One build for all (DEs, Dungeons, WvW)?
#1
Posted 11 October 2012 - 04:01 PM
Most of the time I play with a greatsword. I also love mace and hammer but they are too weak damage-wise for my liking. So I thought about something like this:
1. http://gw2skills.net...jCqYSVot0jyQLNA
or
2. http://gw2skills.net...ThiuMoiJVh2SFKD
In both builds "Empowered" can be replaced with "Inspiring Banners" to support the party.
What do you think?
#2
Posted 11 October 2012 - 05:51 PM
your first choice is the standard greatsword/shout build and imo the second one is a bit crappy (25 points in def and tactics for exceptionally mediocre traits).
#3
Posted 11 October 2012 - 06:11 PM
tarquin, on 11 October 2012 - 05:51 PM, said:
tarquin, on 11 October 2012 - 05:51 PM, said:
#4
Posted 11 October 2012 - 06:11 PM
From my experience Longbow is almost a necessity in WvW...Without it you can't really do a whole lot attacking tower/keeps.
Not having swiftness in WvW (and pve/DEs) is painful....so warhorn is very nice. The endurance buff is ok in dungeons but other off-hands are probably better.
Gear is a split between Berserker's and Knight's.
Deep discipline lets you use your burst skills a lot and with axe/longbow that is where a lot of your damage comes from. You can pretty much use them on cooldown.
I use reduced fall damage for WvW since I tend to jump down a lot. And it's pretty fun to jump down on enemies. But that can also be switched to damage boost based on adrenaline for some extra damage.
Anyway, that is the build I've been using for most things for a while now. I feel like it works really well.
#5
Posted 11 October 2012 - 06:17 PM
Dank Rafft, on 11 October 2012 - 06:11 PM, said:
Isn't Adrenal Health worth the trait points? How about 10 points in Tactics just for Inspiring Banners?
i don't think melee is easy in pugs period, even with stacked vit/toughness if you get aggro you won't live for very long. but i've farmed the popular explorables with glass cannon warrior quite easily, i'm pretty sure your dps is unmatched so it doesn't hurt so much if you go down occasionally.
healing signet passive is 200 per second
adrenal health (with full adrenaline) is 120 per second
imo adrenal health is for ultimate turtle builds, because unless you have stacked mitigation then the healing just isn't good enough.
Edited by tarquin, 11 October 2012 - 06:28 PM.
#6
Posted 11 October 2012 - 06:35 PM
Lappdancer, on 11 October 2012 - 06:11 PM, said:
From my experience Longbow is almost a necessity in WvW...Without it you can't really do a whole lot attacking tower/keeps.
Not having swiftness in WvW (and pve/DEs) is painful....so warhorn is very nice. The endurance buff is ok in dungeons but other off-hands are probably better.
Gear is a split between Berserker's and Knight's.
Deep discipline lets you use your burst skills a lot and with axe/longbow that is where a lot of your damage comes from. You can pretty much use them on cooldown.
I use reduced fall damage for WvW since I tend to jump down a lot. And it's pretty fun to jump down on enemies. But that can also be switched to damage boost based on adrenaline for some extra damage.
Anyway, that is the build I've been using for most things for a while now. I feel like it works really well.
tarquin, on 11 October 2012 - 06:17 PM, said:
adrenal health (with full adrenaline) is 120 per second
imo that trait is for ultimate turtle builds, because unless you have stacked mitigation then the healing just isn't good enough.
BTW: Is a sword/sword build focused on power and crits (without additional condition damage) a viable option?
#7
Posted 11 October 2012 - 07:42 PM
it was around ~320 HP with full adrenaline
#8
Posted 11 October 2012 - 09:38 PM
Solo: http://gw2skills.net...qyooIgOKoipUhyA
DEs: http://gw2skills.net...FjiiEkjCqM UhzA
Dungeon: http://gw2skills.net...FjiiI jCqokUBxA
WvW: not sure yet
Gear: Pow/Vit/Tougness + Berserker trinkets and weapons
Edited by tornado64, 11 October 2012 - 09:44 PM.
#10
Posted 11 October 2012 - 10:37 PM
Dank Rafft, on 11 October 2012 - 06:35 PM, said:
I asked the same question in a thread a few weeks ago:
http://www.guildwars...ndition-damage/
The final conclusion, to sum it all up and perhaps over-simplify a bit, is that Sword is a viable main weapon to use with a power/crit build, but OFFHAND sword relies more heavily on bleeding damage, meaning you may be better off with an axe or shield. All in all, though, it deals nearly the same amount of damage over time as an axe, minus Eviscerate. A good weapon for non-adrenaline-burning builds.
Edited by Raemyi, 11 October 2012 - 10:38 PM.
#12
Posted 12 October 2012 - 11:27 AM
You can excel in all content, including WvW, dungeons, solo and DEs without resetting traits.
You can trait all weapons we have.
#13
Posted 12 October 2012 - 12:02 PM
Either way I considered to use soldier runes to support the party and push my defense quite a bit.
#14
Posted 13 October 2012 - 10:48 PM
Yojack from the official forums recommends this build: http://en.gw2skills....skZtwYgxBjNBPMA
But I want a more offensive one. Something like this: http://gw2skills.net...KKaozjkmqpkiyYD
Which build is more efficient as an all-round build?
#15
Posted 14 October 2012 - 06:04 AM
Red_Falcon, on 12 October 2012 - 11:27 AM, said:
You can excel in all content, including WvW, dungeons, solo and DEs without resetting traits.
You can trait all weapons we have.
Terribad build. Only good for solo, and subpar against a well traited +3.000 armor hammer warrior on normal PvE solo.
On topic, a good all-round build depends mostly on the weapons you want to trait, but im a Orr farmer, so anyway i have to be reseting my build everytime between "farming mode" and "everything else mode" so...
Still yojack is a very good balanced build. Enough bleeding and DPS from sword, enough range performance with bow and shout/warhorn can be traited so you excell at support. With knight set and berserker trinkets you can play more to define it as more ofensive or defensive, without losing flexibility =D
What reminds me... still need those berserker trinkets...
Edited by Alexander Dragonfang, 14 October 2012 - 06:06 AM.
#17
Posted 14 October 2012 - 05:40 PM
I say berserker only as an option, sorry, is not that YOU MUST use them.
#18
Posted 14 October 2012 - 06:03 PM
#19
Posted 14 October 2012 - 06:37 PM
#21
Posted 15 October 2012 - 11:57 AM
30 crit - High crit chance goes nicely with damage output, but also with 33% chance on crit for bleed/vulnerability. Especially the vulnerability is lovely for support.
30 for healing shouts - FJG, condition removal and then aoe fear or 10-stack vulnerability. Either way, you're dishing out 18k healing per minute for each player in range. Also, the +70 might to each ally in range is nice.
What you get is crit oriented build, so use whatever weapon(s) you like. You got defensive support (heals/condition removal) as well as offensive (vulnerability/fury/might) while crit oriented means you can go with the nice power/precision/critdmg gear for maximizing dps.
You wont do great damage or great support or anything - jack of all trades, suitable for anything.
Also tagged with one or more of these keywords: build, all, des, dungeons, wvw, greatsword, balanced
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