I've been playing Mesmer since release in GW2 and I've loved the class so far. I'm primarily a WvW player and I only do dungeons on the side to gear up - I generally run the exact same build in dungeons as I do in WvW which is a very Confusion focused build. I'm using a staff on my main-hand for my conditions, AoE and to help with confusion/condition application and a Scepter/Pistol dual-wield on my off-hand for smaller fights like 1v1s. I am however looking at using a sword off-hand instead of pistol, but I haven't actually tried it yet.
My full weapon setup, planned rune/sigil setup, etc can be found here: http://www.guildhead...70z7kNo70V.
I have a few questions related to this:
1) Which dungeon gear should I be going for? I'm trying to decide between Power/Precision/Crit and Power/Precision/Condition Damage. Another possibility is a mixture of the two where I go 3 with Crit, 3 with Condition. I'm wondering if crit would be better (given that I'm planning on using Adventurer Runes,or other equivalent condition damage runes,) so that I can get higher single target damage or if running this build I should be trying to stack 100% condition damage where ever possible.
2) Can anybody offer any suggestions to runes if Adventurer is not the preferred? I picked it because it gives me a good mix of power and condition damage and also gives me the 50% endurance on heal.
3) I see no problems with my trait build but perhaps somebody has suggestions for something that would work better? I really like the confusion-based build however I'm definitely open to trying out something new if somebody has a good suggestion.
Thanks for the help!
Edited by xTiming, 10 October 2012 - 03:10 AM.