Favorite weapon for hotjoin pvp?
#1
Posted 18 October 2012 - 03:21 PM
I felt really vulnerable when using staff at first (only did in foefire because of the aoe opportunities) but lately I use it everywhere. I learned to not walk alone and basically run from any 1v1s because as a glass cannon staff user (yes, I know, but I have fun with that) I don't really stand much of a chance if they play smart.
So my role is pretty much to shield behind my team, nuke points from a safe place as they try to capture them or to bunker (using bloodlust sigil, strength runes and 30/20/0/0/20 + pyromancer's puissance)
Using lots of combo fields to disrupt enemies with mad cc, nuking people for up to 2500 critical hits with each lavafont tick, and up to 3000ish with each meteor hit, I can't say any other weapon combo could be as fun as this one.
what about you?
#2
Posted 18 October 2012 - 03:34 PM
#3
Posted 18 October 2012 - 03:35 PM
#4
Posted 18 October 2012 - 03:42 PM
#5
Posted 18 October 2012 - 03:47 PM
In WvW - Staff
In tPvP - Staff
In sPvP - Staff or D/D (I don't like Scepter or Focus at all)
- I want that purple stuff.
#6
Posted 18 October 2012 - 03:50 PM
WvW: S/D
tPvP: S/D
sPvP: S/D
Edited by Aky, 18 October 2012 - 03:54 PM.
#7
Posted 18 October 2012 - 03:55 PM
#8
Posted 18 October 2012 - 03:56 PM
#9
Posted 18 October 2012 - 04:03 PM
Combine it with static field or frozen ground + a quick switch to an offhand dagger (If I'm out of combat) and I can get away from some rather sticky situations.
Of course, in hotjoin people are kinda stupid and chase you to the end of the world, while my team 3-caps their nodes... but that's a different story.
#10
Posted 18 October 2012 - 04:07 PM
Shadowrose, on 18 October 2012 - 04:03 PM, said:
What?
Hotjoin for me is leading 6 of the enemy team around in circles for two minutes, and my team somehow only caps 1 node 7v2
#13
Posted 18 October 2012 - 05:14 PM
Hot join for me is farming glory, capping points, killing bosses etc as fast as possible.
Sadly I've given up on playing a node defender build (even though I prefer playing it) in hot join due to only zergs running around. You can be as tanky as you want, but stopping a zerg won't work unfortunately.
#14
Posted 19 October 2012 - 12:06 PM
#15
Posted 19 October 2012 - 01:20 PM
#16
Posted 19 October 2012 - 04:24 PM
It seems most hotjoin teams are unable/unwilling to cope with the AoE from staff and just stand in sandstorms trying desperately to heartseeker a kill. If their initial bursts don't work, I'm also able to heal enough while a fire elemental destroys all the glass cannon builds out there, since that's what everyone runs.
Edit: I have no illusions about being far weaker in 1v1 than S/D or D/D, so if I'm using staff I am realistic about what skirmishes I can win. I can't get glory if I'm constantly dead.
Edited by Ashin Dreidon, 19 October 2012 - 04:27 PM.
#17
Posted 19 October 2012 - 04:59 PM
Not saying I haven't used it successfully, but most of those matches were the ones where I could stick with 1-2 other teammates who went in first and took the brunt of the attention; giving me time to whirl up the diesel.
I personally think that S/D is the best option; it has the range, it has some nice on demand burst in fire, it has some nice defensive skills and also decent heal capability.
I personally gravitate towards D/D a little more, it's a bit more offensive. You don't have rock barrier as defense, or water trident for the heal. You also lose some other control like dust devil and blinding flash. But you gain a bit more offensive power across the board.
Edited by Nyth, 19 October 2012 - 05:00 PM.
#18
Posted 23 October 2012 - 12:55 AM
wvw: staff
tpvp :staff (not bunker)
spvp :s/d full glass canon..Cause i *ing can
elemental surge helps landing your burst if you immediately switch to earth and cast an arcane which as an instand can be done while you are bursting ..(against hotjoin people of course)
#19
Posted 23 October 2012 - 09:17 PM
tpvp: dd
dd all the way baby. Best combination of damage, ccs, and survivibility.
#20
Posted 23 October 2012 - 11:57 PM
#21
Posted 24 October 2012 - 09:00 AM
Used to run S/D, but the main sources of damage there are generally to easy to get out of.
#22
Posted 24 October 2012 - 10:24 AM
#23
Posted 24 October 2012 - 02:04 PM
#24
Posted 26 October 2012 - 03:10 PM
#25
Posted 29 October 2012 - 06:15 PM
#26
Posted 29 October 2012 - 06:20 PM
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