Let's put my Guardian as an example. You can either be with Utility Skills a:
1) Spirit Weapon Guardian (not really very good in dungeons)
2) Shout Guardian (viable in dungeon)
3) Consecration Guardian (viable in dungeon)
4) Meditation Guardian (viable in dungeon)
It may seem like a good amount of choices to play your Guardian but really, the differences aren't really that distinct. That and the fact that you can change your utility skills on the go means that you aren't stuck with your utlity skills. The same thing can be said for Traits. The different traits give you some little perks here and there but it does not drastically change the way your character is played. The choices are limited. In fact if anything, you just tend to realize how one trait line is inferior to another trait line (e.g. Power < Honor) and how you will never trait that way again, thus making your choices for a viable but a more diverse play style even more limited.
If Anet would make the other traits / weapon skills on par with the the other traits / weapon skills that are extremely popular then that would be great! I am sure they are working on it and we will see some changes in the future!
But going back to cross professions.. i guess you can call me nostalgic but the idea of creating something NEW by studying and looking at how 2 professions can meld together to create a unique build (GW1) is something that really appeals to me. Think DISCOVERY TAB in crafting but instead of crafting, you are discovering new skill combinations for your class that you can apply in PvE and PvP.
In GW1 there were at least a hundred active skills for one single profession. I bolden active skills because unlike GW2 (which give the illusion of choices via traits but are actually just minor perks), GW1 did the job better when it comes to being able to diversify and play your character in different ways.
I stopped counting at 80 Elementalist skills in the GW1 wiki and i'm only 3/4 through the page. You can mix that with the other 100 that the other 10 professions have >_<! The possibilities were endless! But it wasn't as easy as picking a skill and putting them into your skill bar. Skills in GW1 we're quest rewards that you need to accomplish in PvE (much like going out to collect Vista Pts / Skill Pts/ PoIs)
Anet will make my ovaries burst in ecstasy if they:
1) Bring back cross professions (i doubt it because this will obviously break the game. Perhaps something more sublte like)
2) Adding maybe an extra slot for a cross profession skill or being able to use some of your utility slots for a cross profession skill.
Edited by antoninusthepious, 23 October 2012 - 07:14 PM.









