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Thief 3 shot 36k HP 2100+ Tough Warr.

thief op warrior

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#1 mach1ne

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Posted 23 October 2012 - 07:11 AM

Seriously, can someone tell me what is going on here. Running around in some boring WvW because we got everything atm and no match. When you finally catch a guy, you go for him and you see its a Thief. I swap for my shield knowing that its good to start with a block or something.

The only problem is, in 2 secs? I was dead. He stealthed when he still was in some range from me so i didnt just insta hit the block. Maybe that would have saved me, but he stealthed and pang pang pang. I was dead in ye 2 secs.

Before the elite players of every world and server or wherever you play says," you only need to hit charge, stun, block whatever". How is it possible that if you * up a milli sec, you will insta die? I mean even if i would land block, then charge its hard to get him down. I need more stun+frenzy if i want to kill fast. If i dont have Frenzy i will not catch him.

Im just thinking its stupid how you can insta kill a full Exotic pwr,vit,tough tank. I will not even think how it is for elementalist and casters.

#2 mach1ne

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Posted 23 October 2012 - 07:16 PM

Seems ive pressed the PvE section so sorry about that. Anyway now the topic is here :P.

#3 Anam Itheoir

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Posted 23 October 2012 - 10:02 PM

I call baloney.  It's impossible to have 2100 toughness and 36k health in this game.  Nice try though.

Now 2100 armor and 26k health is plausible.  2100 armor and 36k health is not possible either.  Here is the problem - 2100 armor.

You have zero ability to mitigate any damage at all. The thief new that and blew every single cd he had to crush you.  I can crush a 31k 2100 armor warrior in seconds as well on any single class.  Stacking Vitality does not prevent you from suffering from huge hits.  Heck, I could hit a 2100 armor guy for 10k in one hit so yoru numbers are wrong because you don't have 2100 toughness you have 2100 armor.  Get your armor closer to 2700 and watch how hard it is for them to kill you.

#4 stefanplc

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Posted 23 October 2012 - 10:16 PM

I'm rocking around 2200 toughness on my warrior using power and precision as my other 2 stats so I could see you dropping one of them probably precision for vitality.. 36k is a bit much but you could prolly get up to 30k or so.. you're mostly a tank at that point though, I don't see how you're expecting to kill people

in any case, I died in 2-3 hits on my 2200 toughness warrior too from a thief... actually I didn't die, the Ignore Pain trait popped and I was able to get away with like 3-4K HP.. still, that shouldn't happen

at 2200 toughness you reduce the direct damage you take by 50%+, it's probably around 70, not sure on the numbers but its more than 50%... if it was to be 50% and you do have 36k HP, he just did 80K damage in a few seconds... again, that shouldn't happen

on a brighter note.. the thief signet did get nerfed and while it's a small step it probably shows that ANET is currently looking into the situation

#5 Anam Itheoir

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Posted 23 October 2012 - 10:37 PM

View Poststefanplc, on 23 October 2012 - 10:16 PM, said:

I'm rocking around 2200 toughness on my warrior using power and precision as my other 2 stats so I could see you dropping one of them probably precision for vitality.. 36k is a bit much but you could prolly get up to 30k or so.. you're mostly a tank at that point though, I don't see how you're expecting to kill people

in any case, I died in 2-3 hits on my 2200 toughness warrior too from a thief... actually I didn't die, the Ignore Pain trait popped and I was able to get away with like 3-4K HP.. still, that shouldn't happen

at 2200 toughness you reduce the direct damage you take by 50%+, it's probably around 70, not sure on the numbers but its more than 50%... if it was to be 50% and you do have 36k HP, he just did 80K damage in a few seconds... again, that shouldn't happen

on a brighter note.. the thief signet did get nerfed and while it's a small step it probably shows that ANET is currently looking into the situation

You can't get to 30k with 2200 toughness. To get to 2200 toughness you would need full Knight or Soldier gear.  2200 toughness would push you close to 3k Armor are you sure you don't mean 2200 Armor with 32k health. When I run full knights gear I hit 2700 armor or higher with 24k health with soldier runes.  How in the world are you hitting 2200 Toughness not armor and 30k health without grabbing Power/Vit/Toughness gear?

#6 stefanplc

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Posted 23 October 2012 - 11:23 PM

View PostAnam Itheoir, on 23 October 2012 - 10:37 PM, said:

You can't get to 30k with 2200 toughness. To get to 2200 toughness you would need full Knight or Soldier gear.  2200 toughness would push you close to 3k Armor are you sure you don't mean 2200 Armor with 32k health. When I run full knights gear I hit 2700 armor or higher with 24k health with soldier runes.  How in the world are you hitting 2200 Toughness not armor and 30k health without grabbing Power/Vit/Toughness gear?

Well that's what I'm saying, he probably went power/vit/toughness gear to get that high although 36 is a bit too much. In my case I used Knight's gear and only had 20k HP with 2200-2300 toughness. Don't forget the shield trait and the signet that give you another 180 toughness. If I'm to replace my precision with vitality I imagine I could go up from 20k HP quite a bit, probably up to 25-30k, I'm not sure though as I don't have the gear. Also don't forget that the stats in PvE are better than those in sPvP.

#7 Drtrider

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Posted 24 October 2012 - 12:29 AM

First off, LvL80, WvW focused, full exotic thief here to chime in.

View PostAnam Itheoir, on 23 October 2012 - 10:02 PM, said:

I call baloney.  It's impossible to have 2100 toughness and 36k health in this game.  Nice try though.

Glad some one was keeping score with the number to keep this post realistic. OP's numbers seems a little over exaggerated.
However, to my explination...

1. Thieves can trait into 33% increased movement speed while in stealth. (I believe this stacks with the 25% movement from the passive signet. However I'm not 100% sure on this, regardless, 33% is fairly quick) This would explain how he closed the gap. Or used shadow step, or infiltrators arrow, or steal. Case and point, thieves have a crap ton of  gap closers. It's their thing.

2. What did he use to kill you? I highly doubt it was within 2 seconds. Mainly because the hardest I have ever seen a backstab his is around 6-7k And most thieves can do this once. (it would never be this much if you're running a decent amount of toughness) And only once. It's normally followed by a spam of heart seekers to finish off a target. Also not yesterday they nerfed Assassin signet. Meaning large backstabs like that are almost impossible any more.

3. Also note even if he did hit you with a back stab, he would be stuck out of stealth for more or less 3 seconds. Meaning he would be doing a massive inactive dump in the mean time. Wich in turn means he can't backstab again for some time.

With all that said, thief builds that do damage like that are made of glass and tissue paper. One hundred blades or a few smack from an auto attacks he's goin' to be dead.

And before every one start's QQ'ing about a hard hitting thief let me say this. 1. They're squishy as shit. 2. They hit hard once, after that they are useless.


The only time I have died from a thief like is, is if I give them the chance. It's fairly easy to counter if you play it smart. To be honest heart seeker spammer thieves are my favorite WvW meal because they're painfully easy to work around. >:] (Aside from great-sword warriors that is.)

#8 Snapalope

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Posted 24 October 2012 - 04:56 AM

WvW orb effects and food get you to 36k.

#9 mach1ne

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Posted 24 October 2012 - 06:51 AM

Ok. I didnt mention we got 3 orbs at that point and that is making it even more scary. I will tell you my exact stats atm with 3 orbs then you can think how i got it and if you believe me or not.

Ok you got me i must have had some extra buff or something because atm with 3 orbs i got 34.226 HP and i wasnt sure about my Toughness but thats always buffed in WvW aswell with food and stuff. With buffs i got 2647 Toughness, and i got the same spec atm like 2 days ago. But without buff i got 2.407 toughness.

So anyhow if i skip my toughness buff and if you believe i got up in 36 k hp or you take my 34,226 hp. How can i get down so fast? It felt like a 3 shot, but maybe it was BS, some other some other and then 1-2 fast hits. Down in 2 secs anyhow depending on i barely realized what happend.

Drtrider: It was 2 days ago, i logged out and was really pissed. Like i said i saw him and was preparing for a nice 1vs1. So i get my mace/shield up for defense. I know i was going to start with Block if he stealthed. The problem is i didnt even have time to press block, when he stealthed he was insta at me so fast and the main thing is not to hit your best tricks first. If i INSTA press block if he is good he will not attack and get me in some seconds instead.

The problem is i took 1/4 of hp like in 3 hits then some sucky fast hit in the end or something. I was down in 2 secs that much i know, and i was thinking how the * would i have done there. I could have my auto Endure pain or something kicking in at 25% or so, but it doesnt matter. Im a heavy tank spec and should not rely on some % skills to survive abit longer than that.

Like i said, i dont care if i would lose. I might meet a good thief, i might suck atm miss some skills or something. But i should not die like that.

I can have fear and other skills, but if i manage to pull fear of the brave thief will just stealth again and wait some for his ultra mega BS anyway.

Edited by mach1ne, 24 October 2012 - 06:59 AM.


#10 CheeseThief

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Posted 24 October 2012 - 11:41 AM

I have no idea how you died in 2-3 seconds to a thief when rquipped exotic power/tough/vit gear, because thieves just don't do 'that' much damage, at least not enough to burst down an exotic soldier geared warrrior with 3 orbs backing them up.

I'd say you were either lagging and it only looked like 3 seconds or got hit by a balista, balistas tend to take large chunks of health off with zero warning or graphical effect.

Edited by CheeseThief, 24 October 2012 - 11:43 AM.


#11 Drtrider

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Posted 24 October 2012 - 04:22 PM

View Postmach1ne, on 24 October 2012 - 06:51 AM, said:

I can have fear and other skills, but if i manage to pull fear of the brave thief will just stealth again and wait some for his ultra mega BS anyway.

I'm assuming, he use'd steal. Wich if traited into has a rather large range to close the gap. Most likely used a large BS crit and then some haste and auto attacked you down to finish it up. Keep in mind, thieves that run builds like this are basically useless after that. Not to mention their squishy as hell. Long story short, try playing with your build, learn to counter things. Take opportunity cost into effect on what utilities you bring to the table. What can you be prepared for? What are you giving up when you swap skills out? PvP specifically is know when to pop what skills, when to know to fight, and when to know to go on the defensive. Just know if you give your back side to a hight crit thief, they're going to hut you. Allot.

Vise-Versa, if you don't let them get that chance, then you're set. Or make them waist that large spike. AKA a timed dodge or block of some kind.

Edited by Drtrider, 24 October 2012 - 04:23 PM.


#12 mach1ne

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Posted 24 October 2012 - 05:16 PM

View PostDrtrider, on 24 October 2012 - 04:22 PM, said:

I'm assuming, he use'd steal. Wich if traited into has a rather large range to close the gap. Most likely used a large BS crit and then some haste and auto attacked you down to finish it up. Keep in mind, thieves that run builds like this are basically useless after that. Not to mention their squishy as hell. Long story short, try playing with your build, learn to counter things. Take opportunity cost into effect on what utilities you bring to the table. What can you be prepared for? What are you giving up when you swap skills out? PvP specifically is know when to pop what skills, when to know to fight, and when to know to go on the defensive. Just know if you give your back side to a hight crit thief, they're going to hut you. Allot.

Vise-Versa, if you don't let them get that chance, then you're set. Or make them waist that large spike. AKA a timed dodge or block of some kind.

Ye true, i could have done some things like evade and stuff. But just got so "wtf" is happening to my HP bar, so i didn´t even realize what to do until i was down. I know they can do massive dmg, next time i pull some dodge and then charge. I was also thinking about those who ain´t tank spec. Cant be fun, i mean even bad playing Thiefs with semi good gear can kill casters so fast.

#13 Ainyvel

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Posted 24 October 2012 - 05:33 PM

Bad playing thiefs will die. In 100% of cases. Cause they have 10k hp and die from everything.

Edited by Ainyvel, 24 October 2012 - 05:34 PM.


#14 Naevius

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Posted 24 October 2012 - 05:36 PM

View Postmach1ne, on 24 October 2012 - 05:16 PM, said:

I was also thinking about those who ain´t tank spec.

"Tank spec" just means you take 3 hits instead of 2.

#15 Zeratulz

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Posted 24 October 2012 - 05:37 PM

Those screenshots you provided from your Combat log sure are useful in proving your point there bro.....oh wait.

#16 Drtrider

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Posted 24 October 2012 - 06:04 PM

View Postmach1ne, on 24 October 2012 - 05:16 PM, said:

Ye true, i could have done some things like evade and stuff. But just got so "wtf" is happening to my HP bar, so i didn´t even realize what to do until i was down. I know they can do massive dmg, next time i pull some dodge and then charge. I was also thinking about those who ain´t tank spec. Cant be fun, i mean even bad playing Thiefs with semi good gear can kill casters so fast.
Basically it all depends on what you bring to the table, and how good you are at using it. Thieves and mesmers have the highest skill cap when it comes to classes in the game. If used properly, they're deadly, and this is done on purpose.

View PostAinyvel, on 24 October 2012 - 05:33 PM, said:

Bad playing thiefs will die. In 100% of cases. Cause they have 10k hp and die from everything.

Very true. A bad thief that just LOL-HEARTSEEKER spam is not going to last long. Thieves are squishy as shit if you don't play them right, you're a goner.

#17 Stephen

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Posted 24 October 2012 - 06:20 PM

Yea, thieves are squishy but they have the most powerful avoidance in this game. The nearly permanet stealth buff, even worse with the rendering problem still ongoing. And this is way better than having 3k toughness.

#18 rlsquared2

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Posted 24 October 2012 - 06:41 PM

As a 80 Thief in exotics and 80 Warrior in Exotics I'm baffled by this post because you post it on the pve and lack of information of the fight. So, I don't think we can give you a 100% correct answer. Next time take a Screenshot of the combat tab (you get to see the numeric value of the skill he used). This way you can QQ on how what thief skill is OP.  First, what weapon set did the thief use, did you notice if he had exotic gear? Second  did you have "time" to cast any skill or auto attack him, or was this thief so OP fast you didn't react fast enough?
I ask this to see how much you hit for and what % of life you took out of the thief, this way we can determine if he was glass-cannon (problably was). Im guessing the thief had + %dmg, %crit dmg, and problably +10%dmg with scholar rune.  

Next time when  you see a thief and you both have time to dance around to set up get you condition removal ready and your 5 on shield (even change skill utilities just for the fight, the thief prob. did it). Also if you lose the fight take time and look at the combat log it helps. Like a RTS watching a replay it gives info on the fight.  Mace against a thief is garbage imo. b/c the thief can dodge and get out of CC easily. To counter a thief as a warrior its mitigating the burst skills like heartseeker, pistol whip, and backstab;  then, burst them down.
I know the frustration of dying to a thief. It happens but you wont get your ass handed like this every time when you fight a thief b/c not all thiefs are built this way or have the same gear. Cursing the class wont help this issue, learning how to fight certain thiefs will. Best of Luck.

#19 Kutsus

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Posted 25 October 2012 - 03:50 AM

I don't care how much HP/tough you have, there is no passive tanking in this game. You still need to use the abilities available to you to avoid damage.

#20 TheVice

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Posted 25 October 2012 - 08:27 AM

Yeah so thieves are op to hell and beyond, they can nuke harder than warriors and survive better than guardians thanks to unlimited stealth and there's absolutely nothing being done about it. That's nothing new.
Just couple days ago I had a 1v1 with glass cannon thief, he nuked me in few hits, went stealth and finished me. *ing awesome. I don't know when would they fix it, it's not only that he can overnuke me, he won't even give me a chance to use my abilities when downed. In any case right now I'm just keeping away from WvW, good thing I only need it to finish exploration and that I can do any day. Maybe much later when they finally (hopefully) get a huge nerf bat to both damage and stealth.

Edited by TheVice, 25 October 2012 - 08:28 AM.


#21 Thanatar

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Posted 25 October 2012 - 12:57 PM

while i also think thieves deal a little too much damage against heavy armor classes and stealth is really annoying, i tried to stop whining about it because all i can do is to wait for anets fixes.

in the meantime i tried to find some tactics against thieves. i am talking from a wvw view because that is pretty much everything i do in gw2. i am running a build very close to stefanplcs matale 7 wvw build. i like the mobility and control it gives. on the downside, burst is not really available.

my gear is a mix between knights armor and karma armor with pow/vit/tough, amulett valkyrie, other jewelry knights and knights weapons. this gives me a whopping 3,3k armor which is very nice.

there are generally two types of thieves to fight: the ones that evade through dodges and db or range and the ones that stealth really much for evasion. while i am not comfortable with all animations of the thief (which makes it quite hard to spot things like c&d), i found it highly necessary to predict their movement. where will he dodge to? what are the surroundings? where did he go when he stealthed?

when a thief stealthes, i watch out for the shadowstep animation on the ground. if a can't see any, i try to predict his path and hit him with a cc (backbreaker, tremor, earthshaker). most thieves don't expect you to attack them while they are stealthed, so if you get lucky hit, it really throws them off. with earthshaker you can check if you hit them on your adrenaline bar. also i swing around and turn my char like a madman, so every attempt to backstab me brings the risk of getting smacked in the face. if i get the oppurtunity to catch them in cc i do my best to keep them down. earthshaker has a very low cooldown and is an awesome ability. try to chain it with something else, so they can't evade without using a stunbreaker.

when i see a shadowstep animation and it is landing near me, first thing i do is: dodge, turn around, ae hammer cripple. then i swap to my shield and use the block to avoid their initial burst. if i am lucky and they get visible i try to shieldstun, switch back to my beloved hammer (in case fast hands didn't bug^^) and try to start my cc chain.

fighting thieves is a VERY hard task, since they are made for duelling. i lost many fights against them and a equally skilled thief will still dominate me 80% of the time. but what's the matter with that? real men stay visible, therefore we are warriors. ;-)

i hope you can use my tips to your advantage. excuse any spelling or grammar mistakes, since english is not my mothertounge.

while i also think thieves deal a little too much damage againsr heavy armor classes and stealth is really annoying, i tried to stop whining about it because all i can do is to wait for anets fixes.

in the meantime i tried to find some tactics against thieves. i am talking from a wvw view because that is pretty much everything i do in gw2. i am running a build very close to stefanplcs matale 7 wvw build. i like the mobility and control it gives. on the downside, burst is not really available.

my gear is a mix between knights armor and karma armor with pow/vit/tough, amulett valkyrie, other jewelry knights and knights weapons. this gives me a whopping 3,3k armor which is very nice.

there are normally to types of thieves to fight: the ones that evade through dodges and db or range and the ones that stealth really much for evasion. while i am not comfortable with all animations of the thief (which makes it quite hard to spot things like c&d), i found it highly necessary to predict their movement. where will he dodge to? what are the surroundings? where did he go when he stealthed?

when a thief stealthes, i watch out for the shadowstep animation on the ground. if a can't see any, i try to predict his path and hit him with a cc (backbreaker, tremor, earthshaker). most thieves don't expect you to attack them while they are stealthed, so if you get lucky hit, it really throws them off. with earthshaker you can check if you hit them on your adrenaline bar. also i swing around and turn my char like a madman, so every attempt to backstab me brings the risk of getting smacked in the face. if i get the oppurtunity to catch them in cc i do my best to keep them down. earthshaker has a very low cooldown and is an awesome ability. try to chain it with something else, so they can't evade without using a stunbreaker.

when i see a shadowstep animation and it is landing near me, first thing i do is: dodge, turn around, ae hammer cripple. then i swap to my shield and use the block to avoid their initial burst. if i am lucky and they get visible i try to shieldstun, switch back to my beloved hammer (in case fast hands didn't bug^^) and try to start my cc chain.

fighting thieves is a VERY hard task, since they are made for duelling. i lost many fights against them and a equally skilled thief will still dominate me 80% of the time. but what's the matter with that? real men stay visible, therefore we are warriors. ;-)

i hope you can use my tips to your advantage. excuse any spelling or grammar mistakes, since english is not my mothertounge.

Edited by Thanatar, 25 October 2012 - 12:57 PM.


#22 RecentlyTaken

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Posted 25 October 2012 - 01:12 PM

High damage is fine. The way stealth mechanic is currently, is not fine.

I'm seeing some thieves these days abusing stealth mechanics (ie getting shadow refuge perma stealth bug) and its basically impossible to kill them.

They need to either add stealth breakers to this game (it could even be something simple like losing 20% of your max hp while stealthed causes a de-stealth), or making damage applied to a stealthed character visible to ALL teammates in the area.

#23 skooterodin

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Posted 25 October 2012 - 09:36 PM

funny reading these warrior and thief conversations when both stomp my little ranger but so fast its pitiful. I get excited to see my shortbow crit over 800 as I get whaked on for 3-5k

#24 Drtrider

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Posted 26 October 2012 - 01:31 AM

Welp. Not that this thread has turned into an off topic class bashing thread, I feel this is appropriate.

Posted Image

#25 sagasaint

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Posted 26 October 2012 - 02:23 PM

View PostSnapalope, on 24 October 2012 - 04:56 AM, said:

WvW orb effects and food get you to 36k.
someone with brains and a bare minimum of ingame knowledge stepped into the thread?
omg, the sky is falling!

Edited by sagasaint, 26 October 2012 - 02:29 PM.


#26 IDarko

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Posted 27 October 2012 - 04:00 AM

Watch out when you use frenzy. Also, make sure to repair your broken armor before you head into battle!

#27 Adalbit

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Posted 29 October 2012 - 05:39 AM

Why isn't there something like "Flare" or "Arcane Blast" from WoW to root out the peeps in stealth. At least it evens it out a little bit more.

There has to be a way to get them unstealthed right?

#28 Mootillay

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Posted 29 October 2012 - 12:55 PM

For the time being, stealth is the thief's "I win!" button.  It needs more restrictions to put them in line, but the class is designed to be something like assassins from gw1--essentially a gank class.  So if you're roaming around by yourself and you get owned by a thief, well, maybe that's a message to you, to work in a team.  Granted, warriors with defensive utility(i.e. shield bash) could pretty easily counter sins from gw1, but I don't think the counters are clear and easy to use vs thiefs in gw2.

#29 stefanplc

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Posted 29 October 2012 - 07:56 PM

View PostThanatar, on 25 October 2012 - 12:57 PM, said:

while i also think thieves deal a little too much damage against heavy armor classes and stealth is really annoying, i tried to stop whining about it because all i can do is to wait for anets fixes.

in the meantime i tried to find some tactics against thieves. i am talking from a wvw view because that is pretty much everything i do in gw2. i am running a build very close to stefanplcs matale 7 wvw build. i like the mobility and control it gives. on the downside, burst is not really available.

my gear is a mix between knights armor and karma armor with pow/vit/tough, amulett valkyrie, other jewelry knights and knights weapons. this gives me a whopping 3,3k armor which is very nice.

there are generally two types of thieves to fight: the ones that evade through dodges and db or range and the ones that stealth really much for evasion. while i am not comfortable with all animations of the thief (which makes it quite hard to spot things like c&d), i found it highly necessary to predict their movement. where will he dodge to? what are the surroundings? where did he go when he stealthed?

when a thief stealthes, i watch out for the shadowstep animation on the ground. if a can't see any, i try to predict his path and hit him with a cc (backbreaker, tremor, earthshaker). most thieves don't expect you to attack them while they are stealthed, so if you get lucky hit, it really throws them off. with earthshaker you can check if you hit them on your adrenaline bar. also i swing around and turn my char like a madman, so every attempt to backstab me brings the risk of getting smacked in the face. if i get the oppurtunity to catch them in cc i do my best to keep them down. earthshaker has a very low cooldown and is an awesome ability. try to chain it with something else, so they can't evade without using a stunbreaker.

when i see a shadowstep animation and it is landing near me, first thing i do is: dodge, turn around, ae hammer cripple. then i swap to my shield and use the block to avoid their initial burst. if i am lucky and they get visible i try to shieldstun, switch back to my beloved hammer (in case fast hands didn't bug^^) and try to start my cc chain.

fighting thieves is a VERY hard task, since they are made for duelling. i lost many fights against them and a equally skilled thief will still dominate me 80% of the time. but what's the matter with that? real men stay visible, therefore we are warriors. ;-)

i hope you can use my tips to your advantage. excuse any spelling or grammar mistakes, since english is not my mothertounge.

while i also think thieves deal a little too much damage againsr heavy armor classes and stealth is really annoying, i tried to stop whining about it because all i can do is to wait for anets fixes.

in the meantime i tried to find some tactics against thieves. i am talking from a wvw view because that is pretty much everything i do in gw2. i am running a build very close to stefanplcs matale 7 wvw build. i like the mobility and control it gives. on the downside, burst is not really available.

my gear is a mix between knights armor and karma armor with pow/vit/tough, amulett valkyrie, other jewelry knights and knights weapons. this gives me a whopping 3,3k armor which is very nice.

there are normally to types of thieves to fight: the ones that evade through dodges and db or range and the ones that stealth really much for evasion. while i am not comfortable with all animations of the thief (which makes it quite hard to spot things like c&d), i found it highly necessary to predict their movement. where will he dodge to? what are the surroundings? where did he go when he stealthed?

when a thief stealthes, i watch out for the shadowstep animation on the ground. if a can't see any, i try to predict his path and hit him with a cc (backbreaker, tremor, earthshaker). most thieves don't expect you to attack them while they are stealthed, so if you get lucky hit, it really throws them off. with earthshaker you can check if you hit them on your adrenaline bar. also i swing around and turn my char like a madman, so every attempt to backstab me brings the risk of getting smacked in the face. if i get the oppurtunity to catch them in cc i do my best to keep them down. earthshaker has a very low cooldown and is an awesome ability. try to chain it with something else, so they can't evade without using a stunbreaker.

when i see a shadowstep animation and it is landing near me, first thing i do is: dodge, turn around, ae hammer cripple. then i swap to my shield and use the block to avoid their initial burst. if i am lucky and they get visible i try to shieldstun, switch back to my beloved hammer (in case fast hands didn't bug^^) and try to start my cc chain.

fighting thieves is a VERY hard task, since they are made for duelling. i lost many fights against them and a equally skilled thief will still dominate me 80% of the time. but what's the matter with that? real men stay visible, therefore we are warriors. ;-)

i hope you can use my tips to your advantage. excuse any spelling or grammar mistakes, since english is not my mothertounge.

I found that it's a really really good idea to actually play those professions that you're having trouble against. I had a little bit of trouble initially with Mesmers and Thieves because I wasn't exactly sure what each ability did. I would just see them appear and disappear around me and I out of nowhere a huge chunk of my HP just vanished and I was a little confused sometimes. Long story short I rolled both, went in the mysts, looked up on these forums some popular builds and played each profession for a few days (around 3) in sPvP.

I no longer have a problem fighting neither Thieves or Mesmers and together with Warriors because I know what their abilities do and which to avoid, they're my favorite professions to fight against. I still think some of their damage is broken but until it's going to get balanced I make up for it with knowledge on how to defend myself.

After playing a Thief in sPvP I found that I liked it better and I now play mainly a condition damage thief. It's a pretty slow damage build that aims mostly at longer fights but it has many more tools than my warrior did with which I can outplay and outsmart my opponents and get away when things get rough.

Because I've been so happy with my results from playing a Thief and Mesmer in sPvP I'm pretty sure over the next few weeks I'll try the rest of the professions as it's the best thing I can do to improve my PvP game and I highly suggest it to everyone else!

This is obviously something that I've done about a month or two ago but I figured it would probably help others if I shared it.

#30 Red_Falcon

Red_Falcon

    Golem Rider

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Posted 30 October 2012 - 01:05 AM

Warrior and Thief player here.

On both my Warrior and Thief I kill people in 2-3 skills. Are they OP? No, here is why.
You can easily get 20-25 stacks of might from others, Orb buffs, Guild buffs, food buffs... this gives you tremendous damage bonuses.
On my Warrior I hit for 10k killshot 8k volley. Two buttons, most targets dead.
On my Thief I can 3 shot people with mug+cnd+backstab. Three buttons, most targets dead.

WvW will never be balanced really. It is not meant to.
Anet also doesn't balance around WvW. Whoever has orbs and the best guild / buffs will have statistical advantage.

You either accept this, or play sPvP.





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