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Disappointing "Personal" Storyline (SPOILER)

trahearne personal story line disappointing impersonal rubbish

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#1 Spirit Bird

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Posted 14 October 2012 - 08:34 AM

This post will include spoilers pertaining to the personal storyline, so if you have not completed it yet, and continue to read on, don't complain.

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As far as my rant goes... and yes, that's all it will be: complaints, so if people whining annoys you, go ahead and pick another post to read.  Perhaps I'll include some constructive improvements, but I doubt it.

The personal storyline (at least the Asuran one I began with) starts off amazingly:  full of jokes, decisions that make you ponder about future outcomes,  and lots of events revolving around your character.  Seeing as I chose the Asuran race, I decided to join the Priory, being intellectuals and all that.  Besides the very annoying Sylvari lady that becomes your partner (not even going to bother to look up her name) the storyline continues to be fun and engaging as you see your personal character move up ranks in the priory.  However, out of nowhere, a good for nothing, un-hugged tree by the name of Mr. Douche (Trahearne) sweeps in and takes over your storyline -- it has now become completely impersonal.  I will forgo the fact that I believe the sylvari are quite ridiculous, lacking the depth and uniqueness that the other races have.  So here we walking around and helping to get this Psi-Lance built up so we can own some dragon minions... and the incompetent tree decides that we should go consult a pale tree.  What the heck is a pale tree anyways?  This is when the storyline goes from bad to worse... The personal storyline begins to be completely about Trahearne and how he is destined to lead us towards Zhaitan's demise -- we simply become "aid".  As he says right after you claim Claw Island:  "I'm the leader and you belong by my side as SECOND in command" -- he says something along those lines which I cannot/wish not to recall word for word.

Either way, I have become completely disappointed with this storyline, and no matter which one I pick, I'll end up having to answer to this worthless tree.  Anyone share my feelings on this subject?  As for improvements which I said I might include above, now that I think of it, a great improvement would be to add a different path to the storyline, one which includes your character just running around and setting Sylvari on fire, with the end boss being Trahearne -- allowing us to enter a cut-scene in which we torture him by slowly removing his leaves one by one.

Edited by Spirit Bird, 14 October 2012 - 08:35 AM.


#2 Vingilot

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Posted 14 October 2012 - 08:40 AM

LOL. I feel the same way. I found that everything leading up to Trahearne was interested, and it made me want to play my story line. However after having three characters to 80, I've yet to past Claw Island because of that twig. He makes me NOT want to play MY personal storyline.

#3 Spirit Bird

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Posted 14 October 2012 - 08:42 AM

View PostVingilot, on 14 October 2012 - 08:40 AM, said:

... because of that twig. He makes me NOT want to play MY personal storyline.

Hahahahah -- perfect pun.. why didn't I think of that?  :P

#4 Matthew Browne

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Posted 14 October 2012 - 08:45 AM

Dude, join the club :)

#5 Baron von Scrufflebutt

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Posted 14 October 2012 - 08:47 AM

But isn't this how storytelling in GW always worked? The players assist a NPC so that the game can have lore that is always accurate?

#6 Spirit Bird

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Posted 14 October 2012 - 09:03 AM

View PostProtoss, on 14 October 2012 - 08:47 AM, said:

But isn't this how storytelling in GW always worked? The players assist a NPC so that the game can have lore that is always accurate?

Yes but no where in GW1 are the characters so full of themselves as Trahearne is.  Everything he says makes your role seems secondary, whereas in GW you are often referred to as "heroes".  In no point in GW did I feel like I was following an unworthy leader: whether it was trying to assemble the Norn and Dwarves or fighting my way towards the LIch King.  I felt that I was playing a key role in the story line, unlike here where Trahearne sends me to find out about the Vigil leader's concerns...

#7 deitiesforce

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Posted 14 October 2012 - 09:24 AM

i actually had no problem with him leading when i was playing my sylvari ele since i felt like i "knew" who he was...But today when i was redoing the personal story for my mesmer...he literally popped out of nowhere and proclaimed he's the leader so i understand what you guys mean. It is not that bad compare to the "fight" at the end with zhaitan...

#8 Valkaire

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Posted 14 October 2012 - 09:53 AM

Really wasn't that bad for me the first time around, maybe because I love reading into the lore and I get the whole direction they took in the storyline. As for sylvari not having as much depth... I mean, the race is only ~35 years old compared to the Norn/Charr/Humans/Asura which have been around for hundreds and were all fleshed out in GW1.

Second time around I ended up skipping everything because the storyline isn't new except for minute differences and I just dislike Trahearne's voice actor.

#9 Kurko

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Posted 14 October 2012 - 10:13 AM

The most knowledgeable scholar on zhaitan comes from a race thats 35 years old? Sure...

#10 XgreatArtist

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Posted 14 October 2012 - 10:25 AM

In fact the story goes interesting UNTIL the battle of claw island(lv 50). There your mentor dies where he/she could be easily saved. I swear, it is that piece of burnt wood(trahearne) that somehow 'forced' your mentor to commit suicide, so called, um what you call it, yes, heroic death to save others.
Based on several threads whether the pale tree is a champion or an elder dragon, and the fact that trahearne suddenly takes over everything, i say that they are more dangerous than zhaitan. Just wait, Anet will reveal the 6th elder dragon to be some sort of pale tree or related to, and all the minions are the sylvaris.

Also, where was he anyway during the final part of the battle? In his fortress, slowly drinking his tea! If you and destiny's edge die, he at least will be save. No doubt it is a plan to send all of the heroes to death so that the sylvaris can take over the world and pale tree will reveal herself to be the 6th elder dragon.

Edited by XgreatArtist, 14 October 2012 - 10:26 AM.


#11 Echou

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Posted 14 October 2012 - 11:13 AM

I love it how the members of Pact were cheering for me and the "destined leader" Trahearne was busy emoing in the corner during the Orr story. Heck, even the Last King of Orr recognized me as an actual hero and gave me the title of "Champion of Orr".

Edited by Tyrant Crimson, 14 October 2012 - 11:15 AM.


#12 Ardeni

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Posted 14 October 2012 - 11:36 AM

Now that you mentioned this, I have to say that I agree totally. I never really understood what was it exactly that made my personal story feel "not so epic" but the reason is indeed Trahearne. I can't understand why Arenanet decided that this wooden guy should be the marshal of the pact insteads of me. The only reason that I can really think of is that they simply didn't want the player to become the leader since all other games do that. They wanted to be different, which in this case led to a worse storyline. I do have to say that becoming the leader in everything is a bit cheesy (Skyrim...), but since our storyline only has one leader, it would be fitting in my opinion.

View PostSpirit Bird, on 14 October 2012 - 08:34 AM, said:

I will forgo the fact that I believe the sylvari are quite ridiculous, lacking the depth and uniqueness that the other races have.

You wanted to forgo this, but I can't help but comment on it. I can see why somebody would think that the sylvari are ridiculous (I preferred the original, elven style concept to this "we are made of plants"-thing myself at least) and I can understand that they might lack depth in a way but then again they're a race that is only 25-years-old. I completely disagree that they lack uniqueness, though. I have never seen plant people in any games and besides their natural curiousness makes them distinct from the other races even if they weren't plant people. The race that feels most boring to me is norn, since they seem to be lacking the uniqueness that you were talking about, at least in looks. When it comes to norn lore, it is completely uninteresting to me.

#13 ogrejd

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Posted 14 October 2012 - 12:07 PM

View PostProtoss, on 14 October 2012 - 08:47 AM, said:

But isn't this how storytelling in GW always worked? The players assist a NPC so that the game can have lore that is always accurate?

Not quite.  In GW1, after a certain person's sacrifice to get the column of Ascalonian refugees through the Frost Gate, it was all you.

In Factions, you start out as a student/hired help aiding Master Togo & Brother Mhenlo, but you quickly become just as important as them.

Nightfall takes a step back, basically being Kormir and Koss' Ego (okay, and about the other Heroes as well) from start to finish. You, personally, are of no importance and could easily have been replaced by some random Sunspear private from Chabek Village for most of it.

EotN almost manages to bring the focus back to you in a very clear leadership role.  The story makes it fairly clear that without someone to bind them together and keep them on track, Ogden and Vekk would never have been able to agree how to proceed or manage to convince any of the races to unite Against The Destroyers.

Unfortunately, GW2 takes a huge backwards step. The hero who defeated the Lich & banished the Titans, stopped the plague in Cantha, helped to kill a god and raise a new one, and united the races to defeat the Great Destroyer, among many other great deeds, becomes completely forgotten. Even the Monuments to his glory disappear and he (or she) is just remembered as "someone" by the ghosts that now haunt the Eye of the North... (apparently ArenaNet were too incompetent to include a GW2 Hall that could reflect the state of the GW1 Hall, even though they have access to all the necessary details and models - or to even just put in a random assortment of crumbling banners and statues so the place didn't look so pointlessly empty)

And, of course, as everyone now knows, the early adventures of your Personal Story are *too* personal, to the point where they become petty and meaningless and have no real effect on the greater storyline - where you become a flunky who could easily have been replaced, especially for the final fight against Zhaitan, by any random guardsman from one of the capitals.

Edited by ogrejd, 14 October 2012 - 12:12 PM.


#14 Ingway

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Posted 14 October 2012 - 12:29 PM

I'd say Traherne is a clone of this guy right here:



#15 MFGrady

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Posted 14 October 2012 - 03:05 PM

I think the biggest problem with Trahearne is that he is poorly introduced in game.

While Lore wise the importance of his Wild Hunt (Orr Term paper, LOL), he has seen Zhaitan first hand, and that (correct me if I'm wrong) he is THE first Born Sylvari (either him or Malomedies AFAIK) would make him a pretty important person, Trahearne is literally introduced as some guy your Order Mentor knows who just happens to know alot about Orr.

My friends kind of felt the same in WoW with Kalecgos, but as someone who has always been into the lore of the games I play, I knew of his significance, and sharing that with my friends led a few of them to actually pick up the source material (a WoW Manwah).

Same falls here in GW2. non-Sylvari players will probably not know the significance of Caladbolg, just like Lady Wi would just be another random NPC to Order of Whisper Initiates who are not Human Nobles who happened to go to the Minister's party. While I personally enjoy the nuances of the game's lore, for some people unless you spell it out for them, it will just fall on deaf ears.

Edited by MFGrady, 14 October 2012 - 03:07 PM.


#16 Kurko

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Posted 14 October 2012 - 03:26 PM

Hes Kormir in disguise

#17 Hector

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Posted 14 October 2012 - 04:23 PM

He is the most annoying character since Kormir and Rurik. At least Rurik had good enough sense to die.

#18 Vallengraz

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Posted 14 October 2012 - 05:10 PM

No kidding. Played through the charr story:

Alright, awesome, I built my own little warband of bad asses,  let's kick some a-oh, I'm leaving? Are they coming? No? Does Summon warband bring these guys or-just some brain-dead random charr?...Okay, I trust you, game...
Alright, let's join this here Priory! Yea, let's SCIENCE this b$%^&! Okay, this tree lady is entertaining, I'm starting to like these characters more than I thou-you killed her. Okay, I kind of saw that coming for some reason. But I trust you game, I trust you.
Moving on up in the ranks! Alright! cool, maybe I'll get to stick around this ti-who the hell is this? Trahearne? Okay, the last Sylvari I actually liked, don't kill this one.
(Hours later)
The f%$# man, we'rent you supposed to be a scholar or some sh%$? No don't make him-DON'T MAKE HIM YOUR LEADER! D-SECOND? Second in command, that's what I get? Well, it looks like you gave 3 other people the same rank, so I feel ripped off here. So who do I order around? My warband? Lower Priory members?
Nobody? I get bossed around by a vegetable for the rest of the game? F$%^. Kill this guy. Kill him quick.
(Hours later)
Okay cool, your wyld hunt BS is over. Let's kill the dragon so I can forget about this crap. Y-...you AREN'T EVEN COMING?!
F%$# you, Trahearne.

Edited by Vallengraz, 14 October 2012 - 05:11 PM.


#19 RabidusIncendia

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Posted 14 October 2012 - 05:45 PM

Yes.  We need a sequel, where Trahearne gets the Rurik treatment:  He dies and then hes raised so we can kill him again ourselves.
Fun while it lasted.  I guess.

#20 Atticus

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Posted 14 October 2012 - 06:00 PM

View PostXgreatArtist, on 14 October 2012 - 10:25 AM, said:

In fact the story goes interesting UNTIL the battle of claw island(lv 50). There your mentor dies where he/she could be easily saved. I swear, it is that piece of burnt wood(trahearne) that somehow 'forced' your mentor to commit suicide, so called, um what you call it, yes, heroic death to save others.
Based on several threads whether the pale tree is a champion or an elder dragon, and the fact that trahearne suddenly takes over everything, i say that they are more dangerous than zhaitan. Just wait, Anet will reveal the 6th elder dragon to be some sort of pale tree or related to, and all the minions are the sylvaris.

Also, where was he anyway during the final part of the battle? In his fortress, slowly drinking his tea! If you and destiny's edge die, he at least will be save. No doubt it is a plan to send all of the heroes to death so that the sylvaris can take over the world and pale tree will reveal herself to be the 6th elder dragon.

I have to echo many of the sentiments in this thread, I found Trahearne pretty damn annoying as well. He really felt to me like a secondary character that was never really thought out that was just suddenly thrust into the limelight and he spends all his time trying to convince everyone he should be there when we can all tell he shouldn't. So yea, despite his mysterious Dragonball Z-esque powerups every other mission he still comes off as a condescending entitled twat more often than not that your character mysteriously supports for some odd reason (oh the Pale Tree told you so Trahearne? Cool story bro however as a Charr my character doesn't give two shits about your so called divine mandate). So yea despite the very heavy handed approach used to try to shoehorn Trahearne into a leadership role he just never fits.

@XgreatArtist - Oh man you didn't have Warmaster Forgal as your mentor did you? As a Norn he had the perfect death on Claw Island and his line about how he can redeem his legend that he thought had died with the death of his family in that one moment was so very "Norn". Sure some other way might have allowed you all to escape but in his eyes (and most other Norn) he'd rather step up and accomplish the impossible in his last moments to live on through his legend than just fade away in old age. Loved that part of the story (though that was in part due to the fact that Warmaster Forgal is awesome all on his own).

Edited by Atticus, 14 October 2012 - 06:02 PM.


#21 ogrejd

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Posted 14 October 2012 - 06:35 PM

Ugh. Just tried Claw Island for the first time (Human Warrior, Vigil). That, combined with knowing how crappy and anticlimactic the ending is (ooh, wow, we sit there with a turret blocking a fifth of the view and press "2" at Zhaitan while it sits there doing NOTHING), has made me give up completely on the Personal Story on all characters.  After 1-50 on one character, 1-30 on two more, and 1-20 on the remaining five, I have yet to find a PS segment that was even slightly interesting... [unlike GW1 where, except for Nightfall (suffers from the same "you don't matter to the story" syndrome), the stories were good enough to keep my attention]  [and not going to do Story Mode dungeons, either - I've had enough of Destiny Edge's whining thanks to that conversation you get sent to at level 20]

#22 deitiesforce

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Posted 14 October 2012 - 08:59 PM

In the beginning of "Fixing the Blame" Trahearne told me that don't just stand there and move. He also told me to stop snievling and march... I actually got irritated because he's the one that always dies and i have to rez him...

Edited by deitiesforce, 14 October 2012 - 09:00 PM.


#23 Daesu

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Posted 14 October 2012 - 09:11 PM

Awww...just make Trahearne a hero so we can order him around and we'll call it even. ;)

#24 nilzardo

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Posted 14 October 2012 - 09:16 PM

View PostSpirit Bird, on 14 October 2012 - 08:34 AM, said:

I will forgo the fact that I believe the sylvari are quite ridiculous, lacking the depth and uniqueness that the other races have.

View PostSpirit Bird, on 14 October 2012 - 08:34 AM, said:

What the heck is a pale tree anyways?
There you have it.

Why do folks want to have their behinds licked by npcs in a video game? Why do you always want to be the great hero?

Newsflash: The Player Character can't be the great hero of Tyria, because we are all the Player Character. It would not fit, lore-wise, but someone who would fit as a leader, lore-wise, is Trahearne. I'm glad that the great hero of Tyria isn't some random asura with an afro named "Ultra Gnome" or some bald-chinned norn in gods-awful draconic armor.

The personal story does have problems, but Trahearne ain't one.

#25 MFGrady

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Posted 14 October 2012 - 09:17 PM

View Postdeitiesforce, on 14 October 2012 - 08:59 PM, said:

In the beginning of "Fixing the Blame" Trahearne told me that don't just stand there and move. He also told me to stop snievling and march... I actually got irritated because he's the one that always dies and i have to rez him...

That wasn't Trahearne. :)

View Postogrejd, on 14 October 2012 - 06:35 PM, said:

Ugh. Just tried Claw Island for the first time (Human Warrior, Vigil). That, combined with knowing how crappy and anticlimactic the ending is (ooh, wow, we sit there with a turret blocking a fifth of the view and press "2" at Zhaitan while it sits there doing NOTHING), has made me give up completely on the Personal Story on all characters.  After 1-50 on one character, 1-30 on two more, and 1-20 on the remaining five, I have yet to find a PS segment that was even slightly interesting... [unlike GW1 where, except for Nightfall (suffers from the same "you don't matter to the story" syndrome), the stories were good enough to keep my attention]  [and not going to do Story Mode dungeons, either - I've had enough of Destiny Edge's whining thanks to that conversation you get sent to at level 20]

I believe the Zhaitan fight was bugged. There's a dev post on it in the main forums somewhere.

#26 ogrejd

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Posted 14 October 2012 - 09:45 PM

View Postnilzardo, on 14 October 2012 - 09:16 PM, said:

Newsflash: The Player Character can't be the great hero of Tyria, because we are all the Player Character. It would not fit, lore-wise, but someone who would fit as a leader, lore-wise, is Trahearne. I'm glad that the great hero of Tyria isn't some random asura with an afro named "Ultra Gnome" or some bald-chinned norn in gods-awful draconic armor.

Given that GW1 had no problems, except in Nightfall, making the player the hero, I fail to see why they can't be the hero in GW2.

There's a thing called "gamplay/story segregation" - ie, in the story, you can (and should) ignore those little gameplay elements that don't fit the story if you try to think about it logically (eg, the existence of other players all doing the same thing, or an area being infested with one foe type during the story, but not before or just after [such as that troll/spider cave in eastern Gendarren that mysteriously has nothing but Risen in it while you're there to find a bit of Howl's amulet).  It's sad that the GW2 writers weren't able to think their way around that concept and so resorted to basically writing the player out of the story almost completely.

View PostMFGrady, on 14 October 2012 - 09:17 PM, said:

I believe the Zhaitan fight was bugged. There's a dev post on it in the main forums somewhere.

Highly doubt it was bugged.  More likely, they just didn't realize how badly it would go over with actual players.

#27 nilzardo

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Posted 14 October 2012 - 09:51 PM

But why would you even want to be the big hero? What's the appeal?

Besides, Nightfall was also the best campaign with the best story, right?

#28 Katreyn

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Posted 14 October 2012 - 10:13 PM

I have nothing against Traeherne as a character, he seems decent enough.  He was in my Sylvari's story from the beginning.  But at the beginning I figured he'd be a toss-away character (even if it does mention that our wyld hunts are on the same path), I was pretty surprised when he turned into the main character for the entire 2nd half of the personal story, I expected a human or Caithe or Rytlock or someone more reputable   He always seemed weak and annoying (he was dead about as often as Caithe, lol) up to the point, and not to mention he entirely forgot who my character was, oversight probably, but annoying anyways.  

I will definitely agree that the beginning personal stories start out really strong and interesting, but then shortly follow into the dull and overused path.  I also enjoyed the bit tied to the orders, even though they weren't as substantial as they could be.  

The biggest gripe I had was just that there seemed to be massive amount of oversight in the stories, forgetting characters, just killing off everyone remotely interesting.  You eventually became immune to the death.  Meet a new character? He'll be dead the next quest.

#29 deitiesforce

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Posted 14 October 2012 - 10:18 PM

View PostMFGrady, on 14 October 2012 - 09:17 PM, said:

That wasn't Trahearne. :)



I believe the Zhaitan fight was bugged. There's a dev post on it in the main forums somewhere.

i just found out! :P but even his illusion is really annoying. Plus the mission after he was just laying on the ground and said come rally me!!!! lol

#30 Soulless

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Posted 14 October 2012 - 10:49 PM

same here.. after the claw island mission, i haven't touched my main personal quest for quite some time now.. i'm just that interested in the main story line anymore, so i went to WVW... i will probably reach lvl 80 and then just start a new character. i will probably never beat the game..





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