D/D Elementalist Cond/Tank/Heal build Vid's Inside.
#31
Posted 08 November 2012 - 02:17 AM
Taking supply camps, elites etc.
Playing in a zerg and see what I can do with my spec etc.
Will work on it.
But yeah I can take down supply camps solo.
#32
Posted 08 November 2012 - 03:03 AM
Searching around, all I see is level 67 Wing’ed gear, not 80. What am I doing wrong?
Example: If I search for Rampager’s Exalted Mantle (without the Wing’ed), yes that is level 80. But does not match the stats in your video’s.
http://www.gw2db.com...-exalted-mantle
Rampager’s Exalted Mantle
Defense: 73
+24 Power
+34 Precision
+24 Condition Damage
http://www.youtube.c...OvTpSoAq0#t=70s
Rampager’s Wing’ed Mantle (basic stats from your video)
Defense: 73
+24 Power
+34 Healing Power
+24 Toughness
Edited by Takenover83, 08 November 2012 - 03:04 AM.
#33
Posted 08 November 2012 - 05:53 AM
All are of the Cleric + Carrion set mixed,
only exception is my Torso which is from the honor tokens from WvWvW.
#34
Posted 08 November 2012 - 06:22 AM
Edited by Takenover83, 08 November 2012 - 06:22 AM.
#35
Posted 08 November 2012 - 08:47 AM
I used to play my ele with S/F with armors Focus on (Vitality, Con dmg, Toughness), sth like this one:
http://gw2skills.net...2IsxajzGpNjAmWA
It was good and its pretty tanky, but I never got to run away when got zerged not to mention killing ppl was slowly and boring(but works).
I've always envied the mobility of d/d and thank god I read ur post! After 2 days of experience in WvW with ur specs and bd, I want u to know it has been amazing!
BTW I 100% agree with ur traits, especially Geomancer's Freedom, which did help me get away from zergs!
I think I will try the sigil of battle next time and again ty for a wonderful post and all these amazing vids! Keep up the great work plz!
#36
Posted 08 November 2012 - 09:25 AM
#37
Posted 08 November 2012 - 07:57 PM
caonima, on 08 November 2012 - 08:47 AM, said:
I used to play my ele with S/F with armors Focus on (Vitality, Con dmg, Toughness), sth like this one:
http://gw2skills.net...2IsxajzGpNjAmWA
It was good and its pretty tanky, but I never got to run away when got zerged not to mention killing ppl was slowly and boring(but works).
I've always envied the mobility of d/d and thank god I read ur post! After 2 days of experience in WvW with ur specs and bd, I want u to know it has been amazing!
BTW I 100% agree with ur traits, especially Geomancer's Freedom, which did help me get away from zergs!
I think I will try the sigil of battle next time and again ty for a wonderful post and all these amazing vids! Keep up the great work plz!
That's fantastic news to hear, glad it's helped, and most of all glad you're enjoying it.
Soulstitchmmo, on 08 November 2012 - 09:25 AM, said:
Cool, I haven't done a vid on it yet, guess I don't have too, but guess I will incase people want to know anyway.
Good to hear you had no problems.
WvWvW Vid 8 is out.
#38
Posted 08 November 2012 - 10:23 PM
Right now in bigger battles I run in, do a bunch of damage, then RTL out. I still feel like I am far tankier on my Mesmer. I've got hundreds of hours logged into my mesmer. So I'm far more comfortable with it.
I actually did 1v1 a staff bunker mesmer and we fought for 10min before I was defeated.
My gut feeling is that this build is more support/control in big fights than direct damage. Through Attunement Dancing keeping buffs up, and healing when needed, i;ve found more use in large group fights dancing between water/earth, and swapping to air to move in/out, fire rarely other than to finish the last few people off.
#39
Posted 09 November 2012 - 05:53 AM
Open in Air (F3): Start with Ride the Lightning (4). This get's you to your target quickly if it does not bug out. Then use Updraft (5) to knock the target down, which also sends them flying. So be alert to where they land. Updraft also gives you the benefit of 33% speed increase for 12 seconds. (If you can sneak skill (3) Shocking Aura in there, do it. As it will stun your opponent if they attack you in the next 5 seconds and grant you Elemental Shielding.
TLDR Version: F3: 4, 5, 3
Switch to Earth (F4): (Switching to earth will cripple and damage your opponent so make sure they are in range when you switch. Use Earthquake (4) to knock your target down again. Absolutely needed if your target is moving, so you can land your next attack, Churning Earth (5). Be sure not to move when casting it or the skill is canceled and put on cool down. Cast Ring of Earth (2) and Impale (1) which also have bleeding damage. (Churning Earth, Ring of Fire and Impale all have bleeding damage; in the order of most damage) If you want to change this up a little, you can cast Churning Earth last, and switch attunements while waiting for it to pop. (example being 4, 2, 1, and then 5). Downside to that is your opponent may be up by then and mobile. It will be tough getting Churning Earth off at that point.
TLDR Version: F4: 4, 5, 2, 1 or 4, 2, 1, 5)
Switch to Fire (F1): Open with Signet of Fire (7) and then start your Fire rotation with Ring of Fire (4). Next use Drake's Breath (2) and finish with Fire Grab (5). Careful with Drake's Breath as the target does need to be in front of you.
TLDR Version: F1: 7, 4, 2, 5
Switch to Water (F2) if you need some healz: A good time to switch to water is when your health is around 25%. You get Final Shielding which grants you a Arcane Shield for 3 seconds.. Cleansing Wave (5), Cone of Cold (2), Frozen Burst (3), and finally Frost Aura (4). Frost Aura also gives you Elemental Shielding for 3 seconds. Of-course you also have Utility Skill number #6 (Signet of Restoration), when ever you need it.
TLDR Version: F2: 5, 2, 3, 4
Target getting away? Use Teleport (9). In trouble or want to finish a target off? Use Mist Form (8).
TLDR Spam List: F3; 4, 5, 3, F4; 4, 2, 5, F1; 7, 4, 2, 5, F2; 5, 2, 3, 4 (Rinse and Repeat)
Edited by Takenover83, 09 November 2012 - 06:12 AM.
#40
Posted 09 November 2012 - 08:42 AM
#41
Posted 09 November 2012 - 08:54 AM
#43
Posted 09 November 2012 - 10:02 AM
I'm a sPvP/tPvP player (i'm still a noob playing ele xD) and I have one question about your build.
I see that with your build and you have 12805 health in sPvP, do you have a good survivability whith this health?? in my build i'm using i have 18000 healt and assasins kill me in 2 seconds xD
Thanks ^^
Edited by taiffon_3e, 09 November 2012 - 10:32 AM.
#45
Posted 09 November 2012 - 04:56 PM
taiffon_3e, on 09 November 2012 - 10:02 AM, said:
I'm a sPvP/tPvP player (i'm still a noob playing ele xD) and I have one question about your build.
I see that with your build and you have 12805 health in sPvP, do you have a good survivability whith this health?? in my build i'm using i have 18000 healt and assasins kill me in 2 seconds xD
Thanks ^^
Yeah i know 13k doesn't sound alot, but remember you have amazing dmg reduction along with 3 protection with this build along with mega healing, and you don't really have to stay engaged with the person at long range to do dmg, Spvp you can dot them with bleeds/fire whatever you have and run around the buildings with heal on, they are line of sight and can't hit you, whilst you are hitting them because of heavy dots, and you are healing at the same time.
I took the vid down now because of the music, but one fight it lasted a min+ took on 3 theifs and guardian, only got to kill one, nearly the 2nd theif but I took over 35k dmg in that fight, without my ulti too, which could of healed me for another 10k+ if used so you can take alot of punishiment in all honesty.
This is a bunker/healing build so taking a few heartseeker spams isn't going to be a problem, but if you looking for quick dmg because of crits and high power then sorry, this build isn't going to please you at all as it's mostly for longer fights.
Yeah also the rotation, i want to change it abit since then it:-
Lightning 4,5 (they are on floor)
Earth 5 (60% they start to get up) - they are out of range and think they are safe, teleport and boam.
3 to immbo them, 4 knock down, 3 for bleed.
Fire 4, 2, 5, 3.
Water 5, 2, 3-4 or 4-3 depends how close they are for slow.
Lightning 4 to ride the lightning + 2,3.
Earth to chunning earth (teleport should be on 5 seconds by now ish), or can use
root bleed etc whatever, and start over again to fire/heal depends on situation.
Edited by NihonYin, 09 November 2012 - 05:01 PM.
#47
Posted 09 November 2012 - 08:27 PM
#48
Posted 10 November 2012 - 06:16 PM
#49
Posted 10 November 2012 - 06:23 PM
Whitelotuss, on 10 November 2012 - 06:16 PM, said:
#50
Posted 10 November 2012 - 08:31 PM
Whitelotuss, on 10 November 2012 - 06:16 PM, said:
Spvp 12-13k sounds right as it's different as Featherman said.
In WvWvW my health [Without orbs] is 16,400.
If you're getting 12k in WvWvW then something is wrong and I wouldn't know until I see your build/armour for myself until then I've no idea until I get more details.
Edited by NihonYin, 10 November 2012 - 08:32 PM.
#51
Posted 12 November 2012 - 05:24 AM
NihonYin, on 10 November 2012 - 08:31 PM, said:
In WvWvW my health [Without orbs] is 16,400.
If you're getting 12k in WvWvW then something is wrong and I wouldn't know until I see your build/armour for myself until then I've no idea until I get more details.
#52
Posted 12 November 2012 - 04:55 PM
Also I only play a few hrs a week, and most of the time very late so chances of catching me on are very slim.
That's why it's best to sort it out here.
and you are still vague on the "pvp stats" bit.
I still want to know if it's Spvp, or PvE[WvWvW].
Because they are 2 totally different things.
#53
Posted 19 November 2012 - 06:05 AM
Strictly speaking sPvP. God forbid I waste my time without a Staff in WvW. Too many badges/kills to be had to go Daggers.
Edited by Ephex, 19 November 2012 - 06:07 AM.
#54
Posted 19 November 2012 - 05:28 PM
I only do the Spvp vids to show that it does work in Spvp and not just WvWvW, it fits into any role as you can defend capture points, help the team out by doing decent dmg overtime, although it's crap for roaming as I got no speed which is one big benefit for ele's but ah well had to sacrafice something.
If I were serious about Spvp, although I like this build, I too almost win 1v1 1v2 with this build, but for Spvp it's too fast paced to take your time killing someone with condition, it's small area doesn't help and with backup every second it's not wise to take your time killing someone in Spvp which is why this build is kinda bad for Spvp.
I would go a different build too, something quick to recharge, and to do quick burst dmg with a little survivability and speed, although I can't help much in that field as I'm not really that interested in Spvp and mostly WvWvW so best looking at other builds.
But I enjoy my build still for both WvWvW and Spvp as I can fit into any situation, and I don't mind bleeding/burning my foes to death, I don't care about big 5-6k dmg in a few seconds, long as I'm the victor at the end, nothing else matters to me.
It's not good eye candy, but it does the job.
#55
Posted 19 November 2012 - 05:32 PM
NihonYin, on 19 November 2012 - 05:28 PM, said:
I only do the Spvp vids to show that it does work in Spvp and not just WvWvW, it fits into any role as you can defend capture points, help the team out by doing decent dmg overtime, although it's crap for roaming as I got no speed which is one big benefit for ele's but ah well had to sacrafice something.
If I were serious about Spvp, although I like this build, I too almost win 1v1 1v2 with this build, but for Spvp it's too fast paced to take your time killing someone with condition, it's small area doesn't help and with backup every second it's not wise to take your time killing someone in Spvp which is why this build is kinda bad for Spvp.
I would go a different build too, something quick to recharge, and to do quick burst dmg with a little survivability and speed, although I can't help much in that field as I'm not really that interested in Spvp and mostly WvWvW so best looking at other builds.
But I enjoy my build still for both WvWvW and Spvp as I can fit into any situation, and I don't mind bleeding/burning my foes to death, I don't care about big 5-6k dmg in a few seconds, long as I'm the victor at the end, nothing else matters to me.
It's not good eye candy, but it does the job.
The build actually does kinda well in sPVP. Though I switched 20% water recharge for 20% faster cantrip recharge (which is a must now IMHO because it finally effects mistform) and lightning flash for cleansing fire (which should totally be a blast finisher).
#56
Posted 22 November 2012 - 03:22 AM
AetherMcLoud, on 19 November 2012 - 05:32 PM, said:
#58
Posted 29 November 2012 - 05:39 AM
#59
Posted 29 November 2012 - 01:56 PM
get tornado for neutralizing points . with that build u can be supportive/pointholder... but no roamer. other classes roam better.
Edited by ultima, 29 November 2012 - 02:02 PM.
#60
Posted 29 November 2012 - 04:06 PM
AetherMcLoud, on 19 November 2012 - 05:32 PM, said:
ultima, on 29 November 2012 - 01:56 PM, said:
get tornado for neutralizing points . with that build u can be supportive/pointholder... but no roamer. other classes roam better.
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