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22/10/2012 Patch Changes


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#61 AetherMcLoud

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Posted 27 October 2012 - 01:18 AM

View PostSephorai, on 26 October 2012 - 11:22 PM, said:

I've seen minors in other profressions that are better than most of our grandmasters xD


Edit: Imagine if we had a trait like Monk's Focus (Meditations heal for 1.95k when used) like the guardians have except on our arcane abilities or cantrips? Would be magical :D

Yeah but we can trait so that our arcane abilities do vulnerbility, that's like SO MUCH BETTER!

#62 Sephorai

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Posted 27 October 2012 - 01:29 AM

View PostAetherMcLoud, on 27 October 2012 - 01:18 AM, said:



Yeah but we can trait so that our arcane abilities do vulnerbility, that's like SO MUCH BETTER!
Especially when we use 3 arcane utilities. That's a WHOLE 3% more damage :D!!! Much more useful than an almost 6k heal on our utilities



*le sigh*

#63 Shadowrose

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Posted 27 October 2012 - 05:07 AM

guise, we get 20% damage against foes that are knocked down, or shocking aura whenever we get disabled (only 90 secs cd too!).

stop whining and enjoy what you get tbh

#64 Aky

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Posted 27 October 2012 - 10:19 AM

View PostShadowrose, on 27 October 2012 - 05:07 AM, said:

or shocking aura whenever we get disabled (only 90 secs cd too!).
It's nice but it doesn't trigger on Basilisk Venom, making it almost useless since that would be my main reason to pick it.
I'm not actually sure whether that's a bug or not, I hope it's not intended.

Edited by Aky, 27 October 2012 - 10:22 AM.


#65 Aetou

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Posted 27 October 2012 - 06:13 PM

View PostSephorai, on 27 October 2012 - 01:29 AM, said:

Especially when we use 3 arcane utilities. That's a WHOLE 3% more damage :D!!! Much more useful than an almost 6k heal on our utilities
*le sigh*

The idea of them giving Vulnerability isn't bad, the problem is that they think 1 stack of Vulnerability is worth it.  If it was 3 or 5 stacks then it would be a lot better (obviously.)

But yes, a lot of our traits need serious work to be on a par with other classes.  Even a direct comparison of the "+Damage v Burning target" traits shows the issue.  We get 5%, Guardians get 10% (and even a 10% for ANY condition, when we get 5% for Burning only.)

#66 AetherMcLoud

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Posted 27 October 2012 - 06:19 PM

View PostAetou, on 27 October 2012 - 06:13 PM, said:

The idea of them giving Vulnerability isn't bad, the problem is that they think 1 stack of Vulnerability is worth it.  If it was 3 or 5 stacks then it would be a lot better (obviously.)

But yes, a lot of our traits need serious work to be on a par with other classes.  Even a direct comparison of the "+Damage v Burning target" traits shows the issue.  We get 5%, Guardians get 10% (and even a 10% for ANY condition, when we get 5% for Burning only.)

The core issue IMHO is that we need to fill up our utility slots with emergency cooldowns like mistform and arcane shield so we actually have a chance to survive. Which leaves 1 utility skill to actually do damage, arcane blast for the blast finisher most of the time. So stuff that does something with our arcane skills (besides elemental surge probably) is just way too underpowered.

When I read the air trait that "gives 3% crit damage for 10 seconds after using an arcane skill" I though "are you kidding me?". It's not even crit chance, it's damage, and it's not even noticable, and for a short time from a long cooldown skill.

#67 Sephorai

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Posted 27 October 2012 - 07:01 PM

Btw I checked it out. Apperantly the vulnerability on arcane abilities is actually 3 stacks per ability. So 9% damage increase is what we get for passing on mist form (assuming u take shield so u still have some defense, blast, and wave). Sounds kitten great -.-. Honestly I can't leave without mist form. What you can do with mist form is just too great.

#68 AetherMcLoud

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Posted 27 October 2012 - 07:49 PM

View PostSephorai, on 27 October 2012 - 07:01 PM, said:

Btw I checked it out. Apperantly the vulnerability on arcane abilities is actually 3 stacks per ability. So 9% damage increase is what we get for passing on mist form (assuming u take shield so u still have some defense, blast, and wave). Sounds kitten great -.-. Honestly I can't leave without mist form. What you can do with mist form is just too great.

Yeah. Would be rad if we could, you know, trait for mistform to have a reduced cooldown. <_<

#69 Subl

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Posted 27 October 2012 - 07:57 PM

View PostShadowrose, on 27 October 2012 - 05:07 AM, said:

guise, we get 20% damage against foes that are knocked down, or shocking aura whenever we get disabled (only 90 secs cd too!).

stop whining and enjoy what you get tbh
Only problem is that one doesnt work with updraft so our main combo doesnt get the extra 20% dmg which makes it a bit usseles for a master trait....

#70 Shadowrose

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Posted 27 October 2012 - 08:02 PM

lol, updraft doesn't even work?

even if it did, you do 20% more damage for.... 3 seconds.

#71 AetherMcLoud

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Posted 27 October 2012 - 08:15 PM

View PostShadowrose, on 27 October 2012 - 08:02 PM, said:

lol, updraft doesn't even work?

even if it did, you do 20% more damage for.... 3 seconds.

As a grandmaster trait yes. Thieves have 20% more damage against anything that is below 50% as a grandmaster trait. Sigh.

#72 DaPala

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Posted 27 October 2012 - 08:40 PM

View PostShadowrose, on 27 October 2012 - 08:02 PM, said:

lol, updraft doesn't even work?

even if it did, you do 20% more damage for.... 3 seconds.

Yes..from the looks of it most traits are coded as: "if (state) then", without any failsafes - and then some spells fall through, like updraft - it does not knock down, it launches the foe, and after being launched it just takes time to get back up. Same with basilisk venom, it just didnt use to stun you, it applied the baslisk venom petrify effect, which you could not stunbreak because it was no stun.
Now you apparently can - which somehow looks to me like someone that doesnt know the code tries to fix things here and there, which actually doesnt fix anything, but sometimes makes it worse...

Edited by DaPala, 27 October 2012 - 08:40 PM.


#73 Sephorai

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Posted 28 October 2012 - 04:13 AM

Elementalists: Masters of Le Sigh

#74 Featherman

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Posted 28 October 2012 - 04:24 AM

View PostSephorai, on 28 October 2012 - 04:13 AM, said:

Elementalists: Masters of Le Sigh

We're not that bad. We great in PvE, very fun to use against bads, and against good players we always have Ride the Lightning. You know, to run away.

#75 DaPala

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Posted 28 October 2012 - 07:47 AM

View PostFeatherman, on 28 October 2012 - 04:24 AM, said:

We're not that bad. We great in PvE, very fun to use against bads, and against good players we always have Ride the Lightning. You know, to run away.

Unless it bugs out. You know, stunning yourself for two secs.

#76 AetherMcLoud

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Posted 28 October 2012 - 02:50 PM

View PostFeatherman, on 28 October 2012 - 04:24 AM, said:

We're not that bad. We great in PvE, very fun to use against bads, and against good players we always have Ride the Lightning. You know, to run away.

To either immobilize ourselves or run against a wall or rock on the ground you mean ;)

#77 Sephorai

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Posted 29 October 2012 - 11:58 AM

Anyone know how to build a shatter phantasm :0? Wanted to try one the other day

#78 Caffynated

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Posted 31 October 2012 - 05:45 PM

The last 3 times I've used RTL I've sat still not moving and died before it ended. This was in the middle of an open area with no obstructions. ANet are the biggest group of world class incompetent screwups on Earth.

#79 Vuh

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Posted 31 October 2012 - 06:02 PM

View PostCaffynated, on 31 October 2012 - 05:45 PM, said:

The last 3 times I've used RTL I've sat still not moving and died before it ended. This was in the middle of an open area with no obstructions. ANet are the biggest group of world class incompetent screwups on Earth.
No that would be Realtime Worlds

#80 AetherMcLoud

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Posted 31 October 2012 - 06:17 PM

View PostVuh, on 31 October 2012 - 06:02 PM, said:

No that would be Realtime Worlds

Worse than this?
http://thedailywtf.c...-Never-Win.aspx

#81 XionValkyrie

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Posted 31 October 2012 - 10:11 PM

Our traits do need a lot of work.   They should at least be as strong as the other classes.  I mean, most other classes get an additional ability tacked onto the 20% recharge trait.   For example, the warrior's GS 20% trait gives might on crit.

#82 AetherMcLoud

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Posted 31 October 2012 - 10:51 PM

View PostXionValkyrie, on 31 October 2012 - 10:11 PM, said:

Our traits do need a lot of work.   They should at least be as strong as the other classes.  I mean, most other classes get an additional ability tacked onto the 20% recharge trait.   For example, the warrior's GS 20% trait gives might on crit.

Yeah and on top of that all other classes (besides engineer and those get something else besides cooldown reduction too) reduce the cooldown of 50% of their weapon skills with 1 trait, we only reduce 25%. And we don't even get anything else with the traitpoint.

Also underwater is really attrocious for us. I do less damage on all of my 20 skills combined than a thief does with his #2 harpoon gun skill, or the #5 lance one where they attack and evade all at the same time.

#83 Featherman

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Posted 31 October 2012 - 10:53 PM

View PostXionValkyrie, on 31 October 2012 - 10:11 PM, said:

Our traits do need a lot of work.   They should at least be as strong as the other classes.  I mean, most other classes get an additional ability tacked onto the 20% recharge trait.   For example, the warrior's GS 20% trait gives might on crit.

In that sense guardians have some of the worst traits, and look how terrible they are ;)

In addition to making our traits actually work, they need to redesign some weapon and utility skills. Dragon tooth and flame retreat are the epitome of useless right now.

Edited by Featherman, 31 October 2012 - 10:54 PM.


#84 ak47_training

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Posted 31 October 2012 - 11:04 PM

View PostAetherMcLoud, on 26 October 2012 - 02:33 AM, said:

Also, not everyone likes to play a glorified buffbot. Which could actually be played by a bot and be pretty much just as effective.
Well that was a low kick. I honestly can't see how can you compare one of the most twitchy and reactive characters in the game... to a bot.

View PostSephorai, on 26 October 2012 - 11:22 PM, said:

I've seen minors in other profressions that are better than most of our grandmasters xD


Edit: Imagine if we had a trait like Monk's Focus (Meditations heal for 1.95k when used) like the guardians have except on our arcane abilities or cantrips? Would be magical :D
We can attuneswitch to water for the same (even more powerful with some gear) effect with AoE :idk: It also works while stunned and removes up to two conditions, also aoe.

If there's anything to envy for an ele in a guardian, its Zone Control (not that ele is so much behind...) and the ability to kill people even in most heavy bunker spec (that truly deserves bitter jealousy)




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