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advice on condition dmg build

condition damage d/d

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#1 iluvthis3

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Posted 20 October 2012 - 05:14 AM

Hello guys , im a level 60 thief
I've been using Dagger/dagger with condition damage build ( spam death blossom )
i find it quite good for the decent AoE
current stats is 0/30/0/0/20
armor : ravaging/carrion

i want to know is this build actually legit ? or are the other builds like ' backstab build ' that focus on power and precision better ?
what are the pro and cons for the builds that u recommend me

#2 Rainu

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Posted 20 October 2012 - 01:19 PM

I posted the d/d condition build I used for leveling over here: http://www.guildwars...p/#entry2029227

#3 Ensign

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Posted 21 October 2012 - 01:19 AM

View Postiluvthis3, on 20 October 2012 - 05:14 AM, said:

or are the other builds like ' backstab build ' that focus on power and precision better ?
what are the pro and cons for the builds that u recommend me

First off, you have to go pretty all-in on LDB to make more than a couple pieces of Carrion gear a good idea.  When you're talking about condition damage a on Thief you're mostly talking Rampager's.

Condition damage gets stronger the harder your target's armor is and the longer a fight goes.  Against something like a dungeon boss condition damage is very strong; against world trash straight damage is stronger.  Similarly, when blowing up bad players in WvW crit and crit damage is king, but condition damage is much stronger for wearing down bunker characters.

As a rough rule of thumb, condition damage is stronger than critical damage at a 12:1 conversion when you have ~5 stacks of bleeding (or equivalent) against a hard target, or 8 stacks against glass.  With D/D, you'll be stronger against packs of enemies with condition damage than with critical damage and about on par against dungeon bosses, while you'll be slower to kill individual trash mobs.

#4 iluvthis3

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Posted 21 October 2012 - 05:39 AM

View PostEnsign, on 21 October 2012 - 01:19 AM, said:

First off, you have to go pretty all-in on LDB to make more than a couple pieces of Carrion gear a good idea.  When you're talking about condition damage a on Thief you're mostly talking Rampager's.

Condition damage gets stronger the harder your target's armor is and the longer a fight goes.  Against something like a dungeon boss condition damage is very strong; against world trash straight damage is stronger.  Similarly, when blowing up bad players in WvW crit and crit damage is king, but condition damage is much stronger for wearing down bunker characters.

As a rough rule of thumb, condition damage is stronger than critical damage at a 12:1 conversion when you have ~5 stacks of bleeding (or equivalent) against a hard target, or 8 stacks against glass.  With D/D, you'll be stronger against packs of enemies with condition damage than with critical damage and about on par against dungeon bosses, while you'll be slower to kill individual trash mobs.
Okay thanks , it was a clear explanation . Appreciate it :)

#5 shadowstorme1122

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Posted 22 October 2012 - 06:49 AM

oh.. condition damage build is weak on structures (totems, pillars, etc.)

Edited by shadowstorme1122, 22 October 2012 - 06:49 AM.


#6 Hankey

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Posted 22 October 2012 - 11:16 AM

http://www.guildwars...le-thief-build/
Check out Minion's build!

#7 nublets

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Posted 27 October 2012 - 03:31 PM

i use the cof set and weapons with Power Precision and Condition Damage. You can see it here.

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I usually swap out utility number 2 as needed for different situations, i always use Spider Venom (utility 1) because that is a nice poison. and Radiation Field for other things (utility 3) you and your allies can shoot through it and apply poison to whatever the target is. It provides a lot of poison, weakness, and since most of the time i crit, there is bleed and fire as well. You can play around with traits and everything else on your own to see what you like best. This is what i use and i find it very fun to play. I have tried different variations or armors, weapons, runes, sigils, with a lot of money and time invested in trying things out. This is what works best for me, i would recommend you do the same and try things out before pulling off a build from the internet.

Thieves do a crap tone of damage, yet they also take a lot of it (Glass Cannon) if you spec right into your traits you can have extra initiative and have some condition buffs as well. 30 points into one trait will make that particular trait very good, however it will take away from other useful traits as well. so i would advise to try things out and play will skills. You can always change them back.

Like i said before, This build works best for ME, and it might not be your thing.

Hope this helps you find your inner Thief... LoL :cool:

Edited by nublets, 27 October 2012 - 03:56 PM.


#8 iluvthis3

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Posted 28 October 2012 - 03:20 AM

View Postnublets, on 27 October 2012 - 03:31 PM, said:

i use the cof set and weapons with Power Precision and Condition Damage. You can see it here

I usually swap out utility number 2 as needed for different situations, i always use Spider Venom (utility 1) because that is a nice poison. and Radiation Field for other things (utility 3) you and your allies can shoot through it and apply poison to whatever the target is. It provides a lot of poison, weakness, and since most of the time i crit, there is bleed and fire as well. You can play around with traits and everything else on your own to see what you like best. This is what i use and i find it very fun to play. I have tried different variations or armors, weapons, runes, sigils, with a lot of money and time invested in trying things out. This is what works best for me, i would recommend you do the same and try things out before pulling off a build from the internet.

Thieves do a crap tone of damage, yet they also take a lot of it (Glass Cannon) if you spec right into your traits you can have extra initiative and have some condition buffs as well. 30 points into one trait will make that particular trait very good, however it will take away from other useful traits as well. so i would advise to try things out and play will skills. You can always change them back.

Like i said before, This build works best for ME, and it might not be your thing.

Hope this helps you find your inner Thief... LoL :cool:
Thanks i will try it out :D but does this build work against players ? in PvP and WvW , what i mean by " work " is killing them . i have quite abit of trouble against players with condition dmg builds o.o

#9 nublets

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Posted 28 October 2012 - 01:57 PM

i havent tried in pvp yet but most things die fast, i found it amusing that when i mapped the lowbie areas i would one or two shot everything even though i was scaled down. I mostly run dungeons do this is what i use it for, i will re spec my traits if i need to. you can use this for general pve as well

#10 Loperdos

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Posted 30 October 2012 - 09:07 PM

Just recently hit 80 on my thief and decided to switch to a full condition build, rather than a backstab build that I was using, this is the one that I'm currently tinkering with:

http://www.gw2db.com...ief-bleed-build

It still needs a bit of tweaking, but I think I've got a good baseline for it; I may actually be changing it up a bit later today, depends on if I get a chance to get online or not to test the tweaks.

So far, it does a very good job in PvE, both solo and with a small group, though its potency drops if someone else I'm playing with is doing a bleed focused condition damage build, because of the max of 25 stacks of bleed. Solo, I rarely have any issues with larger numbers of mobs or solo mobs because of the versatility of DB.

Haven't gotten a chance to test it in PvP or WvW yet due to lack of reliable internet connection, but will hopefully do so at some point.

This is a build that I am prefering and have no misguided notions that it is the "be all, end all" of thief condition builds. All I know is that it is working for me better than my crit/backstab build was working. So take a look, see what you think, if it works for you, go for it; if not, tweak what's there and figure out a build that works! :)

#11 Minion

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Posted 04 November 2012 - 10:40 AM

View PostEnsign, on 21 October 2012 - 01:19 AM, said:

LDB

:(




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