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Mesmer WvW - Any viable Condition Build against more enemies?


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#1 darlexy

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Posted 14 October 2012 - 09:49 AM

Does anyone have a viable build against more than one enemy based on Conditions? Like 1vs2 or 1vs3.

I'd really appreciate it if someone could post that build :)

Also, as for equipment - Everything Carrion? and Superior Rune of the Undead OR Nightmare or which one do you use?

#2 Allmightybob

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Posted 19 October 2012 - 06:09 PM

I don't really think Mesmers produce enough damage conditions to warrant the use of +condition damage gear. This was my best shot at it, but maybe someone who actually has played a condition Mesmer can give better advice

http://gw2skills.net...YlwKrVOrkWt Y/B

#3 Ikelos

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Posted 19 October 2012 - 09:49 PM

The best way to go would IMO be confusion/shatters. Prioritized stats are condition damage and survivability; precision for the bleeds wouldn't hurt either. As a shatter build you'll definitely want 20 in Dueling and 30 in Illusions, taking Deceptive Evasion and Illusionary Persona.

You'll want to take as many ethereal fields as you can, keep Chaos Armor on you at all times, while constantly creating and shattering Illusions. You'll effectively be acting as a meat shield while your opponents kill themselves.

#4 Sinnacle

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Posted 20 October 2012 - 02:06 PM

View Postdarlexy, on 14 October 2012 - 09:49 AM, said:

Does anyone have a viable build against more than one enemy based on Conditions? Like 1vs2 or 1vs3.

I'd really appreciate it if someone could post that build :)

Also, as for equipment - Everything Carrion? and Superior Rune of the Undead OR Nightmare or which one do you use?

Condi spec is fine I run it and have no problems with any class in WvW really outside full glass theif that opens first but so does everyone still doable in most cases.

I run all precision, toughness, condition gear with condition being the mains stat.  The thing about that stat kind of gear at level 80 is the only place you can get it is from dungeons, or the Khilbon set which will run you about 80g atm for the full set.  

You can run TA and Arah I know for sure for the armor using those stats.  For weapons any weapon carrying that stat combination is level 80 named exotic so if you get it off TP its going to run you more than 3g in most cases.  Like staff is bramble thorn which is like 5g I think.  Cant remember the greatsword that has that stat line up.  Pistol is dragon shot about 3g,  

You can get that stat line weapons in Arah and TA for sure.  

Trinkets rampager everything except a power, vitality, condition amulet.  

Trait set up is 10,30,0,0,30  main traits are phantasms have fury, clone on dodge, illusionary person, confusion lasts 33% longer, I usually run Greatsword and sword/pistol  pistol traited for range and cd.

In the power line I take illusion do 15% more damage over the cripple when they die trait or mind rack trait that is popular.  You dont really have alot of power so you wont see huge mind wrack numbers but you will see huge confusion numbers.  I usually can get 10 stacks on someone easy if I switch scepter for 1h sword and hit for 4-5k everytime they use a skill.  

I bleed for about 115 base before corruption sigil gets to 25 stacks then I can bleed for 145 when I have master tuning food and risotto.  with 55% crit Berzerker gets 4 stacks of bleed regularly and duelist 6-8 regularly 10 stacks of bleed at that amount drains life quick.  The thing about mesmer bleeds is they are always applying over and over again from illusions and phantasms.  I think you kind of have to phantasm specced for the most part for effective condi damage the more illusions out the more bleeds appied.  Pop confusion on them when need be say against a ranger and let them kill themselves or thief pop confusion since its more important in those fights than bleeds.

Edited by Sinnacle, 20 October 2012 - 02:10 PM.


#5 Scyn

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Posted 20 October 2012 - 03:01 PM

View PostSinnacle, on 20 October 2012 - 02:06 PM, said:



Trait set up is 10,30,0,0,30  main traits are phantasms have fury, clone on dodge, illusionary person, confusion lasts 33% longer, I usually run Greatsword and sword/pistol  pistol traited for range and cd.



I use pretty much all the same gear as you, but I find it with that type of set up it makes more sense to use a staff and go 25 in chaos to get the toughness to condition conversion and 20% faster staff skill recharge. That much toughness goes a long way to negate a glass cannon burst thief opener. Add a full set of undead runes for more toughness/condition damage and another 5% of toughness to condition damage and you have even more fun watching people go "WTF, why aren't you dead yet" while they bleed to death and kill themselves at the same time.

#6 Sinnacle

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Posted 20 October 2012 - 05:25 PM

View PostScyn, on 20 October 2012 - 03:01 PM, said:

I use pretty much all the same gear as you, but I find it with that type of set up it makes more sense to use a staff and go 25 in chaos to get the toughness to condition conversion and 20% faster staff skill recharge. That much toughness goes a long way to negate a glass cannon burst thief opener. Add a full set of undead runes for more toughness/condition damage and another 5% of toughness to condition damage and you have even more fun watching people go "WTF, why aren't you dead yet" while they bleed to death and kill themselves at the same time.

I was starting to stock up on undead runes have 1 now and was looking at those.  Onlly thing is Im using adventurer runes and the 50% endurance on heal is so hard but I do think those would synergize better.  I use the tuning crystal food to see what the damage increase looks like and its like 100 points.  I think when sigil and foods are stacked my condi is like 1,889 last time i looked at it.

I wanna see exactly how high I can get I might give those runes a go though since you suggest them

#7 jmb4028

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Posted 22 October 2012 - 01:09 PM

View PostScyn, on 20 October 2012 - 03:01 PM, said:

I use pretty much all the same gear as you, but I find it with that type of set up it makes more sense to use a staff and go 25 in chaos to get the toughness to condition conversion and 20% faster staff skill recharge. That much toughness goes a long way to negate a glass cannon burst thief opener. Add a full set of undead runes for more toughness/condition damage and another 5% of toughness to condition damage and you have even more fun watching people go "WTF, why aren't you dead yet" while they bleed to death and kill themselves at the same time.

25 in Chaos is a very nice trait, but you'd have to give up IP or Clone on Dodge traits. I find both of these are worth more than ~75 extra condition damage.

I go 0-20-20-0-30 most of the time.




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