Because elementalists have great melee attacks, right? Or are you talking about their limited amount of ground targeted AOEs? Every class has something to bring to the table for countering a Dagger Storm thief, it's your job to figure it out and use it in your favor.
Yeah, because the thief is countered by dropping a Lava Font. He'll just laugh, keep on spinning and win. Another hint: he can just move out while spinning. That said, Thieves Guild is even more OP than Daggerstorm ~~
And that's not even touching the Warrior-Steal - what about that, 100% evade with OP Damage? Any ideas?
Two ways to deal with this until changes are made so stealthed characters show up faster. One - you will always see a black ring at their feet where and exactly when they come out of stealth. Two - you can still target them with Tab or autotarget if you have it turned on the moment they drop stealth. As a side bonus, as soon as you tab target them the game will load their model much quicker than usual. Also, they generally need to land a melee attack to stealth unless they're using a utility with a 30s+ cooldown. One of those utilities can be interrupted (hide in shadows, the heal) because of a cast time. Shadow refuge can be countered by AOEing or auto attacking within the circle. The melee attack requires a very high investment if they miss it. Just two misses and they're nearly empty on initiative. The animation for the attack that stealths them (Cloak & Dagger) is 3/4s long and obvious enough to dodge if you know thy enemy.
I know it's not a common standpoint, but IMO a big part of skill in a game like this is knowing and learning to work around (counter) your enemy's strengths. Whether those strengths are granted by bugs, exploits, or game mechanics - if you spend your efforts on adapting instead of complaining, you'll not only enjoy yourself more but also win more.
you can't dodge C&D if the thief times it with steal - not that hard to do - and if you don't see it coming it will kill you, or bring you low enough for 1-2 Heartseekers to finish the job, all in a second or two. And yes, the thief will be invisible the whole time. It might only cost you quarters of a second, but that's only how long it takes to kill you, if the thief is lucky and good.
And to clarify: Its not always about balancing alone - but also about removing mechanics that make the game not fun and frustrating to play. I know some of these things take some skill to pull off, yet they can kill the fun for everyone else incredibly fast. That's what you have to look out for, especially if you want to make it to viable e-sport status.
Edited by DaPala, 22 October 2012 - 02:09 PM.