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#1 deitiesforce

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Posted 11 October 2012 - 02:08 AM

I just started wvw with my mesmer (currently level 60) and i'm thinking exclusively running wvw from 60 to 80.

My build http://gw2skills.net...sL7Ipo0StSKwtLE

This is the build i have but i heard that there are other better builds (im very new to playing the mesmer) Any suggestion? Im thinking about using centaur runes. Any suggestion on what sigil to use? ( i wanna run GS and staff)

Please guide me so i can become a better wvw mesmer :)

#2 Impmon

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Posted 11 October 2012 - 02:23 AM

You don't have a skill in slot 9 so I'd put feedback there.  I also use the heal that reflects projectiles too.

I was using staff but I'm liking scepter + focus alot more.  Staff you can the aoe which does minimal damage and the debuffs wear off too fast to be of any use.  With scepter you get confusion, blind, and illusionary chop suey.

Once in awhile I'll kamikazi bunches of enemies.   Staff +  Scepter/Focus.  Run into the middle, drop Chaos Storm, Chaos Armor, plant the warder at your feet, and Reaper of Grenth.  Might not kill anyone outright but you'll certainly mix things up nicely.

Edited by Impmon, 11 October 2012 - 02:23 AM.


#3 Offski

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Posted 11 October 2012 - 12:06 PM

unfotunately the staff is not great in wvw, i go sceptre/pistol/GS.  Mirror heal with runes of centaur.

If in seige situations you can get your staff out and/or focus.

If you are not taking the staff then put 15 of the illusions points in the first two trait lines.  Or for utility in the other two.

Another tip is grabbing the reduced fall damage in chaos, the amount of times I jump off cliffs and am followed by people without this trait who kill themselves is incredible.

Don't forget you will struggle (and level slower) between 60-80 as alot of players in wvw are lvl 80 and running with full exotic gear

#4 deitiesforce

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Posted 12 October 2012 - 05:28 AM

View PostOffski, on 11 October 2012 - 12:06 PM, said:

unfotunately the staff is not great in wvw, i go sceptre/pistol/GS.  Mirror heal with runes of centaur.

If in seige situations you can get your staff out and/or focus.

If you are not taking the staff then put 15 of the illusions points in the first two trait lines.  Or for utility in the other two.

Another tip is grabbing the reduced fall damage in chaos, the amount of times I jump off cliffs and am followed by people without this trait who kill themselves is incredible.

Don't forget you will struggle (and level slower) between 60-80 as alot of players in wvw are lvl 80 and running with full exotic gear

what should i use for sigil? For staff, scepter and focus?

#5 Dank

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Posted 12 October 2012 - 05:43 AM

View PostOffski, on 11 October 2012 - 12:06 PM, said:

unfotunately the staff is not great in wvw, i go sceptre/pistol/GS.  Mirror heal with runes of centaur.

If in seige situations you can get your staff out and/or focus.

If you are not taking the staff then put 15 of the illusions points in the first two trait lines.  Or for utility in the other two.

Another tip is grabbing the reduced fall damage in chaos, the amount of times I jump off cliffs and am followed by people without this trait who kill themselves is incredible.

Don't forget you will struggle (and level slower) between 60-80 as alot of players in wvw are lvl 80 and running with full exotic gear

Staff IS great in WvW, I guess you just don't use it right..  I love GS-sword/pistol too but GS-Staff is awesome as well.

And actually 60-79 you won't struggle as long as you update to level appropriate rares every 10 levels. At 70 in 70 rares I had BETTER stats all around then at 80 in 80 rares. And 60+ you level quite fast if you remain active in defending/attacking. My experience is from leveling both Ranger and Mesmer 20-80 purely in WvW.

Btw at 60 in 60 rares I was consistently dominating in 1v1's against 80's in full exotics, even winning vs other Mesmers that were 80 in full exotics(though those fights against the other mesmers were the most difficult). In fact I SOUGHT fights against 80's to make it more challenging so I could become more skilled as a Mesmer quicker.

View Postdeitiesforce, on 12 October 2012 - 05:28 AM, said:

what should i use for sigil? For staff, scepter and focus?

If people have to tell you every single thing what to do, you will never be a good player.. Why not play around with different things and find out what YOU like and what works for YOU.

For example I have never once used a single build posted here and have about 10 different trait builds saved in a notepad, 5 of which I like very much and randomly switch between when I'm getting bored of my current style.

Edited by Dank, 12 October 2012 - 05:48 AM.


#6 deitiesforce

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Posted 12 October 2012 - 05:58 AM

View PostDank, on 12 October 2012 - 05:43 AM, said:

Staff IS great in WvW, I guess you just don't use it right..  I love GS-sword/pistol too but GS-Staff is awesome as well.

And actually 60-79 you won't struggle as long as you update to level appropriate rares every 10 levels. At 70 in 70 rares I had BETTER stats all around then at 80 in 80 rares. And 60+ you level quite fast if you remain active in defending/attacking. My experience is from leveling both Ranger and Mesmer 20-80 purely in WvW.

Btw at 60 in 60 rares I was consistently dominating in 1v1's against 80's in full exotics, even winning vs other Mesmers that were 80 in full exotics(though those fights against the other mesmers were the most difficult). In fact I SOUGHT fights against 80's to make it more challenging so I could become more skilled as a Mesmer quicker.



If people have to tell you every single thing what to do, you will never be a good player.. Why not play around with different things and find out what YOU like and what works for YOU.

For example I have never once used a single build posted here and have about 10 different trait builds saved in a notepad, 5 of which I like very much and randomly switch between when I'm getting bored of my current style.

i just don't have the money to buy all the superior sigils to experiment

#7 Dank

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Posted 12 October 2012 - 05:58 AM

View Postdeitiesforce, on 12 October 2012 - 05:58 AM, said:

i just don't have the money to buy all the superior sigils to experiment

You can go into SPVP and experiment with anything you want.

#8 deitiesforce

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Posted 12 October 2012 - 06:28 AM

View PostDank, on 12 October 2012 - 05:58 AM, said:

You can go into SPVP and experiment with anything you want.

true, i just don't really know what role the mesmer play in wvw and which one is best fit in that kind of situation.

#9 Dank

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Posted 12 October 2012 - 06:42 AM

View Postdeitiesforce, on 12 October 2012 - 06:28 AM, said:

true, i just don't really know what role the mesmer play in wvw and which one is best fit in that kind of situation.

Really the beauty of the Mesmer is that it can play many roles in WvW.

#10 Offski

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Posted 12 October 2012 - 12:45 PM

View Postdeitiesforce, on 12 October 2012 - 06:28 AM, said:

true, i just don't really know what role the mesmer play in wvw and which one is best fit in that kind of situation.

I'll try and be helpful mate and give some input.  The role I play is more a roamer scout support Mesmer, as I say there are far better classes for keeping walls clear in seiges or burning down seige equipment when defending a keep (although if the iwarden actaully stays up it is very good at pumping out damage and the berserker can spawn on walls and push people away from the edge).  Also timewarp is amazing for bashing in a door, especially with a golem or two. Don't forget feedback/null field either.  I swap skills often depending on the situation.

The reason Mesmer is great for roaming and scouting is its escape abilities, which are up there with a thief (running shortbow) and the ability to take on 1 or 2 opposition without too much difficulty.  When my teammates are attacking a keep/tower I am checking for incoming.  When we need a spotter  for a wall we are hitting with trebs i go.  When a tower of ours or keep is being lost but I know reinforcements are coming I simply try and stay alive to portal them in (I have saved a keep/tower plenty of times by doing this).  If we beat off attackers I help supply runs by portalling people from the supply camps back up to the keep.  If we are getting trebbed from a hill with lots of defenders I get myself onto those trebs (use invis and blink) and portal an attack team up to destroy them.   If there is a zerg I can portal our team behind that zerg.

Basically Mesmer's are a great support class, and the portal is probably the best utility skill in wvw.

As the previous poster said though, we can play many roles with our trait lines providing alot of flexibilty to builds.

As for sigils I go with Battle on GS and sceptre as might gives extra power for GS and condition damage for sharper images trait and sceptre no3.  I go with sigil of air on my off hand, there could be better choices so if you find one let me know.

My personal favourite standing on a cliff side with a few opposition running at me, i drop temporal curtain and pull them of the cliff.  Amuses me every time, let alone pulling them off keep/tower walls.

#11 deitiesforce

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Posted 12 October 2012 - 01:35 PM

View PostOffski, on 12 October 2012 - 12:45 PM, said:



I'll try and be helpful mate and give some input.  The role I play is more a roamer scout support Mesmer, as I say there are far better classes for keeping walls clear in seiges or burning down seige equipment when defending a keep (although if the iwarden actaully stays up it is very good at pumping out damage and the berserker can spawn on walls and push people away from the edge).  Also timewarp is amazing for bashing in a door, especially with a golem or two. Don't forget feedback/null field either.  I swap skills often depending on the situation.

The reason Mesmer is great for roaming and scouting is its escape abilities, which are up there with a thief (running shortbow) and the ability to take on 1 or 2 opposition without too much difficulty.  When my teammates are attacking a keep/tower I am checking for incoming.  When we need a spotter  for a wall we are hitting with trebs i go.  When a tower of ours or keep is being lost but I know reinforcements are coming I simply try and stay alive to portal them in (I have saved a keep/tower plenty of times by doing this).  If we beat off attackers I help supply runs by portalling people from the supply camps back up to the keep.  If we are getting trebbed from a hill with lots of defenders I get myself onto those trebs (use invis and blink) and portal an attack team up to destroy them.   If there is a zerg I can portal our team behind that zerg.

Basically Mesmer's are a great support class, and the portal is probably the best utility skill in wvw.

As the previous poster said though, we can play many roles with our trait lines providing alot of flexibilty to builds.

As for sigils I go with Battle on GS and sceptre as might gives extra power for GS and condition damage for sharper images trait and sceptre no3.  I go with sigil of air on my off hand, there could be better choices so if you find one let me know.

My personal favourite standing on a cliff side with a few opposition running at me, i drop temporal curtain and pull them of the cliff.  Amuses me every time, let alone pulling them off keep/tower walls.

This helps a lot, thanks! Do you use centaur runes and temporal curtain for moving around?

#12 Humungous

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Posted 12 October 2012 - 06:11 PM

Mesmer works lots of ways, for sure.

Personally, I love to be able to take camps solo. For that, a balanced build running warden's feedback works for me. I have 3 reflection abilities, so I can handle the scouts quite nicely, then kite the rest. iWarden makes a mess of scouts, and curtain gives me more reflection plus nice kiting. Clone on roll makes it all the easier, especially with high uptime on vigor from 50% crit rate. I'm not as fast as I might be with a glass build (I'm about 80/20 knight's/rampager's, though I intend to go more like 70/30), but I'm crazy durable, and can escape like a boss (I run mass invis, so between that and decoy, I can often break off long enough to waypoint).

That said, in a week I'll probably be on some completely new build :)

Forgot to mention: centaur + mirror is just awesome. That I can't see changing.

Edited by Humungous, 12 October 2012 - 06:12 PM.


#13 Dank

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Posted 13 October 2012 - 04:43 AM

View PostHumungous, on 12 October 2012 - 06:11 PM, said:

Forgot to mention: centaur + mirror is just awesome. That I can't see changing.

Agreed, I don't ever see a situation that I wouldn't want to use my Centaur set.. <3  Though at first I did use mirror too but ether feast is just a far superior heal and much needed with my aggressive playstyle so even though it has a bit more swift downtime (still less then focus swift), I have to go with that instead.

#14 Offski

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Posted 15 October 2012 - 02:12 PM

View Postdeitiesforce, on 12 October 2012 - 01:35 PM, said:

This helps a lot, thanks! Do you use centaur runes and temporal curtain for moving around?

I use centaur runes with miror heal for getting around (15 points in chaos for ectra boon duration = close to 100% uptime on swiftness).  I just love the pistol, although in certain situations I use focus (mainly attacking towers, burning down seige with warden).

#15 wightnoise

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Posted 15 October 2012 - 04:07 PM

In WvW 90% of the time I'm running GS/Sword+Focus.  

GS because 1. Best damage.. and 2. iBeserker is ridiculous. You don't need line of sight for attacking wall, and if you're chasing down someone the cripple is money (since I don't have pistol for the stun).  Sword because Blurred Frenzy's invulnerable saved me so many times from getting insane spike dmg.  Focus with it's speed buff, pulling people off walls, destroying siege... it's a great choice in WvW.

Utility I usually go Feedback, Decoy, Blink... but it's so situational.

Traits I'm 20/20/0/10/20 and using mostly shatter traits.  The dueling trait of leaving a clone when you dodge is so insanely powerful especially when you need to escape.  Dodge, Decoy, Blink, Dodge, Temporal Curtain... can't remember last time that didn't work.  Been thinking about switching Inspiration and Illusion to 20 and 10 respectively simply for the "all focus skills reflect" trait but not sure if giving up phantasmal haste is worth it.

Gear, I'm poor so still gearing up.  But I'm mainly Power/Precision/Crit% with some Vitality/Toughness mixed in.

#16 Humungous

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Posted 15 October 2012 - 04:08 PM

View PostDank, on 13 October 2012 - 04:43 AM, said:

Agreed, I don't ever see a situation that I wouldn't want to use my Centaur set.. <3  Though at first I did use mirror too but ether feast is just a far superior heal and much needed with my aggressive playstyle so even though it has a bit more swift downtime (still less then focus swift), I have to go with that instead.

Good point. I'll give EF a try!

#17 osicat

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Posted 16 October 2012 - 05:24 AM

Have a look at my vid in "mesmers videos" in this forums. We use 2 mesmers for 2 different roles in our smale scale raid team. I use a shatter go in close with diversion and put portals up, range on manipulation to sneek away etc. We also have 2 x time warp etc. Our guild specialice on stealth in behind enemy lines, hit zerg from sides/behind and portal away after a big bunch of kills. Also take towers and for camps we hit fast (matter of seconds for camps) even if they defended, the 2 x timewarp and organiced aoe + targeting smash the camp then we move on as we behind enemy lines and the zerg soon come.

A smal team with 2 mesmers can put the whole zerg on the head. They come like a mob of monkeys hurr hurr !!!! kill kill there they are !!!! and when they get close portal away on a cliff and look at em while they run around hitting in the air. After a 2 hour rading even a 8 man team get recogniced by the zerg and when they see <Judge> tag they turn around and start chase us :)

The other mesmer in the group have "less fall dmg" he jump of cliffs whe looked out before. portal the group down and then we stand below see how many jump after us. Even if a few survive we full hp and kill em off 1 by 1 :) Had up to 8-10 kills in this some times. Best part is before i take portal down i put new on top so we can go up again agfter and puch a ppl down and repeat when zerg get crasy by juts the look of us.

Edited by osicat, 16 October 2012 - 05:28 AM.


#18 Ironbars_Kalam

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Posted 25 October 2012 - 09:43 PM

@osicat, what builds are the two of you running. We also run a small scale group and use the same hit and run and Zerg smash tactics. We don't have any mesmers ATM, but my brother and I are rapidly leveling two for just the reason you mentioned. Any insight would be welcome as we both leveled 0-60 with just crafting. It will be a tough learning curve but we plan on using the next 20 levels as our learning curve.




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