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#1 rumple9

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Posted 27 October 2012 - 07:35 PM

I have used staff to great efect in pvp, but its seems to me the GS is probably better because the staff forces you to put 20 trait points into the chaos trait line to get chatoic dampening (20% cooldown on staff skills), whereas the equivalent GS trait allows you to go down the duelling trait line which gives + precision and crit damage.

I have reluctantly packed my staff away

#2 CepaCepa

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Posted 27 October 2012 - 09:48 PM

View Postrumple9, on 27 October 2012 - 07:35 PM, said:

I have used staff to great efect in pvp, but its seems to me the GS is probably better because the staff forces you to put 20 trait points into the chaos trait line to get chatoic dampening (20% cooldown on staff skills), whereas the equivalent GS trait allows you to go down the duelling trait line which gives + precision and crit damage.

I have reluctantly packed my staff away

GS = 20 points in domination, which means 200% power, 20% condition duration, 15% illusion damage or 20% mind wrack damage, and 2 rather situational "meh" minors. :)

The 20 points in dueling is for Sword.

#3 Saskia the Dragonslayer

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Posted 28 October 2012 - 11:43 AM

Ive tested the greatsword with the trait vs the staff without a trait on the warrio dummy, and the difference in time killing the dummy using only greatsword skills vs staff skills is around 2-3 sec wich is nothing compared how much unilty the staff has, not to mention that the warlock phatasm is 10 times better than the greatsword phatasm.

#4 rumple9

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Posted 28 October 2012 - 06:17 PM

from the ten ton hammer mesmer guide "he Berserker appears next to the target where as the Warlock appears next to you and fires a relatively slow projectile, one that can be avoided simply by moving out of its range"

#5 RandolfRa

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Posted 29 October 2012 - 02:34 AM

Quote

from the ten ton hammer mesmer guide "he Berserker appears next to the target where as the Warlock appears next to you and fires a relatively slow projectile, one that can be avoided simply by moving out of its range"
Not to mention that iberserker completly ignores LOS, does area damage and stacks up to 4 bleeds given the trait, and cripples. I find it a lot more suitable and useful in WvW than the somewhat clumsy, but powerful iwarlock.

It's still mainly the ignoring of LOS why I like iBerserker. Without that, iwarlock would be the obvious choice pretty much.

Edited by RandolfRa, 29 October 2012 - 02:50 AM.


#6 omar316

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Posted 29 October 2012 - 02:57 AM

I am new to a mesmer, and am running about 5 hours played. Hands down the Staff rocks.

I cant begin to describe how OP Mesmer class is. The class is completely broken in the hands of someone who might have stuck with it from the beginning. I mean it took me about 15 losses before I managed to find a build and style for my Warrior. It took me literally 2 games to find out Staff WTFBBQOMGPWNSNUBS in the face.

Spam 1,2 and roll around. 4 for the occasional tankage + 5. Also I run 6 runes of the forge for the lulz. Insane. I cannot handle 3 people, but 2 is still managable when I'm squatting on objectives.

#7 Saskia the Dragonslayer

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Posted 29 October 2012 - 12:03 PM

View PostRandolfRa, on 29 October 2012 - 02:34 AM, said:

Not to mention that iberserker completly ignores LOS, does area damage and stacks up to 4 bleeds given the trait, and cripples. I find it a lot more suitable and useful in WvW than the somewhat clumsy, but powerful iwarlock.

It's still mainly the ignoring of LOS why I like iBerserker. Without that, iwarlock would be the obvious choice pretty much.

The iwarlock stacks bleed,burning and vulnerability with each hit without a single trait, so not only it does dmg per hit but it also adds 3 conditions on you, so yeah i would take iwarlock over the iberserker.

Edited by Saskia the Dragonslayer, 29 October 2012 - 12:03 PM.


#8 Trishian

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Posted 29 October 2012 - 04:59 PM

View PostSaskia the Dragonslayer, on 29 October 2012 - 12:03 PM, said:

The iwarlock stacks bleed,burning and vulnerability with each hit without a single trait, so not only it does dmg per hit but it also adds 3 conditions on you, so yeah i would take iwarlock over the iberserker.

They buff mesmer or what? as i know iWarlock do only 10% more dmg for each individual condition Oo meh no mesmer clone/phantomcan do 3 cond at once Oo

But yeah.. iBerz is superior for 1n1/chase/take obj. Staff is more for bunker build with Shaman misc.

#9 RandolfRa

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Posted 29 October 2012 - 08:02 PM

View PostSaskia the Dragonslayer, on 29 October 2012 - 12:03 PM, said:

The iwarlock stacks bleed,burning and vulnerability with each hit without a single trait, so not only it does dmg per hit but it also adds 3 conditions on you, so yeah i would take iwarlock over the iberserker.
Yah, my point is: iwarlock is pure damage. Iberserker allows some control over the enemy you are fighting against.

#10 Dhag

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Posted 31 October 2012 - 01:08 AM

beserker is also VERY helpful in getting rid of those pesky siege equipment when your trying to take a tower, keep or SM.

Edited by Dhag, 31 October 2012 - 01:11 AM.


#11 funkybudda

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Posted 31 October 2012 - 06:37 AM

View PostDhag, on 31 October 2012 - 01:08 AM, said:

beserker is also VERY helpful in getting rid of those pesky siege equipment when your trying to take a tower, keep or SM.

yep, iBerserker over iWarlock every time for me.

#12 Saskia the Dragonslayer

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Posted 31 October 2012 - 10:32 AM

View PostDhag, on 31 October 2012 - 01:08 AM, said:

beserker is also VERY helpful in getting rid of those pesky siege equipment when your trying to take a tower, keep or SM.

Yeah i was talkiing about spvp not wvw, no idea how each phatasm does in wvw, but in spvp i would take iwarlock due to the condition and the range, plus iberserker is slow and you candodge it easy while the iwarlock shoots at you constantly while applying conditions, anyways many high ranking mesmers have said take staff over greatsword any time, due to the utility, the conditions well its just better overall than the greatsword not to mention that if you come close to a mesmer holding greatsword the greatsword deals very low dmg.

Edited by Saskia the Dragonslayer, 31 October 2012 - 10:33 AM.


#13 Kumakichi

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Posted 31 October 2012 - 06:46 PM

I started off use the staff exclusively for WvW and questing.  Its great weapon for both.  After doing lots of WvW I find GS is more effective for me.  Cast iBezerker at keep and castle seiges.  It has cripple to slow enemies down.  Very handy for catching runners.  #1 GS does decent damage and #5 knockback is nice to get attackers off you or knock them off cliffs to there deaths.

Staff still very good but to look at both it seem to me that GS is more offensive and staff is definitely more defensive.  I manage to us GS and still have enough defense.  But if find need a bit more defense then staff is the good choice.

#14 Sycosis

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Posted 02 November 2012 - 11:15 AM

I agree that iberserker is great, but the utility from staff while maintaining good Dmg is the reason I always have a staff equip. I switch GS out for sw/sw or sc/focus depending on what I am doing. Rarely do I ever run without staff, pop chaos armor while standing inside your chaos storm, it's just funny watching people wail on you and your proc'ing aegis every second, along with protection, fury, etc...

#15 Touche

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Posted 03 November 2012 - 06:27 PM

The staffs utility against melees just makes it the better weapon overall. If I had to fight range classes all day than the GS would be my go to weapon. However that is not the case and I find myself using the staff over the GS 90% of the time.

#16 Athletic

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Posted 03 November 2012 - 11:31 PM

Staff #2 tele's you of the point, so unless you never use one of the most important staff skills: gs>staff

#17 Miku Flarestorm

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Posted 04 November 2012 - 11:22 AM

GS > Staff just because you can aoe cripple and push off control points.

#18 funkybudda

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Posted 06 November 2012 - 01:56 AM

View PostTouche, on 03 November 2012 - 06:27 PM, said:

The staffs utility against melees just makes it the better weapon overall. If I had to fight range classes all day than the GS would be my go to weapon. However that is not the case and I find myself using the staff over the GS 90% of the time.

ah, so you mean you usually fight melee classes all day? What server are you on? I would love to check out the wvw that are mostly melee classes... Oh wait.

#19 Touche

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Posted 06 November 2012 - 03:14 AM

View Postfunkybudda, on 06 November 2012 - 01:56 AM, said:

ah, so you mean you usually fight melee classes all day? What server are you on? I would love to check out the wvw that are mostly melee classes... Oh wait.

Utility wise the GS only provides knockback and cripple over the staff. The only way utility wise that the GS is advantageous over the Staff against RANGE classes is closing in on them into melee range via cripple. The mesmer has plenty of other tools already in terms of entering melee range via daze, Illusionary swordsman/Illusionary leap root, Pistol stun, blink, portal and decoy to a certain point. If you really find that the GS is necessary to kill other ranged classes you're doing it wrong.

While I do like the GS for slightly higher burst, cripple for chasing down players, or knockback to push players away/off a point. The self boons uptime via choas armor from N2 inside of choas storm, and chaos armor simultanously, N2 on staff(is one of the most overpowered skills for the low CD) makes it a much better weapon OVERALL.

As someone who is able to use the Mesmer to its fullest I would use both weapons but find the staff better in more situations than the GS.

Edited by Touche, 06 November 2012 - 03:15 AM.


#20 Soulstitchmmo

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Posted 06 November 2012 - 11:09 PM

GS is training wheels for mesmers. Staff when traited properly is so much better in every aspect, except for when you need to abuse the gs phantasm los thing for siege weapons.

#21 Nords21

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Posted 08 November 2012 - 06:20 PM

View PostSoulstitchmmo, on 06 November 2012 - 11:09 PM, said:

GS is training wheels for mesmers.

That is a horribly ignorant statement that should have been left in the WoW forums. Ultimately it is all preference, teamwork and playing to your stengths. GS is an amazing weapon in the right hands, it takes some people time to understand how to use a weapon or change their spec to really capitalize on it, but each weapon can be very strong.

#22 RandolfRa

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Posted 09 November 2012 - 01:15 AM

View PostSoulstitchmmo, on 06 November 2012 - 11:09 PM, said:

GS is training wheels for mesmers. Staff when traited properly is so much better in every aspect, except for when you need to abuse the gs phantasm los thing for siege weapons.
With staff, you can wait for them to jump on you. With gs, you have to be the one jumping on them.

Gs is the agressive 2h weapon while staff is the defensive 2h weapon. It's obvious they are designed like that. It's up to you which you like more, personally I prefer offence over defence.

Edited by RandolfRa, 09 November 2012 - 01:22 AM.


#23 gance

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Posted 09 November 2012 - 02:20 AM

i agree with RandolfRa.

in Wvw you have a higher chance to kill someone who is trying to run away if you are using GS.
and you have a higher chance to kill someone chasing you if you are using Staff

Edited by gance, 09 November 2012 - 02:21 AM.


#24 Featherman

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Posted 09 November 2012 - 04:40 AM

Wrong thread. Herpderp. Please delete.

Edited by Featherman, 09 November 2012 - 04:40 AM.


#25 Soulstitchmmo

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Posted 09 November 2012 - 06:27 AM

View Postgance, on 09 November 2012 - 02:20 AM, said:

i agree with RandolfRa.

in Wvw you have a higher chance to kill someone who is trying to run away if you are using GS.
and you have a higher chance to kill someone chasing you if you are using Staff

Focus + Compounding Celerity and I have no problems chasing people down now.

#26 Lilie Mae

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Posted 15 November 2012 - 11:34 AM

View PostSaskia the Dragonslayer, on 29 October 2012 - 12:03 PM, said:

The iwarlock stacks bleed,burning and vulnerability with each hit without a single trait, so not only it does dmg per hit but it also adds 3 conditions on you, so yeah i would take iwarlock over the iberserker.
Where do you get this from? iWarlock does not do such a thing, it just deals more dmg depending on amount of conditions. Maybe you confuse it with the 2nd staff skill (phase retreat?), since the clone also casts your first staff skill. Having 3 phase retreat clones out and urself spamming conditions.. well... that's a hella condition stacker.. except that they tend to get killed of course.

Edited by Lilie Mae, 15 November 2012 - 12:06 PM.


#27 funkybudda

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Posted 15 November 2012 - 03:34 PM

View PostSoulstitchmmo, on 06 November 2012 - 11:09 PM, said:

GS is training wheels for mesmers. Staff when traited properly is so much better in every aspect, except for when you need to abuse the gs phantasm los thing for siege weapons.

you need to take the staff out of your rear end that you've been riding so high on and realize that other weapon for Mesmer when traited properly can be just as effective.

#28 Allmightybob

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Posted 19 November 2012 - 07:20 PM

Greatsword has some situational use in WvW sieges where people are bunched up enough that your phantasm might actually hit someone, and you can push people off of rampart quite spectacularly; but otherwise you'll want to have staff.

Edited by Allmightybob, 19 November 2012 - 07:26 PM.


#29 RandolfRa

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Posted 20 November 2012 - 02:44 AM

Now that they nerffed ibserserker, even I have started to use staff. Oh well. GS could use a buff.

Edited by RandolfRa, 20 November 2012 - 02:44 AM.


#30 Ikelos

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Posted 20 November 2012 - 07:24 PM

Until they readjust the Berserker damage, it's no longer viable for a phantasm build, however it's still perfectly fine for a shatter build. The only intended nerf was the LoS nerf which doesn't affect the battle viability of the GS, only the ability to use it on siege walls.




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