Made a Levelling Build, new to Warrior...
Posted 25 October 2012 - 06:44 PM
Advice is a wonderful thing. I'll probably alter my build based on feedback.
Posted 25 October 2012 - 07:21 PM
I would go glass cannon until lvl 70 then adjust accordingly...
Posted 26 October 2012 - 10:45 AM
Another thing you might want to consider, is equipping a ranged option as your secondary weapon - I tend to prefer the longbow because it offers a good combination of ST & AoE, the AoE coming in especially handy when you come across events with mass mob spawns.
I'm actually working on a 20/10/20/0/20 build for levelling, focusing on fast and reliable adrenaline generation to help maintain extra damage through Berserker's Power and Heightened Focus. Signet Mastery allows me to make use of the signets if necessary, whilst reducing the cooldown so I get the passive effects back faster.
Posted 26 October 2012 - 11:10 AM
Posted 26 October 2012 - 09:48 PM
Traits are set to 10 in Arms for the extra precision (the first 10 you should spend), 20 to STR for the extra damage (the next 20 you should spend), and the next 30 will go into defense for the toughness and the auto cast traits that make things so much easier. I figure my defense traits will increase at about the same rate the mobs start to get harder to deal with.
I usually just blindly charge into every group of mobs I see, and only stop to regroup if I accidentally ran into a Champion mob that kicked my teeth in. There is no point in worrying about losing health since if you survive you regen all your health back nearly instantly and just move on to the next group of mobs.
Most single mobs are half dead after a single Eviscerate or sword throw and Rip combo. If you use the Axe auto attack most the of the surrounding mobs are nearly dead by the time you finish off your target, so they die pretty much as soon as you switch targets to them.
This game is really very easy, so I recommend just focusing on getting stuff dead as quickly as possible. If you find yourself getting killed too much adjust for more survivability.
Posted 31 October 2012 - 06:11 AM
I am leveling a Warrior too (42 at the moment) and TBH I found the most fun build to be all out toughness and vitality and pound your way through anything. Only the Guardian and the Warrior can do this playstyle so it sort of feel like you're playing what you are supposed to be playing. Mobs dont die as fast as when you go dps (I had like 90% crit chance before making it tanky, lol) but then again single mobs cant possibly hurt you either - you regenerate anything they hit for in a second. Two mobs can only get you down if they happen to be dungeon mobs or heavy hitters in the PvE world. More often than not I can stand in front of 5 mobs and go down like 500HP. Plus you got pretty decent damage anyway compared to other classes at this level, its not until 80 that the real differences show.
The most fun I find is using this tanky build in the leveling dungeons (ie story modes). Why? Because everyone and their grandma is dps glass cannon. Seriously. I've done both AC and CM and felt like a boss because people die like flies around me. A tanky Warrior can stand their ground against pretty much any lump of mobs. Well except a certain zerg in CM, they must have tossed me around for minutes while my teammates where useless grrrr...
Gigantic facetanking Charr ftw lol.
Edited by dawdler, 31 October 2012 - 06:12 AM.
Posted 04 November 2012 - 09:29 PM
Posted 19 November 2012 - 08:50 PM
Like others have said you don't need to go that deep into Defense for leveling. I'm no expert, but anything beyond Adrenal Health is really starting to take away from your offense. Following that train of thought the longer its takes to kill something the harder you have to work (and more resources you need to allocate) to stay alive. Soloing group DEs isn't even that big of an issue if they're kitable. My plan is just to abuse Deep Strikes as long as possible while leveling and switch to a 30pt Tactics build at some point down the line since I enjoy the "blunt object" role just as much as support.
Edited by Sagramor, 19 November 2012 - 08:53 PM.
Posted 19 November 2012 - 09:08 PM
Skill choices: swap elite to Signet of Rage (fast recharge, speed buff is nice if you need to bug out of a situation. Swap the healing signet with Mending so you have some way of removing conditions
Traits: I found the below to be the best for leveling and suitable for the greatest number of areas.
As a warrior, you start out with superior HP and armor. You should stack more into offense unless you are spec'ing for a specfic roles in dungeons or WvW.
Weapons: traditionally most people like to have a ranged option to go with their melee. The most overused, yet still effective combo is Greatsword/rifle. Both can inflict a high number of crits on a single foe. I also recommend because it means you will only have to update 2 weapons as you level up instead of having to upkeep more.
The axe/warhorn combo is more of a WvW set to me than an adventuring set.
If you are crafting weapons, go with ones that are more into precision and damage.
Armor: As you are levelling up, this isn't as important as it will be later. Typically I went with runes of the Soldier once I got max. Make your armor about your toughness and vitality more than other stats.
Trinkets: The Greatsword is about raw damage and crit damage. Stack into precision and power (ruby stuff at higher levels)
Final word: This advice is for general adventuring around the world. When you get high up you will want alternate sets with MF% and if you do a lot of dungeons some more defense might be necessary.
However I've been running pretty close to this (switched from crit to condition a while back) the whole time and I have never felt underpowered the entire game.
Posted 19 November 2012 - 09:11 PM
I would tweak the Traits just a bit just to optimize your signet use and to make sure you're getting the best "bang for your buck" with the points you have at lvl 17. I'd get your first 10 Trait points into Arms, and then build from there. There's a valid argument for getting 10 points into Strength quickly too, to get the bonus damage from adrenaline. 10 points into Discipline also can get you faster signet recharge...so as you can see...lots of variable to choose from. Style it to how you like to play.
I also have to support the idea of a ranged addition, at least keep one on hand in case you need to switch to it. SIngle target = rifle, if you need to help out with some AOE...definately Longbow.
All these ideas, mine and others are viable for a leveling build...the key here is...have fun...change it up...experiment...find what suits your style of play best. We can all have great ideas, but if its boring to play...then it sucks.
Posted 20 November 2012 - 05:36 PM
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