WvW Solo Roamer + Scouting Build Discussion
#61
Posted 08 November 2012 - 09:08 PM
I am currently wearing full Berserker's armor+weapons with Valkyrie trinkets+jewels. Although the extra vit has considerably boosted my survivability, it was at the expense of a lower crit chance (around 44% I believe).
I can plan around my runes (Eagle/Ranger), sigils (Accuracy) and consumables to boost my precision. But I want to know if there's a sweet spot/minimum figure I can strive for.
#62
Posted 08 November 2012 - 11:00 PM
BrotatoSoup, on 08 November 2012 - 09:08 PM, said:
I am currently wearing full Berserker's armor+weapons with Valkyrie trinkets+jewels. Although the extra vit has considerably boosted my survivability, it was at the expense of a lower crit chance (around 44% I believe).
I can plan around my runes (Eagle/Ranger), sigils (Accuracy) and consumables to boost my precision. But I want to know if there's a sweet spot/minimum figure I can strive for.
Personally i got 49%(berserker jewels, toughness+vit+power boots+head+shoulders+weapons, berserker body+legs+hands).
After 49% precision gets less effective(at least, what I have heard, not sure) and 49% is a good crit chance for me. Also, I use rune of the thief, but thats more because of a lack of money.
So i would say ~50% is good to aim for. You always have 5% more crit above 90%hp, and 7% when flanking/behind, along with the random fury buff, you will be hitting and critting like a trick with still a decent amount of survivability.
#63
Posted 09 November 2012 - 12:32 PM
#64
Posted 09 November 2012 - 09:11 PM
Shatteredz, on 08 November 2012 - 11:00 PM, said:
After 49% precision gets less effective(at least, what I have heard, not sure) and 49% is a good crit chance for me. Also, I use rune of the thief, but thats more because of a lack of money.
So i would say ~50% is good to aim for. You always have 5% more crit above 90%hp, and 7% when flanking/behind, along with the random fury buff, you will be hitting and critting like a trick with still a decent amount of survivability.
Thanks! I'll try to change my rune set to bump my crit chance a bit. I'm only using Ruby Orbs at the moment since I can't afford the Scholar runes.
#65
Posted 10 November 2012 - 04:06 AM
Shatteredz, on 08 November 2012 - 11:00 PM, said:
After 49% precision gets less effective(at least, what I have heard, not sure) and 49% is a good crit chance for me. Also, I use rune of the thief, but thats more because of a lack of money.
So i would say ~50% is good to aim for. You always have 5% more crit above 90%hp, and 7% when flanking/behind, along with the random fury buff, you will be hitting and critting like a trick with still a decent amount of survivability.
Whats your HP and Toughness with your gear?
#66
Posted 10 November 2012 - 01:13 PM
Isn't it better to stack other stats like vit\tough?
#70
Posted 13 November 2012 - 01:30 AM
the extra stealth second and the reduced cnd cost i felt was worth it for the 15 points in DA. I thought at one point u were trying this. thoughts?
#72
Posted 15 November 2012 - 07:57 PM
Edited by Engel Jorgenson, 15 November 2012 - 07:57 PM.
#73
Posted 16 November 2012 - 06:45 PM
#74
Posted 25 November 2012 - 10:29 PM
Before i was running around with 30 in Deadly Arts and Critical Strikes, 10 in Shadow Arts to get the blinding powder on low HP, but the whole time i was like "wish i could dodge more"
then it just clicked, after reading this, going 15 into Acrobatics and using the food buff means you can dodge more AND i get more power from the stacks of might AND condition damage so im dodging more, getting speed buff, AND i do mroe damage than i was before!
cheers! xD
#75
Posted 26 November 2012 - 06:47 PM
#76
Posted 26 November 2012 - 07:51 PM
Glavius, on 26 November 2012 - 06:47 PM, said:
It depends on the specifics of your build. The strategy oh how you actually play depends pretty much on how you allocated the 30 points that go into Shadow Arts and Acrobatics. I've been running 30 in Shadow Arts and have no trouble with veterans by going into stealth whenever I can.
I plan on switching to 15 Shadow Arts and 15 Acrobatics, however, which I anticipate will give me the ability to both dodge and stealth frequently. Don't forget about the evade on both sword and shortbow #3.
Having full exotics and getting the timing on evading right helps a ton also.
#77
Posted 26 November 2012 - 11:16 PM
If so I would like to see some information it..
As for my build, I run a number of different variations from 10/30/15/15/0 to 0/30/25/15/0 to a 0/30/20/20/0 and others in between
Each are more dependent on what my role is going to be in Wv3 that night. SB is always used, and normally S/D but on occasions D/D. Again, it all depends on what is expected out of me each night.
#78
Posted 01 December 2012 - 07:40 PM
#79
Posted 02 December 2012 - 05:46 PM
#80
Posted 22 January 2013 - 03:25 PM
1. Is this build still viable (the build was written a while ago)
2. Could you use pistol/pistol instead of the shortbow or would that take away some survivablity?
#81
Posted 30 January 2013 - 09:10 AM
Edited by Blaidez, 30 January 2013 - 10:53 AM.
#82
Posted 25 February 2013 - 07:11 PM
I ran this build for a while with a Knight/Valk mix, switched to a Carrion/Rabid mix P/D build, then full Carrion and then quit my thief. Leveled a Guardian then switched to Necro then back to Guardian. Just in the past week came back to my thief and started gearing him up again this time with Berserker/Soldier and I can say DON'T GO KNIGHT/VALK. The difference in Power alone makes this build work so much better.
For the gear question:
Helm, Legs, Rings
Chest
Accessories
--------------------------------
Amulet, Weapons
Shoulders, Gloves, Boots
Jewels
That's your basic split if you want to go half and half... Top side is Soldier and bottom is Berserker. If you want to go more Damage move the line up, if you want more survival move the line down.
That's where I recommend starting if you're starting from scratch. If you're already full Berserker just put the line at the top and move it down till you get the survival you want. If you're for some reason full Soldier (much less common) you can start the the line at the bottom and work your way up till you have the dmg you want.
I would personally recommend at some point working up a full set of both, then you can move the line up and down on the fly for the situation.
Edited by Yamirashi, 25 February 2013 - 07:12 PM.
#83
Posted 28 February 2013 - 07:28 PM
Yamirashi, on 25 February 2013 - 07:11 PM, said:
I ran this build for a while with a Knight/Valk mix, switched to a Carrion/Rabid mix P/D build, then full Carrion and then quit my thief. Leveled a Guardian then switched to Necro then back to Guardian. Just in the past week came back to my thief and started gearing him up again this time with Berserker/Soldier and I can say DON'T GO KNIGHT/VALK. The difference in Power alone makes this build work so much better.
For the gear question:
Helm, Legs, Rings
Chest
Accessories
--------------------------------
Amulet, Weapons
Shoulders, Gloves, Boots
Jewels
That's your basic split if you want to go half and half... Top side is Soldier and bottom is Berserker. If you want to go more Damage move the line up, if you want more survival move the line down.
That's where I recommend starting if you're starting from scratch. If you're already full Berserker just put the line at the top and move it down till you get the survival you want. If you're for some reason full Soldier (much less common) you can start the the line at the bottom and work your way up till you have the dmg you want.
I would personally recommend at some point working up a full set of both, then you can move the line up and down on the fly for the situation.
I read on the official forums that for thieves many people find that P/T/H is better than P/T/V. Can you confirm or deny this?
Also, thanks very much for your input, I've been looking for experienced ppl's gearing opinions!
#84
Posted 28 February 2013 - 08:23 PM
Quack530, on 28 February 2013 - 07:28 PM, said:
Also, thanks very much for your input, I've been looking for experienced ppl's gearing opinions!
took me a second, but you mean power/toughness/healing right?
no.
I mean, maybe you could make a healing power heavy (though, where you get heavy healing power while still doing good dmg...) thief work, with some of the on crit food heals and on crit/hit traits, and signet of malice... but why? We dont have the AoE heals to benefit other people. We don't scale that well with healing. There really isn't a point in going a healing power spec unless you can heal other people (Refuge doesn't count).
I guess i could see it being more effective (maybe, like, the tiniest maybe i can muster) then having health because of our low starting health pool and lackluster vit scaling. The argument could be made you would heal faster then you would lose health (very likely true using the healing while invis trait), but then the much more sensible argument is that the thief is not a sponge, and is incredibly effective at doing nothing when played as such.
You're best contribution to a fight at that point would be trolling people (and obviously some stealth/blind field, and maybe venom sharing, but come on). Sure, you could scout wherever and never die, but is that really that much harder to do with any build if you spec into 30 shadow arts?
Edited by Vysander, 28 February 2013 - 08:24 PM.
#85
Posted 01 March 2013 - 07:49 PM
From my own personal play style, I need Vitality more than I do Toughness. I can dodge hits easier than I can dodge the conditions, and toughness doesn't help me stay alive from conditions. More vitality gives me time to take care of them before they take care of me. That's not saying I don't value toughness, as it helps a lot and is the reason I run Soldier rather than Valk for the extra survival.
Edited by Yamirashi, 01 March 2013 - 07:50 PM.
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