DaPala, on 22 October 2012 - 02:05 PM, said:
Yeah, because the thief is countered by dropping a Lava Font. He'll just laugh, keep on spinning and win. Another hint: he can just move out while spinning. That said, Thieves Guild is even more OP than Daggerstorm ~~
I'm just going to assume you missed the context of my statement on this one.
DaPala, on 22 October 2012 - 02:05 PM, said:
And that's not even touching the Warrior-Steal - what about that, 100% evade with OP Damage? Any ideas?
The range of the attack is short. Dodge and walk away. Their movement during this animation is relatively slow.
DaPala, on 22 October 2012 - 02:05 PM, said:
you can't dodge C&D if the thief times it with steal - not that hard to do - and if you don't see it coming it will kill you, or bring you low enough for 1-2 Heartseekers to finish the job, all in a second or two. And yes, the thief will be invisible the whole time. It might only cost you quarters of a second, but that's only how long it takes to kill you, if the thief is lucky and good.
If you don't catch the little wind up animation when they start a C&D from range and they do manage to land the steal on you, you can still dodge away while auto attacking and/or AOEing on your feet so they can't land the backstab and take some punishment of their own.
DaPala, on 22 October 2012 - 02:05 PM, said:
And to clarify: Its not always about balancing alone - but also about removing mechanics that make the game not fun and frustrating to play. I know some of these things take some skill to pull off, yet they can kill the fun for everyone else incredibly fast. That's what you have to look out for, especially if you want to make it to viable e-sport status.
I enjoy running into backstab thieves. If I fail to counter them, I get wrecked and feel like I deserved it. If I counter them, they die in seconds. I do agree that it takes more skill to counter them than to kill with them, but once countered they are in a very difficult situation even for a great player. This is one of the biggest cons to playing a cooldown reliant glass cannon and the reason you see most of the better players on other classes with more utility and sustainability.