear, I'm gonna get pretty much that, though in PvE I might go for another setup. As you said, I'll be going for shouts and boon duration, but I did like the idea of having a staff and AH. as I said, I'm going for Valkyrie armor, and emerald trinkets (so pretty much the same precision, but more crit dmg at the cost of some toughness), because I played my thief a lot, so dungeons = dodging damage, not outhealing it... that might change ^^

Trait wise, I'ma go 0/0/30/20/20, sacrificing the blind, signet recharge, 2H recharge OR might on crit (I'll have to test), to still get the virtues I like (the last 2 slots are disappoiting, so 20 points only). I chose 20 also to get an extra conditiong remover (instead of the soldier rune).

Anyways, I guess I,d be a bit more offensive, have less instants heals, but longer boons. But that will most likely be my "casual gear", with a more defensive one for harder stuff like organized WvW or the hardest dungeons. But thanks for the build you've posted, it's really great!

Gotcha on the Valkyrie, my mistake. Sure that could work, it has enough vit and toughness to not be completely glass cannon and if you are taking boon duration from virtues and runes it means you would have more protection up-time as a trade off. While I really think the 32 sec. signet heal instead of 40 seconds is big, I could see how it wouldn't be needed many times since I don't use my heal every 32 sec either, it's more of a choice for having that option for really hard things. Absolute resolution is a good call though because without soldier runes in a shout build you would need an active way to remove conditions.

So definitely I could see your build working.

Edited by Strife025, 11 October 2012 - 09:10 PM.


#55 Goojilla

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Posted 11 October 2012 - 09:59 PM

Hey man nice build.

I'm currently running a healing power/boon duration build with 0/10/0/30/30, using shouts for all my utilities.

When I am doing HotW path 2 (the part with the quaggans), I really enjoy tanking the boss for my team while they easily take out the quaggans without having to deal with the boss's ice spells. I am able to do this by just keeping up high regen with Virtue of Resolve and Hold the Line and dodging a lot. With the amount of healing power I have with this build, I am able to just dodge the boss all the time to keep my health high, and I will use my big heal whenever I get too low (from losing my dodging-rhythm). On top of all that, I am still able to pump out a lot of damage through stacks of might (via Empowering Might and Virtue of Justice) and my power is all right.

This is one of the instances in Guild Wars 2 where I feel like I am actually playing a tank role. Would this build be able to do that as well? I really want to try the P/V/T set, but I'm not sure if I'll still be able to do this kind of tanking and healing-with-dodges without all that healing power. Are there ways to accommodate for the lower healing power?

Would love your input, thanks!

#56 Strife025

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Posted 11 October 2012 - 11:16 PM

View PostGoojilla, on 11 October 2012 - 09:59 PM, said:

Hey man nice build.

I'm currently running a healing power/boon duration build with 0/10/0/30/30, using shouts for all my utilities.

When I am doing HotW path 2 (the part with the quaggans), I really enjoy tanking the boss for my team while they easily take out the quaggans without having to deal with the boss's ice spells. I am able to do this by just keeping up high regen with Virtue of Resolve and Hold the Line and dodging a lot. With the amount of healing power I have with this build, I am able to just dodge the boss all the time to keep my health high, and I will use my big heal whenever I get too low (from losing my dodging-rhythm). On top of all that, I am still able to pump out a lot of damage through stacks of might (via Empowering Might and Virtue of Justice) and my power is all right.

This is one of the instances in Guild Wars 2 where I feel like I am actually playing a tank role. Would this build be able to do that as well? I really want to try the P/V/T set, but I'm not sure if I'll still be able to do this kind of tanking and healing-with-dodges without all that healing power. Are there ways to accommodate for the lower healing power?

Would love your input, thanks!

AH is what accommodates for lower healing power because you are constantly being healed from boons.

I'll try to get some videos together tonight for various bosses when I do my daily dungeon runs and edit a short video which I can hopefully have up by tomorrow.

#57 Konfuzfanten

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Posted 12 October 2012 - 12:15 AM

strife025, just want to say thanks, some good posts and thoughts. Appreciate that you spend so much time to writing replies :)

Ill have to give your staff+AH healing build a go soon.

#58 Epedimek

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Posted 12 October 2012 - 12:56 AM

Alright thanks strife, I will be going for a legendary but I'm not trying to do that right now legendary will come later since I wont have the world first or server first sunrise or twilight then im not too worried about that right now. thank you for the information :)

#59 Kenzuro

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Posted 12 October 2012 - 02:52 AM

If there is one thing i still cant decide, is what legendary to shoot for =[. If only the shield was more useful.

#60 Strife025

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Posted 12 October 2012 - 02:45 PM

Updated Post with a video of my gear and build and also a sample of a HotW run from last night showing you can pretty much just tank alot of bosses and do excellent damage in melee range.

I do the same thing on most of the other dungeons I run as well. I am going to start making some dungeon walkthroughs with commentary which I'll probably make another thread for and post the link in my guide.




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