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"Ultra Guardian" Support Guide - PvE & WvWvW


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#31 Senatic

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Posted 16 November 2012 - 01:40 PM

Respectfully, I gotta disagree on the healing power. With the right items your empower can be doing 3-4k heals. It is incredibly powerful, I would sacrifice some hp for it any day, what does it matter if you have a low health pool when you can heal yourself up almost instantly without even using your self heal?

With my current setup (power/toughness/healing power) of armor and accessories I have about 14k hp and around 2800 armor. Sure, the HP pool is pretty small, but whatever damage I take I simply use one skill and it's back up. I don't really ever die in dungeons and I'm able to actually do some real healing.

Bottom line, the healing power more then doubles your heals putting them just below the level of your self heal, it's worth it. I really don't think 4k extra health is worth it when I can heal that same amount of hp with one empower.

You can still get a lot of boon duration as well with the runes you suggested and the right traits, getting the best of both worlds. That is how I run my guardian anyway.

Other then that very good guide for someone looking to understand the essentials of a guardians job.

5/5

Edited by Senatic, 16 November 2012 - 02:07 PM.


#32 Elysen

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Posted 08 December 2012 - 07:42 PM

View PostSenatic, on 16 November 2012 - 01:40 PM, said:

... what does it matter if you have a low health pool when you can heal yourself up almost instantly without even using your self heal?...

Because inevitably you will be smacked a big'un by an enemy, or knocked down just after Stability was removed. You can't heal when you're dead.

Great guide, having much fun playing around with it. I must say I prefer to use Hammer/Staff instead of a sceptre/focus as the fianl skill of the default attack chain on the Hammer triggers a symbol.

#33 Ojimaru

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Posted 11 December 2012 - 12:49 AM

The choice between majoring in Shouts or Consecration really depends on the role you're usually in. If you're in a dedicated 5-man roaming party, Shouts are much more effective. On the other hand, the effectiveness of Shouts greatly diminishes when you become part of a zerg due to the 5-player limit (barring Save Yourselves). In the latter, Consecrations such as Purging Flames and Wall of Reflection has a much bigger contribution.

Also, if you tend to build tanky (i.e. Soldier's, Knight's or Valkyrie's), you can and - in my opinion - should be in front of a stand-off. You become a juicy target that's both hard to take down and still deal damage to unlimited targets thanks to Retaliation (something most here seem to overlook).

Finally, I'm wondering if somebody can help me verify that the +Might Duration Runes aren't stacking as they should. I have 3 sets of +20% and two sets seem to not work.

#34 CrystallineDIVA

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Posted 13 December 2012 - 07:15 AM

View PostOjimaru, on 11 December 2012 - 12:49 AM, said:


Finally, I'm wondering if somebody can help me verify that the +Might Duration Runes aren't stacking as they should. I have 3 sets of +20% and two sets seem to not work.

If you are referring to staff #4's might duration: This skill is bugged and displays a wrong duration for might. It has been reported many times but Anet did not yet change it properly.

#35 MacchiCross

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Posted 17 December 2012 - 05:02 PM

Right now i'm using this:
http://en.gw2skills....ajzLpNrNGNs/Y B

Focusing Power/Toughness/Healing Power. It's working pretty well :P

#36 VralGrymfang

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Posted 02 January 2013 - 11:12 PM

Thank you so much for this guide.  It is very well written and clearly stated.  I just finished making this build, with some minor changes to the traits hexes you listed.  Looking it over on my character, I noticed a spot that could be improved, ever so slightly.  You make no mention of the breathing apparatus, which I wouldn't think too much about, except it can hold a rune, which is very significant.  Looking it over, I would suggest a 3rd Major rune of Sanctuary, which gives a Vit boost, over the 3rd in the other rune lines, which give a healing boost.

Also, I would suggest you Edit your guide and number the Trait Hexes you use so it is easier to read.

#37 Im Legion

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Posted 11 January 2013 - 07:47 PM

View PostVralGrymfang, on 02 January 2013 - 11:12 PM, said:

Thank you so much for this guide.  It is very well written and clearly stated.  I just finished making this build, with some minor changes to the traits hexes you listed.  Looking it over on my character, I noticed a spot that could be improved, ever so slightly.  You make no mention of the breathing apparatus, which I wouldn't think too much about, except it can hold a rune, which is very significant.  Looking it over, I would suggest a 3rd Major rune of Sanctuary, which gives a Vit boost, over the 3rd in the other rune lines, which give a healing boost.

Also, I would suggest you Edit your guide and number the Trait Hexes you use so it is easier to read.

You should place the same rune in your breathing aparatus as you normally have in your helmet, since you only get the benefits of the one in your breathing aparatus while under water.




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