fs23otm, on 30 October 2012 - 10:07 PM, said:
85 Con Damage = 10% duration on 10sec bleeds (daggers)
85 Con Damage = 25% duration on 4 sec bleeds (pistol/short bow)
Whoever said 50% duration is equal to 50% condition damage has no idea what they are talking about.
Stack damage first then duration in 10% or 25% increments.
The 0/0/30/20/20 build is better because in the long run 100 con damage is only a 5 dps increase vs more survivability
"whoever said 50% duration, bla bla bla..."
OK, lets lecture the lesser beings, after all, im allways up to lend ppl a hand in understanding this game, basically because every now and then there comes the ocasional ignorant:
The formula to calculate the dmg done by bleed ticks, at level 80, is this -> 42.5+(0.05*condition dmg); lets use 43 instead of 42.5
With 85 condition dmg,as you put it, ur bleeds tick for 43+(0.05*85) <=> 43+4.25 <=> 47.25, lets round to 47;
Now,10 secs of bleed will total 470 dmg, if, instead of adding 85 cond dmg, i add 50% duration, i will have: 43*15 <=> 637.5, rounded up to 634... 634-470=164, wich means 34.89% MORE dmg from extending instead of increasing the bleed dmg... its quite a lot,huh?
Lets look at the P/D set up (wich, as i explained above,is my main motto to increase duration of conditions, coz this weapon stacks 4 secs of bleed, not 10, that and caltrops):
43+(0.05*85)= 47; 47*4=188 dmg, with ur proposal, with my idea, i get 43*6=258 dmg; 258-188=60, wich is 37.23% MORE dmg from extending instead of increasing the bleed dmg.
Now,lets see the build posted:
For this,ill assume full condition equipment, lets use carrion set with the above runes, to total 1434 condtion dmg:
43+(0.05*1434) <=> 114.7,lets round up to 115 dmg bleeds, this in 10 secs will do 1150 dmg, with 15% more duration (wich will add only 1 second), ull have a total of 1265 dmg;
With MY proposal, ill switch the 5 afflicted + 1 other condiotn rune with 2/2/2 (krait+afflicted+lyssa) and sigil of agony, for a grand total of:
43+(0.05*1279) <=> 107 dmg bleeds, 107*15=1605 dmg total, 1605-1265=340, wich means i do 26.88% MORE dmg...
Now lets see the P/D weapon set:
Above build from OP: 115*4 (no extra ticks, you need 25% extended duration for another second) -> 460 dmg;
MY build -> 107*6 (50% extended grants you 2 more secs of bleed) -----> 642 dmg; 642-460=182, wich is 39.57% MORE dmg...
As you can see, there is a huge difference in dmg done to target, even with death blossom; in this kind of builds, wich rely on caltrops to maintain bleeds on targets (otherwise they will be easy to remove) and with p/d set (wich, unlike death blossom, keep bleeds on target much easier,coz the initiative cost for C&D+sneak attack is much, much more manageable than death blossom spam), extending duration will yeld better results than simply up the condition dmg, plus, caltrops with the OP build will only stack 6/7 bleeds, unlike 10 bleeds with 50% extension.
Lesson over, you can find more at: gw2guru, user geist burdill, i vividly recommend, its good reading.
Edited by geist burdill, 31 October 2012 - 12:04 AM.