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Mass stacking of players - legit or exploit?


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#241 RandolfRa

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Posted 07 November 2012 - 03:13 AM

I believe that siege weaponry in general should be much more powerful. Say, a catapult hit should deal heavy damage and launch everyone into air for some good distances. That would give a decent counter against this kind of tactics.

#242 G L J

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Posted 07 November 2012 - 03:35 AM

View PostRandolfRa, on 07 November 2012 - 03:13 AM, said:

I believe that siege weaponry in general should be much more powerful. Say, a catapult hit should deal heavy damage and launch everyone into air for some good distances. That would give a decent counter against this kind of tactics.

Siege weapon is already plenty powerful as it is.
An arrow cart or five can keep a zerg off a door almost permanently. Stacked ballistas can make it impossible to move through a choke point. Catapults make it extremely difficult to maintain a ram at optimal dps and a pair of them can chew through a wall in a couple minutes.

#243 Aveneo

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Posted 07 November 2012 - 05:50 PM

Can't an elementalist just jump in (or through a portal) and use his Tornado elite while the rest of the players simply AoEs around the turtle (not on them)? I'm guessing that should effectively scatter a turtle and take them out. :)

#244 Jackiepro

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Posted 15 November 2012 - 11:59 PM

"Many skills, items, and traits were applying healing to an infinite amount of targets and have now been limited to 5 targets."

Just sayin'

#245 Lalnuir

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Posted 16 November 2012 - 01:47 AM

View PostAveneo, on 07 November 2012 - 05:50 PM, said:

Can't an elementalist just jump in (or through a portal) and use his Tornado elite while the rest of the players simply AoEs around the turtle (not on them)? I'm guessing that should effectively scatter a turtle and take them out. :)

Stability > blow out. Also any ele will die in seconds the only way you're getting tornado is if you precast it then lightning flash but it's a non issue as vv

View PostJackiepro, on 15 November 2012 - 11:59 PM, said:

"Many skills, items, and traits were applying healing to an infinite amount of targets and have now been limited to 5 targets."

Just sayin'

So yeah turtling is not going to be very effective now I reckon.

#246 Quekie

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Posted 16 November 2012 - 07:15 AM

View PostJackiepro, on 15 November 2012 - 11:59 PM, said:

"Many skills, items, and traits were applying healing to an infinite amount of targets and have now been limited to 5 targets."

Just sayin'

Sure bites those who kept shouting "Intended" huh? :P Well done to ANet




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