Featherman, on 12 November 2012 - 07:55 AM, said:
#31
Posted 12 November 2012 - 08:33 AM
#32
Posted 12 November 2012 - 08:37 AM
Nabuko Darayon, on 12 November 2012 - 08:33 AM, said:
#33
Posted 12 November 2012 - 08:41 AM
Featherman, on 12 November 2012 - 08:37 AM, said:
#34
Posted 12 November 2012 - 12:43 PM
Nabuko Darayon, on 12 November 2012 - 08:41 AM, said:
Except that capping in Stealth doesn't work in sPvP.
#35
Posted 12 November 2012 - 09:44 PM
Edited by YreepYreep, 12 November 2012 - 09:44 PM.
#36
Posted 13 November 2012 - 06:41 PM
#37
Posted 13 November 2012 - 06:47 PM
#39
Posted 19 November 2012 - 07:19 PM
All othere pvp game play types the only solution I can think of is a auto cd on all skills of a second or 2 for the person(s) porting though, I really think Anet made this skil thinking it will be for movement only not used in group attacks so then need to change it to make is semi useless for porting and auto zerging from the port.
I personal think it's the cheapest game play atm and without a doubt we will be seeing some type of adjusting in the future.
#40
Posted 24 November 2012 - 02:38 AM
Xhelin, on 16 October 2012 - 02:58 AM, said:
maybe because a glass thief can kill a glass mesmer in 1/2 the time it takes for a glass mesmer to use the portal out skill + wait for the portal to become usable? dosnt help you vs the team that comes out the portal BUT if your a good 100% glass thief vs a good 100% glass mesmer you WILL be able to down him and probably stomp him before his group arives.
Edited by cocodog13, 24 November 2012 - 02:42 AM.
Also tagged with one or more of these keywords: mesmer, dma
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