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I can't stand playing as a squishy


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#1 BreadBuddy

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Posted 24 October 2012 - 01:33 PM

I've played Guardian as my first character and enjoyed it a lot because:

-You can stand still and take hits from dungeon bosses and not give a shit (not all mind you)
-The need for 2 or more enemies in WvW to take you down (depending on the class)
-Being able to tank 3+ mobs in Orr or Dungeons


I don't mean for the above to show-off but with all that being said I don't want to play as a Guardian forever.

Main Point:
Is it possible for all classes to do the above(including the ()'s), or at least not die so easily  while still being credit to team? Particularly the scholar professions.

#2 Gilles VI

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Posted 24 October 2012 - 01:36 PM

Yes you just need to adapt to the class.

#3 AngryTom

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Posted 24 October 2012 - 01:41 PM

I play an Ele and can do all of the things you mention except stand still. The Professions are what you make of them. I made my Ele a tank (as far as ele's go).

Depending on the dungeon party composition I am usually the one dying the least but it really depends on the players. I laugh whenever I get to rez a warrior or a guardian who has been pummeling the boss in melee with me.

#4 BreadBuddy

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Posted 24 October 2012 - 02:05 PM

View PostAngryTom, on 24 October 2012 - 01:41 PM, said:

I play an Ele and can do all of the things you mention except stand still. The Professions are what you make of them. I made my Ele a tank (as far as ele's go).

Depending on the dungeon party composition I am usually the one dying the least but it really depends on the players. I laugh whenever I get to rez a warrior or a guardian who has been pummeling the boss in melee with me.
You say you made your ele a tank, wouldn't it take too much effort do so with light armor values? How can a tanky ele be useful in the back lines? Or do you stay in the front lines and cast spells there?

#5 BrettM

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Posted 24 October 2012 - 03:43 PM

You can make a squishy fairly tanky for a squishy, but even a tanky squishy is just never going to be able to go toe-to-toe the way a guardian or warrior can. An ele can do this for short periods at best, using abilities like Arcane Shield, but you'd better be on your toes and prepared to kite when it wears off. Other scholar professions undoubtedly have their own ways of using mobility and distractions to overcome the penalty of light armor.

How could it be otherwise? If all armor classes could play the same way, there would be no point in having armor classes at all. To play as a squishy, you have to play in a squishy way rather than trying to make the profession fit the same play style as heavier classes.

#6 Drekor

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Posted 24 October 2012 - 08:30 PM

View PostBreadBuddy, on 24 October 2012 - 01:33 PM, said:

I've played Guardian as my first character and enjoyed it a lot because:

-You can stand still and take hits from dungeon bosses and not give a shit (not all mind you)
-The need for 2 or more enemies in WvW to take you down (depending on the class)
-Being able to tank 3+ mobs in Orr or Dungeons


I don't mean for the above to show-off but with all that being said I don't want to play as a Guardian forever.

Main Point:
Is it possible for all classes to do the above(including the ()'s), or at least not die so easily  while still being credit to team? Particularly the scholar professions.
I'd say anyone but mesmers sure...

#7 Tripolityx

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Posted 24 October 2012 - 08:35 PM

Who am I to say but I have to agree. Anyone but Mesmers for sure. Just my point of view. That's all there's to it =)

#8 squalleonahar

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Posted 24 October 2012 - 09:36 PM

the only class in scholar which is not squishy is  NECRO.
high HP
High touchness
Steal HP
Death shroud is a second HP pool.

i got all class to 80 and i dont see what make a mesmer not squishy.

Edited by squalleonahar, 24 October 2012 - 09:39 PM.


#9 sorting hat

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Posted 24 October 2012 - 09:43 PM

Huh? I might read it wrong ('cos english is not my first language), but are you suggesting every other class can be tanky but not mesmers? 0.0 (or maybe the other way around??)

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Clones make mesmers not squishy. You don't get squashed if the enemies can't/don't hit you.

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Tbh, except Guardians, and maybe Warriors, staying alive in dungeons while stand still is just not how this game is designed. Even for a Guardian you need to be moving constantly, though they do allow more errors.
(heck, I see warriors dying more often then my little mesmer in pve. Many people tend to 'tank' with their warrior and not moving around enough so they go down fast...)

Edited by sorting hat, 24 October 2012 - 09:44 PM.


#10 squalleonahar

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Posted 24 October 2012 - 10:10 PM

squishy is about number of hit you can take.
necro is the best in scholar class in term of survival.
it have high HP, high touchness from trait, stealing hp.
it also have death shroud which is second pool of hp.
and beside it's have tons of minions and fast recharge

#11 matsif

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Posted 24 October 2012 - 10:30 PM

as stated above, necros are pretty survivable because of death shroud, high hp pool, minions, plague adding more HP to you, etc.

but really, as far as standing there and taking damage, you're doing it wrong.  There's a dodge for a reason, and most casters can move and cast their spells.  Kite and dodge and you should be fine.

#12 Drekor

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Posted 24 October 2012 - 11:02 PM

View Postsorting hat, on 24 October 2012 - 09:43 PM, said:

Huh? I might read it wrong ('cos english is not my first language), but are you suggesting every other class can be tanky but not mesmers? 0.0 (or maybe the other way around??)

---
Clones make mesmers not squishy. You don't get squashed if the enemies can't/don't hit you.

---
Tbh, except Guardians, and maybe Warriors, staying alive in dungeons while stand still is just not how this game is designed. Even for a Guardian you need to be moving constantly, though they do allow more errors.
(heck, I see warriors dying more often then my little mesmer in pve. Many people tend to 'tank' with their warrior and not moving around enough so they go down fast...)
Yes I meant everyone can be tanky but mesmers.

Mesmers are not tanky, they can use illusions and have them tank for them but if something comes after the mesmer itself then you're in trouble. Elementalists can build to be remarkably durable and Necros are naturally durable.

#13 ilr

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Posted 25 October 2012 - 01:57 AM

View PostBreadBuddy, on 24 October 2012 - 01:33 PM, said:

-You can stand still

but I don't want to play as a Guardian forever.

That's funny b/c... I never stand still on my guardian yet I feel like I could  play him forever.

Are you sure you wouldn't be happier playing a spreadsheet?

#14 AngryTom

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Posted 25 October 2012 - 02:40 AM

View PostBreadBuddy, on 24 October 2012 - 02:05 PM, said:

You say you made your ele a tank, wouldn't it take too much effort do so with light armor values? How can a tanky ele be useful in the back lines? Or do you stay in the front lines and cast spells there?

In the back lines its helpful for off-tanking while rezzing allies, darting in when the melee goes down and rezzing right under the sword.
Front tanking while delivering blows with conjured weapons. I use Scepter Focus which is about medium ranged and rely on conjures for my melee damage. Focus is key for me because it has Obsidian flesh and a reflect projectiles. Obsidian flesh is 4 seconds of invulnerability  when that ends and I'm still tanking I use arcane shield to block another three attacks. I also tank by dodging. My dodges are rigged to cast spells and so I can deal damage while avoiding it.

I've traited for toughness but my armor is power and precision to off set that, and my utilities are chosen based on defense, armor of earth, earth rune, arcane shield. I usually switch out armor of earth for lightning hammer for forward tanking.

#15 metalsazz

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Posted 25 October 2012 - 03:09 AM

Don't know about you, but my thief is pretty tanky, high healing and vit with the right trait. As long as i'm attacking, I can do anything on that list.

Edit...ok i move around a bit...but standing still is over-rated.

Edited by metalsazz, 25 October 2012 - 03:11 AM.


#16 Genlog76

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Posted 25 October 2012 - 03:41 PM

sorry to say but i find necro not the best deff ore keep him self alive ad all
even if i put alot in toughness

even the army of pets you summon wont help much most die in a few hits bye bye pets only flesh golum can take more hits but thats it
later it seems that mobs ignore your pets completly dunno why

and you have a army of mobs ad your ass with a 90 % change you die fast
then you go in to deadth shroud and hope you kill some mobs but it runs out very fast

and range mobs always hit you if there so 2 a 3 in that area you cant dodge them all

in my test ele can do it much beter even if he have a lower hp pool
but his skills make him a beter tanker then necro

only you need to switch much with his skills

and mesmer is beter to he can cloak to save his ass
and summon a copy of him and hope the mob go after that copy

but to tell the truth i find all magic classes very sad made very weak in deff and dps

when you try to press insane all buttons to kill a few mobs when warrior ore guardian do it in a few hits
you make all magic classes look sad

in my few they must give all magic class alot more dps in pve mode
so they dont need to jump run dodge all the time

but thats how i see it
sorry for my bad english

#17 Vherax

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Posted 27 October 2012 - 02:52 AM

View PostGenlog76, on 25 October 2012 - 03:41 PM, said:

sorry to say but i find necro not the best deff ore keep him self alive ad all
even if i put alot in toughness

even the army of pets you summon wont help much most die in a few hits bye bye pets only flesh golum can take more hits but thats it
later it seems that mobs ignore your pets completly dunno why

and you have a army of mobs ad your ass with a 90 % change you die fast
then you go in to deadth shroud and hope you kill some mobs but it runs out very fast

and range mobs always hit you if there so 2 a 3 in that area you cant dodge them all

in my test ele can do it much beter even if he have a lower hp pool
but his skills make him a beter tanker then necro

only you need to switch much with his skills

and mesmer is beter to he can cloak to save his ass
and summon a copy of him and hope the mob go after that copy

but to tell the truth i find all magic classes very sad made very weak in deff and dps

when you try to press insane all buttons to kill a few mobs when warrior ore guardian do it in a few hits
you make all magic classes look sad

in my few they must give all magic class alot more dps in pve mode
so they dont need to jump run dodge all the time

but thats how i see it
sorry for my bad english

Your english is not bad. The problem is that your post is freakin hard to read - it's just basically one long sentence, no dots or whatsoever.

Try making some shorter sentences and you will be much more pleasant to read. (currently it's a pain)




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