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#61 Heart Collector

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Posted 23 November 2012 - 06:11 AM

View PostRhododendron, on 23 November 2012 - 05:21 AM, said:

I'm a little worried. I would personally just grab the money and vanish to a tropical island.
What? Suddenly le wild 6 Milllion dollars appears and i'm supposed to start building a revolutionary space game from the ground up that rivals that seasoned MMO sacred monster called EVE? Also, those videos look way too good for an indie game producer that needs donations.

Naaaaaa.. Margaritas foar meee.

Chris Roberts is responsible for some of the games I grew up with (Wing commander and Privateer franchises) and still play to this day if possible, as well as Freelancer (came later but again I still play it). He's well known and respected in the industry and is considered the forefather of the space opera games. I'm more than willing to give him the benefit of the doubt and believe in this project and if he "up and goes to an island", eh I haven't lost anything (haven't pledged yet).

#62 Turambar

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Posted 23 November 2012 - 10:37 PM

Forget tropical island, add tropical island + personal, secret fortress! :D

I think Star Citizen will have great gameplay of space sim + and open-world epicness - just surprised it's not a bigger genre served, eg jumpgate, black prophesy etc?

#63 HawkofStorms

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Posted 23 November 2012 - 10:56 PM

This game is so far out it is best not to worry too much about it.

I learned my lesson being hyped up for GW2 for 4+ years.  Best to just not worry about this game too much.  Check in on it every couple of months.  Start getting hyped again when we get a release date/beta.

Edited by HawkofStorms, 23 November 2012 - 10:56 PM.


#64 Eon Lilu

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Posted 24 November 2012 - 04:09 AM

View PostRhododendron, on 23 November 2012 - 05:21 AM, said:

I'm a little worried. I would personally just grab the money and vanish to a tropical island.
What? Suddenly le wild 6 Milllion dollars appears and i'm supposed to start building a revolutionary space game from the ground up that rivals that seasoned MMO sacred monster called EVE? Also, those videos look way too good for an indie game producer that needs donations.

Naaaaaa.. Margaritas foar meee.

Its not some indie game producer....this guy created the wing commander games, freelancer, privateer etc..he has alot of contacts in the gaming industry and obviously alot of people trust him enough to make an awesome game since it broke the record for most successful crowd funded game out there. He has been making games since he was a teenager and heavily influenced other games.

So far he has delivered on everything he said plus a little more, plus freelancer was mine and my gaming friends most favourite games ever played, it's where most of us all met. We are already planning on modding our own server, like we could in freelancer, creating your own server, with you own universe, rules, lore and roleplay, playing a smuggler, navy, pirate, police, bounty hunter, freelancer, trader, merc, explorer, anything ya like.

Eve online lacks alot and what it lacks this game has in demo/alpha already, fly by wire for startes, based on player skill not how many skillpoints you have or crappy auto computing controllled ships....or turn based combat..

They will have official vanilla server aswell. Been looking for a gritty out in the dark space sim for a long time since freelancer, so this is perfect for me, even if he makes Star Citizen only half as good as he did freelancer, it will still be awesome :).

Edited by Eon Lilu, 24 November 2012 - 05:01 AM.


#65 The Comfy Chair

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Posted 24 November 2012 - 05:42 PM

View PostEon Lilu, on 24 November 2012 - 04:09 AM, said:

Its not some indie game producer....this guy created the wing commander games, freelancer, privateer etc..he has alot of contacts in the gaming industry and obviously alot of people trust him enough to make an awesome game since it broke the record for most successful crowd funded game out there. He has been making games since he was a teenager and heavily influenced other games.

So far he has delivered on everything he said plus a little more, plus freelancer was mine and my gaming friends most favourite games ever played, it's where most of us all met. We are already planning on modding our own server, like we could in freelancer, creating your own server, with you own universe, rules, lore and roleplay, playing a smuggler, navy, pirate, police, bounty hunter, freelancer, trader, merc, explorer, anything ya like.

Eve online lacks alot and what it lacks this game has in demo/alpha already, fly by wire for startes, based on player skill not how many skillpoints you have or crappy auto computing controllled ships....or turn based combat..

They will have official vanilla server aswell. Been looking for a gritty out in the dark space sim for a long time since freelancer, so this is perfect for me, even if he makes Star Citizen only half as good as he did freelancer, it will still be awesome :).

It's not just him, if this goes as planned and the game sells, we'll have helped create a brand new PC-focused AAA games studio. It's not just this game we're funding, by funding this game we're indirectly funding his new games studio :D It's a pledge that keeps on giving :P

It'll also have a knock on effect. When other studios see how successful (if it is, which somehow i'm saying yes) the game ends up being, we'll suddenly see others taking the same route. Get a crowdfunding project for your first game, use the revenue from that first game to continue making games.

It's a great solution, as it totally cuts publishers like EA out of the loop and lets us decide what games we want to see.

Edited by The Comfy Chair, 24 November 2012 - 05:45 PM.

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If you find out you can't and need to think about upgrading or building another, check here.


#66 Eon Lilu

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Posted 24 November 2012 - 05:48 PM

View PostThe Comfy Chair, on 24 November 2012 - 05:42 PM, said:

It's a great solution, as it totally cuts publishers like EA out of the loop and lets us decide what games we want to see.

Best thing ever.

#67 Eon Lilu

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Posted 28 January 2013 - 04:15 AM

They are currently in full production now, have hired a crazy amount of new staff over the past few months well known in the industry from wing commander, freelancer etc..

They have also started wingman's hanger which is a regular show answering questions and releasing more information about the game's production and how it's going.

This episode has Chris Roberts the owner of RSI and Star Citizen answering fans questions and going into more detail on things like ship to ship boarding including first person type strategic shooting, how indepth they are going with players deaths and ship modules and much more.






For forums and more info on the game see link below.
http://www.robertssp...tizen/?rid=3591

Edited by Eon Lilu, 28 January 2013 - 05:23 AM.


#68 Eon Lilu

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Posted 24 February 2013 - 12:31 AM

More info on Star Citizen, new website looks like it's going to be awesome.

Chris Roberts appears in this one and talks about how some of the things in the game will work.



http://www.robertsspaceindustries.com/star-citizen/?rid=3591

http://www.robertssp...om/engineering/

Edited by Eon Lilu, 24 February 2013 - 12:35 AM.


#69 Stargate

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Posted 24 February 2013 - 11:20 PM

View PostRhododendron, on 23 November 2012 - 05:21 AM, said:

I'm a little worried. I would personally just grab the money and vanish to a tropical island.
What? Suddenly le wild 6 Milllion dollars appears and i'm supposed to start building a revolutionary space game from the ground up that rivals that seasoned MMO sacred monster called EVE? Also, those videos look way too good for an indie game producer that needs donations.

Naaaaaa.. Margaritas foar meee.
You forget that he is already RICH. Of course he can not ruin his economy by hiring lots of game programmers to do the game. I don't know what the game programmers earn, but those new, but talented 9 people I would guess between 3000-4000$/month+possible bonus money for overtime etc.

I don't think he only does it for money only. No its more a creators dream to create a game that you would self like to play. It is of course fame and reputation also. Vanity yeah, but whatever as long as they make a good game.

The difference here is that there is no publisher company. His company both creates the game and publish it unless they decide to change that.

I think all this advertising so early is also because at same time he
A. Get feedback from community.
B. Gets funding.

I would not be so interested in this game if it would be only spacecombat/spaceshooter. However it is clear now that the game will have both PvE and PvP. In addition there are Spacestations and some big motherships where players can interact with each other and NPC:s.

Babylon 5(=huge spacestation) TV series from the 90ies was a classic to me even though first season is not good and more like an intro. That series got better and better effects and in season 5 the effects were pretty good. The epic main story slowly began in Epsiode 2. I hope this game will have an Epic mainstory. Anyway I am very happy we will get a modern game with spacestations etc.

EDIT! Forget the 3000-4000 estimate is for all new staff that is for basic game programmers. Super talented Chris Olivia lead Designer of Graphics is hired! At the interview they hinted that would not be possible without some "oil" money. A geologist in oil platform earns at least 10 000 euro + heavy bonuses and tax rate while higher then in USA   is much lower if you work on sea... I don't know if it is lower then USA tax but it certainly is lower tax then landtax in Norway, Sweden or Finland.

I don't know what Chris Olivia earns, but really much I would guess between 10000-30000$/month. Did you also see the episode with him? They clearly showed him lots of respect.

Edited by Stargate, 25 February 2013 - 01:07 AM.


#70 Heart Collector

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Posted 26 February 2013 - 12:43 PM

Stargate what really thrilled me was the demo with the carrier... Where the character is actually roaming around the carrier in real time! You know how many years I'd dreamed of being able to do that in a videogame? (and in real life, but I doubt we'll have Alcubierre drive powered space carriers any time soon :lol: ) It all seems too good to be true... They also mentioned character uniform/armor/spacesuit customization, tactical boarding action, interacting with other players in bars, exploration being constantly rewarded and updated...

I'm hoping that this game will truly be my dream game. I have reservations of course... But hell, as Eon says, even if it's "just" a new Freelancer with better graphics I'll still be happy!

I'll need a beastly rig to run this though, not to mention a new joystick. Better start saving up!

#71 Stargate

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Posted 27 February 2013 - 02:27 PM

View PostHeart Collector, on 26 February 2013 - 12:43 PM, said:

Stargate what really thrilled me was the demo with the carrier... Where the character is actually roaming around the carrier in real time! You know how many years I'd dreamed of being able to do that in a videogame? (and in real life, but I doubt we'll have Alcubierre drive powered space carriers any time soon :lol: ) It all seems too good to be true... They also mentioned character uniform/armor/spacesuit customization, tactical boarding action, interacting with other players in bars, exploration being constantly rewarded and updated...

I'm hoping that this game will truly be my dream game. I have reservations of course... But hell, as Eon says, even if it's "just" a new Freelancer with better graphics I'll still be happy!

I'll need a beastly rig to run this though, not to mention a new joystick. Better start saving up!
Yeah I have played games with my brother and real life friends and usually while they do not play often you can find friendly guild members. Of course it is fun to sometimes as solo only watch a trailer and get immersed to good story.

Beastly rig yeah indeed at least for high/max graphics. Chris Roberts the boss/leader has a beastly rig I don't know what but it was mentioned in one of the episodes. Anyway later this year comes Haswell CPU:s that are slightly better then the current ones available. Currently I have only a budget gaming laptop, but I plan sooner or later to get a high end desktop computer. There is absolutely no hurry to upgrade this year for this game because this game is likely released much later like in 2015 maybe.

My other worry is that I hope it will not become to hard learning curve. I know many players love EVE online, but simply said the EVE online learning curve is not friendly or easy.

Edited by Stargate, 27 February 2013 - 02:39 PM.


#72 Heart Collector

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Posted 27 February 2013 - 02:44 PM

View PostStargate, on 27 February 2013 - 02:27 PM, said:

Yeah I have played games with my brother and real life friends and usually while they do not play often you can find friendly guild members. Of course it is fun to sometimes as solo only watch a trailer and get immersed to good story.

Beastly rig yeah indeed at least for high/max graphics. Chris Roberts the boss/leader has a beastly rig I don't know what but it was mentioned in one of the episodes. Anyway later this year comes Haswell CPU:s that are slightly better then the current ones available. Currently I have only a budget gaming laptop, but I plan sooner or later to get a high end desktop computer. There is absolutely no hurry to upgrade this year for this game because this game is likely released much later like in 2015 maybe

My other worry is that I hope it will not become to hard learning curve. I know many players love EVE online, but simply said the EVE online learning curve is not friendly or easy.

Yeah, I'll start saving up from my next salary... Given that my salaries are coming in at two to three month intervals these days it won't be an easy task :unsure:

As for the learning curve, well, Squadron 42 will be a fully soloable (and optionally offline) experience so at the very least you'll be proficient at the combat by the time you're done with it - assuming you play Sq 42 and don't rush into the open part directly :) Also, Freelancer eased you into the game quite well so I guess the same will apply here.

#73 Leyana

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Posted 27 February 2013 - 10:15 PM

I'm with Stargate when it comes to the learning curve. There is already a game for the jerks to backstab and scam the hell out of one another. I just hope that this game will become the multiplayer space sim for those that enjoy playing a game where trust becomes a commodity. While I can see the appeal of EVE to some people, I'd much rather read the stories than participate in them. Most of the EVE learning curve is there because of the community anyway.

#74 Kamatsu

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Posted 28 February 2013 - 12:10 AM

Slightly off-topic, but there's a reason that this graphic representation of EVE's learning curve was created (trust me, it's very correct! lol):

Posted Image

I'm also really hoping that Star Citizen doesn't follow EVE in regards to learning curve.

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#75 Treble

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Posted 28 February 2013 - 12:44 AM

Aww, c'mon! EVE's learning curve wasn't -that- bad! You only needed a degree in economics and basic military strategy. That's nothing.

#76 Stargate

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Posted 01 March 2013 - 11:19 PM

View PostTreble, on 28 February 2013 - 12:44 AM, said:

Aww, c'mon! EVE's learning curve wasn't -that- bad! You only needed a degree in economics and basic military strategy. That's nothing.
I have done my country's mandatory(must do) military service(which was not fun... military in games/movies can be fun though) and got a Bachelors degree in IT. I still lack a degree in economics so that makes me unqualified to play EVE ;).

Well on a serious note a game is something where I want either to relax or have an adrenaline rush(space combat) etc. It is not about skills and I think this game should be also playable by normal gamers. It is not about ability to learn is also patience. I seriously hate filght simulator games where you get some 100 page manual.

I don't expect very simple combat. Most games have a balance. One of my real friends is EVE Online veteran and I asked him about positive and negative things about EVE. He specifically mentioned the learning curve since he knows I dislike games where you have to stress a lot to even learn how to play.

I am sure I can learn this game. That said I want mister Joe that is a farmer with no academic background, but a willingness to play games to enjoy this game. All of my friends are "not very smart" and some of my friends are interested in games, but have never played a MMO.

Edited by Stargate, 01 March 2013 - 11:32 PM.


#77 Eon Lilu

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Posted 02 March 2013 - 01:27 AM

The combat will be completely different to eve, for example fly by wire controls fighter jet type, not auto pilot flight or click and move but it will be a much higher learning curve than say ultra casual GW2 type mmo's or theme park mmo's.

If you have played freelancer it will be a little more complicated and higher learning curve than that but not as much as eve online.

It won't be easy mode like GW2 or Console games, which is for me I am personally happy about...

I want a challenge and to be interesting and engaging. Not anyone can do it while barely even doing anything....

Also remember this is a PC Only, Space Sim for high end gaming pc's for a specific type of gamer, it's not for everyone. Space is a dangerous and dark place, the game will emulate that. There will be risk and you will have to be carefull or suffer the consequences.

It won't be like GW2 where you can die 5 times and not give a crap....

If you die, you could lose a limb, need implants to stay alive, you will lose your ship and equipment and would of hopefully had them insured. You won't be able to rush back into the fight or just carry on instantly.

This is nothing new either, this is what games were like in the 80's and 90's and it's something I miss alot compared to the trash we get now with no challenge or consequences. Everything is given to us and everything is easy a monkey could do it...

The guy making this game is not happy about how pc games have become ultra casual and where the market has gone, so he is designing this game for those and for himself that don't like where the industry has gone. To show them it can be done and it's what players want.

I still think it wil be casual friendly, they are just not going to do what Anet have done which is design the whole game around casual players and everyone else has to put up with it...

Edited by Eon Lilu, 02 March 2013 - 01:33 AM.


#78 Heart Collector

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Posted 02 March 2013 - 09:44 AM

For old times sake...



One of the games I fondly remember from my childhood/early teens, this was a game from the guy who is making Star Citizen. Note the massive "Invulnerability" and "Unlimited ammo" buttons in the actual menu... IIRC you couldn't pass critical missions and complete the game if you activated those. And even if you "cheated" your way to the BiS equipment you'd still get your butt kicked by the rather bloodthirsty enemies if you weren't actually skilled.

#79 Stargate

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Posted 02 March 2013 - 09:58 AM

View PostHeart Collector, on 27 February 2013 - 02:44 PM, said:

Squadron 42 will be a fully soloable (and optionally offline) experience so at the very least you'll be proficient at the combat by the time you're done with it - assuming you play Sq 42 and don't rush into the open part directly :) Also, Freelancer eased you into the game quite well so I guess the same will apply here.

View PostEon Lilu, on 02 March 2013 - 01:27 AM, said:

The combat will be completely different to eve, for example fly by wire controls fighter jet type, not auto pilot flight or click and move but it will be a much higher learning curve than say ultra casual GW2 type mmo's or theme park mmo's.

If you have played freelancer it will be a little more complicated and higher learning curve than that but not as much as eve online.

It won't be easy mode like GW2 or Console games, which is for me I am personally happy about...

I want a challenge and to be interesting and engaging. Not anyone can do it while barely even doing anything....

Also remember this is a PC Only, Space Sim for high end gaming pc's for a specific type of gamer, it's not for everyone. Space is a dangerous and dark place, the game will emulate that. There will be risk and you will have to be carefull or suffer the consequences.

It won't be like GW2 where you can die 5 times and not give a crap....

If you die, you could lose a limb, need implants to stay alive, you will lose your ship and equipment and would of hopefully had them insured. You won't be able to rush back into the fight or just carry on instantly.

This is nothing new either, this is what games were like in the 80's and 90's and it's something I miss alot compared to the trash we get now with no challenge or consequences. Everything is given to us and everything is easy a monkey could do it...

The guy making this game is not happy about how pc games have become ultra casual and where the market has gone, so he is designing this game for those and for himself that don't like where the industry has gone. To show them it can be done and it's what players want.

I still think it wil be casual friendly, they are just not going to do what Anet have done which is design the whole game around casual players and everyone else has to put up with it...
Well thanks for the information you know more about this game then me and I am more expert on Neverwinter MMO.

Right I got the impression that the boss dislikes consoles very much and loves PC. Whatever I have never owned a PS or XBOX. That said system requirements will not be low in this game.

You both mention Freelancer, but I have never played that. The only Chris Roberts games that I have played is much older games like Wing Commander series.

Anyway as a curious note is there any link to a a webpage or video where they mention the hardcore death penalty of loosing your ship etc.? Insurance is good but they probably raise insurance fee if you keep dying a lot. Hardcore DEATH penalty oh my this game is very interesting. Hardcore death penalty is very rare nowadays.

It does not sound to hardcore when you have insurance. As an example of to hardcore death penalty for my taste were some rare hardcore roleplayer player driven servers in NeverwinterNights 1 where they had permanent death i.e you die once you are dead! Thank god Cryptic is server holder for Neverwinter MMO anyway mentioned it as a line what I think is to hardcore.

Edited by Stargate, 02 March 2013 - 10:10 AM.


#80 Rhododendron

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Posted 03 March 2013 - 06:03 AM

How come this didn't make the headlines in any important media outside the gaming zone?
Indie game developer makes six million dollars out of donations, the tiger still endangered.

#81 Eon Lilu

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Posted 03 March 2013 - 06:58 AM

View PostRhododendron, on 03 March 2013 - 06:03 AM, said:

How come this didn't make the headlines in any important media outside the gaming zone?
Indie game developer makes six million dollars out of donations, the tiger still endangered.

It's now 8+ million dollars, it's been in many articles, gaming websites and other things, it's not being hugely advertised because it won't even be out this year so is a bit early for that.

Also as stated before this is not an indie game or an indie developer.

Edited by Eon Lilu, 03 March 2013 - 07:08 AM.


#82 Eon Lilu

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Posted 03 March 2013 - 07:08 AM

View PostStargate, on 02 March 2013 - 09:58 AM, said:


Anyway as a curious note is there any link to a a webpage or video where they mention the hardcore death penalty of loosing your ship etc.? Insurance is good but they probably raise insurance fee if you keep dying a lot. Hardcore DEATH penalty oh my this game is very interesting. Hardcore death penalty is very rare nowadays.

http://www.robertssp...h-of-a-spacema/

#83 Whispering Spirit

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Posted 03 March 2013 - 07:18 AM

View PostKamatsu, on 28 February 2013 - 12:10 AM, said:

Slightly off-topic, but there's a reason that this graphic representation of EVE's learning curve was created (trust me, it's very correct! lol):

Posted Image

I'm also really hoping that Star Citizen doesn't follow EVE in regards to learning curve.

LOL. That's a hilarious graph. I never did play EVE, but just watching the Lets Play videos confused me. lol Really hoping Star Citizen will be easier to get the hang of.

#84 Eon Lilu

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Posted 03 March 2013 - 09:17 AM

New concept art for one of the star citizen planets. Im in love. New background :)

Posted Image

http://www.robertsspaceindustries.com/star-citizen/?rid=3591

http://www.robertssp...gory/comm-link/

Edited by Eon Lilu, 03 March 2013 - 09:18 AM.


#85 Heart Collector

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Posted 03 March 2013 - 09:57 PM

View PostStargate, on 02 March 2013 - 09:58 AM, said:

You both mention Freelancer, but I have never played that. The only Chris Roberts games that I have played is much older games like Wing Commander series.

Anyway as a curious note is there any link to a a webpage or video where they mention the hardcore death penalty of loosing your ship etc.? Insurance is good but they probably raise insurance fee if you keep dying a lot. Hardcore DEATH penalty oh my this game is very interesting. Hardcore death penalty is very rare nowadays.

Firstly, glad we could help! :)

Freelancer was a pretty good game, but it had some glaring faults too. Its space exploration was top notch, graphics were good, story was cliche but pretty good with some memorable characters and awesome looking final mission zones, combat was quite intuitive and satisfying. there were loads of factions, ships and equipment and there was generally a lot to do in the game. There was grinding but I enjoyed it because I found the combat fun.

On the negative... No true c ockpit graphics like Privateer 1, no joystick control, mostly boring planets with repetitive NPCs and missions, the equipment while varied never felt really unique and neither did most of the ships, kind of less "hardcore" than the older games and in general it felt unfinished in some things. Not to mention some things that were promised were not delivered - though that was probably the publisher pressing for an as proven too early release.

Just noticed Eon posted a link to the death penalty... Looks really interesting!

Edited by Heart Collector, 03 March 2013 - 10:22 PM.


#86 Eon Lilu

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Posted 04 March 2013 - 09:43 AM

Wingman's Hanger Episode 10, they invited a player who pledged for the game to the offices and on the show. They also show footage of the animation team using a female model in the process to help with more realistic animations and looks.

#!

Edited by Eon Lilu, 04 March 2013 - 09:45 AM.


#87 Heart Collector

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Posted 05 March 2013 - 09:54 AM

View PostEon Lilu, on 04 March 2013 - 09:43 AM, said:

Wingman's Hanger Episode 10, they invited a player who pledged for the game to the offices and on the show. They also show footage of the animation team using a female model in the process to help with more realistic animations and looks.

I think that the model's 5 year old son would pull his own hair out if he actually did play the game :lol:

I enjoy these little videos, and it's cool that they brought Logante in. I may make a video of my own, it's an opportunity to pick up 3D Studio Max again and brush up on it again!

Edited by Heart Collector, 05 March 2013 - 09:54 AM.


#88 Heart Collector

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Posted 09 March 2013 - 10:56 AM



New Wingmans Nu - errr, Hangar Episode for your viewing pleasure!

#89 Eon Lilu

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Posted 16 March 2013 - 11:01 AM

You can still pledge for Star Citizen or take a look here. http://www.robertssp...tizen/?rid=3591 I am known as TRON on that website and forums.


http://www.robertssp...gar-episode-12/

New WH epi and concept art of Terra planet. http://www.robertssp...ra-concept-art/

Posted Image

Edited by Eon Lilu, 16 March 2013 - 11:06 AM.


#90 Eon Lilu

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Posted 16 March 2013 - 09:30 PM

2 things I just found out about this game that may put me off playing it. Looks like it will be 1st person view (kokpit) only combat, no third person in combat, also it will have in game credits for real life cash like the gems in gw2. :( Has put me off bothering to play this when it comes out now. Seems like all games are headed down this new buy everything you want with RL cash route....

Edited by Eon Lilu, 16 March 2013 - 09:30 PM.





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