fafnr, on 30 October 2012 - 10:24 PM, said:
Amen. Shatterdz is just a thief fanboy that doesnt want his uber class to get nerfed and will argue all day every day to keep it intact. Any one of my suggestions would work for a thief and it would still be an awesome class but the thief no skills wont listen lol.
Both of you should be banned from this forum for trolling. In those posts i never said anything, at all, about the current state of balance about thieves. All i said was, that, a housewife couldnt just create a thief and own everybody in pvp, therefore the class requires at least some degree of skill. I never said thief is the hardest class to play(hell its probably the easiest to do decent with).
I know you just got owned by a thief and came here to QQ, but making stuff up, and then saying im a retard cus of your made up argument, then go somewere else.
AetherMcLoud, on 31 October 2012 - 12:14 AM, said:
People should stop judging class balance from WVW. Gear is much more important there than everything else. The only way to judge class balance is in sPVP.
Balancing around spvp, lets see.
Stun-breaker will be used automatically if you get stunned.
A stun breaker will automatically be part of your skill-set.
100b will only do 50% of the damage cus half of spvp doesnt dodge it.
That is balancing around spvp, and it doesnt make a healthy game at all.
As i said, we should balance GW2, like every other major MMO(name a game that balances around the bad players, for example), should revolve around high-level play, for obvious reasons i cant be bothered to post for the 50th time. Thus we should balance around Tpvp.
Skyro, on 30 October 2012 - 11:04 PM, said:
The question in my mind what is the best approach to make glass cannon d/d Thieves not so frustrating for casuals to defend against, but still viable in top flight matches between 2 good teams, and it is not as simple as making Steal not being able to be cast while using another skill as that would absolutely destroy the d/d build IMO. I really feel that if ANet had a ladder system and spectator mode in place so that people could see how competent players deal with d/d thieves this whole debate would be moot. If casual players are so turned off by thieves and ANet is losing that playerbase I would not be against toning down thieves temporarily, and then rebuffed when these systems are in place. I really hinges on the rate of player attrition due to this issue, if any, and how far along the ladder system and spectator mode are from implementation.
Most people aint complaining it all, its just a very small part of the vocal minority(the part that goes on the forum), I have been flamed in Spvp for using a thief once, or twice, while using various builds. You would think, that i would get flamed alot more if thief was really that OP. The amount of people that actually feel like thief is OP in pvp, is a very small minority.
Edited by unraveled, 11 December 2012 - 07:54 AM.
Amended quote.