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#1 The Comfy Chair

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Posted 10 October 2012 - 06:42 PM



I...want...so...much

The site, robertsspaceindustries.com is currently down due to the massive influx of people wanting to find out more, but it's well worth a check out. The team are doing this sans publisher and going down a crowdsourcing route. So if you're as excited by the prospect of this game as i am, throw some money at your screen (them)!

If you want to check if your computer will run GW2, check here.

If you find out you can't and need to think about upgrading or building another, check here.


#2 Quark

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Posted 11 October 2012 - 02:12 AM

"We have backed Oculus Rift and will support it in Star Citizen / Squadron 42. Who doesn't want to sit in their ship, hands on your joystick and throttle, swiveling your head, to track that enemy fighter that just blew by?"

This makes me *very* interested.


To quote: I...want...so...much

EDIT: Changed some words the filter was snagging.

Edited by Quark, 11 October 2012 - 02:14 AM.


#3 Elan

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Posted 11 October 2012 - 02:57 AM

Holy....

I never played Wing Commander or Freelancer, but having come from a Freespace background, and having respect for the impact those two games made on the genre.....


*gets teary eyed*

I... I thought these works of glorious art were extinct!

Edited by Elan, 11 October 2012 - 02:58 AM.


#4 Leyana

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Posted 11 October 2012 - 03:32 AM

So, this is supposed to be F2P. After MWO, I'm not holding my hopes very high. But by god I'm loving the sci-fi sim genre coming back like this. First mechs now space combat. At this point I don't care if it isn't that good, I'm just loving the fact that I'm getting some bits of my childhood back in HD.

#5 Heart Collector

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Posted 11 October 2012 - 05:26 AM

*SQUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE*

Ahem. Must find out more!!!! I miss my good old space sims!!!

#6 The Comfy Chair

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Posted 11 October 2012 - 11:59 AM

View PostLeyana, on 11 October 2012 - 03:32 AM, said:

So, this is supposed to be F2P. After MWO, I'm not holding my hopes very high. But by god I'm loving the sci-fi sim genre coming back like this. First mechs now space combat. At this point I don't care if it isn't that good, I'm just loving the fact that I'm getting some bits of my childhood back in HD.

It's not F2P, it's like GW2 :) You stump up $60, and there'll be a store that isn't necessary to play the game. They specifically mention GW2 a few times as to what their business model will be.

Edited by The Comfy Chair, 11 October 2012 - 12:00 PM.

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#7 Heart Collector

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Posted 11 October 2012 - 01:03 PM

Now that I've sobered up and stopped giggling like a madman and dribbling all over my keyboard, I'm gonna allow myself to be sceptical...

I virtually grew up with Wing Commander and Privateer games and spent hundreds of hours on Freelancer, so even if the game was half as ambitious I'd be thrilled to play another Chris Roberts game. I don't doubt his intentions, vision or talent, but what he's proposing seems like a really tall order to me. I fear he may be overstretching his bounds heavily, as well as placing too much faith in gamers today - Those of us who loved his games will be behind him 100%, but will we be enough to make this dream come true?

I am definitely going to pledge - unfortunately due to the situation in my country I'm in a bad financial state despite having a job and can't pledge more than the initial 8 Euro. I wish I could go for the 30 Euro pledge (I really want to see this project realized!) but I'd rather be prudent.

To be honest... I wouldn't care even if the graphics were slightly better than good old Freelancer. Having played games since the mid-late 80s they really are not important to me as long as there is a consistent and tasteful aethetic and atmosphere to the game. But everything else excites me a lot... It sounds like the game I always dreamt of in every respect, but always dismissed as a utopian fantasy (I think I'd even made a post in a "describe your dream MMO" thread a while back). If it comes true... Holy crap...

Help me Chris Roberts... You're my only hope! Also, shut up and take my money! :lol:

Edit: And THANKS to The Comfy Chair for posting this - you really made my day! First ArenaNet makes an MMORPG that includes many things I always missed in MMOs, now Chris Roberts reads my mind. Yay!

Edited by Heart Collector, 11 October 2012 - 01:05 PM.


#8 Kysio

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Posted 11 October 2012 - 01:28 PM

Space sims were such great genre back in 90's, with freespace 2 being imho a peak of it, but also last big step and with it's poor sales forecast of genre's fall from once popular to a niche market.

I think nostalgia is getting on to me...

Edited by Kysio, 11 October 2012 - 01:29 PM.


#9 Garrand

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Posted 11 October 2012 - 01:30 PM

Shut up...

Posted Image

...and take my money.

Edited by Garrand, 11 October 2012 - 01:31 PM.


#10 Treble

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Posted 11 October 2012 - 02:12 PM

View PostThe Comfy Chair, on 10 October 2012 - 06:42 PM, said:

throw some money at your screen!
I did. As soon as I read "space sim" and "MMO", I reached into my wallet and threw a wad of cash at my monitor out of excitement.

Is it bad to hope for the bastard child of Freespace 2 and EVE Online?

Edited by Treble, 11 October 2012 - 02:14 PM.


#11 KQ

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Posted 11 October 2012 - 04:48 PM

View PostTreble, on 11 October 2012 - 02:12 PM, said:

Is it bad to hope for the bastard child of Freespace 2 and EVE Online?

Not at all. There's a serious lack of such in today's market. As someone who has played space sims of yore, this game is definitely set on my radar.

#12 astromarmot

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Posted 11 October 2012 - 04:54 PM

Charr has always reminded me of Kilrathi...

#13 Treble

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Posted 11 October 2012 - 05:00 PM

View PostKQ, on 11 October 2012 - 04:48 PM, said:

Not at all. There's a serious lack of such in today's market. As someone who has played space sims of yore, this game is definitely set on my radar.
Reminds me. I still haven't beaten that Descent: Freespace level where you have to protect 3 ships, one being a satellite I think. I just remember there being a crapton of bombs and torpedos being dropped on them and I could never get to them all.

Edited by Treble, 11 October 2012 - 08:16 PM.


#14 Leyana

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Posted 11 October 2012 - 10:25 PM

Hmmmm. B2P huh. That actually does sound better.

Also, here is some art! http://www.kotaku.co...umphant-return/

Enjoy.

#15 Eon Lilu

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Posted 11 October 2012 - 10:43 PM

Played freelancer for 9+ years, still play it now and was one of my first multiplay online games. Roleplaying a pirate or trader, or being a true bounty hunter, or a home navy protecting borders, freelancer was the best game I have ever played and nothing has come close to how immersive and longevity of freelancer was.

Been waiting for freelancer 2 for years now, can't wait for this game.

I have one issue though with these pledges system, one of the pledges is like 10,000 bucks and all of the pledges give different titles and items upon release of the game, I don't like how people who pay more money will get things in the game not available to other players.

If the pledge items are available through in game playing methods then fine, but if there not then I really hate the pledge system there running. I am not willing to pay anything until its confirmed we can get these titles and in game items without paying 10,000 bucks.

http://backup-na.rob...industries.com/

http://www.robertsspaceindustries.com/

Edited by Eon Lilu, 11 October 2012 - 10:46 PM.


#16 Leyana

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Posted 11 October 2012 - 11:39 PM

Don't most of the pledge systems work this way? I doubt that whatever they get as pledges will be available in game because what people are buying is being a 'special snowflake'. Though if their game is to be successful, all the pledges are buying would have to be skins (like MWO) and an equivalent ship available through normal play.

#17 Heart Collector

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Posted 12 October 2012 - 05:14 AM

View PostEon Lilu, on 11 October 2012 - 10:43 PM, said:

Played freelancer for 9+ years, still play it now and was one of my first multiplay online games. Roleplaying a pirate or trader, or being a true bounty hunter, or a home navy protecting borders, freelancer was the best game I have ever played and nothing has come close to how immersive and longevity of freelancer was.

Been waiting for freelancer 2 for years now, can't wait for this game.

I have one issue though with these pledges system, one of the pledges is like 10,000 bucks and all of the pledges give different titles and items upon release of the game, I don't like how people who pay more money will get things in the game not available to other players.

If the pledge items are available through in game playing methods then fine, but if there not then I really hate the pledge system there running. I am not willing to pay anything until its confirmed we can get these titles and in game items without paying 10,000 bucks.

http://backup-na.rob...industries.com/

http://www.robertsspaceindustries.com/

I think that what Leyana mentioned in her (his?) above post is correct... Logically there will be equivalent ships but the skins will be unique to the people that pledged.

Also, Roberts mentioned Guild Wars 2 as far as the money is concerned... Which leads me to believe that he wants to follow ANet's model to an extent. We'll see.

#18 KQ

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Posted 12 October 2012 - 01:35 PM

Aye, the business model is explained in the FAQ:

Quote

What's Your Online Revenue Model?

Not a subscription but not free-to-play; rather a hybrid of these two business models. Much like ArenaNet's Guild Wars 2, you will purchase the PC game and pay no recurring subscription charges. Your purchase of the game will allow you to play in the universe for free, forever! The game will offer a variety of virtual items for purchase with in-game credits allowing you to spend money on items that offer more ways to express yourself, provide convenience, and customize your experience. But the cardinal rule regarding "in-game purchases" is: Players who spend money purchasing in-game credits will have no advantage over players who spend time!
Everything is bought with in-game credits. These purchases won't offer any advantage over someone who puts in the "game-time" to earn the same amount of credits. You might ask, why have "in-game" purchases at all? This allows us the resources to support the game on an ongoing basis as well as continually add content.


#19 Haishao

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Posted 14 October 2012 - 12:25 AM

I love that he chose to use GW model.
Freelancer wasn't only one of my favorite game of the last 10 years but is also the only space game I ever liked for the simple fact that it didn't try to replicate reality and was very immersive.

From the video it seems like music will be similar too, which is very good!

I really can't wait to play.




#20 Eon Lilu

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Posted 14 October 2012 - 09:12 PM

I hope they make the amount they need to make this game. Freelancer was my favourie game of all time.

http://www.robertssp...m/star-citizen/

#21 Treble

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Posted 15 October 2012 - 06:42 PM

This got me so excited, that I went and bought Freespace 2 again. Will download FS2 Open and all the graphical updates this weekend. Can't wait.

I'll buy X3 as well.

BTW, anyone try out SpaceEngine?

Edited by Treble, 15 October 2012 - 06:46 PM.


#22 Turambar

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Posted 15 October 2012 - 09:48 PM

Finally: The cirlce is complete... :)

#23 BaconSoda

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Posted 20 October 2012 - 05:04 AM

As an avid Freelancer and Starlancer (Wing Commander) just hearing about this, I really hope this culminates in success. It sounds like the game Roberts purportedly wanted to make in Freelancer. I can't count the number of times I've said that if Freelancer were completed with all the things it was supposed to have, we'd still be talking about it as one of the greatest games of all time. If this game is anything like what it's being described as, it will be the brightest light in a very dark genre.

#24 Eon Lilu

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Posted 20 October 2012 - 05:40 AM

View PostBaconSoda, on 20 October 2012 - 05:04 AM, said:

As an avid Freelancer and Starlancer (Wing Commander) just hearing about this, I really hope this culminates in success. It sounds like the game Roberts purportedly wanted to make in Freelancer. I can't count the number of times I've said that if Freelancer were completed with all the things it was supposed to have, we'd still be talking about it as one of the greatest games of all time. If this game is anything like what it's being described as, it will be the brightest light in a very dark genre.

They just started a kickstarter way of pledging aswell as the main site, they have passed 1 million dollars so they game will definetly be made.

YAY!!! Only thing now is to try to get to 6 million dollars to speed up devolepment and create a full immersive open universe type game with everything we want in it. If they only get 2 million then we still get that just it will take alot longer.

Edited by Eon Lilu, 20 October 2012 - 05:40 AM.


#25 BaconSoda

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Posted 20 October 2012 - 08:06 AM

Yes, I know there's a kickstarter, but that's no real guarantee that a game will be made as described. I'm very optimistic, don't get me wrong, but Freelancer was a pretty low blow compared to what it was described as. A great game, but it was described as the exact same thing as this game and we all know what we got. Maybe that was Microsoft's fault. Oh well.

That said I've never been more excited about a game.

#26 Heart Collector

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Posted 20 October 2012 - 08:27 AM

View PostBaconSoda, on 20 October 2012 - 08:06 AM, said:

Yes, I know there's a kickstarter, but that's no real guarantee that a game will be made as described. I'm very optimistic, don't get me wrong, but Freelancer was a pretty low blow compared to what it was described as. A great game, but it was described as the exact same thing as this game and we all know what we got. Maybe that was Microsoft's fault. Oh well.

That said I've never been more excited about a game.

I kinda remember the Freelancer hype... And yeah compared to what was promised it was pretty underwhelming (specifically for me most of the planets were very boring, the non plot central NPCs and dialog were very generic and the ships and weapons had little flavor), but I learned to love it for what it did offer - namely the addicting combat, awesome and rewarding space exploration and good sense of progression.

I'm hoping to get paid soon so I can at least pledge 8 Euros.

#27 Eon Lilu

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Posted 21 October 2012 - 12:18 AM

View PostBaconSoda, on 20 October 2012 - 08:06 AM, said:

Yes, I know there's a kickstarter, but that's no real guarantee that a game will be made as described. I'm very optimistic, don't get me wrong, but Freelancer was a pretty low blow compared to what it was described as. A great game, but it was described as the exact same thing as this game and we all know what we got. Maybe that was Microsoft's fault. Oh well.

That said I've never been more excited about a game.

Yes that was microsofts fault, they forced rushed release and after they cut finding once game was launched. Digital Anvil the team creating the game sufffered because of it. Is probably why he is going crowd funding this time to avoid politics and publishers causing problems, they will be making this game 100% sure.

Edited by Eon Lilu, 21 October 2012 - 12:20 AM.


#28 FoxBat

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Posted 21 October 2012 - 06:34 AM

View PostEon Lilu, on 21 October 2012 - 12:18 AM, said:

Yes that was microsofts fault, they forced rushed release and after they cut finding once game was launched. Digital Anvil the team creating the game sufffered because of it. Is probably why he is going crowd funding this time to avoid politics and publishers causing problems, they will be making this game 100% sure.

Uh he's still looking for investors to cover the other 70% of this game's 14m budget. The crowdfunding is mostly to get THEM interested.

Edited by FoxBat, 21 October 2012 - 06:34 AM.


#29 Eon Lilu

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Posted 21 October 2012 - 08:25 AM

View PostFoxBat, on 21 October 2012 - 06:34 AM, said:

Uh he's still looking for investors to cover the other 70% of this game's 14m budget. The crowdfunding is mostly to get THEM interested.

He already said due to the impressive support the game will be made, now its just about how fast and how much will be in the game. The starting budget is also only 2 million...the rest are stretch goals.

#30 FoxBat

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Posted 21 October 2012 - 10:23 AM

View PostEon Lilu, on 21 October 2012 - 08:25 AM, said:

He already said due to the impressive support the game will be made, now its just about how fast and how much will be in the game.

Crowdfunding support that impressed investors, who he is now beholdent to for milestones, quarterly updates and so forth.




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