#1
Posted 23 October 2012 - 03:42 PM
I have no problem with the weekly patches, those take less than a minute most of the time, but when patches of this size are coming there should be a way to predownload them so customers don't get stoped from playing the game and as a side bonus I am certain Anet would have a much easier time servicing the download to everyone if downloads are spread on a broad time.
#3
Posted 24 October 2012 - 02:20 PM
To be clear I like this game, I play it, but I really don't understand fanboys who always place responsability on anyone but Anet.
1st: 500Kb/s is good connection and probably more limited on Anet's capacity than my end.
2nd: I had an hour to play of which about half of it was denied, when simply warning about the patch and allowing to predownload would have fixed the issue, actually people predownloaded the game before it was released so it can be done...
#4
Posted 24 October 2012 - 03:21 PM
#5
Posted 24 October 2012 - 03:35 PM
Brizna, on 23 October 2012 - 03:42 PM, said:
I have no problem with the weekly patches, those take less than a minute most of the time, but when patches of this size are coming there should be a way to predownload them so customers don't get stoped from playing the game and as a side bonus I am certain Anet would have a much easier time servicing the download to everyone if downloads are spread on a broad time.
Plus, if I recall, they had the same issue with the large events in GW1 when they were first released. But the following year everything was pre-downloaded from the previous year (except for the additions, obviously) so in the long run it worked out.
Brizna, on 24 October 2012 - 02:20 PM, said:
You could predownload the game before it was released for the same reason you can predownload most Steam games. it's just a toggle to activate the content to your account when the time comes.
It's unfortunate that you only had about an hour to play and a lot of it was taken up by the patching process, but the large download should have been a foreseeable step. This was, after all, advertized as the "first major content addition" since launch.
#6
Posted 24 October 2012 - 03:38 PM
Edited by Beta Sprite, 24 October 2012 - 03:39 PM.
#7
Posted 24 October 2012 - 03:41 PM
#8
Posted 24 October 2012 - 03:45 PM
It sucks, I know, but it's rather worth it when it comes to the content you're getting. Sadly, I don't think it's something that has a loophole around it. It doesn't work the same as downloading the game pre-release. This sort of stuff is on live servers.
#9
Posted 24 October 2012 - 03:47 PM
The speed problem lies with you, not ArenaNet.
I easily got around 2 mb/s downspeed with the patch, and that means it goes by very fast.
#10
Posted 24 October 2012 - 03:48 PM
Amount of time the game is down when there is a patch? None... * coughs * D3.
Amount of downtime since the game launched? Not much
Amount of time it takes to change world? Not much
Amount of game that can claim such result? Not much...
I can live with a 15 minute download time for patches while reading patch notes. Sorry for the sarcasm, but I'm seriously feed up with people crying for such "issues".
#11
Posted 24 October 2012 - 03:50 PM
Not trying to put the blame on you, but Arenanet does a pretty damn good job as expediting their patches to the public as quickly as possible. Even large scale content updates such as this one.
#12
Posted 24 October 2012 - 04:17 PM
#13
Posted 24 October 2012 - 04:21 PM
They don't kill the servers for hours on end whenever there is an update. That is pure win.
#14
Posted 24 October 2012 - 04:25 PM
Edited by Relair, 24 October 2012 - 04:29 PM.
#15
Posted 24 October 2012 - 08:25 PM
Takato, on 24 October 2012 - 03:41 PM, said:
it may well be, but there are still thousands upon thousands of people that live in areas with NO internet access through any other means. If someone were using dial-up by choice then I'd scratch my head...but many people have no choice other than to not go online at all.
#16
Posted 28 October 2012 - 09:34 AM
#17
Posted 28 October 2012 - 09:46 AM
When it comes to improving the patching system, I gently point you to the fact that GW2 has the best patching system available of all MMOs I ever played, with no downtime for server update (which is almost crazy, if you think about it). But I am sure that pointing to this simple matter of fact will label me as a "fanboy". Apparently nowadays on these forums pointing to simple evidence which gets blatantly ignored makes you automatically a "fanboy"... Interesting.
Edited by Alesthes, 28 October 2012 - 09:46 AM.
#18
Posted 28 October 2012 - 09:52 AM
GW2 does is awesome tbh i think you just have shit net because it took 2mins for me with a decent connection.
#19
Posted 29 October 2012 - 04:57 PM
Now before you keep bashing my petition think about what ANET did with GW1 patchign system. You could actually play that game while it was downloading content. I couldn't care any less about WoW or its likes, never played them, I just bought GW2 becuase it is done by Anet, and I have certainly noticed a decline in a few great thigs GW1 did much better than GW2.
Patching system being one of them.
Ability to customize interface.
The unending expasion of the "gem" shop, GW1 actually didn't have one deserving the name for years and ANET never went bankrupt. And no, GW and GW2 are not free to play, the fact that WoW is a rip-off compared to GW1/2 doesn't make a game you pay for "free".
Guess I'm an ANET fanboy too, I just keep rational about it unlike some (not all) who posted in this thread.
#20
Posted 29 October 2012 - 05:01 PM
Brizna, on 29 October 2012 - 04:57 PM, said:
- GW2 vanilla costed multiple times more than all of GW1 combined.
- The amount of people working on GW2 since GW1 has been multiplied by 5.
- NCsoft has given them loads of money, NCsoft is still a company that wants profit.
- They still hold true to their "no P2W" cash-shop, so no worries there.
Edited by Gilles VI, 29 October 2012 - 05:02 PM.
#21
Posted 29 October 2012 - 05:02 PM
Brizna, on 29 October 2012 - 04:57 PM, said:
In my seven year stretch playing GW1, I don't recall ever playing the game while the patch was downloading.
I also seem to recall many hours (combined total, not at once) of watching a little grey loader displaying a progress bar downloading content after a patch.
#22
Posted 29 October 2012 - 05:04 PM
Paken Kai, on 29 October 2012 - 05:02 PM, said:
I also seem to recall many hours (combined total, not at once) of watching a little grey loader displaying a progress bar downloading content after a patch.
You could play the game and download pieces of updates when entering the effected areas. The parts that effected everything in the game could not be downloaded that way however and had to be downloaded before playing.
#23
Posted 29 October 2012 - 05:10 PM
Lordkrall, on 29 October 2012 - 05:04 PM, said:
Oh, right, the loading screen downloads. I forgot about those (obviously).
I still don't consider waiting in a loading screen while it downloads content to be "while playing the game" though. In fact, I think I prefer having it all front-loaded with the patch to keep my loading screens shorter.
But that's just personal preference, of course.
#24
Posted 29 October 2012 - 05:25 PM
Lordkrall, on 29 October 2012 - 05:04 PM, said:
Not only when you went in, when playing in unaffected areas you were also downloading, using Halloween as an example as long as you stayed out of the Halloween areas like Lion's Arch you could keep playing in other areas and it downloaded slowly potentially reducing downloading "down time" to an small percentage of the total download (not to mention GW1's texture weighted far less). The fact that Paken Kai didn't notice in years is a proof of how wonderfull GW1 was in that regard. Which I think absolutely justifies my disapointment.
In reference to no Pay to Win items, I'm sorry but the gem shop in GW2 is full of them: XP, speed, magic find, power... boosters while mild compared to true FREE TO PLAY games are clear examples of P2win items that weren't present in GW1's shop, that said I complained about the patching system not the cash shop, I am just mentioning I don't like it but I'm more understanding with it than other issues, like BUGS.
#25
Posted 29 October 2012 - 05:32 PM
Brizna, on 29 October 2012 - 05:25 PM, said:
I think the fact that I didn't notice means that it didn't actually happen.
Now that I remember the loading screen I also remember having to load LA during halloween and other events for a long time AFTER I had farmed seared gargoyle skulls and other items for hours to turn in for event-exclusive items.
I honestly think you may be looking back with rose-tinted goggles because I don't see anything different between the two games in terms of patching.
#26
Posted 29 October 2012 - 05:41 PM
Brizna, on 24 October 2012 - 02:20 PM, said:
To be clear I like this game, I play it, but I really don't understand fanboys who always place responsability on anyone but Anet.
1st: 500Kb/s is good connection and probably more limited on Anet's capacity than my end.
2nd: I had an hour to play of which about half of it was denied, when simply warning about the patch and allowing to predownload would have fixed the issue, actually people predownloaded the game before it was released so it can be done...
My only problem with the patch system is that they don't have patch notes right there in the launcher. Come on, ANet. At least make bulletpoints.
Edited by Frozire, 29 October 2012 - 07:34 PM.
Language.
#27
Posted 29 October 2012 - 05:48 PM
Paken Kai, on 29 October 2012 - 05:32 PM, said:
Now that I remember the loading screen I also remember having to load LA during halloween and other events for a long time AFTER I had farmed seared gargoyle skulls and other items for hours to turn in for event-exclusive items.
I honestly think you may be looking back with rose-tinted goggles because I don't see anything different between the two games in terms of patching.
Keep in mind however that most of the data did actually download while you were playing. They did apply it when loading though.
#28
Posted 29 October 2012 - 05:51 PM
Paken Kai, on 29 October 2012 - 05:32 PM, said:
Now that I remember the loading screen I also remember having to load LA during halloween and other events for a long time AFTER I had farmed seared gargoyle skulls and other items for hours to turn in for event-exclusive items.
Wrong "after hours" you had to unpack already downloaded content which took <1 minute while if you went right into LA it took several minutes becuase it was actually downloading.
Edited by Brizna, 29 October 2012 - 05:51 PM.
#29
Posted 29 October 2012 - 05:52 PM
Brizna, on 29 October 2012 - 04:57 PM, said:
See the thing is that while you're free to not care about the rest of the industry, ignoring how they do things means you lack perspective.
#30
Posted 29 October 2012 - 05:57 PM
Brizna, on 23 October 2012 - 03:42 PM, said:
Wow having a download of 500kb/s must be so hard for you.
Try living with a download of 190-200kb/s even with this slow connection I'm not blaming ANET because of it or saying the patchers need changing, instead all I do is start the update and go do something in RL.
I for one am looking forward to your post when the wintersday content needs to be downloaded.
Edited by dazza64, 29 October 2012 - 05:58 PM.
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