Red_Falcon, on 28 October 2012 - 12:24 PM, said:
And in those 3 seconds what do you do instad of 3shotting the thief? Spam fireball?<br />
And when the thief stealths to backstab you what do you do instead of popping arcane shield or knocking him down/away? Turn and stick a big target on your back?<br />
Against D/D Eles with a clue of what they do I last 2 sec.<br />
They charge in with 15 stacks of might, protection, regen and whatnot -> knockdown -> boom! I'm down.<br />
If I touch them I'm chilled or stunned and hit for crap on their Protection.<br />
If I pop my oh-shi stealths they either updraft / ring / arc blast / breath / froz burst.<br />
If I try stuns they pop armor of earth and laugh.<br />
If I try burst, arcane shield, mist and I hit for 0.<br />
At this point I should act like yo right? run to the forums and squeal OP OP OP!<br />
No, they are good players using the class properly. All power to them.<br />
I know a very good Mexican Ele who can teach you, PM El Toopee in game.<br />
First off, D/D is probably one of the worst Ele positions out there: it doesn't have the burst of S/D nor the tankiness of S or D/F or support staff. It does have far more mobility.
1) How does the ele get 15 stacks of might? For 6 stacks of might he can use sigil of battle two times which has a 9 seconds internal cooldown, so he'd need to prepare that for 9 seconds in advance.
For the rest of the stacks of mights he'd need to use both blast finishers in a fire field and might stacking several spells (together with armor runes that increase might duration, or they'll fall off too quick) to get those 15 stacks.
In other words: it isn't exactly feasilble for a D/D to get 15 stacks of might unless he is a pure glasscannon build or is supported by a whole team (which can go for any other class as well).
2) Hit them and you are are chilled: they switched to water and use frost aura (40 sec cooldown, 7s duration) and switch to earth right after (5 sec protection with 15 points in arcane) which has a 10 sec cooldown afterward.
3) ring has been used for blast finisher for might, it also does not get you out of stealth, updraft doesn't get you out of stealth either, nor does frozen burst. Stealth is not broken by damage, FYI.
4) Arcane shield blocks 3 attacks on a 75s cooldown, mistform is on a 75s cooldown and doesn't work against conditions applied before.
All this is put against a thief with very short cooldowns on stealth and extremely high spammable burst., if you can't beat an ele with those CD's on their stuff and all the massive damage and avoidance available to you, it's really because of you.
I didn't even mention the amount of buttons we need to press to just counter your burst according to your hypothetical situation, a rough estimate would be 10 abilities + several combo fields (without using anything other that the stuff you have listed) with a decent cooldown between all of them, just to counter you. While still being unfeasible in reality.
I only know that when I go full out support (toughness, healing power, vit) with crazy condition removal, the only class that can still take down 50% or more of my health in one burst is the thief, no others even come close. FYI, I can't kill jack shit either with a full support build.
Edited by Varun, 28 October 2012 - 10:38 PM.