Introduction Thread and Thread of No Topic 2
#841
Posted 16 September 2012 - 07:55 PM
Overlord's Greatcamp I figured was a base established for negotiations with bandits (hence all the bandits in said camp), and became a greatcamp in order to siege Fort Salma - whereas the others are post-Greatcamp establishment expansions (Greyhoof sounds to be relatively recent - weeks old only).
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#842
Posted 19 September 2012 - 11:34 AM
1) Who's searching for Aesgir's ancient scroll?
2) Myr is sister of...?
Edit: i know it's not easy but seriously... no one? :/
Edited by Trolololo84, 19 September 2012 - 03:01 PM.
#843
Posted 19 September 2012 - 07:57 PM
Myr... who? Need a bit more information.
And don't expect answers within 3.5 hours when you ask when most folks on this forum's sleeping/going to work/school.
Durmand Priory|Library of Whispers|GuildMag
"...I received a 400-page bible document for the world..." - J.Robert King
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#844
Posted 26 October 2012 - 11:42 AM
Let's see if we can brainstorm what that could be... What "homes of old" have humanity fled from?
Konig's brought up the Wizard's Tower as a possibility, due to the spookiness of the disappearances from the village, although said disappearances are believed to be taken willingly rather than fleeing. There are also some places where humans have been driven out by the centaurs - any of them marked by towers? (Demetra, perhaps?)
The most recent before that I can think of is Lion's Arch, and there are a few towers around Lion's Arch, although few of them can be said to be marking a spooky site. Caledon Forest marks another area that was abandoned by humans at about the same time - are there any towers in that area close to Nightmare Court enclaves? Thorn would likely regard Riverside Province as his domain despite not being part of modern Kryta, after all.
Before then, there is Ascalon. The obvious possibility that brings up is the Foefire Tower in the ruins of Ascalon City, which definitely count as spooky. Any towers over Nolani or the ruins of Rin may also count. The flaw in this hypothesis is that Thorn has no currently known connection to Ascalon... but that may have changed.
If we really wind back the clock, the location being hinted at might not be where humans fled from but where they fled to. It wouldn't be the fairest to people who haven't gone all the way into Orr yet, but that's a location where humans apparently fled to... and which people avoid mentioning today. Thus, the "tower that marks a spooky site" may be in Orr... which certainly counts as a spooky location.
Anyone have any other thoughts?
#845
Posted 26 October 2012 - 03:24 PM
Divinity's Reach has towers, and is somewhere people fled to.
I doubt Anet's gonna go higher than level 40 areas, tbh - though they'll go 32 as seen already. So I wouldn't count on Orr.
Durmand Priory|Library of Whispers|GuildMag
"...I received a 400-page bible document for the world..." - J.Robert King
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#846
Posted 26 October 2012 - 04:00 PM
On a separate note why are Gargoyles coming through the haunted doors? i cant remember but I'm sure it was mentioned by an NPC in Ascalon that they all disappeared suddenly. And I'm sure they don't appear anywhere else in game.
Edited by Free Runner, 26 October 2012 - 04:08 PM.
#847
Posted 26 October 2012 - 07:57 PM
Perilous lands makes me think Orr, and tower in Orr? Khilbron's Tower? Issue is, Orr wasn't "the Kryta from King Thorn's past" - using that bit, we got northern Caldon Forest, Bloodtide Coast(?) and Sparkfly Fen (?), possibly even Harathi Hinterlands.
Though "no longer resemble" may simply mean that it's been changed a lot, and most halloween stuff seems to be centered around Queensdale, Kessex Hills, Gendarran Fields, and Lion's Arch.
Wizard's Tower was a bust... huh, maybe the lighthouse in LA?
In other news, we can now visit the Mad Realm via Haunted Doors in Queensdale.
Durmand Priory|Library of Whispers|GuildMag
"...I received a 400-page bible document for the world..." - J.Robert King
I want. I want bad.
#848
Posted 28 October 2012 - 12:31 AM
#849
Posted 28 October 2012 - 02:18 AM
Durmand Priory|Library of Whispers|GuildMag
"...I received a 400-page bible document for the world..." - J.Robert King
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#851
Posted 02 November 2012 - 04:19 AM
#852
Posted 12 November 2012 - 11:42 PM
Looking at the monsters in the Lost Shores teaser... anyone else reminded of some of the Jade Sea wildlife?
#853
Posted 13 November 2012 - 12:25 AM
draxynnic, on 12 November 2012 - 11:42 PM, said:
Looking at the monsters in the Lost Shores teaser... anyone else reminded of some of the Jade Sea wildlife?
That's what I was thinking. It looks almost exactly like leviathans
It makes me wonder why they're called Karka, but I guess it makes sense if Tyrians haven't been in contact with Cantha for hundreds of years.
Edited by Valkaire, 13 November 2012 - 12:26 AM.
#854
Posted 14 November 2012 - 01:39 AM
Valkaire, on 13 November 2012 - 12:25 AM, said:
{snipped out the picture}
It makes me wonder why they're called Karka, but I guess it makes sense if Tyrians haven't been in contact with Cantha for hundreds of years.
Maybe the Karka are a corrupted version of Leviathans, or a relative?
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#855
Posted 14 November 2012 - 04:16 PM
Firstly, given the seeming difference from young to adult stages (that is to say, if those tiny swarming crabs are also karka, which would fit the description given to them), then that could explain the wide variety of the Leviathan species in GW1.
They don't really have anything relating it to risen, so only corruption they could have would be DSD and though we know nothing of that, they seem to lack tentacles from the in-game screenshots we were given as previews.
Plus there's just enough differences to merit "relative" and not "the same" (Leviathan Eyes had 2 legs, adult karkas have 4 legs).
Durmand Priory|Library of Whispers|GuildMag
"...I received a 400-page bible document for the world..." - J.Robert King
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#856
Posted 19 November 2012 - 02:01 AM
2. Owain seemed to have been around for a while on the Lost Shores (shipwrecked Sylvari girl). Judging by the number of ships there, hers is not the only one either. Was she shipwrecked as a part of recent events, or has that part of the sea always been dangerous? Has anyone found out anything more about the nature of Southsun Cove?
#857
Posted 19 November 2012 - 05:11 AM
The Consortium did provoke them, however, and this was the point behind Ellen Klel's scavenger hunt that included the bugged Noll and Canach. The situation was that the Consortium was looking for a new tropical get away from tourist vacations to make money. So they sent an expedition team - including Owain and Canach - to the newly discovered island of Southsun Cove. They were told to not touch the local wildlife, but Canach in his finding-loopholes attitude realized they said nothing about tampering with plantlife. So he had his team study them. This provoked the karka into attacking (as well as the Consortium's overall presence), and the team members that survived were forced to flee (sans Owain who suffered post-traumatic stress disorder and remained there, living off of karka egg omelets). The karka followed the fleeing Consortium north, then the invasion of LA happened.
2. Probably both - the sea has indeed always been dangerous, thanks to Zhaitan's forces. As for the nature of Southsun Cove - already answered what I found; seems to be a new island made from recent volcanic activity and the karka's... excrement that hardens into very strong materials (it's what their nests and shells are made out of).
Durmand Priory|Library of Whispers|GuildMag
"...I received a 400-page bible document for the world..." - J.Robert King
I want. I want bad.
#858
Posted 19 November 2012 - 07:17 AM
#859
Posted 21 November 2012 - 08:01 PM

Found a mural of Abaddon in Orr today, while exploring the Vizier's tower. Do you guys think it was there before or after the Cataclysm has happened?
#860
Posted 21 November 2012 - 10:11 PM
#861
Posted 22 November 2012 - 02:13 AM
Edited by Valkaire, 22 November 2012 - 02:13 AM.
#862
Posted 22 November 2012 - 04:44 AM
#863
Posted 26 November 2012 - 04:26 PM
BuddhaKeks, on 21 November 2012 - 10:11 PM, said:
Though since all the statements of Khilbron having good intentions (or was just insane - but never malicious or tricked) come from Tyrian humans so that may be wrong too.
Either way, it has become an issue of debate (again) since Terrick isn't exactly a reliable source (and he could be mistaken) - though both cases could also be correct.
Durmand Priory|Library of Whispers|GuildMag
"...I received a 400-page bible document for the world..." - J.Robert King
I want. I want bad.
#864
Posted 27 November 2012 - 03:31 AM
So, it's possible that Khilbron had been venerating Abaddon as Terick claimed, but did not deliberately destroy Orr as part of Abaddon's plots. (After he became the Lich, of course, all bets were off.)
Edited by draxynnic, 27 November 2012 - 03:32 AM.
#865
Posted 27 November 2012 - 03:45 AM
Next thing we know someone'll pop up and argue that Khilbron was this totally sympathetic anti-villain who knew about the Titans and the Mursaat and were trying to bring them out to save the world by having them fight the Elder Dragons. Personally, for sake of consistent, good storytelling, I prefer my villains to stay villains and the insane to stay insane.
#866
Posted 27 November 2012 - 05:07 AM
And it seemed Khilbron did know about the mursaat, given there's one of those green jade construct statues in his tower too (broken and slashed with a sword).
Durmand Priory|Library of Whispers|GuildMag
"...I received a 400-page bible document for the world..." - J.Robert King
I want. I want bad.
#867
Posted 27 November 2012 - 12:55 PM
#868
Posted 27 November 2012 - 03:56 PM
Durmand Priory|Library of Whispers|GuildMag
"...I received a 400-page bible document for the world..." - J.Robert King
I want. I want bad.
#869
Posted 27 November 2012 - 11:43 PM
Mind you, it's possible that the two are one and the same - the shape could be intended as a kind of stylised bust of a mursaat in the mursaat artistic style, dressed in their equivalent of civilian attire rather than the battle dress we see them in whenever we fight them in GW1. However, they serve a double function as something that can be animated into a Jade when necessary - similar to Barradin inhabiting the statue in the vault. In fact, come to think on it, from memory the statues in GW1 'activate' by the outer shell breaking apart and the Jade emerges, making the outside appearance more of a container than anything - and as you observe, these examples are smaller and not likely capable of containing a full-sized Jade.
Furthermore, if you compare with the concept art of unmasked mursaat here, there is a resemblance between their faces and the face under the hood of the left statue.
#870
Posted 28 November 2012 - 03:20 AM
Unless it was put there after the other items, which opens up a lot of questions that overly complicates matters.
... Or the Mursaat ran out of paint while making their Jades, and decided to leave that one in its natural, green, glory.
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