9 hours ago:
People skip him because:
A) He’s hard if you don’t know what you are doing, and don’t communicate enough.
2) Our changes to our token rewards moved the tokens out of his unlocked chest, so people don’t feel they have to fight him to maximize gains
III) Our dropped loot is abysmal, so you’re not finding anything of value.
A) He’s supposed to be hard, it’s explorable mode. We should aspire all our bosse across all difficulties to be of similar difficulty.
2 and III) We are currently re-working and changing our loot for dungeons. I had previously hoped that it would be in for the next patch, but it requires a lot of tuning and testing, so it might take another patch.
8 hours ago:
1 hour ago:
Same thing that Rob said about dungeon loot is also true in open world. I recently started looking at this and its literally such a bad chance of getting good loot from those big world bosses. Champions as well, the numbers are just too low. The Halloween patch is just too close to put this in and test it, but we are also working on improving this.
All of this coming from: https://forum-en.gui...-AC-explorable/