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The frustrating Orr


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#1 Kuskah

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Posted 27 October 2012 - 10:11 AM

Orr is a hell to be in if you're running solo. The sheer amount of monsters, most of which Knockdown, Stun, Cripple, Fear, Pull and CC you around like a toy is annoying as hell to me. Maybe it's cause I play a not very PvE oriented class - Mesmer, but still. If I want to just run somewhere I have to be dodging as much as I can, I usually need to pop my Stun-breaker and my Feedback (for the pullers) as soon as they come off of CD.

Since most people are in the LVL 80 map, the 71-75 and 75-80 maps are infested with undead, having like 2 working (not contested) WPs on my server.

So much for the rant part, but I actually want to know - is it just my class or are other classes feeling the same when running solo?

#2 Vherax

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Posted 27 October 2012 - 10:49 AM

View PostKuskah, on 27 October 2012 - 10:11 AM, said:

Orr is a hell to be in if you're running solo. The sheer amount of monsters, most of which Knockdown, Stun, Cripple, Fear, Pull and CC you around like a toy is annoying as hell to me. Maybe it's cause I play a not very PvE oriented class - Mesmer, but still. If I want to just run somewhere I have to be dodging as much as I can, I usually need to pop my Stun-breaker and my Feedback (for the pullers) as soon as they come off of CD.

Since most people are in the LVL 80 map, the 71-75 and 75-80 maps are infested with undead, having like 2 working (not contested) WPs on my server.

So much for the rant part, but I actually want to know - is it just my class or are other classes feeling the same when running solo?

Got mesmer and warrior - both 80 atm.

Even though my mesmer is not 80 geared yet, I never had problems running around solo, or fighting multiple monsters simultaneously.

View PostKuskah, on 27 October 2012 - 10:11 AM, said:

If I want to just run somewhere I have to be dodging as much as I can,

If you just want to pass by, just dodge the initial attack, so you don't lose your out-of-combat speed. Also, having offhand focus or blink as utility helps a lot (not only in orr)

#3 Vherax

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Posted 27 October 2012 - 11:05 AM

View PostKuskah, on 27 October 2012 - 10:11 AM, said:

Maybe it's cause I play a not very PvE oriented class - Mesmer, but still.

Mesmer is one of the best combat-escaping professions. If you spend 15 trait points in Dueling, you get awesome Deceptive Evasion trait, which leaves a clone behind you when you dodge in combat. That makes the monsters focus your clone instead, leaving them behind - tbh, my full geared warrior has harder time escaping - as mesmer I can just do 2 dodges and I'm basically free.

Also, when approaching a huge group of monsters, open up with creating your weapon skill clone/phantasm. That should draw their attention, giving you a few extra seconds.

The fact you have problems is that you probably haven't learned your profession yet. I'll give you advice:

Your illusions are a tool. Use them appropriately.

View PostVherax, on 27 October 2012 - 11:00 AM, said:

If you spend 15 trait points in Dueling, you get awesome Deceptive Evasion trait, which leaves a clone behind you when you dodge in combat.

The same traitline also gives you initially vigor on crits, effectively doubling your amount of dodges - making you a clone factory. Keeping that in mind, you won't have problems soloing 7-8 monsters, and winning the fight at 90%+ hp, cause you will produce illusions faster than they will be destroyed. Mesmer may seem complicated, but once you master it, you will see that it shines in PvE

Edited by Vherax, 27 October 2012 - 11:01 AM.


#4 dawdler

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Posted 27 October 2012 - 11:17 AM

AFAIK all classes are pretty much the same in Orr. Warriors can facetank, Guardians can heal through pretty much anything, Engineers can run around and lolbombheal everything, Thieves can infinitely evade, etc and so on. Mesmers can burst down a mob in about 2 seconds from max range, so it has its thing too. I do not have any issues with my Mesmer in Orr. With a tanky build I just laugh at the mobs trying to hurt me, with a dps build I plow through them a like a truck with a Warrior taped on the front flailing his arms.

Running through Orr is an annoyance no matter how you look at it. You dont have as much HP as a Warrior, true. That's why you have to take care of every bit of speed you can find. If you're not using a focus when running around, you're doing it wrong (and the Warden is awesome against packs and distracting mobs as you just run past them)

#5 Impmon

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Posted 27 October 2012 - 11:51 AM

You don't need to run around.  Just find a dynamic event that you can participate and do it repeatedly.  At 67 on my mesmer I started doing support dolyak - defend trebs - retake island.  At the time there wasn't alot of people on and the event failed at defending the island.

Went from 70-75 repeating defend lone post & escort scholar.  Once I got 75 I ran straight to Cursed Shore and went along the road back and forth to each outpost for DE's.  That got me 75-80 in a few hours.  

Trying to run around these areas when you're 3-5 levels below the npcs can be frustrating.

#6 Kuskah

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Posted 27 October 2012 - 12:12 PM

View PostImpmon, on 27 October 2012 - 11:51 AM, said:

You don't need to run around.  Just find a dynamic event that you can participate and do it repeatedly.  At 67 on my mesmer I started doing support dolyak - defend trebs - retake island.  At the time there wasn't alot of people on and the event failed at defending the island.

Went from 70-75 repeating defend lone post & escort scholar.  Once I got 75 I ran straight to Cursed Shore and went along the road back and forth to each outpost for DE's.  That got me 75-80 in a few hours.  

Trying to run around these areas when you're 3-5 levels below the npcs can be frustrating.

Right now I'm 80 in full rares running around cause I want to do 100% completion of Orr (I need gold and since there are no heart quests, the 100% area can be done fairly quickly for the rewards)... So it may be because of the excessive moving and very little killing (only Veterans at SPs) that I'm realizing the overwhelming amounts of the undead around and get bothered so much by the CC.

Edited by Kuskah, 27 October 2012 - 12:12 PM.


#7 Impmon

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Posted 27 October 2012 - 12:33 PM

View PostKuskah, on 27 October 2012 - 12:12 PM, said:

Right now I'm 80 in full rares running around cause I want to do 100% completion of Orr (I need gold and since there are no heart quests, the 100% area can be done fairly quickly for the rewards)... So it may be because of the excessive moving and very little killing (only Veterans at SPs) that I'm realizing the overwhelming amounts of the undead around and get bothered so much by the CC.

I'm on a mesmer and I died numerous times trying to run through everything.  So do it the slow way, kill em all.  Takes longer but it'll work :P

#8 Silent The Legend

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Posted 27 October 2012 - 12:40 PM

Actually I have no problem at all in either fighting and running away. Running away is simple as hell(Dodge the first attack and youre good to go), and I can manage to kill up to 6-7 undeads popping my elite.

#9 sorting hat

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Posted 28 October 2012 - 10:26 PM

View PostVherax, on 27 October 2012 - 11:05 AM, said:

Mesmer is one of the best combat-escaping professions. If you spend 15 trait points in Dueling, you get awesome Deceptive Evasion trait, which leaves a clone behind you when you dodge in combat. That makes the monsters focus your clone instead, leaving them behind - tbh, my full geared warrior has harder time escaping - as mesmer I can just do 2 dodges and I'm basically free.
I just want to correct you that Dueling 15 gives you bleeding when illusions crit, it's Dueling 20 which you can choose Deceptive Evasion.

---
Anyway, I just finished Traits of Devastation 100% last night, solo (okay, I found a small zerg on my way but most of the time solo) with my level 80 mesmer (but my gears are only 76-80 green with no rune or sigil). I died once only, where I got confronted by several mobs right after I just finished one group of mobs off, so some of my life-saving utilities were still on cooldown. There's nothing wrong with mesmer, the only place in PVE that mesmer lacks is maybe tagging mobs in DE with zerg, imo. Running around solo in orr? At least right now for me it's fine, slow but definitely survivable. Like someone mentioned above, if you see too many monsters, killing them on your way is easier than running away sometimes. They tend to follow you for a long way. Or you can use invisibility skills to lose aggro. Oh and don't forget to use blink when you got stunned or pulled. I believe you know all these already. ^^"

Edited by sorting hat, 28 October 2012 - 10:30 PM.


#10 darkk zhaitan

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Posted 28 October 2012 - 11:52 PM

Playing ele, engineer, and thief...I can definitely say that I have much less trouble running solo with my thief.  However, Orr (Malchors Leap in particular) is still very annoying and I'm pretty sure that they thought up practically every way to slow you down and stuffed them into orr.  My biggest annoyance are the risen putrifiers and spiders.  The putrifers pull is so frustrating and causes me to aggro an extra 2 or more enemies at times, while the spiders...well...if you aggro 3 or so (and this seems common since they cluster pretty close) it's practically over unless you have stun break.  All in all, stealth and perma +15% IMS makes orr much less annoying than without.




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