#1
Posted 16 October 2012 - 02:35 AM
I usually run with 3 friends and a random and the only annoying comp we've fought are teams that use Mesmer portals. Before anyone comes out with a L2P comment, that's what I'm doing. I came here on the forums to shed some light on this topic.
I don't expect the only answer to be "run a mesmer" because that a really bad game model on gw2's side... for every comp to have a mesmer, just to be cheap.
#2
Posted 16 October 2012 - 02:42 AM
#3
Posted 16 October 2012 - 02:58 AM
#4
Posted 16 October 2012 - 03:49 AM
Rolling thief is never an alternative to losing, it is the epitome of losing.
Edited by Monumension, 16 October 2012 - 03:50 AM.
#5
Posted 16 October 2012 - 03:58 AM
Edited by Azure Skye, 16 October 2012 - 04:00 AM.
#6
Posted 16 October 2012 - 04:38 AM
Azure Skye, on 16 October 2012 - 03:58 AM, said:
That reminds me. A guildmate of mine, also a Mesmer, was able to solo siege the Dreaming Bay keep in our borderlands map after cosntant use of portals and hiding. Yeah... something needs to be done alright.
#7
Posted 16 October 2012 - 04:42 AM
I think the only option there is here is to have someone camp the Mesmer's body as they spawns and keep him out of node fights - but that just means one less person doing anything to help the team.
(I only do tournaments so I cant speak for WvW)
I'd love to have a Mesmer on our team but its stupid if every team that wants to be competitive NEEDS a Mesmer.
#8
Posted 16 October 2012 - 06:09 AM
Monumension, on 16 October 2012 - 03:49 AM, said:
Rolling thief is never an alternative to losing, it is the epitome of losing.
Thief is still the best roamer atm , its obvious to me you only fought a few thiefs d/d or p/w builds , my tpvp build can destroy any mesmer 1v1 and mostly every other class if it doesnt stack a serious amount of bleeds. Mesmer is good for the utility portal on some maps hint ( foefire, kylo ). Anet is still balancing the game and im 99% sure they will eventually touch the portal sooner or later.
#9
Posted 16 October 2012 - 07:05 AM
This is not the case. The range is about "radar range" which in sPvP is far enough to cover the distance from center to side node so I'll grant you that the range in sPvP isn't a limiting factor for the Mesmer and his team.
When placing a portal entry you have 60 seconds to place the exit and create the transporter. When the exit is placed, the skill go on cooldown (60 seconds) and it stays open for just 10 seconds (tooltip is wrong, see wiki).
Also. the portal before activation is a big subtle pink "pool" on the ground and can easily be spotted. When activated it is glows brightly as hell and is a big AoE beacon! It also take about 1-2 seconds for the activation animation to finish before the portal is usable, so with quick reactions it is possible to nuke it without seeing the Mesmer coming first (they do have stealth after all
The main thing that bothers me is when people say that it can be used to portal the whole team from on place to the next, stomp you and then port back. As the portal stays open for 10 seconds you shouldn't simply die in that timeframe unless it really is a 1v5. A 2v4 should last longer then 10 seconds, especially when they all come in in a nice tight group to AoE and CC.
A main a Guardian and play on a average team that can win tournaments just fine with and without a Mesmer. Sometimes we DO have a mesmer in the team, but then we only use portal on Kylo for the treb.
Mesmers are strong, so is portal. And the whole "meta game" thingy will always make it so that certain classes and build are "mandatory" at high level play until someone figures out a better way of doing it. Right now the meta is bunker guardian and Mesmer
Oh! The main trick to use portals in sPvP tough is that if you place the entry and never place the exit before the time runs out (60 seconds) the skill DO NOT go on cooldown. This is where it gets interesting. Defend two points and have the mesmers switch places every 60 seconds
(not talking at all about WvW here, portals in WvW are amazing and I love my guildmates for playing Mesmers, still don't think it is a balance issue tough, it just makes the WvW landscape more interesting)
Edited by Luxiom, 16 October 2012 - 07:06 AM.
#10
Posted 16 October 2012 - 09:16 AM
Enjoy
Edited by Gaaroth, 16 October 2012 - 09:16 AM.
#13
Posted 16 October 2012 - 11:32 AM
Gaaroth, on 16 October 2012 - 11:28 AM, said:
I would say the 10 second time limit means you need to be fast anyway.
10 seconds does go by very fast.
#14
Posted 16 October 2012 - 02:18 PM
Xhelin, on 16 October 2012 - 02:58 AM, said:
When they port, send the other members of your team to cap the other point. You try to stall as long as you can on the node where you're fighting the 5 v 2 giving your team the chance to cap the other two nodes. It's easier said than done but it works if your team can be coordinated enough.
#16
Posted 16 October 2012 - 05:11 PM
Lastchime, on 16 October 2012 - 03:52 PM, said:
#17
Posted 16 October 2012 - 05:20 PM
Dirame, on 16 October 2012 - 02:18 PM, said:
Edited by Athletic, 16 October 2012 - 05:20 PM.
#18
Posted 16 October 2012 - 05:42 PM
Athletic, on 16 October 2012 - 05:20 PM, said:
Well the OP seemed like he was talking about more than one person contesting a node and then getting their butts wiped because a bunch of people ported to the node. In that scenario, my earlier statement is what I would propose.
#19
Posted 16 October 2012 - 06:59 PM
#20
Posted 29 October 2012 - 09:45 AM
MAKE IT ONLY WORK IN ONE WAY, why on the earth ppl enter "Portal-Exit" and are moved to "Portal-Enter". Make it last 30s but ppl can only travel Enter>Exit and problem solved, its still be used to supprise enemy, but not for abuse 2 points assult at one time.
#21
Posted 29 October 2012 - 11:10 AM
For these two things I recommend: A limit of 5 people for each portal to teleport through (mesmer portal bombs still possible if a mesmer portals more mesmers, but this delays it and requires coordination
And drop all bundles when entering a portal (especually the repair kit).
The standard-way to use portals in sPvP, as a tunnel to a node, is OK in my opinion. It is strong as hell, but you can work around it.
#22
Posted 31 October 2012 - 06:22 AM
#24
Posted 01 November 2012 - 09:29 PM
#26
Posted 01 November 2012 - 10:33 PM
Lordkrall, on 01 November 2012 - 10:10 PM, said:
The first portal might be there for 60, but you still only have 10 seconds to actually use it when both are up.
Edited by YourBadKarma, 01 November 2012 - 10:33 PM.
#27
Posted 10 November 2012 - 05:53 PM
fixed...? mesmers won't suddenly become worthless because of that.
#28
Posted 10 November 2012 - 05:57 PM
Try using the portal with the pugs, you'll see no one will listen or do what you want to do.
#30
Posted 12 November 2012 - 07:55 AM
Nabuko Darayon, on 10 November 2012 - 05:57 PM, said:
Try using the portal with the pugs, you'll see no one will listen or do what you want to do.
Also tagged with one or more of these keywords: mesmer, dma
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