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#1 Goliathon

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Posted 05 September 2010 - 04:54 AM

Ok so these are my impressions after playing at Pax. I'm typing this on my phone so I will keep it brief for now.

First forget GW this feel very much like a wow-esque MMO.

Graphically it is gorgeous.

Combat is fast paced and does have a visceral feel.

I played as a char warrior. Like lvl 45ish. I started with duel axes and rifle. I didn't like either. With either it seemed like I was sitting around waiting for cooldowns too much. I switched to main hand sword and off hand axe and that seemed much better. Also longbow seemed way better than rifle. Main hand axe seemed more focused on strong single attacks but at the cost of a seemingly long cool down. Rifle was same way. Conversely sword was more spammable and I got a charge ability that was awesome. Bow had some aoe abilities and also seemed more spammable.

I fought the Shatterer. It was...chaotic to say the least. I was bold and went into melee range with it. That shin never knew what hit it. Whether I was helpful or not Im not sure but it died eventually. My loot was several food consumables and three armor upgrades. Only one of which was for my armor type.

Also during my time I got several random loot drops. I really wanted a 2 handed weapon but it didn't happen. But I can say there is most definitely at least a green/blue loot system.I will infer there is most likely purples too.

Ok so overall the game is very polished. It was smooth and detailed. I lol at anyone who wants to call it alpha. By today standard it is already in a release state. And is actually far beyond the state that some games have released in. It is obvious they are in the polish stage. I certainly would not expect any major changes between now and release. Maybe tweaking some numbers but the major systems are in place.

I am finally at peace with what to expect. We are getting GW2 in name only. But if you can except a next gen AAA mainstream MMO then you will not be disappointed.

#2 demonic87

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Posted 05 September 2010 - 05:04 AM

I request you edit "wow-esque mmo" to "traditional mmo". I find it very offensive to the genre. ;)

And it's not only GW2 in name, its still the guild wars setting :)

Edited by demonic87, 05 September 2010 - 05:07 AM.


#3 Geikamir

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Posted 05 September 2010 - 05:11 AM

I don't think it's as ready as you think. I feel that certain areas of the game (namely the ones highlighted in the demo) are more done than other areas. I think they also have a lot of filler icons and animations that will be changed with time, along with the number balancing you mentioned.

#4 Orion The Demonic

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Posted 05 September 2010 - 05:11 AM

demonic87 said:

I request you edit "wow-esque mmo" to "traditional mmo". I find it very offensive to the genre. ;)

And it's not only GW2 in name, its still the guild wars setting :)

Yeah, pretty much this :D


But other than that I like what you've said.

#5 Grimm

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Posted 05 September 2010 - 05:12 AM

If by WoW-esque you actually meant "WOW...That was epic!" then I would agree with you.  But I think the controls make wow feel clumsy.  My brother (Speaker of Silence) played necro charr and actually went and spec-ed his traits to do more damage and he says that traits can really effect how your character plays.  I played necro and ranger and I have to say they did a good job with both (ranger pet ran off on me but I didn't mind because the controls for the pets to bring it back where easy).  I LOVE RANGERS WITH MELEE!

also, I talked with an Anet staff who said pets used to have MUCH worse path finding (as in the likelihood of your pet following you over a fence was 0)

it was great.

#6 Orion The Demonic

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Posted 05 September 2010 - 05:14 AM

Geikamir said:

I don't think it's as ready as you think. I feel that certain areas of the game (namely the ones highlighted in the demo) are more done than other areas. I think they also have a lot of filler icons and animations that will be changed with time, along with the number balancing you mentioned.

There have been 2 quotes today that give strong indication that the game is much, much farther along than we previously thought. They have stated themselves that everything is more or less in the game, but some things are just not implemented in a way that they like yet. So in all honesty it's probably all about polish now, as well as fixing up some of the systems, making some arrangments here and there, etc. Some of the icons might change, as well as the User Interface, but none of this is going to take an extreme amount of time. I still put my bets on a Q2 2011 release.

#7 Goliathon

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Posted 05 September 2010 - 05:14 AM

Well sure I am setting myself up for flames but if you can truly say you do not like the gameplay of wow at all, then you may as well quit following GW2 now. It is in the same vein and if you do not like one I can not see how you can like the other. Not to say they are carbon copies, there are certainly differences, but I can not see how anyone could say they hate wow and expect to like GW2.

#8 Will Mason

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Posted 05 September 2010 - 05:17 AM

Um...Every other post and article has said that it looks/plays very different from WoW, so I fail to see where you're coming from.  A persistent world doesn't give it a WoW feel imo.

Guild Wars 2 seems to be the natural transition from Guild Wars 1, aside from the decreased use of the card deck system.  The reason why GW1 was instanced in the first place was to prevent kill stealing/loot sharing issues.  Now they have a better system to prevent that from occurring, rather than conforming to mainstream MMOs.  When you say you're getting something in "name only," I think more along the lines of Halo ODST.

#9 LovePuff

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Posted 05 September 2010 - 05:19 AM

Goliathon said:

We are getting GW2 in name only.

And, you know, every single aspect of the extravagantly in-depth lore. That too.

#10 Geikamir

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Posted 05 September 2010 - 05:19 AM

I think Q2 2011 release is pretty accurate, no matter how much of the game needs fixing. I think it's the best time frame, marketing wise, and I think they feel the same way.

#11 Tiberius

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Posted 05 September 2010 - 05:19 AM

I hate WoW with a passion.  It's terrible.  I love Guild Wars.  I plan to love Guild Wars 2 about 1,000 times more.

#12 Dexwyn

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Posted 05 September 2010 - 05:20 AM

Goliathon said:

Well sure I am setting myself up for flames but if you can truly say you do not like the gameplay of wow at all, then you may as well quit following GW2 now. It is in the same vein and if you do not like one I can not see how you can like the other. Not to say they are carbon copies, there are certainly differences, but I can not see how anyone could say they hate wow and expect to like GW2.

I think there's a lot more to hate about WoW than simply the combat. ;) A lot of my main problems with WoW were the grind, the grind... oh the grind... the monotony of quests... The necessity of classes A+B+C for certain content... All of which are things that are not included in GW2. Hopefully.

There are many things about WoW that were done well, though, that are worth learning from and carrying into other games. I think those things -- such as the fluidness of combat -- are things most people would find desirable.

Speaking the word "WoW" though implies a lot of baggage associated with the game that most people shudder at. It's best to specify the similarities than to say "It's like WoW".

Anyways -- overall, I liked your review. To be honest, it's constructive on things you didn't like about certain skills and also touches base with the fact that it's not GW1 (which, to be honest, makes me pretty happy). So, woo. :)

#13 LovePuff

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Posted 05 September 2010 - 05:30 AM

Goliathon said:

Well sure I am setting myself up for flames but if you can truly say you do not like the gameplay of wow at all, then you may as well quit following GW2 now. It is in the same vein and if you do not like one I can not see how you can like the other. Not to say they are carbon copies, there are certainly differences, but I can not see how anyone could say they hate wow and expect to like GW2.

Are you serious?

One game has quests. The other has randomized events.

One game has mobs standing around in a field picking daisies. The other has mobs attacking cities, killing NPCs, and taking the city over as a base.

One game has generic, identical characters. The other has characters with personalized biographies.

One game has role-playing servers. The other has personalized stories with role-playing choices that actually make a difference.

One game has grind, the other does not.

That last point by itself is enough to ensure that many people who hate WoW will enjoy GW2.

Furthermore, you do realize how silly it is to say that "Guild Wars 2 is more similar to WoW than Guild Wars 1, therefore Guild Wars 2 is similar to WoW," right? That's as ridiculous as saying "chocolate ice cream is more similar to chicken curry than a lampshade, therefore chocolate ice cream is similar to chicken curry."

Edited by LovePuff, 05 September 2010 - 05:34 AM.


#14 Goliathon

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Posted 05 September 2010 - 05:33 AM

To give some more specifics. The cyclone axe is an off hand axe ability so I still got it when I mainland sword. One thing that was annoying is it takes your movement into account when you use it. What I mean by this is if you are stationary when you use it then you will remain so while it is active. If you are moving forward then you will continue to go  forward outside of your control. It's a long ability like 5 seconds. It would be much better if you could steer yourself while it was active IMO.

#15 Will Mason

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Posted 05 September 2010 - 05:35 AM

Goliathon said:

To give some more specifics. The cyclone axe is an off hand axe ability so I still got it when I mainland sword. One thing that was annoying is it takes your movement into account when you use it. What I mean by this is if you are stationary when you use it then you will remain so while it is active. If you are moving forward then you will continue to go  forward outside of your control. It's a long ability like 5 seconds. It would be much better if you could steer yourself while it was active IMO.

Oh that does suck.  I mean it makes sense that you wouldn't be able to control where you're moving, but it'll be infinitely more useful for PvP if they change it.  I really hope they do because the recharge on it is pretty long iirc.

#16 Goliathon

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Posted 05 September 2010 - 05:39 AM

Lol I figured the fanbois would want to extrapolate all the superficial differences. I am speaking only of the actual feel of the gameplay from someone who has actually played it. Story etc etc means nothing to me. I am talking gameplay. And I liked it a lot. All I am saying is if you truly hate wowgameplay, you will not like GW2.

#17 Dexwyn

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Posted 05 September 2010 - 05:39 AM

LovePuff said:

Furthermore, you do realize how silly it is to say that "Guild Wars 2 is more similar to WoW than Guild Wars 1, therefore Guild Wars 2 is similar to WoW," right? That's as ridiculous as saying "chocolate ice cream is more similar to chicken curry than a lampshade, therefore chocolate ice cream is similar to chicken curry."

Haha, that made me laugh. :) And, I agree with your points. If GW2 was like WoW in any of those respects, I'd go find something else to hype over.

Quote

To give some more specifics. The cyclone axe is an off hand axe ability so I still got it when I mainland sword. One thing that was annoying is it takes your movement into account when you use it. What I mean by this is if you are stationary when you use it then you will remain so while it is active. If you are moving forward then you will continue to go forward outside of your control. It's a long ability like 5 seconds. It would be much better if you could steer yourself while it was active IMO.

That does sound a bit annoying. I'll reserve judgment until I get a feel for it myself, but I know some things having to do with combat in new games may feel weird at first but, after playing the game for a while, become second nature.

But, I can't say I like the idea of not being able to control how my character moves at all times. In fact, the thing I've loved the most so far is that you can use most abilities on the move. Hopefully it's something they take a look at and revise before release, but if not -- oh well. People will learn how to cope.

#18 baels

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Posted 05 September 2010 - 05:49 AM

Sorry, but I read 'wow-esque' and stopped reading.

#19 Timothy Paradox

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Posted 05 September 2010 - 05:53 AM

DOn't bother Goliathon. Zealous fanboys refuse to understand that "all this talk about GW2 being very different from WoW and co" is just marketing.
They're putting themselves in the underdog position to attract GW players and other WoW-gameplay haters, while actually creating a game that won't even feel *that* different. Sure, it has some elements that WoW does not have. Innovative elements, even. But don't be naïve and expect a revolution, lol.

#20 Tenicord

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Posted 05 September 2010 - 05:54 AM

It's nothing like WoW... I've played WoW for years and know enough about GW2 to tell you it it not like WoW. It's just ignorance on the part of the player to see what GW2 has to offer. To say it was more traditional would be fair... but we already knew that...

And to the post above. WoW was successful because it took a lot of things from previous MMOs and expanded on them and did them right. Guild Wars 2 is taking the next logical step forward but offering several new (and big!) features to the genre without straying too far from the unfamiliar... which is great.

#21 Lexan2002

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Posted 05 September 2010 - 05:57 AM

awesome post, thanx for some ore info on warrior mechanics, glad to see the class is getting alot of scrutinizing.  I'm hopping people will divulge more info on the necro, but at the same time i wanna figure stuff out for myself.

really looking forward to seeing all the minion types they actually put in the game

#22 Goliathon

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Posted 05 September 2010 - 05:58 AM

This refers to specific creatures I was fighting. I was l around the dragon brand area and I kept running into brand touched x. Like all the creatures were brand touched. And there was this lizard. I Omg hated these fraking things. they had this horrible fraking knock back that they seemed to use constantly. If you get knocked down while an ability is firing if is lost. And you still get the cooldowns. The knockdowns were cool. Like straight ragdoll physics. You go flying. But lol they pissed me off so much.

#23 Juanele

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Posted 05 September 2010 - 06:01 AM

I'm guessing he is refering to how the controls feel in the wow comparison? Although I would think there are some differences even in the combat that would differentiate it (dodge rolling, casting while moving, being able to cast ranged abilities even while out of range, stuff like that). Other than that I don't see much of a similarity other than typical mmo stuff like gear drops.

#24 Brise Bon Bons

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Posted 05 September 2010 - 06:06 AM

Goliathon said:

Lol I figured the fanbois would want to extrapolate all the superficial differences. I am speaking only of the actual feel of the gameplay from someone who has actually played it. Story etc etc means nothing to me. I am talking gameplay. And I liked it a lot. All I am saying is if you truly hate wowgameplay, you will not like GW2.

Now, just to be clear, I understand that you're saying that the combat gameplay feels like WoW - that is, fluid movement, more WoW-style skill design rather than GW's style, longer cooldowns on certain skills, that sort of thing. Or are you saying that gameplay as a whole feels like WoW? Events just feel like questing 2.0, Traits feel like talents, etc.

I understand you to be saying the former, but I think other people are taking you to be saying the latter. Just trying to clarify. Obviously there are some things which simply feel more like a standard MMO, such as tiered skills, going to a vendor and seeing bread ingredients for sale, running through a zone and finding other players doing their own thing.... that's all fine. But saying the combat feels more like WoW than GW is very different than saying the entire experience of moving through the world and playing every facet of the game feels like WoW.

Am I making sense?

Quote

To give some more specifics. The cyclone axe is an off hand axe ability so I still got it when I mainland sword. One thing that was annoying is it takes your movement into account when you use it. What I mean by this is if you are stationary when you use it then you will remain so while it is active. If you are moving forward then you will continue to go forward outside of your control. It's a long ability like 5 seconds. It would be much better if you could steer yourself while it was active IMO.

That actually sounds really awesome to me. I hope they leave in stuff like this. It sounds like one of those funny quirks that really rewards a player who learns their class inside and out, even if it can be irritating at first.

#25 Dexwyn

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Posted 05 September 2010 - 06:08 AM

I think the problem is that he's not making voicing the distinction between 'gameplay' and 'combat'. Combat is an aspect of gameplay, but only one slice of the cheese.

I assume the combat fluidity and quick reactions are very similar to WoW, but... I think we already knew that. That's nothing new, and I expect most people don't believe it to be.

#26 drub

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Posted 05 September 2010 - 06:11 AM

Brise Bon Bons said:


That actually sounds really awesome to me. I hope they leave in stuff like this. It sounds like one of those funny quirks that really rewards a player who learns their class inside and out, even if it can be irritating at first.

Agreed! Further, I like that it isn't controllable once initiated. It makes much more sense. Maintaining your balance while spinning in a circle with some degree of initial momentum is going to cause you to continue moving in that direction. Certainly you wouldn't be able to orient yourself enough to adjust your path.

One could argue it's a game of magic and superhuman cognition/reflex, but then you can handwave most things away.

#27 Dexwyn

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Posted 05 September 2010 - 06:15 AM

Quote

Agreed! Further, I like that it isn't controllable once initiated. It makes much more sense. Maintaining your balance while spinning in a circle with some degree of initial momentum is going to cause you to continue moving in that direction. Certainly you wouldn't be able to orient yourself enough to adjust your path.

Actually, now that you mention it, that makes sense. I wasn't placing the visual I have with the ability correctly -- to be honest, not being able to control your movement seems perfectly reasonable. It's like spinning a top... Though to be honest, I think it'd be even cooler if the direction was random, more like a top. You try spinning in one place and moving in a linear fashion, tell me how that works out for ya, haha.

I'm honestly starting to think I may make a warrior my main. Every time I hear more about it/see more from it, I like it even more.

#28 Di-Dorval

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Posted 05 September 2010 - 06:20 AM

Nice post watched a couple demo vids and I too have noticed those LONG COOLDOWNS thats the thing killing me about the game. one spam attack and others are long cooldowns fest. I mean appart for the five weapon stuff all the others hability takes so long to recharge it could be an only 5 skills skill bar and make no difference... arg arg

#29 Slash Beast

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Posted 05 September 2010 - 06:20 AM

Oh goody! Best part about these conventions are player opinions. Thanks for your input.

Also surprised to hear some say the game is alot farther in development than we thought. Perhaps a 2010 beta is a possibility?

#30 Bocjo Basan

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Posted 05 September 2010 - 06:21 AM

This is great news if you ask me I was hoping to see a mix of all of my fav mmo's in one free to play online game.  You don't reinvent the wheel just cause you make a new car, at best you make a new tire to handle its speed.  So borrowing ideas from other games makes perfect sense.  Anybody who thinks it should be 100 percent new is fooling themselves.