
October 17, 2012 - Today Curse Inc., a heavy weight in North America's professional gaming scene, is excited to announce the acquisition of the Guild Wars 2 division. Former team “impossible Odds” will take up the mantle of “Curse Esports” here on in, representing Curse Inc. in any and all Guild Wars 2 related events. Consistent performances against the top teams in North America, and a rare enthusiasm for practice will allow the newly formed Team Curse to dominate their competition in the upcoming tournaments. Here is a short interview with Curse’s Guild Wars 2 team.
Hello, would you please introduce yourselves and describe your role in-game and on the team?
Hein: Hey, I'm Jamie "Hein" and I main Ranger. I play a damage based role in game, and on the team, I constantly strive for better communication to keep us on top.
Redek: Hello, my name is Maximiliano "Redek" Oliveira, and I mainly play Guardian for Team Curse, but I really excel at carrying Hein.
Cry: Sup guys, I’m Trevor "Cry" Hall, and I main Thief for the team. In game, I play the primary roamer and slayer, which means I make sure kids stay on the ground.
Ex Force: Hey everyone, my name is Justin “Ex Force.” My role in game is pretty complicated to describe, but the easiest way to put it, is that I like to carry the team as best I can. Sometimes I play a roamer and sometimes I hold points, I do whatever I can do to win the game. On the team, I help make sure we get our content created and published.
Neuro: Hello, my name is Patrick “Neuro” and I play Mesmer primarily. I like to think of myself as a cerebral gamer. In game, I keep timers on bosses and spawn times, as well as vocalizing positions of our opponents on the map.
How did you become interested in Guild Wars 2?
Redek: I originally played GW1 and I loved it. I did everything from Tombs to GvG. Although GW2 is nothing like GW1, what really intrigues me is the pace of the game.
Cry: I first came across Guild Wars 2 while playing other MMO's. When I finally got into the beta, the combat just made me fall in love. I also saw great potential for GW2 e-Sports, which made my interest explode even more, as becoming a player for a pro team was always something I wanted to do.
Out of all the games, what makes Guild Wars 2 different? Why will it succeed as an e-Sport where so many others have failed?
Hein: Guild Wars 2 will succeed because of ArenaNet and how much support they bring to their game. Once tournaments and spectator mode start coming into play, it’s going to be fun to see how big the scene gets.
Ex Force: The easiest reason is that it’s fun to play, and fun to watch. It’s a fast paced game, with fast paced objectives. Also, Guild Wars 2 has no monthly fee, so that makes it easier to be accepted by the public.
What separates your team from the rest of the Guild Wars 2 teams out there?
Hein: Our team is easily the most dedicated and committed team out there right now. All because of our practice schedule, this consists of Monday through Friday from 5:00 PM EST to 1:00 AM EST and ramps up even more close to tournament time.
Redek: The fact that we practice for 40+ every week, and we have a good relationship with one another. Sometimes we might get on each other’s nerves, but at the end of the day we’re all on the same page.
How did the relationship between your former team, impossible Odds, and Curse develop?
Ex Force: Well, I guess I can take credit for that. I made a very in-depth guide about Necromancers and many people gave me positive responses. My YouTube channel grew as I continued to market myself as a player. I joined impossible Odds a little later on, and one day I contacted Curse Inc. The Director of e-Sports ended up responding to me and I felt like it was destiny to be sponsored by Curse. We had an interview with him and they found us worthy of a sponsorship.
Neuro: Short answer… Networking.
What is your primary focus in the upcoming months?
Cry: To do work, we need to work on team synergy, comps, and strats, well those and Redek's ego.
Redek: What?
Neuro: Haha, in all seriousness we need to keep growing as a team. We’re going to focus on syncing our play styles and executing strategies more effectively. When we’re playing OUR game, you’ll see dominating performances in the coming months.
Do you have any comments, or would you like to thank anyone?
Hein: I’m excited for the future and I would like to thank Curse for taking us on, and allowing us to represent them in Guild Wars 2.
Ex Force: I would like to thank those at Curse for giving us a chance to prove we are one of the best teams in GW2. Also, thanks for ArenaNet for giving us the chance to become professional gamers.
Neuro: I’d like to thank Curse for their sponsorship, and let everyone know you can find us on facebook at facebook.com/CurseGW2 – From there, you can find player facebooks & twitters.










