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Chunx's Minion Mastery Guide

guide ochunxsupercool minion build pve necro necromancer minions minion master 2014

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#151 Phenn

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Posted 18 August 2014 - 02:58 PM

View PostThorfinnr, on 18 August 2014 - 02:12 PM, said:

I did...they do indeed disappear when you swap. :qq:

I have not done a combo where I have one on both sets to see if they stay...I hope they do...but I will try it out and let you know. (I got an extra summoning sigil and i'll throw it on an axe and see what happens. :) )

Just put another sigil on your water weapon of choice. Swap, and they'll stay.

#152 Tarnsmanofgor

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Posted 18 August 2014 - 03:01 PM

I tested it over the weekend and unfortunately the stacks don't stay even if you have the sigil in the other weapon set. I'm so used to weapon swap from playing my guardian all the time I keep loosing my stacks so I'll probably ditch the demon summon sigil. Hopefully they will make it work like all the other stacking sigils someday!

#153 Thorfinnr

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Posted 18 August 2014 - 06:31 PM

View PostTarnsmanofgor, on 18 August 2014 - 03:01 PM, said:

I tested it over the weekend and unfortunately the stacks don't stay even if you have the sigil in the other weapon set. I'm so used to weapon swap from playing my guardian all the time I keep loosing my stacks so I'll probably ditch the demon summon sigil. Hopefully they will make it work like all the other stacking sigils someday!

OK...my Monday is ruined...RUINED I SAY!!! :qq:  :)

Edited by Thorfinnr, 18 August 2014 - 06:31 PM.


#154 OChunx

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Posted 03 March 2015 - 08:17 PM

Just wanna say for those of you who have followed my thread, it's been a good several years playing with necros and their minions. Unfortunately, it just seems that the entire concept of defensive stats in PvE has been outdated for a while. As such, I wouldn't really advocate this build or any minion build for that matter as a build as any kind of optimal setup, but only optimal if your sole goal is to run a minion build for the sake of maintaining minions. Anyway, I've sort of updated this thought process in the philosophy section to reflect my current thoughts.

OChunx said:

Guild Wars 2 has changed a lot, or at least the theory behind everything has. No matter what profession you run or what weapon you use, the common story is that berserker gear with max DPS traits is the best thing to use in PvE. As such, I feel as if my iteration of the build has sort of been eclipsed in practical usage, not just because it is defensive, but because minions in general are largely eclipsed and inadequate in PvE.

That being said, I still stand by what I said before: play to the strengths of the build. If you're running 6/6/0/0/2, slapping in minions on all your utilities will simply make you a less effective version of the same build. To run minions, it has to be a dedicated build for more or less fun purposes, and in that way I would still advocate running healing to keeping your minions up. Is that the most effective way to run minions? Perhaps not, perhaps it is just to run a zerker 6/6/0/0/2 or 6/2/0/0/6 build and put minions on bar, but although they might be better builds that use minions, they are just worse versions of the build they are originally derived from.

So in a way, this build is guided more by ideas and novelty than effectiveness now, but if you still want to feel like a mobile and tanky army, you might yet still find some usefulness here.

It's been a hard two and a half years for necromancers, but hopefully there are still those who enjoy them.

Edited by OChunx, 03 March 2015 - 08:18 PM.


#155 Thorfinnr

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Posted 10 March 2015 - 03:01 PM

View PostOChunx, on 03 March 2015 - 08:17 PM, said:

Just wanna say for those of you who have followed my thread, it's been a good several years playing with necros and their minions. Unfortunately, it just seems that the entire concept of defensive stats in PvE has been outdated for a while. As such, I wouldn't really advocate this build or any minion build for that matter as a build as any kind of optimal setup, but only optimal if your sole goal is to run a minion build for the sake of maintaining minions. Anyway, I've sort of updated this thought process in the philosophy section to reflect my current thoughts.

I have to share those sentiments...I LOVE playing the minions...but...they just don't work very well...maybe like the ranger is getting the "Druid" option...perhaps(now I ain't holding my breath here) ANet will give us a specified "Minion Master" option for the Necromancer...I know its unlikely...but a guy can hope. Necromancer as a whole needs some serious dev-love...at least that's my opinion. Thanks for keeping this up, and know some of us still use it because we enjoy it...and its the best thing going for Minions at this time. :)





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