OK...GW2Skillz has Reaper in its calc already...so here is a first draft of a Theory.http://gw2skills.net...BAm/iRHAAHBAA-e
1. 2 Shouts...Rise(for 5 Minions in a group) and "Nothing Can Save You!(Stacks Vuln and makes you unblockable.) Granted, I give up a Minion, but it may be worth it. With the "Augury of Death" trait I should be able to do Rise every 14 seconds and NCSY in a little less than that(with 5 targets hit per shout), so for big fights,...it could get nasty.
2. Healing....hmmm...Shout, Sigil or Minion...I'm not sure...all have their appeal...
3. Greatsword...yep...I said it...with Reaper its a Vuln generator...and that's good for trait proc of Decimate Defenses. Range is only 170...but may be worth the risk...as even with a base crit of @22%...with vuln and this trait...we could hit 100% pretty easily. *I think*
4. Stick with Cleric Armor and Staff...Life and Water still on staff, Zerker GS with Force and Frailty(more with the vuln...I know). Kept Cleric Armor but swapped to Pack Runes, Cleric Trinkets but dropped Rubies on all of them.
Theory only...so looking forward to hearing input and suggestions. All this is open tpo change...this sia quick whip up while I am here at work...so take it for what its worth.
Edited by Thorfinnr, 27 August 2015 - 04:41 PM.